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Group: streetfighter Message: 10513 From: Niemand Date: 3/6/2001
Subject: Jimmy Ling's appearance
Group: streetfighter Message: 10514 From: erik justiniano Date: 3/6/2001
Subject: Re: street fighter soundtrack
Group: streetfighter Message: 10515 From: erik justiniano Date: 3/6/2001
Subject: Re: street fighter soundtrack
Group: streetfighter Message: 10516 From: Jonathan Combs Date: 3/6/2001
Subject: Description of Cross
Group: streetfighter Message: 10517 From: Rinaldo Gambetta Date: 3/6/2001
Subject: Gateway Tournament Fighters List Updadte.
Group: streetfighter Message: 10518 From: Jonathan Combs Date: 3/6/2001
Subject: Combo Question
Group: streetfighter Message: 10519 From: azathoth05@aol.com Date: 3/6/2001
Subject: Re: Combo Question
Group: streetfighter Message: 10520 From: guygardner2020@aol.com Date: 3/6/2001
Subject: i want to buy
Group: streetfighter Message: 10521 From: Thomas Merton Date: 3/6/2001
Subject: Re: Dizzy Lizzy Pic
Group: streetfighter Message: 10522 From: Rinaldo Gambetta Date: 3/6/2001
Subject: Re: Combo Question
Group: streetfighter Message: 10523 From: anton_figueroa@juno.com Date: 3/6/2001
Subject: Re: Combo Question
Group: streetfighter Message: 10524 From: anton_figueroa@juno.com Date: 3/6/2001
Subject: Modified Multiple Style Rules
Group: streetfighter Message: 10525 From: throwrocks@bigfoot.com Date: 3/6/2001
Subject: Re: Combo Question
Group: streetfighter Message: 10526 From: throwrocks@bigfoot.com Date: 3/6/2001
Subject: Re: Dizzy Lizzy Pic
Group: streetfighter Message: 10527 From: Dylan Downing Date: 3/6/2001
Subject: Dark Streets Anniversary
Group: streetfighter Message: 10528 From: J. Scott Pittman Date: 3/6/2001
Subject: Re: Dark Streets Anniversary
Group: streetfighter Message: 10529 From: anton_figueroa@juno.com Date: 3/6/2001
Subject: SF Dojo
Group: streetfighter Message: 10530 From: arkondloc@aol.com Date: 3/7/2001
Subject: Re: Dark Streets Anniversary
Group: streetfighter Message: 10531 From: Ståle Tevik Date: 3/7/2001
Subject: gateway tournament characters.
Group: streetfighter Message: 10532 From: J. Scott Pittman Date: 3/7/2001
Subject: Re: Dizzy Lizzy Pic
Group: streetfighter Message: 10533 From: Rinaldo Gambetta Date: 3/7/2001
Subject: Re: Dark Streets Anniversary
Group: streetfighter Message: 10534 From: Rinaldo Gambetta Date: 3/7/2001
Subject: Re: gateway tournament characters.
Group: streetfighter Message: 10535 From: throwrocks@bigfoot.com Date: 3/7/2001
Subject: Re: Dizzy Lizzy Pic
Group: streetfighter Message: 10536 From: Niemand Date: 3/7/2001
Subject: Re: Dark Streets Anniversary
Group: streetfighter Message: 10537 From: Niemand Date: 3/7/2001
Subject: Pittman
Group: streetfighter Message: 10538 From: anton_figueroa@juno.com Date: 3/8/2001
Subject: Warrior's World
Group: streetfighter Message: 10539 From: Chris Hoffmann Date: 3/8/2001
Subject: Re: Dark Streets Anniversary
Group: streetfighter Message: 10540 From: Chris Hoffmann Date: 3/8/2001
Subject: Re: Warrior's World
Group: streetfighter Message: 10541 From: Steve Karstensen Date: 3/8/2001
Subject: Re: Gateway Tournament Fighters List Updadte.
Group: streetfighter Message: 10542 From: Shinjo10 Date: 3/8/2001
Subject: Re: Dizzy Lizzy Pic
Group: streetfighter Message: 10543 From: Shinjo10 Date: 3/8/2001
Subject: Re: Modified Multiple Style Rules
Group: streetfighter Message: 10544 From: Rinaldo Gambetta Date: 3/8/2001
Subject: Re: Gateway Tournament Fighters List Updadte.
Group: streetfighter Message: 10545 From: Rinaldo Gambetta Date: 3/8/2001
Subject: Re: Gateway Tournament Fighters List Updadte.
Group: streetfighter Message: 10546 From: Dylan Downing Date: 3/9/2001
Subject: Dark Streets: The Story [long]
Group: streetfighter Message: 10547 From: Dylan Downing Date: 3/9/2001
Subject: Re: Dark Streets Anniversary
Group: streetfighter Message: 10548 From: Josh Diemert Date: 3/9/2001
Subject: Re: Dizzy Lizzy Pic
Group: streetfighter Message: 10549 From: killajoe@asia.com Date: 3/9/2001
Subject: More guys yet?
Group: streetfighter Message: 10550 From: J. Scott Pittman Date: 3/10/2001
Subject: Re: Pittman
Group: streetfighter Message: 10551 From: Rinaldo Gambetta Date: 3/10/2001
Subject: Re: More guys yet?
Group: streetfighter Message: 10552 From: throwrocks@bigfoot.com Date: 3/11/2001
Subject: Re: More guys yet?
Group: streetfighter Message: 10553 From: Chris Hoffmann Date: 3/12/2001
Subject: Re: Dark Streets Anniversary
Group: streetfighter Message: 10554 From: Steve Karstensen Date: 3/12/2001
Subject: RPG fans unite, for TV doth sucketh.
Group: streetfighter Message: 10555 From: Niemand Date: 3/12/2001
Subject: Re: RPG fans unite, for TV doth sucketh.
Group: streetfighter Message: 10556 From: Steve Karstensen Date: 3/13/2001
Subject: Re: RPG fans unite, for TV doth sucketh.
Group: streetfighter Message: 10557 From: Jonathan Combs Date: 3/13/2001
Subject: Re: RPG fans unite, for TV doth sucketh.
Group: streetfighter Message: 10558 From: Steve Karstensen Date: 3/13/2001
Subject: Re: RPG fans unite, for TV doth sucketh.
Group: streetfighter Message: 10559 From: Jonathan Combs Date: 3/13/2001
Subject: Re: RPG fans unite, for TV doth sucketh.
Group: streetfighter Message: 10560 From: Steve Karstensen Date: 3/13/2001
Subject: Re: RPG fans unite, for TV doth sucketh.
Group: streetfighter Message: 10561 From: Niemand Date: 3/13/2001
Subject: Re: RPG fans unite, for TV doth sucketh.
Group: streetfighter Message: 10562 From: anton_figueroa@juno.com Date: 3/13/2001
Subject: Re: RPG fans unite, for TV doth sucketh.



Group: streetfighter Message: 10513 From: Niemand Date: 3/6/2001
Subject: Jimmy Ling's appearance
Ops
sorry pittman, ive completely forgot to describe Jimmy's head :)
 
Here it goes:
He wears his black hair very short, his eyes are dull black and he almost always has an expression of sadness, but actually he's a life-loving person. In fights he uses a strange collar made of straw fitted tight on the neck. He is seldom seen laughing or the like in tournment time, but out of tournments he's a very charismatic one.
Group: streetfighter Message: 10514 From: erik justiniano Date: 3/6/2001
Subject: Re: street fighter soundtrack
heck on E bay regularly because I was looking for a Street Fighter Alph Lyra
Soundtrack that I couldn't find anywhere and bought it yesterday!!! I also
was looking for the
Sagat and Akuma Action Figures and I have found them there...
Check it out and good luck!!
PS> By the way those soundtracks you're looking for are great. I do own both
and they are the best!!!

>From: "reshma woodit" <reshmawoodit@...>
>Reply-To: streetfighter@yahoogroups.com
>To: streetfighter@yahoogroups.com
>Subject: Re: [streetfighter] street fighter soundtrack
>Date: Mon, 05 Mar 2001 18:56:53 -0000
>
>Thanks for your recommendation to find the streetfighter soundtrack. I'll
>check it out.
>
>
> >From: "Steve Karstensen" <skarsten@...>
> >Reply-To: streetfighter@yahoogroups.com
> >To: <streetfighter@yahoogroups.com>
> >Subject: Re: [streetfighter] street fighter soundtrack
> >Date: Thu, 1 Mar 2001 12:25:30 -0500
> >
> >I'd recommend eBay. I just recently used it to track down some Jackie
>Chan
> >DVDs from Hong Kong. good stuff, there.
> >
> >-----Original Message-----
> >From: erik justiniano <eriklee1977@...>
> >To: streetfighter@yahoogroups.com <streetfighter@yahoogroups.com>
> >Date: Thursday, March 01, 2001 7:28 AM
> >Subject: Re: [streetfighter] street fighter soundtrack
> >
> >
> > >Try at E Bay or Animenation.com..
> > >
> > >
> > >>From: "Darrick Chen" <dare2live@...>
> > >>Reply-To: streetfighter@yahoogroups.com
> > >>To: streetfighter@yahoogroups.com
> > >>Subject: Re: [streetfighter] street fighter soundtrack
> > >>Date: Wed, 28 Feb 2001 14:27:19 -0600
> > >>
> > >>
> > >>
> > >>
> > >> >From: reshmawoodit@...
> > >> >Reply-To: streetfighter@yahoogroups.com
> > >> >To: streetfighter@yahoogroups.com
> > >> >Subject: [streetfighter] street fighter soundtrack
> > >> >Date: Wed, 28 Feb 2001 13:41:41 -0000
> > >> >
> > >> >Hiya, I've been searching for years for the Streetfighter II
>Animated
> > >> >Movie Soundtrack, but can't find it anywhere in the UK. Help! Do you
> > >> >know where I can get it?
> > >> >Thanks, Reshma
> > >> >
> > >>
> > >>Reshma, I know your pain.....I spent a good part of two years trying
>to
> > >>track it down, myself. Unfortunately, to my knowledge, this CD is
>pretty
> > >>hard to find. I just happened to find it myself while at a anime
> >convention
> > >>last spring.
> > >>
> > >>The Movie itself is around 7 years old, and so the soundtrack has been
> > >>around for awhile. Your best bet may be to try online anime
> > >>dealers......www.animenation.com has it featured on their CD listing
>but
> > >>I've personally ordered from animenation twice...both times the items
> >were
> > >>out of stock.
> > >>
> > >>I'd try any Japanese cultural centers or bookstores around....but a
> >seven
> > >>year old album is a little tricky to find. Although I live in the
> >midwest,
> > >>where imports are a little harder to come by than say, the east coast
>or
> > >>whatnot.
> > >>
> > >>And then there's always eBay.....not always reliable, tho.
> > >>
> > >>
> > >>My two cents..hope it helps!
> > >>
> > >>_________________________________________________________________
> > >>Get your FREE download of MSN Explorer at http://explorer.msn.com
> > >>
> > >
> > >_________________________________________________________________
> > >Get your FREE download of MSN Explorer at http://explorer.msn.com
> > >
> > >
> > >
> > >
> > >Your use of Yahoo! Groups is subject to
>http://docs.yahoo.com/info/terms/
> > >
> > >
> >
>
>_________________________________________________________________________
>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>

_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com
Group: streetfighter Message: 10515 From: erik justiniano Date: 3/6/2001
Subject: Re: street fighter soundtrack
Check on E bay regularly because I was looking for a Street Fighter Alph
Lyra Soundtrack that I couldn't find anywhere and bought it yesterday!!! I
also was looking for the
Sagat and Akuma Action Figures and I have found them there...
Check it out and good luck!!
PS> By the way those soundtracks you're looking for are great. I do own both
and they are the best!!!

>From: "reshma woodit" <reshmawoodit@...>
>Reply-To: streetfighter@yahoogroups.com
>To: streetfighter@yahoogroups.com
>Subject: Re: [streetfighter] street fighter soundtrack
>Date: Mon, 05 Mar 2001 18:56:53 -0000
>
>Thanks for your recommendation to find the streetfighter soundtrack. I'll
>check it out.
>
>
> >From: "Steve Karstensen" <skarsten@...>
> >Reply-To: streetfighter@yahoogroups.com
> >To: <streetfighter@yahoogroups.com>
> >Subject: Re: [streetfighter] street fighter soundtrack
> >Date: Thu, 1 Mar 2001 12:25:30 -0500
> >
> >I'd recommend eBay. I just recently used it to track down some Jackie
>Chan
> >DVDs from Hong Kong. good stuff, there.
> >
> >-----Original Message-----
> >From: erik justiniano <eriklee1977@...>
> >To: streetfighter@yahoogroups.com <streetfighter@yahoogroups.com>
> >Date: Thursday, March 01, 2001 7:28 AM
> >Subject: Re: [streetfighter] street fighter soundtrack
> >
> >
> > >Try at E Bay or Animenation.com..
> > >
> > >
> > >>From: "Darrick Chen" <dare2live@...>
> > >>Reply-To: streetfighter@yahoogroups.com
> > >>To: streetfighter@yahoogroups.com
> > >>Subject: Re: [streetfighter] street fighter soundtrack
> > >>Date: Wed, 28 Feb 2001 14:27:19 -0600
> > >>
> > >>
> > >>
> > >>
> > >> >From: reshmawoodit@...
> > >> >Reply-To: streetfighter@yahoogroups.com
> > >> >To: streetfighter@yahoogroups.com
> > >> >Subject: [streetfighter] street fighter soundtrack
> > >> >Date: Wed, 28 Feb 2001 13:41:41 -0000
> > >> >
> > >> >Hiya, I've been searching for years for the Streetfighter II
>Animated
> > >> >Movie Soundtrack, but can't find it anywhere in the UK. Help! Do you
> > >> >know where I can get it?
> > >> >Thanks, Reshma
> > >> >
> > >>
> > >>Reshma, I know your pain.....I spent a good part of two years trying
>to
> > >>track it down, myself. Unfortunately, to my knowledge, this CD is
>pretty
> > >>hard to find. I just happened to find it myself while at a anime
> >convention
> > >>last spring.
> > >>
> > >>The Movie itself is around 7 years old, and so the soundtrack has been
> > >>around for awhile. Your best bet may be to try online anime
> > >>dealers......www.animenation.com has it featured on their CD listing
>but
> > >>I've personally ordered from animenation twice...both times the items
> >were
> > >>out of stock.
> > >>
> > >>I'd try any Japanese cultural centers or bookstores around....but a
> >seven
> > >>year old album is a little tricky to find. Although I live in the
> >midwest,
> > >>where imports are a little harder to come by than say, the east coast
>or
> > >>whatnot.
> > >>
> > >>And then there's always eBay.....not always reliable, tho.
> > >>
> > >>
> > >>My two cents..hope it helps!
> > >>
> > >>_________________________________________________________________
> > >>Get your FREE download of MSN Explorer at http://explorer.msn.com
> > >>
> > >
> > >_________________________________________________________________
> > >Get your FREE download of MSN Explorer at http://explorer.msn.com
> > >
> > >
> > >
> > >
> > >Your use of Yahoo! Groups is subject to
>http://docs.yahoo.com/info/terms/
> > >
> > >
> >
>
>_________________________________________________________________________
>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>

_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com
Group: streetfighter Message: 10516 From: Jonathan Combs Date: 3/6/2001
Subject: Description of Cross
Well, Mr. Pittman already has my description for Cross, but if
anyone's interested for the here and now, here ya go:

Cross stands at about 5'10", and has the stocky build of a gymnast.
His time in California has left him with a good tan, and his hair and
black, short (extremely short on the sides and back), and spiky on
top (think Jin Kazama from Tekken, but not such tall hair). His
right eye is violet; his left eye is pupiless and white, and is
intersected by a black cross tattoo (hence his name). When angry or
manifesting chi powers, this eye glows a neon purple. He wears black
tactical boots with side straps (very similar to what SWAT teams
wear), navy blue utility trousers (ie, BDU pants) held up by a black
webbelt, and a black wet-suit style short sleeve shirt with navy blue
trim. When not in a fight, he wears a motorcycle jacket (lots
o'zippers and buttons), and rides a sleek motorcylce (think BMW or
Italian).
Group: streetfighter Message: 10517 From: Rinaldo Gambetta Date: 3/6/2001
Subject: Gateway Tournament Fighters List Updadte.
Well this all fighters at this moment, I waiting for others.
 
  1-Artemis Steele (Josh Diemert) *Champion- of Last Ediction*.
  2-Gokiwa (Chris Hoffmann)
  3-Alex Durden (Eric Justiniano)
  4-Hotaru Seijuro (Lord Arkon)
  5-Rasputan Petrov (Matt Meade)
  6-Mr Military (J.Scott Pittman)
  7-Rev Doctor character. Waiting for character (Rev is  litle quiet, I think he disappear?).
  8-Tsui Hui or another S.Karstensen character. Waiting for character.
  9-"Dizzy Lizy" Parker (Thomas Merton)
10-Cross (Johnathan Combs)
11-Randy O'Hara (anton_figueroa@...)
12-Pavel Kozminski (Npc)
13-Khali (Npc)
14-Lai Yun (Npc)
15-Nigel Stern (Npc)
16-Van Bosh (Npc)
17-Daisuke Takagi (Npc)
18-Jimmy Ling (Niemand) waiting for character
19-Khurnawian (Npc)
20-
21-
22-
23-
24-
25-
26-
27-
28-
29-
30-
31-
32- 
Group: streetfighter Message: 10518 From: Jonathan Combs Date: 3/6/2001
Subject: Combo Question
Hey all-

What does everyone think of the rule that says once you buy a
combination, you may not change it? I agree with it up to a point,
but I think a character should be able to add to it (not change it)
as they go along... for example, a block to fierce punch could become
a block to fierce punch to fierce punch to power uppercut (dizzy)
combo, once the character put experience into it... but the first two
moves would have to be block and fierce punch (unless they bought a
new combo altogether). Makes sense in MY mind, anyways. *S*

Ideas, thoughts, questions?
Jonathan
Group: streetfighter Message: 10519 From: azathoth05@aol.com Date: 3/6/2001
Subject: Re: Combo Question
I agree with that thinking-the combo is a series of moves practiced over and
over-so as long as the third move is at the beginning or end it should
definitely be easier to learn than three maneuvers in a row that you've never
done back to back before.
Group: streetfighter Message: 10520 From: guygardner2020@aol.com Date: 3/6/2001
Subject: i want to buy
I would love to buy the contenders book and the secrets of sahdowloo anyone
want to sell or know where i can find them
Group: streetfighter Message: 10521 From: Thomas Merton Date: 3/6/2001
Subject: Re: Dizzy Lizzy Pic
>http://www.geocities.com/necro6hit/Dizzy-Lizzy_Parker.jpg
>
>Line quality is shot because my scanner was fighting me but I did
>what i could considering I'm outta practice.
>
SUH. Weet.

Great job. Blind praise. Matt's wonderful. His chart generator really
works, too. A great guy. I'd marry him.

The Hurtin'
_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com
Group: streetfighter Message: 10522 From: Rinaldo Gambetta Date: 3/6/2001
Subject: Re: Combo Question
well if is 2 manuvers combo I belive you can add another manuver like block
for jab
you can upgrade block for jab for throw and if you have point can make it
dizzy, but you always must keep the basic combo structure.
----- Original Message -----
From: Jonathan Combs <doc_mental@...>
To: <streetfighter@yahoogroups.com>
Sent: Tuesday, March 06, 2001 12:39 PM
Subject: [streetfighter] Combo Question


> Hey all-
>
> What does everyone think of the rule that says once you buy a
> combination, you may not change it? I agree with it up to a point,
> but I think a character should be able to add to it (not change it)
> as they go along... for example, a block to fierce punch could become
> a block to fierce punch to fierce punch to power uppercut (dizzy)
> combo, once the character put experience into it... but the first two
> moves would have to be block and fierce punch (unless they bought a
> new combo altogether). Makes sense in MY mind, anyways. *S*
>
> Ideas, thoughts, questions?
> Jonathan
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
Group: streetfighter Message: 10523 From: anton_figueroa@juno.com Date: 3/6/2001
Subject: Re: Combo Question
On Tue, 06 Mar 2001 15:39:38 -0000 "Jonathan Combs"
<doc_mental@...> writes:
> Hey all-
>
> What does everyone think of the rule that says once you buy a
> combination, you may not change it?

In my campaign, as long as someone spends the points, it's fair to modify
combos as long as the order is not reversed (moves can be inserted or
replaced, and it can be made to dizzy). Because, katas can be changed and
modified over time.
However, if a new combo is bought in lieu of replacing a move, you get to
keep the old version which is often better than replacing a move.

Knight of the Black Rose
Street Fighter: http://members.nbci.com/shliff/countdown/
"Absolute Destiny Tango"
Group: streetfighter Message: 10524 From: anton_figueroa@juno.com Date: 3/6/2001
Subject: Modified Multiple Style Rules
I found rules for multiple styles on the web.
Kudos to the creator.
I felt that they could too easily be cheesed so I've added several layers
to the concept for my own use. In part, to make having 5 dots in a style
<read more below> that much more attractive. I thought I would share
these optional rules with the list just in case someone else might want
to use them or judge them.

Here they are:

Multiple Styles

Every character is assumed to start out with 5 dots in their style (this
is an Optional Background Rule). This can be split up among several
styles during play and extra dots purchased as a Background. This costs 5
XP times the current rating during play (5 XP for the first dot).

The first limitation is that only Maneuvers from the style with the least
dots may be purchased during character creation. A character can only buy
Maneuvers from the style with PP costs that are not more than the dots in
that style Background. This is always absolute.

Also, Technique requirement is a similar restriction. The background dots
must equal the Maneuver's Technique dot
requirements to purchase it. In some cases, the Technique requirement can
be filled by having dots in another style. For any style, the Technique
list with most Maneuvers (more than one if tied) is the Technique
requirement that can be matched to other styles.

(For example, someone has Shotokan Karate Background at 4 dots. This
matches the PP cost and Focus requirement of Flaming Dragon Punch but not
its Punch Technique requirement of 5. However, the fighter also has a
Boxing Background at 5. Since Punch is the biggest maneuver list from
Boxing, it's Punch requirement can be used for the Punch Technique
requirement of other styles.)

Also, the character cannot buy Any cost Maneuvers with a higher PP cost
than his highest Style Background.

Knight of the Black Rose
Street Fighter: http://members.nbci.com/shliff/countdown/
"Absolute Destiny Tango"
Group: streetfighter Message: 10525 From: throwrocks@bigfoot.com Date: 3/6/2001
Subject: Re: Combo Question
the first example on page 133 of the main book shows that you can add
to a combo later.

--- In streetfighter@y..., anton_figueroa@j... wrote:
> On Tue, 06 Mar 2001 15:39:38 -0000 "Jonathan Combs"
> <doc_mental@y...> writes:
> > Hey all-
> >
> > What does everyone think of the rule that says once you buy a
> > combination, you may not change it?
>
> In my campaign, as long as someone spends the points, it's fair to
modify
> combos as long as the order is not reversed (moves can be inserted
or
> replaced, and it can be made to dizzy). Because, katas can be
changed and
> modified over time.
> However, if a new combo is bought in lieu of replacing a move, you
get to
> keep the old version which is often better than replacing a move.
>
> Knight of the Black Rose
> Street Fighter: http://members.nbci.com/shliff/countdown/
> "Absolute Destiny Tango"
Group: streetfighter Message: 10526 From: throwrocks@bigfoot.com Date: 3/6/2001
Subject: Re: Dizzy Lizzy Pic
thanks but im already taken.
Im gonna make a bunch of pics if ppl send in more descriptions and
maybe a shockwave flash file akin to the opening of a sf video game.
(still pics sliding by,,, "go for broke", more still pics)

Im working on a pic of artemis holding the belt from the first
tournament right now.

--- In streetfighter@y..., "Thomas Merton" <thehurtin@h...> wrote:
>
> >http://www.geocities.com/necro6hit/Dizzy-Lizzy_Parker.jpg
> >
> >Line quality is shot because my scanner was fighting me but I did
> >what i could considering I'm outta practice.
> >
> SUH. Weet.
>
> Great job. Blind praise. Matt's wonderful. His chart generator
really
> works, too. A great guy. I'd marry him.
>
> The Hurtin'
> _________________________________________________________________
> Get your FREE download of MSN Explorer at http://explorer.msn.com
Group: streetfighter Message: 10527 From: Dylan Downing Date: 3/6/2001
Subject: Dark Streets Anniversary
It's been one year since Dark Streets was unfortunately cancelled due to
outside pressures. For those who weren't around at the time or can't
remember what Dark Streets was, I'll give a short explanation.

Dark Streets was the first, to my knowledge, e-mail rpg campaign that was
run by Scott that lasted from around December/99 to March 6/00.

Anyway, I was wondering if anyone who was involved with Dark Streets might
like to talk about the characters we played, the things we did, and perhaps
were the story could have gone. Heck, we could even post our characters to
see just who were the other characters we were with.

I've also gone through all the posts I'd kept and managed to piece together
something that closely resembles a story. I'd like to know if everyone
would like to see it posted (along with Scott's permission since this was
his game).

Dylan

-----------------------------------------------
Dylan Downing - Writer/Actor
ddowning@...
-----------------------------------------------
-The fire's lit, the eagle's dead,
and the mind is ready to create -
PROMETHEAN STUDIOS
http://prometheanstudios.freeservers.com
Group: streetfighter Message: 10528 From: J. Scott Pittman Date: 3/6/2001
Subject: Re: Dark Streets Anniversary
  I'd love to see this story - and I was thinking of re-starting Dark Streets. However, the e-mail campaign would go much slower than it did before. I found that running the game was VERY time consuming. Still, I miss Dark Streets and would like to see the characters and the story continue. So, if everyone doesn't mind mind-numbingly slow game play, Dark Streets might get started again. What do you guys think?
 
Scott
 
----- Original Message -----
Sent: Tuesday, March 06, 2001 7:54 PM
Subject: [streetfighter] Dark Streets Anniversary

It's been one year since Dark Streets was unfortunately cancelled due to
outside pressures.  For those who weren't around at the time or can't
remember what Dark Streets was, I'll give a short explanation.

Dark Streets was the first, to my knowledge, e-mail rpg campaign that was
run by Scott that lasted from around December/99 to March 6/00.

Anyway, I was wondering if anyone who was involved with Dark Streets might
like to talk about the characters we played, the things we did, and perhaps
were the story could have gone.  Heck, we could even post our characters to
see just who were the other characters we were with.

I've also gone through all the posts I'd kept and managed to piece together
something that closely resembles a story.  I'd like to know if everyone
would like to see it posted (along with Scott's permission since this was
his game).

Dylan

-----------------------------------------------
Dylan Downing - Writer/Actor
ddowning@...
-----------------------------------------------
-The fire's lit, the eagle's dead,
and the mind is ready to create -
PROMETHEAN STUDIOS
http://prometheanstudios.freeservers.com


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Group: streetfighter Message: 10529 From: anton_figueroa@juno.com Date: 3/6/2001
Subject: SF Dojo
I can't find an e-mail addy for the maintainer of the SF Dojo. I really
have enjoyed the site in the past but many pages of the new version
aren't working yet.

Can the SF Dojo maintainer or someone else provide me with a SF Maneuver
list for Tien-Hsueh (touch mastery)?

Thanks,
Tony
Group: streetfighter Message: 10530 From: arkondloc@aol.com Date: 3/7/2001
Subject: Re: Dark Streets Anniversary
In a message dated 3/6/01 10:28:39 PM Central Standard Time,
joespitt@... writes:

> I'd love to see this story - and I was thinking of re-starting Dark
Streets.
> However, the e-mail campaign would go much slower than it did before. I
found
> that running the game was VERY time consuming. Still, I miss Dark Streets
and
> would like to see the characters and the story continue. So, if everyone
> doesn't mind mind-numbingly slow game play, Dark Streets might get started
> again. What do you guys think?

I would love to continue the story.
Group: streetfighter Message: 10531 From: Ståle Tevik Date: 3/7/2001
Subject: gateway tournament characters.
Ehrm...
What are the rules for character generation
in your tourney, now?
I.E. What rank?

I would like to join now,
after much consideration.

Herr Tevik
Group: streetfighter Message: 10532 From: J. Scott Pittman Date: 3/7/2001
Subject: Re: Dizzy Lizzy Pic
Great picture!
 
Scott
----- Original Message -----
Sent: Tuesday, March 06, 2001 12:34 PM
Subject: Re: [streetfighter] Dizzy Lizzy Pic


>http://www.geocities.com/necro6hit/Dizzy-Lizzy_Parker.jpg
>
>Line quality is shot because my scanner was fighting me but I did
>what i could considering I'm outta practice.
>
  SUH. Weet.

  Great job.  Blind praise.  Matt's wonderful.  His chart generator really
works, too.  A great guy.  I'd marry him.

The Hurtin'
_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com



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Group: streetfighter Message: 10533 From: Rinaldo Gambetta Date: 3/7/2001
Subject: Re: Dark Streets Anniversary
Well I want see what happens to Jean Paul and Doctor Donavan count me in. :).
----- Original Message -----
Sent: Wednesday, March 07, 2001 3:06 AM
Subject: Re: [streetfighter] Dark Streets Anniversary

  I'd love to see this story - and I was thinking of re-starting Dark Streets. However, the e-mail campaign would go much slower than it did before. I found that running the game was VERY time consuming. Still, I miss Dark Streets and would like to see the characters and the story continue. So, if everyone doesn't mind mind-numbingly slow game play, Dark Streets might get started again. What do you guys think?
 
Scott
 
----- Original Message -----
Sent: Tuesday, March 06, 2001 7:54 PM
Subject: [streetfighter] Dark Streets Anniversary

It's been one year since Dark Streets was unfortunately cancelled due to
outside pressures.  For those who weren't around at the time or can't
remember what Dark Streets was, I'll give a short explanation.

Dark Streets was the first, to my knowledge, e-mail rpg campaign that was
run by Scott that lasted from around December/99 to March 6/00.

Anyway, I was wondering if anyone who was involved with Dark Streets might
like to talk about the characters we played, the things we did, and perhaps
were the story could have gone.  Heck, we could even post our characters to
see just who were the other characters we were with.

I've also gone through all the posts I'd kept and managed to piece together
something that closely resembles a story.  I'd like to know if everyone
would like to see it posted (along with Scott's permission since this was
his game).

Dylan

-----------------------------------------------
Dylan Downing - Writer/Actor
ddowning@...
-----------------------------------------------
-The fire's lit, the eagle's dead,
and the mind is ready to create -
PROMETHEAN STUDIOS
http://prometheanstudios.freeservers.com


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 10534 From: Rinaldo Gambetta Date: 3/7/2001
Subject: Re: gateway tournament characters.
Rank 1 by mainbook rules.
----- Original Message -----
From: Ståle Tevik <herrTevik@...>
To: <streetfighter@yahoogroups.com>
Sent: Wednesday, March 07, 2001 11:30 AM
Subject: [streetfighter] gateway tournament characters.


> Ehrm...
> What are the rules for character generation
> in your tourney, now?
> I.E. What rank?
>
> I would like to join now,
> after much consideration.
>
> Herr Tevik
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
Group: streetfighter Message: 10535 From: throwrocks@bigfoot.com Date: 3/7/2001
Subject: Re: Dizzy Lizzy Pic
thanks

--- In streetfighter@y..., "J. Scott Pittman" <joespitt@t...> wrote:
> Great picture!
>
> Scott
Group: streetfighter Message: 10536 From: Niemand Date: 3/7/2001
Subject: Re: Dark Streets Anniversary
I haven't played, or even knew this one but you can count me in
I'm a bit curious 'bout it too
----- Original Message -----
Sent: Wednesday, March 07, 2001 9:25 PM
Subject: Re: [streetfighter] Dark Streets Anniversary

Well I want see what happens to Jean Paul and Doctor Donavan count me in. :).
----- Original Message -----
Sent: Wednesday, March 07, 2001 3:06 AM
Subject: Re: [streetfighter] Dark Streets Anniversary

  I'd love to see this story - and I was thinking of re-starting Dark Streets. However, the e-mail campaign would go much slower than it did before. I found that running the game was VERY time consuming. Still, I miss Dark Streets and would like to see the characters and the story continue. So, if everyone doesn't mind mind-numbingly slow game play, Dark Streets might get started again. What do you guys think?
 
Scott
 
----- Original Message -----
Sent: Tuesday, March 06, 2001 7:54 PM
Subject: [streetfighter] Dark Streets Anniversary

It's been one year since Dark Streets was unfortunately cancelled due to
outside pressures.  For those who weren't around at the time or can't
remember what Dark Streets was, I'll give a short explanation.

Dark Streets was the first, to my knowledge, e-mail rpg campaign that was
run by Scott that lasted from around December/99 to March 6/00.

Anyway, I was wondering if anyone who was involved with Dark Streets might
like to talk about the characters we played, the things we did, and perhaps
were the story could have gone.  Heck, we could even post our characters to
see just who were the other characters we were with.

I've also gone through all the posts I'd kept and managed to piece together
something that closely resembles a story.  I'd like to know if everyone
would like to see it posted (along with Scott's permission since this was
his game).

Dylan

-----------------------------------------------
Dylan Downing - Writer/Actor
ddowning@...
-----------------------------------------------
-The fire's lit, the eagle's dead,
and the mind is ready to create -
PROMETHEAN STUDIOS
http://prometheanstudios.freeservers.com


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 10537 From: Niemand Date: 3/7/2001
Subject: Pittman
hey pittman
do u need any more detail from my character or is the ones i gave sufficient?
Group: streetfighter Message: 10538 From: anton_figueroa@juno.com Date: 3/8/2001
Subject: Warrior's World
Who is responsible for the Warrior's World maneuver's?
Can't find a web link offhand.

Thanks,
Tony
Group: streetfighter Message: 10539 From: Chris Hoffmann Date: 3/8/2001
Subject: Re: Dark Streets Anniversary
--- Dylan Downing <ddowning@...> wrote:
> It's been one year since Dark Streets was unfortunately cancelled due to
> outside pressures. For those who weren't around at the time or can't
> remember what Dark Streets was, I'll give a short explanation.

Now this is a blast from the past. I'd almost forgoten how much fun that was.

> Dark Streets was the first, to my knowledge, e-mail rpg campaign that was
> run by Scott that lasted from around December/99 to March 6/00.

Sounds about right.

> Anyway, I was wondering if anyone who was involved with Dark Streets might
> like to talk about the characters we played, the things we did, and perhaps
> were the story could have gone. Heck, we could even post our characters to
> see just who were the other characters we were with.

Sure, I'll post my character...

Name: Sago Style: Muay Thai Team: None
Player: School: Kasha Concept: Interpol Agent
Chronicle: Stable: Interpol Signature: Jumps in the air and kicks four times
while in the air

Strength: 3 Charisma: 2 Perception: 3
Dexterity: 5 Manipulation: 2 Intelligence: 3
Stamina: 3 Appearance: 2 Wits: 2

Alertness: 2 Blind Fighting: 0 Arena: 0
Insight: 2 Bookie: 0 Computer: 0
Instruction: 0 Demolitions: 0 Cybernetics: 0
Interrogation: 0 Disguise: 0 Finance: 0
Intimidation: 0 Drive: 1 Investigation: 3
Manage: 0 Leadership: 0 Law: 0
Searching: 0 Publicist: 0 Linguistics: 3
Streetwise: 2 Repair: 0 Medicine: 1
Subterfuge: 1 Security: 2 Mysteries: 0
Stealth: 1 Science: 0
Survival: 0 Style Lore: 2

Backing: 3 Punch: 0 Chi: 2
Contacts: 2 Kick: 4 Willpower: 5
Manager: 4 Block: 2 Health: 10
Resources: 1 Grab: 0
Glory: 0 Athletics: 3 Division: Freestyle
Honor: 3 Focus: 0 Rank: 1

Wins: 1 Losses: 0
KOs: 1 Draws: 0

Basic Maneuvers: Short, Forward, Roundhouse, Block, Move
Maneuvers: Jump, Double-Hit Kick, Lightning Leg

Combos: Block-Lightning Leg

Notes on backgrounds and other suff:
Linguistics: Sago speaks fluent Japanese, Mandarin and English, as well as his
native Thai.

Backing: Interpol of course. He's on the anti-Shadowlaw task force and is often
sent to exotic locations to dig up dirt on Vega/Bison, though Thailand is his
specialty.

Contacts: Bohi is a small urchin with an almost miraculous ability to know what
the criminal element is up to in his home city of Ho-Jing, and a willingness to
share that information, if the price is right. Very useful, but limited to one
city.

"Sure I know which dock the shadowlaw pokemon counterfits are coming in on, but
that information will cost you.. let's see... we've been friends for years, so
my special discount will knock it down to 500 american dollars. *hands over the
green* Pier 23 at one am sharp, and heavily guarded. No, don't worry about
paying for the extra info, I told you because you're my friend and I care."

Joe Cray is the lord and master of Interpol's mainframes, servers, and other
computers. With the power of two Cray IIIs and his own hacking skills, no
computer is safe from Joe's prying nose. Unforunately, any hacking he does for
Sago must be very circumspect and under the table. On the other hand, he is
more than willing to share any information that already happens to be on file
for a mission.

"Let's see... American Department of Defense? No problem, they haven't upgraded
since the Carter Administration. Uh oh, here comes the Secretary General. Time
to run the old screen saver. Ok, he's gone. Ah, I believe this is what you're
looking for. I'll take those Bulls tickets now."

Manager: Greg Sharp is a pretty damn good manager for an Interpol higher-up,
because he use to be one. Greg was recruited by Interpol to oversee and manage
their various undercover Street Fighter agents, and he's damn good at it. Sure
it's a hectic job, managing hundreds of different agents at the same time, but
he's one of the best. He's also Sago's boss and give him his missions.

"Alright, you're implausible mission this time, should you choose to accept it
(and you'd better or you're out of a job), is to break in to that government
building across the street, rummage through the department of Agricultre's
files, and take pictures of anything that might imply even a remote link to
Shadolaw. If you manage to get done before three AM, you'll still have four
hours to sleep before you're big fight with that Crusher clown. You'll probably
be able to beat him in the fourth round, but try to drag it on to the seventh.
No sense in making the big lug look bad."

Resources: Sago get's a small expense account from interpol. Interpol doesn't
pay him enough to give him a Resorces rating other than that.

Appearance: Sago is a small slim (4' 11", 90 lb.) Thailand native with a dark
complexion. He has shoulder length black hair kept back with a white headband
with the Chinese character for perseverance in red. He has a hawk nose,
piercing black eyes, and a small mouth. His fighting outfit is a pair of shorts
that started life as jeans and bandages on his arms. Casual clothing adds a
Metalica t-shirt and a pair of shades.

Backstory: Sago was born and raised in Ho-Jin city. When he was four, he began
his training in Muay Thai under the watchful eye of his father, Kasha. His
natural skill and language abilities caught the eye of an Interpol recruiter
early on and he recieved better schooling (paid for by Interpol) than most of
the other children.

At fifteen he was accepted into Interpol's Accelerated Matial Arts program
(IAMA) which was taught and directed by none other than Chun-Li (then the
tender age of 23). During the three years of training, two reasonable important
things happened:

He mastered a rather neat move, the Lightning Leg.

He developed a serious crush on his teacher, Chun-Li (well, can't blame him for
that). Ms. Li is mostly unaware of the younger boy's crush, but she is starting
to suspect (and worry).

Sago has completed the training program with flying colors, and is waiting for
his first assignment (and hopeing he'll find the guts to ask his pretty sifu
out, preferably soon).

Fight Log: Freestyle

Crusher: Knockout in the fifth round, took 6 damage

> I've also gone through all the posts I'd kept and managed to piece together
> something that closely resembles a story. I'd like to know if everyone
> would like to see it posted (along with Scott's permission since this was
> his game).

I'd love it. Maybe we could have a special issue of Warrior's Pride for it.

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Get email at your own domain with Yahoo! Mail.
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Group: streetfighter Message: 10540 From: Chris Hoffmann Date: 3/8/2001
Subject: Re: Warrior's World
--- anton_figueroa@... wrote:
> Who is responsible for the Warrior's World maneuver's?
> Can't find a web link offhand.
>
> Thanks,
> Tony

Warrior's World was created By Ewen "Blackbird" Cluney, who unfortunately does
not do SF:STG stuff in favor of his own home-brewed RPG, Thrash.

His homepage is at http://www.blackbird.nu/thrash and his e-mail is at blackbird@...

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Get email at your own domain with Yahoo! Mail.
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Group: streetfighter Message: 10541 From: Steve Karstensen Date: 3/8/2001
Subject: Re: Gateway Tournament Fighters List Updadte.
 > 8-Tsui Hui or another S.Karstensen character. Waiting for character.
 
*zzzzzz-nork*
 
huh? wha?
 
I've been entered?
 
oh, ok.  If you all are *that* eager to have a little drunk Chinese girl beat your heads in, I'll tell Hui to crack open a new case o' beer.
 
Rinaldo, you still have Hui's stats and strategy?  I don't.
Group: streetfighter Message: 10542 From: Shinjo10 Date: 3/8/2001
Subject: Re: Dizzy Lizzy Pic
Want another character description? Ok!
 
Dominique "ChinChin" Hawkins
    This flakey French Shotokan fighter hails from the western outskirts of Paris where she lived in a house on the shores of the rine river for the better part of her younger life. When in the ring she prefers to ware a red Karate Gi with arms that are just a tad too long for the arms on her petit five foot frame. Her lushious golden blonde hair is her pride and joy and hangs to her mid back in a ponytail.
    When her parents were killed by Shadowloo thugs attempting to escape from the cops she was sent to America to live with relatives when she took up Karate with what she terms "Le une tres BON l'instructor dons l'estes unite!" (sp? my french spelling sucks more than my english...)  which translates roughly to "The single hottest sensi in the US!"...of course she was talking about Seattle's own Ken Masters.
    She gets along well with Ken's finace Eliese, and even got her help to put "We love Ken" on the back of all her Gi shirts...much to Ken's frustration...
 
    ChinChin is a huge fan of mobility in combat...taking a clue from the French defeat in WWII (never let it be said that the French can't learn) and her present goal for her fighting skills is to perfect a Flaming Hurricane Kick. Presently all she gets is lots of smoke and a few sparks...much to her dismay.
 
    ChinChin is also a huge Anime fan and has inherited many of the abilities of anime characters including the ability to go flying when hit with even a light hit (tends to confuse her opponents...) and she can put her four dots in appearance to good use and put on a really good cute act where she looks quite a bit younger than her seventeen years. She denies practicing either...
 
Can you do something with this?
Josh might remember this character...from Clay's campaign several years ago.
Jeff
 
----- Original Message -----
Sent: Monday, March 05, 2001 10:54 PM
Subject: [streetfighter] Dizzy Lizzy Pic

http://www.geocities.com/necro6hit/Dizzy-Lizzy_Parker.jpg

Line quality is shot because my scanner was fighting me but I did
what i could considering I'm outta practice.

Ill probly do Artemis next...

Lets get in some more descriptions people!
:)

Matt


P.s. What does Jimmy Lings head look like, the player never described
his hair, eyes, etc.. just his build and cloths.





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Group: streetfighter Message: 10543 From: Shinjo10 Date: 3/8/2001
Subject: Re: Modified Multiple Style Rules
I did something like this. Style background.
 
all characters started with three dots and could ONLY raise their rank through roleplaying.
 
To buy a maneuver you needed a number of dots in the applicible style equal to the power point cost.
 
Quite simple...never really got to really try it though. The campaign didn't go long enough.
 
Jeff
----- Original Message -----
Sent: Tuesday, March 06, 2001 4:26 PM
Subject: [streetfighter] Modified Multiple Style Rules

I found rules for multiple styles on the web.
Kudos to the creator.
I felt that they could too easily be cheesed so I've added several layers
to the concept for my own use. In part, to make having 5 dots in a style
<read more below> that much more attractive. I thought I would share
these optional rules with the list just in case someone else might want
to use them or judge them.

Here they are:

Multiple Styles

Every character is assumed to start out with 5 dots in their style (this
is an Optional Background Rule). This can be split up among several
styles during play and extra dots purchased as a Background. This costs 5
XP times the current rating during play (5 XP for the first dot).

The first limitation is that only Maneuvers from the style with the least
dots may be purchased during character creation. A character can only buy
Maneuvers from the style with PP costs that are not more than the dots in
that style Background. This is always absolute.

Also, Technique requirement is a similar restriction. The background dots
must equal the Maneuver's Technique dot
requirements to purchase it. In some cases, the Technique requirement can
be filled by having dots in another style. For any style, the Technique
list with most Maneuvers (more than one if tied) is the Technique
requirement that can be matched to other styles.

(For example, someone has Shotokan Karate Background at 4 dots. This
matches the PP cost and Focus requirement of Flaming Dragon Punch but not
its Punch Technique requirement of 5. However, the fighter also has a
Boxing Background at 5. Since Punch is the biggest maneuver list from
Boxing, it's Punch requirement can be used for the Punch Technique
requirement of other styles.)

Also, the character cannot buy Any cost Maneuvers with a higher PP cost
than his highest Style Background.

Knight of the Black Rose
Street Fighter: http://members.nbci.com/shliff/countdown/
"Absolute Destiny Tango"


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Group: streetfighter Message: 10544 From: Rinaldo Gambetta Date: 3/8/2001
Subject: Re: Gateway Tournament Fighters List Updadte.
No I don´t have their stats if you remember or better still have her send to me please.
----- Original Message -----
Sent: Thursday, March 08, 2001 6:27 PM
Subject: Re: [streetfighter] Gateway Tournament Fighters List Updadte.

 > 8-Tsui Hui or another S.Karstensen character. Waiting for character.
 
*zzzzzz-nork*
 
huh? wha?
 
I've been entered?
 
oh, ok.  If you all are *that* eager to have a little drunk Chinese girl beat your heads in, I'll tell Hui to crack open a new case o' beer.
 
Rinaldo, you still have Hui's stats and strategy?  I don't.


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 10545 From: Rinaldo Gambetta Date: 3/8/2001
Subject: Re: Gateway Tournament Fighters List Updadte.
Well this all fighters at this moment, I waiting for others. Well now I have a good number and I still think about the tournament start, if someone send me a fighter must be quick now.
 
  1-Artemis Steele (Josh Diemert) *Champion- of Last Ediction*.
  2-Gokiwa (Chris Hoffmann)
  3-Alex Durden (Eric Justiniano)
  4-Hotaru Seijuro (Lord Arkon)
  5-Rasputan Petrov (Matt Meade)
  6-Mr Military (J.Scott Pittman)
  7-Rev Doctor character. Waiting for character (Rev is  litle quiet, I think he disappear?).
  8-Tsui Hui or another S.Karstensen character. Waiting for character (Well this one still here).
  9-"Dizzy Lizy" Parker (Thomas Merton)
10-Cross (Johnathan Combs)
11-Randy O'Hara (anton_figueroa@...)
12-Pavel Kozminski (Npc)
13-Khali (Npc)
14-Lai Yun (Npc)
15-Nigel Stern (Npc)
16-Van Bosh (Npc)
17-Daisuke Takagi (Npc)
18-Jimmy Ling (Niemand)
19-Khurnawian (Npc)
20-
21-
22-
23-
24-
25-
26-
27-
28-
29-
30-
31-
32- 
Group: streetfighter Message: 10546 From: Dylan Downing Date: 3/9/2001
Subject: Dark Streets: The Story [long]
Here it is, the first version of the Dark Streets story. Just a warning,
it's a long post and best read when you're off-line. ^_^

Dark Streets - draft version
----------------
It was a far cry from beauty. The crowd roared and cheered,
drinks clinking and fighters eyeing each other, sizing one another
up. Music played loud, and smoke filled the room. This was far
worse than a street arena, this was a bar.
Galligan's was a dark pub near the docks in New York City.
There were all sorts of people here, each sort a bad one, crammed
like beans in a can in this small, shack-like building. The drinks
were fine, though.
Sago took another very small sip from his beer and looked
about the club. He didn't stand out here very much. Perhaps a bit
cleaner than the normal customers, but his clothing was old and
torn, and that was just like everyone else here.
Greg, Sago's manager, had told him he could find someone here
that could sign him up in one of the underground Street Fights.
Freestyle Streetfighting was illegal here in the United States, as
in most countries, and although everyone knew that they happened,
it was still hard to meet new people and get into "the ring".
Without any way of knowing who he was looking for (these
people changed places constantly, and usually approached potential
fighters, not the other way around), it was going to be a long
night. Sago sighed.
Someone was here that could sign Sago up, he knew it in his
gut, just like his manager said. He could start a brawl, that
would send the guys to him if he did well, and allowing that they
saw him in the fight at all.
Sago looked around the club. Sure enough, there was a man
that just oozed the ring. He sat by himself, a black turtleneck
shirt and kacky pants. Much to well dressed for this place. He
also was talking to one person at a time, sometimes two, talking
to one and eyeing the second. Manager and fighter talks. Not to
hard to spot.
Sago waited until the man was alone, and then approached him.

Sammi looked at her manager is disbelief. All her life, she
had trained for this moment. Grueling training sessions, jogging,
stretching, putting her physical form through torture that would
have broken most men. All for this, this moment, this one speck in
time when she would walk into the ring, and fight her opponent,
seeing who was the better of them in unarmed combat. Then she
heard the news that would change her life forever.
"It's WHAT?"
"It's rigged, Sam, come on! You're not a kid. Professional
Wrestling is pure entertainment. This is your script, and you go
by it. You're an actor." Regis was an older man, one who had
promised that with her skill (and looks), Sammi would go far in
the professional wrestling ring. But this was wrong. Sammi had
always believed, despite the rumors, that wrestling was real. She
had seen the hits, saw the blood...
"Look," Regis said, seeing the disbelief in her eyes, "If it
makes you feel any better, becoming a wrestler is not easy. It
takes lots of training, and some of those hits hit home by
accident once in a while. You gotta be strong, athletic -"
"And willing to lose if you're told." Sammi was furious now,
and her anger showed. But what could she do? She had moved to New
York City, spent all her money on a cheap apartment and some food
and clothes. She could count on her family to keep sending money,
but not too much. She had to work to support herself also. She
would have to accept.
"I'll be back in a second, Sam. You think it over. But I'm
gonna tell you this, sweetie, you ain't that smart, no offense.
You got looks, and that will take you places, but you ain't gonna
win no science awards or go to Harvard. This is your shot, you
better take it." With that, Regis left the room.
Sammi sat, defeated. She had no options. Then one walked in
the door.
"Hi Sammi." The man was tall, very well dressed in his black
suit and tie, and very handsome. His hair was black, his features
dark. His eyes could not be seen behind his opaque glasses. "My
name is Daniel. Daniel Shark. That's my professional name, of
course. I couldn't help but overhear your situation. You know, you
do have other ... options, besides the one mentioned by that
manager of yours."
"He's not my manager."
"ThatÂ’s good! Shows you have intelligence, and taste. And as
you haven't signed anything yet - you haven't have you? - Good!
Then you are able to hear my offer without breaking any contracts
you have. I'm willing to bring you to a place where you can fight,
just like you wanted - a real fight. Of course, it won't be on TV,
but there will be many, many people there, some of them rich and
ready to endorse a spectacular fighter. Now, I'm willing to pay
all the fees and such to get you into the fight, as long as you
are willing to pay me a small percentage of any winnings you might
gain - did I tell you the purse is two thousand dollars? Ah, I see
that gleam in your eyes. Well, there's really no time to think
about it, we have to go right now if you want to be a part of this
thing, it's starts in an hour...." Sammi didn't really remember
much of the conversation, it was kind of a blur. This Shark guy
was a good talker, she mused to herself. Regis would find her
*&%$# you note when he got back to that crummy office.
Shark had brought her to some sleazy dive on the docks, but
he said the fight would be here, just to trust him. They talked to
a man in a black turtleneck, then Shark gave him some money, then
they were outside by the dock. Shark said she was in, Freestyle
division, Rank 1. Her opponent was going to be some guy named
Snake (a VERY common name, Shark told her). Supposedly, he used
Kung Fu.

"I really need in this fight." Sago was trying to be open and
nice about this. He hoped the guy would just give him the details.
"What fight?"
Figured. These guys didn't trust new faces. Cops were always
looking to bust up the ring. Sago's first instinct was to get
mean, but his Interpol training took over. He wanted to bust up
the ring, all right, but not this way.
Sago smiled. "Common, man, gimme a break! I've traveled a
long way to get into this ring match. Lighten up."
"I got a hoochie back at home, and she ain't gonna like it
none if I donÂ’t come home with some green or some bruises for
trying." Sago had to supress a laugh at himself.
Suddenly the dark, serious man burst into laughter. "All
right kid, knock yourself out! 50 bucks entry fee."
Sago didn't let on how much 50 bucks hurt, as the shady
figure pointed toward the back door with his thumb. "You'll be
fighting Sledge. As in hammer. Good luck."
Sago looked at the "ring", one of the docks outside in the
back. There wouldn't be much space to fight in...

Sammi looked around the dive Mr. Shark brought her to... a
dingy place that stank of stale beer and cigar smoke. Nervously,
she rubbed her left wrist, then sighed and adjusted her vest as
she headed over to the bar.
"What can I get youse, doll-face?" the balding bartender
asked, cleaning a beer mug with his stained apron.
Sammi fought the urge to grab him by the front of his bowling
shirt and slam his face into the bar, and replied, "Coke, please."
"Sure t'ing." The bartender reached into a small fridge under
the bar and handed her a . "Anything else?"
"Yeah," she replied, sliding a $20 across the bar. "What do
you know about a Kung Fu fighter named 'Snake'?"
The bartender took the twenty quickly from anyone's vision,
as quick and agile as any stage magician. He had done so before,
Sammi thought.
"This Snake guy, he's tough, all right, uses that Bruce Lee
stuff, Kung Fu and all that. But I'll warn ya, cause yer cute and
I don't wanna see you get hurt. The first thing he's gonna do is
get close, and then go into a crouching block, to gain speed for
his special Snake Punch, which is really nasty. Most people don't
make it long after that." With that the bartender's attention was
drawn elsewhere.
Sammi watched as Snake finished his warm-up exercises. He was
tall, skinny, but every muscle in his body looked like it was made
of iron. Sammi supposed her strength was close to his own.
Slowly, she came out of the crowd and onto the dock. The
"referee" was there already, an overweight man in a red sweater
and scarf. He bellowed out loudly.
"Ladies and gentlemen, I wish you were here! But since it's
just you sloppy, dirty guys and gals I'll talk to you instead!"
With this, the crowd laughed loudly. "Here tonight, we have the
first match of the evening. Sammi, the beautiful fighter, as
you've seen her on TV! What a treat! She's decided to join the
ring, since none of the ladies she fights can stand up against
her." That was true, Sammi thought.
"Her opponent will be Snake! You know him and love em! He's
just a beginner, but he has three wins and no losses! Two by
knockout! This guy is bad!"
Sammi raised an eyebrow. Three for three. She looked back at
Shark, but didn't see him. Where was he?
Then she saw him, over and across the dock, talking to Sanke.
At first it didn't register, then Sammi realized that she had been
brought here to fight and lose. Shark was leading her, setting her
up for a fall. He really didn't think Sammi stood a chance. But
she knew what Snake would do first. So she took her fighting
stance, shuffling her feet, getting "into the groove". Snake
started for her. The fight was on.
Sammi knew that Snake would block, although he was rushing
her. Sure enough, the tall lean man stopped and crouched down in a
defensive posture. Up close, she could see he had dark features,
and blue eyes. His outfit was a red jacket and blue jeans with
tears. Geez, Sammi thought almost unconsciously, this guy never
left the eighties.
Sammi knew her Thigh press was slow, but with her speed... No
good. She caught a "snake punch" in the chest, aimed for her
heart.
The pain was horrible. The attack was meant to stun her she
thought, but Sanke had underestimated her stamina. Heh. Now it was
time to play, she thought. She fell back, as if to fall down,
stunned. Snake approached, just as Sammi knew he would.
Catching herself with her hands, she kicked upward with her
lower body, catching Snake by the head, between her thighs. There
might have been time for Sanke to make a cheap joke, if he wasn't
to busy wondering why he was suddenly being flipped. His head came
to the ground, crashing into the wooden planks of the Dock.
Sammi caught her breath, letting Snake stand back up.
Sammi Blocked, and so did Snake. Both were a little more
cautious now.
"You're going to look a lot less pretty without those teeth,
sister." Snarled Snake. Although he was angry, something told
Sammi he was just talking, that he didn't really want to seriously
injure her, just win. Maybe.
This time the Sanke Punch wasn't as fast, as Sammi rocked a
strong punch right into Snakes lower jaw.
Snake stood for a moment, looking out into the air. This
time, he must have realized, he was out, that this "weak" fighter
turned out to be something more. He fell hard onto the dead lumber
beneath him, beaten. Sammi was surprised that the guy couldn't
take more punishment than that.
"Yes!" cried Sammi, as she leaped into the air, and came down
on both knees, arms straight up in a victory pose.
The crowd cheered momentarily, and then things became quiet
quickly as the next match began, against somebody called Slayder
and Bobby the Brick.
Sammi did not see Shark around, but she might find him if she
looked about. Or she could wait here and catch the new matches.

Sago watched as the fights continued. Bobby the Brick won his
match against someone called Slayder, who didn't fare so well.
Bobby the brick had thrown him over the dock in about 4 seconds.
The first fighters were good too, Snake or something like
that fought Sammi Walinski, "as seen on TV", although he never
remembered seeing her on TV. She was a good fighter though, real
good. Made mincemeat out of Snake, almost like she knew what he
was going to do before he did it. Suddenly it was his match. Sago
jogged into the ring, stretching his neck and bouncing around to
exercise his legs, warming them up. Then he saw Crusher.
Crusher was a very large african-american. Very large. The
guy was a truck. He moved slow, however, and that was good. What
wasn't good was the fact that he was nearly twice Sago's size and
wearing what was obviously padded gloves ("padded" meaning they
had little metal bars in them, and affected punches the same as
brass knuckles).
But this was freestyle fighting, and anything went. The old
saying was true in the ring - either take the heat or get out.
Sago decided to take the heat.
Sago blocked, and it was a good thing, too. The Crusher laid
a fist the size of Sago's head down hard. Sago was ready for it,
as he had decided to take a defensive posture first. Had he
reacted to the punch, he probably would have had his head knocked
clean off his body.
Sago leaped forward, calling upon his willpower to strike
repeatedly with his leg. Each hit that struck was hard enough to
knock most men down, but this crusher guy just moved a little bit.
Sago was surprised.
The guy wasn't down, hard to believe. Or even stunned, but
close. he was obviously tougher than most men Sago had ever come
into contact with. The Crusher threw another punch, hitting Sago
hard, real hard. He saw floating circles all around him, and he
buckled for a moment under the pain.
The Crusher wound up and fired a fist straight into Sago
again. His rib cage moved, he could feel it. His breath was
knocked back out of him, and then anger filled Sago with the pain,
allowing him to stand up again.
Sago felt the blood dripping from his mouth. He had to try to
get back into his combo, and quick. He blocked. The Crusher came
in, punching, but Sago was able to ward him off.
Sago blazed out again, his leg moving slightly slower due to
his pain, but it was enough to strike Crusher once in the head.
His hands came up to cover his face, and Sago took the opportunity
to place a shot into his stomach. Again, Crusher's hands went to
his stomach, and one last well-placed kick to the face was all
that was needed.
Crusher fell to the ground, and the crowd stopped.
A roar of cheers waved over Sago, and he leapt up, kicking
repeatedly into the air. He smiled and shook hands with people he
didn't even know. There were lots of people saying "way to go" and
"great job".
Sago looked about, and noticed Sammi just ahead. He could say
hi to her and congratulate the other fighter... she was looking
about, as if looking for someone.

Ryuunosuke Ureshii was amazed at the fights that took place
here on the dock some nights. He had figured out that they took
place once a month, on the first friday of that month. He made
sure to be at all of them. He had picked up a few tricks watching
and practicing, and looking at Jiu Jitsu magazines. He wished that
he could join a real dojo, but being a young kid on the streets,
that was close to impossible.
This time he had gotten a little too close to the ring. "Hey
it's that cat boy", one of the men said. "Get out of here, kid."
Ryuunosuke moved back a little. He thought about leaving, but
he desperately wanted to get a closer look at these fighters.
Especially that one called Sammi, she was so pretty!
Not that he was. "Ryuu", as his friends called him, was not
entirely human. He didn't know what he was, but he had changed a
few years ago when that whole thing had taken place, when...
Ryuu looked behind him as he bumped into someone. It was a
man dressed in a tie and suit. he had seen this man before, the
one who called himself "Shark". Shark smiled at Ryuu with a mouth
full of white, perfect teeth, much like his namesake. "Get him",
he said.
Ryuu's eyes grew wide. "Gomen nasai," he stopped himself
from continuing, remembering that mama-san had said most people
didn't speak Japanese here in America. "I.. I'm sorry, I not
mean to bump into you..." Ryuu trailed off as five men started to
close in on him.
Ryuu moved backwards still apologizing when his ear twitched.
He froze, suddenly terrified, at the sound of ... "something"
metallic being snapped into place and the cold gleam of metal that
was reflected in the dim light.

Sago approached Sammi and shook her hand. "Hi. My name's
Sago. Want to share a victory drink?"
Looking briefly at Sago, Sammi took his hand and shook it.
"In a minute. Have you seen...?" She finally spotted Shark off to
one side, and headed over to him.
"There he is. Hey, Shark! I've got a bone to
pick...with...you?" She slowed down when she saw him towering over
a young kid, dressed in tattered clothes. The kid looked harmless
enough, but when Shark said 'Get him.', Sammi knew something was
up.
"What's going on here?"
When Sammi got a little closer, she saw that the kid wasn't
dressed in rags at all, but nice clothes, and fairly new and clean
(for a kid). He was cute, with big round eyes and... cat ears and
yellow cat eyes? What the...
This kid was one of those experiments the media was talking
about, no doubt... what was that company called... BI?
Biosomething Incorporated? Maybe it was one of those half-animals
that she had heard about, living in South America. Either way, the
kid was in trouble, and Sammi was wondering what the hell was
going on.

Sago looked in the direction Sammi was moving to. There was a
kid there, a very young kid, and it looked like he was being
threatened. Strange, that kid looked familiar...
Two big men rushed to grab the kid. Sago figured he could
handle one and Sammi the other, but then suddenly two more thugs
came around the corner, one holding a steel pipe. Both were
heading in Shark's direction, and Sammi didn't see them. Most
people were just getting out of the way. These werenÂ’t the kind of
people that were called heroes out here on the dock, and
apparently no one was going to help out. Just another fight to
them.
‘Nobody hurts a kid on _my_ watch!’ Sago thought. "Sammi!"
he barked out, trying to be heard over the noise of the crowd,
"You take care of those two fools. I'll handle the backup."
Granted, he knew just this side of nothing about her, but she
seemed to be, how did Greg put it? A good egg? Yeah, she seemed
to be a good egg.
‘Where had I seen this kid before? You'd think that those
ears would make him stick out in my memory. Maybe I never noticed
them before. Sago the Perceptive, that's me.Â’
Sago leaped into action, running a few steps and springing up
and over the crowd, landing foot-first into the large, muscled man
that was approaching Sammi's location. Obviously, the thug never
even saw Sago coming, except perhaps at the last second as he
turned to view the bottom of a large work boot about to crash into
his face.
After a quick yet memorable sound not unlike someone stomping
his foot against a bedroom wall, the once-fearsome lackey seemed
to float into the air slowly, then crash quickly to the ground,
crushing two old garbage cans behind him. It was hard to tell if
the man or the cans looked better now.
Sago gave the thug a quick glance to make sure he was down,
then turned to see what was happening in Sammi's direction.
Sammi heard Sago shout out and quickly looked around, seeing
the two goons trying to grab the cat-boy. 'I don't think this was
on tonight's schedule.' she thought to herself. 'So much for that
2 grand.'
"Hey kid, get behind me." she shouted to Ryuunosuke as she
spun around, driving her sneakered foot into the closest thug's
gut.
Ryuu ducked down and scrambled under the closet table, trying
to get out of the way. Poking his head up over the tables edge, he
got to his feet. Looking at the people who sat around the table in
a stunned silence, Ryuu smiled brightly. "Sorry," he said before
rushing over to where Sammi had indicated.
One rough-looking muscleman came barreling at Sammi. She
kicked, hopping slightly and sending a heel to the man's neck
area. Sure enough, she connected with his chin, and he went flying
back into Shark, knocking him back as well. The knife the man was
holding slipped from his grip and went to the ground.
The second guard, a man with a sinister scar that made his
lip curl up slightly in a permanent scar, was, however, ready to
attack with his blade. Sammi had no time to duck, no time to react
to the steel that would pierce her form in some place that would
probably be most unpleasant. She winced. Suddenly, however, there
was a cry from above, as a large bird came crashing into the man's
already-scarred face. Screaming, his eyes filled with horror, as
if reliving some past memory. "No!" he cried, and ran in the other
direction as fast as he could. The large bird then flew away.
Sammi looked back to where Shark was. He and the other thug
had split. Figured.
Ryuu was amazed! There people were real fighters, and they
took up for him as well! That was a really good thing, too,
because his mom and dad would have been furious to know he was out
here, and being kidnapped would have been hard to explain.
Not that he needed the help. After all, he had been reading
all those kung-fu magazines on top of the Ju Jitsu training his
grandfather had been giving him. He could have probably done that.
Probably.
Being the attempt of a kidnapping began to puzzle Ryuu. Why
would those men have wanted to "get" him? Maybe he wasn't going to
be kidnapped, but just thrown out of the area. But he had never
had any problems before. Lots of kids came around.
Ryuu grinned broadly despite his confusion of the past recent
events. "Thanks! That was great, you really banged up those guys!
Did you see them run? Hah!"
"You OK kid?" Sammi asked.
"Umm hmm", Ryuu mummed, indicating a positive response,
bobbing his head up and down in the "yes" fashion.
"Good."
Sago came running up, relieved to see that everyone was OK.
"I see you guys are all right. Where's Shark?"
Sammi looked sour. "He took off."
"Figures." Sago responded.
"That's what I said." Sammi returned, although she had
thought it, not actually said the words.
Ryuu was still smiling. "Did you see that bird? Was that your
pet?"
"No, it was mine." The voice that seemed to come from nowhere
whispered the answer. Then a figure appeared from the shadows
nearby, just away from the crowd. The large crow flying down,
landing on his shoulder.
"Well, thank you, mister, you saved my a-", Sammi looked down
at Ryuu, "life! That guy had a knife. What's your name?"
"Call me Eric."
The four approached the last remaining thug, the one knocked
unconscious by Sago's swift kick. He grumbled awake, cornered by
the group. Sago picked the man up, and tossed him into an
abandoned building behind the garbage cans. Once everyone was in,
Eric closed the door, giving the interrogators some privacy.
"Why were you after the kid?" Sago demanded, with seemingly
much more authority in his voice than some street fighter. "Tell
us and you can go, or don't and we'll see what comes next."
The large man smiled. "You don't scare me boy. I've been
through worse than you can give out for fun."
"What's this?" Ryuu pointed at a tattoo on the man's forearm.
It was of a blue dragon curled upon a small image of the globe.
Sammi shrugged, and Eric stood perfectly still, although
his crow seemed to rustle a bit.
"Good eyes, kid." Sago said. "The Blue dragons. A powerful
gang association in the New York area, tied in with lots of other
criminal elements. Supposedly kidnappers as well, huh, big guy?"
"Kidnappers!" Sammi's eyes grew narrow, and she started to
walk toward the big man, her fists in tight knots, her muscles
showing through her ripped sleeves.
"OK. OK!" The defeated prisoner yelled, "You win! Ya, man, I
work for da blue dragons. You know, doin' stuff. But that
kidnapper thing man, that's not normally how it is, I mean, when
we out on our own. It happens, but only when we paid good money by
Shark. Shark works for Pentex, man, and he wanted to do some stuff
on the side, some scientist stuff. Somethin' about the kid having
some kind of special powers. Shark works out of the dock area, a
big building , er, warehouse 6. He's got some more tanks there
with kids in em, you know, with like tubes and stuff in em', but
said he knows someone at the police headquarters and if the police
are called he'd dump em' in the river! He said if we didn't call
anyone they would live and be even better, whatever that means.
this kid was supposed to be the last one. That's all I know man,
swear!"
Ryuu's eyes widened in horror. How could people be so mean,
he thought. He'd never done anything mean to anybody, but someone
wanted to put tubes in him. He shivered, thinking of the other
kids who were apparently locked in cages.
Sammi looked at the punk, then turned on her heel. "Anyone
who picks on defenseless kids needs to be taken down a notch or
two. C'mon, kid, Sago..." She stopped for a moment when she saw
Eric and his pet bird. Something about the way he just 'appeared'
from the shadows unnerved her, but she shook it off. "You too,
Eric. I've got a feeling we're going to need all the help we can
get."
"Besides," she mumbled to herself. "That bastard owes me 2
grand for my win..."
RyuuÂ’s ear twitched at the sound of footsteps. Looking
around, he saw Sammi walk away from the cowering man. "C'mon,
kid, Sago..." She called out before stopping by the man who owned
the bird. "You too, Eric. I've got a feeling we're going to need
all the help we can get."
Scampering up to Sammi he looked up hopefully at her. "We're
going to help them, aren't we Sammi-san?"
"Yeah we are..." she paused for a moment. "What's your
name?"
"Ryuunosuke, but all my friends in Japan call me Ryuu." He
looked at her quizzically. "Do you want to be friends?"
‘Pentex.’ Sago thought darkly ‘The company that defined the
term evil megacorp. Considered by Interpol to be just under
Shadoloo and Microsoft on the 'World's Most Evil and Dangerous
Groups That We Have To Take Down' list.Â’
‘Why do I have this feeling that my life is now trapped
dancing in some dark downward spiral?’ Sago sighed. ‘Still, it
could be worse. We could be dealing with Genom. I'll take
anything Pentex can dish out over a fusion boomer any day.Â’
"Let's go! But first I have to make a phone call."
Sago made his way to a pay phone and called his manager and
gave a brief rundown on what happened and speaking in code
requested for backup and not to use regular police. Hanging up,
he hurried back to the others.
"Ok, I'm ready! We've got some kids to rescue from the
clutches of evil!" 'Or something like that.'

* * *

Creeping upon the rooftops of the old warehouses was Sago's
idea. Not that Sammi thought he knew exactly what he was doing.
These old roofs were less than strong, and one wrong move could
send any of them falling down to the inside of one of these
places. A long drop. Maybe 60 feet. Luckily, Sammi's uncle used to
take her hunting, camping and climbing, and so she had a survival
skill or two. Not to mention her trained athletics.
She sighed. Who's idea was it to let this kid tag along?
That didn't really sit well with Sammi. The kid could get hurt.
She didn't remember arguing the point though. Too late now.
"Hey kid, isn't it past your bedtime? I mean, aren't your
parents gonna be kinda worried?"
Ryuu smiled broadly. "Nope. I told them I was going over to
Henry's house so I could see the fight."
Ryuu liked climbing on the rooftops. It wasn't hard. He was
small and very light, and the roof supported him easily.
He like his friend Henry. He reminded him a lot of Himiko.
Henry always looked out after Ryuu, made sure none of the other
kids picked on him. Not that Henry had ever got into a fight, he
just made sure to tell everyone how cool Ryuu was, and because
Henry was so cool, everyone just believed it. Ryuu didn't know if
he was "cool" or not, but he liked Henry. He though he was very
cool.
Ryuu thought his new friends were great, also, going out of
their way to help these kids, not to mention letting him tag
along. He made sure to tell Sago as he was about to step through a
large hole in the roof, although he was sure that Sago had seen it
anyway. These guys were professionals.
Sago swallowed. Was it his idea to come up here? If that
kid had never told him about that hole he was about to step into,
there wouldn't be much left of him after falling the distance from
where he was to the ground. Still, he tried to play it off as if
he saw the hole and thought he did a pretty good job of it.
Everyone seemed to be making it across the roof with less trouble
as he reached the edge. Now it was time to see if there was
anything to be seen.
Sago's "help" would be here soon, but maybe not soon
enough. A force needed to be gathered together without the use of
the police. Greg said he would be sending help as quick as
possible. Pretty vague. Sago decided that he best try to sort this
thing out himself before Shark could dump his "experiments" into
the river.
He unclasped his boot, and took out an extremely small
package, about half the size of a pack of cigarettes. At the touch
of a button, the tiny object "unfolded" itself, turning into a set
of mini binoculars. At the tough of a button, Sago looked into the
infrared spectrum. He spotted two men outside. Through the window
he also saw what appeared to be a man floating in some sort of
liquid that covered his entire body. Some sort of holding tank.
Sago had heard reports that Pentex had designed such tanks to hold
animals in suspended animation, but it was not supposed to have
ever been used on human subjects. But it wasn't a kid, it was an
adult. Strange. However, from here he could see only a small
fraction of the inside of the warehouse.
Eric was used to old rooftops. His old apartment was on
one, and he liked hanging outside playing his guitar at night. Or
used to like it anyway. He noticed that Sago was trying to see
more of the area.
Sending his crow into the night, he waited. After a moment
or two, he saw the crow return and land on his shoulder. It cawed
to him and made a few more chirping sounds.
"There is one guard n the back of the warehouse, armed with
a handgun. There is another way in there."
Sago looked up from his binoculars. "There are two guards
down there, and it looks like it leads straight into the area with
the kids, maybe. We could go straight in, but those guards are
armed with Mark V automatic laser rifles. If we go around to the
back, we could get in easier, but we don't know what kind of
opposition we'd get before getting to the kids. What do you guys
think?"
Eric looks at the others, then to the crow on his shoulder,
then up into the sky. "I have tasted death once. Its not that
good. I suggest we go in through the back. If you all decide
differently, I'll go with you."
"Personally, I'm a firm believer in 'better the devil you
know' so I say the front. There's only two of them and we have
the advantage of surprise. If were lucky, we can take them down
before they can trigger an alarm. Besides, I didn't see any
sensors or cameras, and the front is where they'd be."
Sago collapses his binoculars and continues, "Also, time is
critical. I'm pretty sure that the front is the fastest way to
the lab and we want to get there before they start destroying
evidence. Anyone else care to add anything?"
Sammi thought for a moment... "I think we should go in the
back way. It's less well guarded, and probably less important.
True, it might not take us directly into the lab, but we might get
a better idea of what we're dealing with if we can sneak around a
little bit. Besides, Shark probably doesn't know we're here, so
by going in the back, we have a better chance of surprising him
and saving the kids."
'At least, I hope we do.' she thought to herself.
Ryuu's head turned back and forth as he watched Sago-san and
Sammi-san debate on the best course of action. Most of what Sago-
san had said had gone completely over his head, but he'd managed
to catch on that there were two ways in the warehouse. Maybe
there were planning to sneak in some other way, being
professionals and all, they probably had ten different ways worked
out to sneak inside. As he turned to look up are Sago, Ryuu was
reminded of an episode of CLAMP School Detectives he'd seen,
before he'd had to move to America, that had a situation similar
to the one they were facing.
"Sago-san," Ryuu whispered eagerly. "Are we going to sneak
in through the ventilation system?"
Sammi looked over the other three, then made up her mind. "I
don't know about you, but the rear is the best way in. It's the
least guarded, doesn't require climbing to get to, and has ample
cover to escape. These kids aren't going to wait forever." With
that, Sammi headed over to the fire escape and started to climb
down to street level.
"Well folks," Sago grunts as he stood to follow, "it seems
that Sammi made our decision for us."

* * *

Mack shifted in his uniform. It was itchy. The goggles he
wore, while making him look rather impressive he thought, were
also hard to see through at this time of night. But it was
required uniform for Pentex guards. The goggles were only slightly
shaded, and were supposed to be flash resistant.
Not that anyone would know if he wasn't in uniform. Nobody
was out here on the old harbor area of New York. Just him and the
guys out front. Of course, there might be others inside, but he
didn't know, he wasn't allowed inside.
His gun felt good by his side. It would be so cool, he
thought, if someone were to try to break in. Then he could show
them just how ready he was, grabbing his gun and letting lose.
Pentex would give him a raise, maybe even a promotion.
Mack felt around his pockets for a cigarette, and found a
half-empty pack in the left one on his chest. He reached into his
pants pocket to get his lighter.
As he did, something came at him. Mack panicked, letting out
a slight yelp. The object came quickly, then passed over him. A
bird, maybe a bat. Mack watched as it flew to the top of the roof,
landed, and cawed a couple of times.
"Hey." Came the call from behind him, in a not-too-loud
voice. Mack spun around.
There was a momentary pause by Mack, when his face was
obviously an expression of sheer surpass. However, the expression
didn't last long. Mack felt the foot of the intruder smash against
his face and everything went black. As Mack lay on the ground,
the last thing he thought to himself was that he probably didn't
look so impressive in his goggles right now.

Sago's foot came back down, and he went quickly for the
door, but a step away from it paused.
"Shhhh." Sago made the sound to tell the others to keep
quiet.
"What?" Sammi asked.
"Be quiet."
"I was."
"I know."
"Then why did you tell me to be quiet?" Sammi looked
irritated.
"Quiet." Eric said.
"OK", Sammi and Sago said in unison.
The lock was electronic. A code would be needed to get
inside. Sago scratched his chin, looking for a key or a card of
some type. Sure enough, the guard had a pass card, and Sago
smiled.
"Everything's going pretty good so far."
The guards walkie talkie came on. A mans voice spoke, mixed
with static. "Hey, ah, Mack, is everything, ah, alright over
dere?"
Sago picked up the radio and answered in a tired, scratchy
voice, "Yeah, uh, nothing new to report. Um... I may have to
leave early, I, uh, I think I'm coming down with something."

Sabrina came closer to the building that was one of her old
"friendÂ’s" warehouses. From her most recent investigation, she
knew this was where a man called Shark was having some kind of
experiment financed by the man responsible for her current
situation. She didn't know where to find her old "pal', but she
could sure as hell put things right here and put a thorn in his
side. As she approached the old warehouse, she noticed some
commotion, a quick fight and then some people trying to get into
the place. They sure didn't look like the police, but the more
important thing was they didn't look like friends of Shark.
As she approached the old warehouse, she noticed some
commotion, a quick fight and then some people trying to get into
the place. They sure didn't look like the police, but the more
important thing was they didn't look like friends of Shark.
Sabrina's grip on the baton tightened. It was tempting to
think that this would be like the old days, but the cold cut
shattered her temptation. The old days were gone, and there was
no hope of anything but revenge now. She moved, darting from one
shadow to another while watching for any other guards. The
civilians may be against her enemy, but she didn't have to show
herself. Not until she knew more about them. His games start to
die here, with Shark.
"Winter's coming B******." The threat was almost loud enough
to be a whisper.

Sammi quickly stifled a giggle when Sago answered. "Yeah,"
she whispered, "a case of 'Boot to the Head' syndrome."
Sago looks at Sammi questioningly, "But I'm not wearing
boots. These are Nike airs."
She waited until Sago put the radio back down and looked at
him. "Look, I'm sorry for turning 'dictator' back there on the
roof, but these kids are in trouble, and we're the only ones who
can help. It seemed like we were just going to stand there
arguing all night on how to get in. I had to do something."
Sammi began rubbing her left arm, then reached down and searched
the guard.
"Well, it certainly got us going. And you were right, time
is critical. Don't worry about it." Sago grinned and winked at
her, "Just don't do it again."
The walkie talkie hissed more static for a few seconds. "OK,
man, if you need to. Hope you start feeling better. I'll cover for
you tonight, but you've got to take my shift Saturday."
"OK", Sago replied, trying his best to copy the same voice he
used, and thankful for the static on the line.
Sammi tried on the goggles. They looked normal, like a pair
of large sunglasses, but when placing them across her eyes, she
could tell that they were some type of special electronic
equipment. Tiny messages flashed in the upper left of them, and as
she looked at things, they seemed to be scanned as if connected to
a computer. Readouts of the objects appeared, describing them in
some detail. Looking at a nearby trashcan gave the readout:

METAL CONTAINER; CONTENTS UNKNOWN

looking again at Sago, the readout printed in bright letters:

UNKNOWN HUMAN MALE; GIVE WARNING OR DETAIN

Sammi also noticed at the bottom of the glasses were smaller
lettering that stated LIGHT SOURCE NORMAL. She decided to keep the
goggles.
"And here we have the Magical Wrestler Pretty Sammy, modeling
the latest eyewear from Hired Hood industries (a wholly owned
subdivision of Pentex). Please notice how the tinted lenses allow
her to look directly into the camera flashes without flinching,"
Sago quipped.
Ryuu looked at Sago and Sammi, very interested in what was
going on. Sago like anime? That was so cool! His attention then
went to Eric, who looked to be doing something of interest.
Eric stretched out his arm, letting the crow that rested
there fly. Then as Sago placed his card into the pass slot on the
door, the bird quickly flew into the room beyond.
A few seconds passed, and the bird returned and chirped a few
sounds to Eric. "The interior is empty except for two "silver
men", whispered Eric.
"Silver men? What the heck does that mean?" asked Sammi.
Eric shrugged, looking at Sago, who looked back at Eric with
the exact same glance of unknowing.
"One way to find out, said Sago, and he slipped into the door
as quietly as possible.

Once inside, Eric could see that this was some sort of
storage room, with lots of boxes and equipment that might be found
in a mad scientist's lab, Bottles of strange-colored liquid, tubes
running all over the place, and wires with little streams of
electricity running between them. On one shelf he noticed two book
ends with tiny metal men as the carvings that held each side.
"Just some book ends. Come on in." Sago said with relief.
The rest of the team entered, Eric first, then Ryuu, then
Sammi, who was dragging the unconscious guard behind her. She
dropped him on the floor behind some boxes.
Sago started down the hallway that led to Shark, he thought.
Suddenly, however, he felt a terrible pain sweep across his back,
as something knocked him to the floor.
Sammi saw the laser strike into Sago, knocking his off his
feet. She didnÂ’t know how badly he was hurt. Looking in the
direction of where the blast came from, she saw a gigantic robot
stepping from some of the machinery on the wall. The robot was
perfectly camouflaged within. It had been standing there all
along, almost impossible to see. It was filled with flashing
lights, and made an odd WHIRR sound as it moved. It's feet made a
rather deep CLOMP sound as it stepped forward, it's head shifting
back and fourth to see the other people in the room.
"You are unauthorized in this area." it said in a hollow,
electronic voice. "Drop your weapons and surrender so that you may
be detained for questioning."
OK, Sammi thought. One giant robot and Eric and her left (and
Ryuu, who she would have to look out for, he was just a kid). They
might be able to take this thing, but it would be loud....
Eric stood silently, thinking of what to do next. The thing
was big, really big. But just maybe...
Then the second robot appeared.

Sabrina had just slid into the room. She wondered if the
robots noticed her as well, but she was hidden near the fallen
guard, and they might not sense her as separate from him.
This matchstick won't do anything against those machines,
Sabrina thought as she slid the baton into her belt. Fortunaty
Sabrina had something for emergencies. She coldly drew her gun.

The world was a blur as the gooey liquid drained from around
him. But who was he? He appeared to be surrounded by all kinds of
machinery, with strange wires connected to his chest and head with
tiny bits of surgical tape. The wires were not connected to him,
but perhaps detecting his heartbeat, pulse.
"Where am I?" He asked.
"You are in my lab. I have awakened you." The pleasant man
said. He stood before the awakened man, very nicely dressed, but
with a scientists garb on, or perhaps it was the gown of a doctor.
"Who are you?"
"My name is Donavan Sharke, but my friends call me Shark."
The scientist/doctor replied. "I am most pleased to see you are
doing well. You may feel a bit weak, it's kind of normal, I should
think. Not that there is anything to compare to."
"Who am I?"
"Oh, yes, of course, heh, excuse me. You may call yourself
Jean Paul, a Victorian fellow. Here, get dressed." Shark passed
Jean Paul his clothes, some cigars and matches, a wallet with some
money, a heavy-weighted cane, a hat, a gold ring, a watch, and a
pocket sized bible.
"I bet you're full of questions, eh? What you're doing here,
where you came from, all of that. Not to worry, my friend, you are
safe and I have all of your answers."
Jean looked around. There were more containers like the one
he had come from, filled with a clear liquid, and containing what
appeared to be children.
"Who are those children, and why are they in these tanks!?"
Jean knew something was wrong here, very wrong.
"Please, don't be alarmed, my friend, they are simply -"
There was a buzzing noise from Shark's communicator, and he
quickly answered it. "What is it?"
"Miriganka 12 here sir. Intruder in storage room 4, awaiting
further orders."

Sammi froze for a moment when the two robots appeared.
Fighting humans was one thing, and she could deal with Ryuu's
'unique' appearance since she loved cats. But fighting a pair of
metal monstrosities like those...she silently wished that Sago's
joke about "Magical Wrestler Pretty Sammi" was real, so she'd have
some means of fighting back. Cursing under her breath, she
grabbed Ryuu and dove behind a nearby table, scrambling for cover.
Ryuu cocked his head to the side as he stared up at the
towering robots. They looked silly, not like the Aesti Valis in
Nadesico. He was about to go closer to get a better look when an
arm wrapped around his waist. He let out a startled yelp as he
was pulled off his feet and the room spun for a moment.
Tucking himself into a ball, Ryuu rolled with the impact when
he landed. Looking around, he saw that he was behind some cover
and Sammi was nearby. Crawling over he whispered "Sammi-san?
What do we do now?"
Sago's winced in pain, but he didn't think the blast had hit
him directly. He was easily able to pull himself up. The machine-
guards didn't have their weapons pointed in his direction. Leaping
up, he sprang into action, taking a few steps and leaping into the
air. The world around him seemed to become a cascade of colors as
he positioned his body into a kicking form, smashing his foot down
onto the closest robot's chest.
Sago's well-placed kick made a CLANG sound, and he landed
squarely on the floor. The robot staggered back, but didn't seem
that much worse for the wear. Sago swallowed. "Uh oh."
A similar sound came from the other robot's area, and Eric
could be seen doing a similar maneuver to the second foe, with
similar results.
Sammi grabbed Ryuu as he was in mid-roll and landed behind
the nearest table, hoping to keep the kid from danger. "Kid, are
you OK? These things are mean, stay down!" Sammi peered over the
edge just in time to see Sago and Eric striking the robots with
little effect. She had better think of something, and think of it
quick if they were to survive.
The large androids raised their arms, both in the same
fashion and at the same speed. From their palms, a bright red ray
flashed.
The hand and it's continuous ray followed Sago as he moved to
dodge. Eric, however was in the sights of the metal man he faced.
The arm reached forward, the electronic eye of the guardian
placing perfectly on Eric's forehead.
Leaping past Eric, the first red ray from Sago's attacker
suddenly ripped into the arm of the second robot, cutting it
cleanly off of it's body. Sago's foe stopped his attack as the arm
of his "partner" fell to the ground.
Not bad, Sammi thought, but the second robot, now missing
it's arm, didn't seem to be stopping it's attack, but moving to
grab Eric now. But what could she do?
Ryuu watched in amazement. His ears twitched as he heard
something coming down the hall. Another robot? he wondered. He
stayed close to Sammi, wondering what she would do next. Should he
try to fight too? He wondered what is parents would say, and what
his grandfather would say. His parents would no doubt be furious,
but his grandfather always seemed to be more willing to let Ryuu
get into trouble, as if he knew something about Ryuu that he
didn't...

"... and my name is Jean Paul?"
"Yes, as I said. Really, I know you have lots of questions,
but something is going on here and I need to take care of it now."
Donovan said rather quickly, as he began to move away from the
room and down the hallway to the other, noisy area.
"But sir, I really hate to think that I bother you with all
of these strange questions, and I must admit I feel rather foolish
asking some of them, but I don't seem to be able to remember many
things, and this Frankenstein-looking laboratory is the last place
I would imagine being - not that your work is in any way similar
to that, of course, I would never insult a man of science - but
nonetheless, these children, are they going through some kind of
medical treat -"
Jean Paul's doctor did not seem to be interested in staying
in the room, much less hearing his questions, at least not right
now. he seemed interested in Jean Paul, even fascinated by him,
but at the same time he was also rather preoccupied.
Jean Paul gathered his things and went with Donovan to the
hallway. Donovan Raised his tiny box to his mouth. "The intruders
are attacking! Kill them!" he then reached over to a nearby
computer on the wall, punched in some kind of code, and began to
board a tiny boat as a door opened up to the river-side of the
building. "Come with me, Jean Paul, and I'll answer your
questions."

Sabrina took her gun and aimed carefully at the robot that
still had both it's arms. At the moment, the team seemed to be
doing fair against their opponents, but one wrong move and she
would fire. But if she could wait, and not reveal her presence,
that would be very god, at least until she knew more about what
was going on here.
Suddenly, down the hall, she saw Donovan Shark slip out and
onto a boat, but he was now out of view, but obviously still
talking to a man just outside the doorway. He was getting away,
but if Sabrina was to go after him, she would give herself away...
Sabrina hesitated only a moment before abandoning her hiding
place. Shark wouldn't get away. Not until she had her answers.
She dashed out. She would try to only shoot his knees out, but if
she hit his head... well, sometimes dead men tell the most
important tales, she thought with dark and silent laughter.

Grinning evily, Eric spins into his double hit-kick, starting
his combo. 'This should be fun! Something that will actually be a
CHALLENGE!' he thinks to himself.
Sago grinned a savage smile. Apparently he damaged the
targeting system, at least temporarily, with that last kick. We
will win this yet! The grin slips as the burn on his back flares
up. That laser cut through the metal arm like a sword through
silk. He's lucky to still be in one piece. Got to end this fast,
before serendipity swings the other way. Sago pauses for a moment
to gather his resources and then unleashes the lightning leg upon
the same robot he attacked before.
Sammi's eyes narrowed as she noticed some of the loose wiring
behind the 'bots, then an evil smile crossed her face as she
remembered something her dad showed her. Quickly looking around
for a pair of rubber gloves, she whispered to Ryuu, "Stay put until
the coast is clear."
Sammi then grabbed the gloves and put them on, trying to slip
around behind the 'bots, which were otherwise occupied. Grabbing
a pair of wires, she jammed them into the open arm socket of the
one making a grab for Eric.
Ryuu nodded, a serious expression on his face that almost
looked comical, as Sammi told him to stay put. As Sammi moved
away, Ryuu shifted nervously. Mama-san had always told him to
respect his elders and do what he was told. On the other hand,
his new friends could get hurt and Ryuu didn't want that. Peeking
over the table, he decided to wait. He could always help if
someone went badly.

-----------------------------------------------
Dylan Downing - Writer/Actor
ddowning@...
-----------------------------------------------
-The fire's lit, the eagle's dead,
and the mind is ready to create -
PROMETHEAN STUDIOS
http://prometheanstudios.freeservers.com
Group: streetfighter Message: 10547 From: Dylan Downing Date: 3/9/2001
Subject: Re: Dark Streets Anniversary
> From: Chris Hoffmann <staredown@...>
>
> Appearance: Sago is a small slim (4' 11", 90 lb.) Thailand native with a
dark

Chris, You should have heard my exclamation when I read Sago's height.
Completely blew me away, I got the impression that he was much taller. I
figured Ryuu would be the smallest member of the group.

Scott, you've got my yes-vote for re-starting Dark Streets. In fact, the
general consensus seems favorable to the idea. What other forum has
allowed Chris to include as many Tenchi & Sailor Sammi references as Dark
Streets?

Not that you have to look too hard. We've already got Sammi & Ryuu (who
clearly take the places of Sammi and Ryo-ki). All we need is an alien
princess and a space pirate to fight over Sago's affections.

And now, here's Ryuu's stats:

Ryuunosuke Ureshii
Player: Dylan Downing
Chronicle: Dark Streets
Style: Jiu Jitsu
School: Grandfather
Stable: None
Team: None
Concept: Cat boy
Signature: Laughs happily
Attributes: Strength 2, Dexterity 6, Stamina 4, Charisma 3, Manipulation 1,
Appearance 3, Perception 3, Intelligence 2, Wits 2
Abilities: Alertness 4, Insight 2, Searching 3, Subterfuge 1,
Blind Fighting 1, Stealth 4, Survival 3, Computer 1, Linguistics 1,
Medicine 1, Style Lore 1
Backgrounds: Allies 1, Animal Companion (cat) 2, Animal Hybrid 1, Fame 1,
Sensei 3
Techniques: Punch 1, Kick 1, Block 1, Grab 3, Athletics 2, Focus 0
Maneuvers: Breakfall, Throw, Jump, Thigh Press, Hair Throw, Power Uppercut,
Kippup
Combo:
Renown: Glory 1, Honor 2
Chi: 3, Willpower: 4
Health: 10
Division: N/A Rank: N/A
Standing: Wins: - Losses: - Draws: - KO's: -

Abandoned in one of Tokyo's underground malls when he was a baby,
Ryuunosuke was found and eventually adopted by a Japanese couple who's own
child had been still-born.
When he was three, Ryuu became extremely ill and was taken to the
hospital to be treated. He was given a drug that had recently become
available for medical use to combat the virus that was in his system. For
some inexplicable reason, whether it was due to the virus or an
undiscovered side-effect of the drug, Ryuu's genetic makeup changed. His
nails grew slender and retractable, much like claws, his eyes and ears
became catlike in appearance and function. He was forced to spend a few
more weeks at the hospital while the doctors ran tests to try to determine
what had happened. Dubbed "The Catboy of Sendei" by the press, Ryuu was
finally released from the hospital, the cause of his change still a
mystery.
Ryuu grew up to be a bright, cheerful and compassionate boy. He was
quick to make friends and liked playing games more than school, although he
was sure to do his schoolwork as mama-san would help him, especially with
learning English. When he was ten, he found a kitten huddled in a corner
of a box under a bench in the park. Rushing home with the kitten, he
begged his parents to allow him to keep it. Getting their consent, Ryuu
named the kitten Bikan and nursed her back to health. Soon both were
chasing each other around the house and playing with bits of string.
Despite his friendly nature, Ryuu was once targeted as a freak by some
older kids at his school. Before things could get too far Ryuu was rescued
by Himiko Chuyu, an older student and the captain of the school's softball
club. No one bothered Ryuu afterwards and he and Himiko became friends.
The incident at school prompted Ryuu's mother to bring him to his
grandfather's to learn Jiu Jitsu so he could defend himself. Ryuu was
reluctant to go as he didn't like violence but after much encouragement and
reassurance from both his grandfather and mother, he agreed. After awhile
he began to enjoy the classes as he learned more and his self-confidence
grew.

Appearance: Ryuu is a small boy, standing just under 5 feet and a half.
His blonde hair and skin colour makes him stands out in Japan. On closer
inspection, his cat ears and yellow cat eyes quickly mark him as different.
Ryuu likes dressing in comfortable, casual clothes when not in school and
has done as much as he can to his school uniform to be more comfortable.

Playing Ryuunosuke: You are a compassionate, friendly, cheerful person.
You would prefer to make friends with people rather than have people
dislike you. You want people to be happy and do your best to comfort and
cheer people up. You are like most boys your age and like watching anime
and playing computer games. If you aren't focused on something, you tend
to get distracted by small things and it's not unusual for you to suddenly
start chasing mice (although after you catch one, you take it outside and
release it). You are still rather innocent and are likely to start to cry
if someone is really nasty towards you. Although you don't like violence,
grandpa has taught you to be able to defend yourself, something you'll do
if there is no other way to avoid a physical confrontation.

Quote: "Hi, I'm Ryuunosuke. Do you want to be friends?"

Age: 14
Date of Birth: May 13, 19xx
Hair: Blonde
Eyes: Yellow
Race: Caucasian
Nationality: Japanese
Height: 5'4"
Weight: 110 lbs.
Sex: Male

Notes on Ryuu
---------------------
- Languages: Japanese (Native tounge), English

- If you wish to get an good idea of Ryuu's personality, I suggest you
watch Clamp School Detectives and study Akira (the 4th grader).

In Dark Streets, his family has moved to America after his adopted father
has been assigned to work at his companies American office. Ryuu has
suplemented his training with careful study of magazine and books and by
watching others fight.

Dylan

-----------------------------------------------
Dylan Downing - Writer/Actor
ddowning@...
-----------------------------------------------
-The fire's lit, the eagle's dead,
and the mind is ready to create -
PROMETHEAN STUDIOS
http://prometheanstudios.freeservers.com
Group: streetfighter Message: 10548 From: Josh Diemert Date: 3/9/2001
Subject: Re: Dizzy Lizzy Pic
--- Shinjo10 <shinjo10@...> wrote:
> Want another character description? Ok!
>
> Dominique "ChinChin" Hawkins
> This flakey French Shotokan fighter hails from
> the western outskirts of Paris where she lived in a
> house on the shores of the rine river for the better
> part of her younger life. When in the ring she
> prefers to ware a red Karate Gi with arms that are
> just a tad too long for the arms on her petit five
> foot frame. Her lushious golden blonde hair is her
> pride and joy and hangs to her mid back in a
> ponytail.
> When her parents were killed by Shadowloo thugs
> attempting to escape from the cops she was sent to
> America to live with relatives when she took up
> Karate with what she terms "Le une tres BON
> l'instructor dons l'estes unite!" (sp? my french
> spelling sucks more than my english...) which
> translates roughly to "The single hottest sensi in
> the US!"...of course she was talking about Seattle's
> own Ken Masters.
> She gets along well with Ken's finace Eliese,
> and even got her help to put "We love Ken" on the
> back of all her Gi shirts...much to Ken's
> frustration...
>
> ChinChin is a huge fan of mobility in
> combat...taking a clue from the French defeat in
> WWII (never let it be said that the French can't
> learn) and her present goal for her fighting skills
> is to perfect a Flaming Hurricane Kick. Presently
> all she gets is lots of smoke and a few
> sparks...much to her dismay.
>
> ChinChin is also a huge Anime fan and has
> inherited many of the abilities of anime characters
> including the ability to go flying when hit with
> even a light hit (tends to confuse her opponents...)
> and she can put her four dots in appearance to good
> use and put on a really good cute act where she
> looks quite a bit younger than her seventeen years.
> She denies practicing either...
>
> Can you do something with this?
> Josh might remember this character...from Clay's
> campaign several years ago.
> Jeff
>


Yes, I remember this little french pastry...

Josh

__________________________________________________
Do You Yahoo!?
Get email at your own domain with Yahoo! Mail.
http://personal.mail.yahoo.com/
Group: streetfighter Message: 10549 From: killajoe@asia.com Date: 3/9/2001
Subject: More guys yet?
Ya'll still looking for more guys for the gate tourney?
I know you probably answered this 12 times, but you want
1.) Stats
2.) General Strategy (ie, if I'm down to 3 dots then I block every
other round, yeah?)
3.) Description for drawings (Where does one go to see those? I
can't see em at the conversion page!)
Thanks,
--------
JOe "Probably tommorow..." Keilman
Group: streetfighter Message: 10550 From: J. Scott Pittman Date: 3/10/2001
Subject: Re: Pittman
I'll let you know when i start the pics
 
JS Pittman
----- Original Message -----
From: Niemand
Sent: Wednesday, March 07, 2001 8:26 PM
Subject: [streetfighter] Pittman

hey pittman
do u need any more detail from my character or is the ones i gave sufficient?


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 10551 From: Rinaldo Gambetta Date: 3/10/2001
Subject: Re: More guys yet?
Well is normal guy by rules of mainbook you 7/5/3
9/7/4 techiniques 8 manuvers 7 health 10 chi and willpower by style.
The guy who make drawings is J.Scott Pittman.
strategy 20 moves or better say turns.
Abort cases will be welcome too.

----- Original Message -----
From: <killajoe@...>
To: <streetfighter@yahoogroups.com>
Sent: Saturday, March 10, 2001 12:42 AM
Subject: [streetfighter] More guys yet?


> Ya'll still looking for more guys for the gate tourney?
> I know you probably answered this 12 times, but you want
> 1.) Stats
> 2.) General Strategy (ie, if I'm down to 3 dots then I block every
> other round, yeah?)
> 3.) Description for drawings (Where does one go to see those? I
> can't see em at the conversion page!)
> Thanks,
> --------
> JOe "Probably tommorow..." Keilman
>
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
Group: streetfighter Message: 10552 From: throwrocks@bigfoot.com Date: 3/11/2001
Subject: Re: More guys yet?
ive been having pc trouble and so only have done 1 pic so far.
its in the "Matt's" folder of the "Files" section of the e group here.

im working on artemis now and if my pc is nice to me i'll scan it and
color it

--- In streetfighter@y..., killajoe@a... wrote:
> Ya'll still looking for more guys for the gate tourney?
> I know you probably answered this 12 times, but you want
> 1.) Stats
> 2.) General Strategy (ie, if I'm down to 3 dots then I block every
> other round, yeah?)
> 3.) Description for drawings (Where does one go to see those? I
> can't see em at the conversion page!)
> Thanks,
> --------
> JOe "Probably tommorow..." Keilman
Group: streetfighter Message: 10553 From: Chris Hoffmann Date: 3/12/2001
Subject: Re: Dark Streets Anniversary
--- Dylan Downing <ddowning@...> wrote:
> > From: Chris Hoffmann <staredown@...>
> >
> > Appearance: Sago is a small slim (4' 11", 90 lb.) Thailand native with a
> dark
>
> Chris, You should have heard my exclamation when I read Sago's height.
> Completely blew me away, I got the impression that he was much taller. I
> figured Ryuu would be the smallest member of the group.

That's right, Sago's not even a 95 lb. wimp.

> Scott, you've got my yes-vote for re-starting Dark Streets. In fact, the
> general consensus seems favorable to the idea. What other forum has
> allowed Chris to include as many Tenchi & Sailor Sammi references as Dark
> Streets?

Heh, a friend of mine completed his Tenchi collection and forced me and others
wo watch them in something he called Tenchifest. I was... affected, but I'm
all better now. Gentle Uterus Attack!

> Not that you have to look too hard. We've already got Sammi & Ryuu (who
> clearly take the places of Sammi and Ryo-ki). All we need is an alien
> princess and a space pirate to fight over Sago's affections.

Dear God No! He's all ready got his heart set on a woman (which makes him
infinately cooler than tenchi since he can ACTUALLY MAKE A DECIGION!!) The
last thing he needs is people with weird powers comming after him to kill/marry
him. He all ready has to deal with that at work. Go pick on the Crow guy.
There's a good chance he's all ready dead so he can probably take the abuse.

[snip char stats]

=====
staredown@... http://www.workspot.net/~staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 10554 From: Steve Karstensen Date: 3/12/2001
Subject: RPG fans unite, for TV doth sucketh.
I dusted off my old copy of The Bard's Tale Construction Kit recently and
decided to have a go at writing an adventure. It looks like I may actually
be able to finish this project in a reasonable amount of time (waha!) so if
anyone's interested, I can drop a link when I zip it for the web.

...for those of you keeping score at home, that's my four hundred and
eighty-fifth project undertaken that I believe I can actually finish. Let's
see how far I get before I get burnt on the idea and give up this time, eh?

oh, and if anyone missed the NBC mini "The Lost Empire" last night and plans
on catching the finale this eve, don't. It's the cheeziest vomit of a
series I've ever seen. Looks like a high school student bought the Cliff's
Notes to Chinese Mythology and got his pet monkey (not half as bright as the
Monkey King) to bang out a script. And his little brother, fresh from his
"Intro to CGI" course at community college, volunteered for the visuals.

My wife went into a conniption over the Goddess of Mercy falling in love
with the (mortal) male lead. That, for the Buddhists, is like showing Jesus
plugging away at Mary Magdelene. Who let this crap get on the air?

reminds me of the crap McDonalds aired for their Mulan promos. Does anyone
understand Asian culture at all? Is doing a little research THAT hard?

The Chinese demons had English accents... mommy, make it stop...

*sigh*
Group: streetfighter Message: 10555 From: Niemand Date: 3/12/2001
Subject: Re: RPG fans unite, for TV doth sucketh.
I dusted off my old copy of The Bard's Tale Construction Kit recently and
decided to have a go at writing an adventure.  It looks like I may actually
be able to finish this project in a reasonable amount of time (waha!) so if
anyone's interested, I can drop a link when I zip it for the web.
 
>>>>> I'm interested!!!!
But... what it does????
Group: streetfighter Message: 10556 From: Steve Karstensen Date: 3/13/2001
Subject: Re: RPG fans unite, for TV doth sucketh.
>>>>> I'm interested!!!!
>But... what it does????
 
Kids today... no appreciation of their heritage...
 
j/k :)  anyway, The BTCK is an older version of RPGMaker, and allows you to construct standalone, single-player (albeit somewhat primitive) computer RPGs.  It uses the same engine as those classic PC games of Yesteryear, The Bard's Tale I, II, and III.
Group: streetfighter Message: 10557 From: Jonathan Combs Date: 3/13/2001
Subject: Re: RPG fans unite, for TV doth sucketh.
Weren't there 4 of them, including the Rod of Destiny or something?
(Or was it Destiny Knights?)

--- In streetfighter@y..., "Steve Karstensen" <skarsten@s...> wrote:
> >>>>> I'm interested!!!!
> >But... what it does????
>
> Kids today... no appreciation of their heritage...
>
> j/k :) anyway, The BTCK is an older version of RPGMaker, and
allows you to construct standalone, single-player (albeit somewhat
primitive) computer RPGs. It uses the same engine as those classic
PC games of Yesteryear, The Bard's Tale I, II, and III.
Group: streetfighter Message: 10558 From: Steve Karstensen Date: 3/13/2001
Subject: Re: RPG fans unite, for TV doth sucketh.
The Bard's Tale I: Tales of the Unknown
The Bard's Tale II: The Destiny Knight
The Bard's Tale III: Thief of Fate

BT3 was my favorite, mainly because of the plot requiring you to travel to
other dimensions, and how Tarjan imprisoned all the other gods, requiring
you to free them with their own artifacts. Tarmitia is probably my favorite
setting of any game, ever; it was the Plane of War, and was really a
multi-dimension world where you could go from setting to setting, from a
battlefield where Normans fought Saxons to Berlin in 1945. A party of
fantasy adventurers fighting the SS? Great!

I used to just wander through Tarmitia whacking anything in my path for no
other reason than levelling and the sheer coolness of it all. Kinestia was
excellent, too; the clockwork dimension of the dwarves.

-----Original Message-----
From: Jonathan Combs <doc_mental@...>
To: streetfighter@yahoogroups.com <streetfighter@yahoogroups.com>
Date: Tuesday, March 13, 2001 10:03 AM
Subject: [streetfighter] Re: RPG fans unite, for TV doth sucketh.


>Weren't there 4 of them, including the Rod of Destiny or something?
>(Or was it Destiny Knights?)
>
>--- In streetfighter@y..., "Steve Karstensen" <skarsten@s...> wrote:
>> >>>>> I'm interested!!!!
>> >But... what it does????
>>
>> Kids today... no appreciation of their heritage...
>>
>> j/k :) anyway, The BTCK is an older version of RPGMaker, and
>allows you to construct standalone, single-player (albeit somewhat
>primitive) computer RPGs. It uses the same engine as those classic
>PC games of Yesteryear, The Bard's Tale I, II, and III.
>
>
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
Group: streetfighter Message: 10559 From: Jonathan Combs Date: 3/13/2001
Subject: Re: RPG fans unite, for TV doth sucketh.
As for other early EA RPG stuff... anyone remember the Adventure
Construction Kit?

--- In streetfighter@y..., "Steve Karstensen" <skarsten@s...> wrote:
> The Bard's Tale I: Tales of the Unknown
> The Bard's Tale II: The Destiny Knight
> The Bard's Tale III: Thief of Fate
>
> BT3 was my favorite, mainly because of the plot requiring you to
travel to
> other dimensions, and how Tarjan imprisoned all the other gods,
requiring
> you to free them with their own artifacts. Tarmitia is probably my
favorite
> setting of any game, ever; it was the Plane of War, and was really a
> multi-dimension world where you could go from setting to setting,
from a
> battlefield where Normans fought Saxons to Berlin in 1945. A party
of
> fantasy adventurers fighting the SS? Great!
>
> I used to just wander through Tarmitia whacking anything in my path
for no
> other reason than levelling and the sheer coolness of it all.
Kinestia was
> excellent, too; the clockwork dimension of the dwarves.
>
> -----Original Message-----
> From: Jonathan Combs <doc_mental@y...>
> To: streetfighter@y... <streetfighter@y...>
> Date: Tuesday, March 13, 2001 10:03 AM
> Subject: [streetfighter] Re: RPG fans unite, for TV doth sucketh.
>
>
> >Weren't there 4 of them, including the Rod of Destiny or something?
> >(Or was it Destiny Knights?)
> >
> >--- In streetfighter@y..., "Steve Karstensen" <skarsten@s...>
wrote:
> >> >>>>> I'm interested!!!!
> >> >But... what it does????
> >>
> >> Kids today... no appreciation of their heritage...
> >>
> >> j/k :) anyway, The BTCK is an older version of RPGMaker, and
> >allows you to construct standalone, single-player (albeit somewhat
> >primitive) computer RPGs. It uses the same engine as those classic
> >PC games of Yesteryear, The Bard's Tale I, II, and III.
> >
> >
> >
> >
> >
> >Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
Group: streetfighter Message: 10560 From: Steve Karstensen Date: 3/13/2001
Subject: Re: RPG fans unite, for TV doth sucketh.
vaguely. I had all of those bad boys at one time or another. 's prolly why
I'm writing mods for Quake and Unreal these days. ironically, I didn't have
the brainpower to do much more than create splat in them until recently. :)

-----Original Message-----
From: Jonathan Combs <doc_mental@...>
To: streetfighter@yahoogroups.com <streetfighter@yahoogroups.com>
Date: Tuesday, March 13, 2001 4:08 PM
Subject: [streetfighter] Re: RPG fans unite, for TV doth sucketh.


>As for other early EA RPG stuff... anyone remember the Adventure
>Construction Kit?
>
>--- In streetfighter@y..., "Steve Karstensen" <skarsten@s...> wrote:
>> The Bard's Tale I: Tales of the Unknown
>> The Bard's Tale II: The Destiny Knight
>> The Bard's Tale III: Thief of Fate
>>
>> BT3 was my favorite, mainly because of the plot requiring you to
>travel to
>> other dimensions, and how Tarjan imprisoned all the other gods,
>requiring
>> you to free them with their own artifacts. Tarmitia is probably my
>favorite
>> setting of any game, ever; it was the Plane of War, and was really a
>> multi-dimension world where you could go from setting to setting,
>from a
>> battlefield where Normans fought Saxons to Berlin in 1945. A party
>of
>> fantasy adventurers fighting the SS? Great!
>>
>> I used to just wander through Tarmitia whacking anything in my path
>for no
>> other reason than levelling and the sheer coolness of it all.
>Kinestia was
>> excellent, too; the clockwork dimension of the dwarves.
>>
>> -----Original Message-----
>> From: Jonathan Combs <doc_mental@y...>
>> To: streetfighter@y... <streetfighter@y...>
>> Date: Tuesday, March 13, 2001 10:03 AM
>> Subject: [streetfighter] Re: RPG fans unite, for TV doth sucketh.
>>
>>
>> >Weren't there 4 of them, including the Rod of Destiny or something?
>> >(Or was it Destiny Knights?)
>> >
>> >--- In streetfighter@y..., "Steve Karstensen" <skarsten@s...>
>wrote:
>> >> >>>>> I'm interested!!!!
>> >> >But... what it does????
>> >>
>> >> Kids today... no appreciation of their heritage...
>> >>
>> >> j/k :) anyway, The BTCK is an older version of RPGMaker, and
>> >allows you to construct standalone, single-player (albeit somewhat
>> >primitive) computer RPGs. It uses the same engine as those classic
>> >PC games of Yesteryear, The Bard's Tale I, II, and III.
>> >
>> >
>> >
>> >
>> >
>> >Your use of Yahoo! Groups is subject to
>http://docs.yahoo.com/info/terms/
>> >
>> >
>
>
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
Group: streetfighter Message: 10561 From: Niemand Date: 3/13/2001
Subject: Re: RPG fans unite, for TV doth sucketh.
Oh yeah those games were cool :D
I personally prefer the old cpu games like Darkseed, Veil of Darkness, Quest for Glory series, X-Com 2, Eye of the Beholder Trilogy (and all other AD&D games), Indyana Jones and the Fate of Atlantis (someone remember this one?) and stuff like that
 
The games today are great too but most of them (I said MOST, not ALL) don't have the enjoyment of their precessors (the PC RPG's I play today are only the ones from the AD&D series like Baldur's Gate 1 and 2, Torment and the like)
ops... I forgot FallOut too
 
----- Original Message -----
Sent: Tuesday, March 13, 2001 3:00 AM
Subject: Re: [streetfighter] RPG fans unite, for TV doth sucketh.

>>>>> I'm interested!!!!
>But... what it does????
 
Kids today... no appreciation of their heritage...
 
j/k :)  anyway, The BTCK is an older version of RPGMaker, and allows you to construct standalone, single-player (albeit somewhat primitive) computer RPGs.  It uses the same engine as those classic PC games of Yesteryear, The Bard's Tale I, II, and III.


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Group: streetfighter Message: 10562 From: anton_figueroa@juno.com Date: 3/13/2001
Subject: Re: RPG fans unite, for TV doth sucketh.
Now, if only they put out that Street Fighter RPG I heard about for one
of the console systems. That could be neat, or really horrid.

I always enjoyed Bards Tale III although I think I jumped ahead too
quickly and never lived past the ice dimension.
Wonder how I could get that for the PC?
Personally though, Wasteland was the most enjoyable PC gaming experience
for me (the creators stuck a Wasteland-like level in Bard's Tale III so I
heard).

Tony