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Group: streetfighter Message: 8013 From: Jens-Arthur Leirbakk Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
Group: streetfighter Message: 8014 From: Fred Chagnon Date: 6/16/2000
Subject: Re: [streetfighter] Vampire: Redemption
Group: streetfighter Message: 8015 From: Steve Karstensen Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
Group: streetfighter Message: 8016 From: Steve Karstensen Date: 6/16/2000
Subject: Re: [streetfighter] Vampire: Redemption
Group: streetfighter Message: 8017 From: Jens-Arthur Leirbakk Date: 6/16/2000
Subject: Re: [streetfighter] Vampire: Redemption
Group: streetfighter Message: 8018 From: Spirto Date: 6/16/2000
Subject: Re: [streetfighter] foreigner!
Group: streetfighter Message: 8019 From: Chris Hoffmann Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
Group: streetfighter Message: 8020 From: Chris Hoffmann Date: 6/16/2000
Subject: Re: [streetfighter] foreigner!
Group: streetfighter Message: 8021 From: brian fish Date: 6/16/2000
Subject: Re: [streetfighter] Another Weird Question
Group: streetfighter Message: 8022 From: brian fish Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
Group: streetfighter Message: 8023 From: brian fish Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
Group: streetfighter Message: 8024 From: Knight of the Black Rose Date: 6/16/2000
Subject: Re: [streetfighter] Re: Another Weird Question
Group: streetfighter Message: 8025 From: Knight of the Black Rose Date: 6/16/2000
Subject: Re: [streetfighter] Re: Another Weird Question
Group: streetfighter Message: 8026 From: brian fish Date: 6/16/2000
Subject: Re: [streetfighter] Vampire: Redemption
Group: streetfighter Message: 8027 From: Steve Karstensen Date: 6/16/2000
Subject: Re: [streetfighter] Another Weird Question
Group: streetfighter Message: 8028 From: Steve Karstensen Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
Group: streetfighter Message: 8029 From: Steve Karstensen Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
Group: streetfighter Message: 8030 From: Steve Karstensen Date: 6/16/2000
Subject: Re: [streetfighter] Re: Another Weird Question
Group: streetfighter Message: 8031 From: ajsolis@aol.com Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
Group: streetfighter Message: 8032 From: slpstck@aol.com Date: 6/16/2000
Subject: Re: [streetfighter] Re: Another Weird Question
Group: streetfighter Message: 8033 From: Steve Karstensen Date: 6/16/2000
Subject: Re: [streetfighter] Re: Another Weird Question
Group: streetfighter Message: 8034 From: Mark Radic Date: 6/16/2000
Subject: Re: foreigner!
Group: streetfighter Message: 8035 From: Rinaldo Gambetta Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
Group: streetfighter Message: 8036 From: Yasuharu Konishi Date: 6/16/2000
Subject: Heart Punch - What's the point? I'll tell ya!
Group: streetfighter Message: 8037 From: Hudak, Mike Date: 6/16/2000
Subject: Re: [streetfighter] Heart Punch - What's the point? I'll tell ya!
Group: streetfighter Message: 8038 From: Fred Chagnon Date: 6/16/2000
Subject: Re: [streetfighter] Heart Punch - What's the point? I'll tell ya!
Group: streetfighter Message: 8039 From: Yasuharu Konishi Date: 6/16/2000
Subject: Block vs. Athletics!
Group: streetfighter Message: 8040 From: Steve Karstensen Date: 6/16/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Group: streetfighter Message: 8041 From: Yasuharu Konishi Date: 6/16/2000
Subject: Block vs. Athletics!
Group: streetfighter Message: 8042 From: Yasuharu Konishi Date: 6/16/2000
Subject: Heart Punch - What's the point?
Group: streetfighter Message: 8043 From: J. Scott Pittman Date: 6/16/2000
Subject: Re: [streetfighter] Weird Question
Group: streetfighter Message: 8044 From: Yasuharu Konishi Date: 6/16/2000
Subject: Achey Breaky Heart Punch
Group: streetfighter Message: 8045 From: J. Scott Pittman Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
Group: streetfighter Message: 8046 From: Fred Chagnon Date: 6/16/2000
Subject: Re: [streetfighter] Heart Punch - What's the point?
Group: streetfighter Message: 8047 From: azathoth05@aol.com Date: 6/16/2000
Subject: Re: [streetfighter] Vampire: Redemption
Group: streetfighter Message: 8048 From: Knight of the Black Rose Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
Group: streetfighter Message: 8049 From: Ronny Anderssen Date: 6/17/2000
Subject: Re: [streetfighter] Vampire: Redemption
Group: streetfighter Message: 8050 From: Yasuharu Konishi Date: 6/18/2000
Subject: Fighter Maker
Group: streetfighter Message: 8051 From: Yasuharu Konishi Date: 6/18/2000
Subject: More about Kempo
Group: streetfighter Message: 8052 From: Steve Karstensen Date: 6/18/2000
Subject: Re: [streetfighter] Fighter Maker
Group: streetfighter Message: 8053 From: Knight of the Black Rose Date: 6/18/2000
Subject: SF EX Plus 2
Group: streetfighter Message: 8054 From: Fred Chagnon Date: 6/18/2000
Subject: Re: [streetfighter] Fighter Maker
Group: streetfighter Message: 8055 From: Thomas Merton Date: 6/18/2000
Subject: Re: [streetfighter} speed bonus for weapons
Group: streetfighter Message: 8056 From: J. Scott Pittman Date: 6/18/2000
Subject: Re: [streetfighter] Fighter Maker
Group: streetfighter Message: 8057 From: J. Scott Pittman Date: 6/18/2000
Subject: Re: [streetfighter] Re: [streetfighter} speed bonus for weapons
Group: streetfighter Message: 8058 From: Dustin Wolfe Date: 6/18/2000
Subject: Re: [streetfighter] SF EX Plus 2
Group: streetfighter Message: 8059 From: Dustin Wolfe Date: 6/18/2000
Subject: Re: [streetfighter] Fighter Maker
Group: streetfighter Message: 8060 From: J. Scott Pittman Date: 6/18/2000
Subject: Re: [streetfighter] SF EX Plus 2
Group: streetfighter Message: 8061 From: herve Date: 6/19/2000
Subject: Re: [streetfighter] foreigner!
Group: streetfighter Message: 8062 From: Don Vernatter Date: 6/19/2000
Subject: Re: [streetfighter] SF EX Plus 2



Group: streetfighter Message: 8013 From: Jens-Arthur Leirbakk Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
On Thu, 15 Jun 2000, brian fish wrote:

> Like the Tai Chi sword, NO WAY that thing is speed -1, it should be like
> spd +1 or 2, damage +2, those things are BAD ASS!!

You mean a Wu Shu Jien, or Chinese Broadsword? :) Anyways, they're
probably something similar to the Rapier, actually, or +0 and +3 or
something like that ;)

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 8014 From: Fred Chagnon Date: 6/16/2000
Subject: Re: [streetfighter] Vampire: Redemption
Is this a computer game?
If so, I'll have to get my hands on it. Just another RPG to tide me over
until the realease of Diablo II.

I can't quite put my my brain around the idea of a Street Fighter RPG
computer game. How would that work?
THoughts?

_______________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson

----- Original Message -----
From: "Steve Karstensen" <skarstensen@...>
To: <streetfighter@egroups.com>
Sent: Friday, June 16, 2000 8:39 AM
Subject: RE: [streetfighter] Vampire: Redemption


|
| It's a Diablo-style RPG by Nihilistic Software based on White Wolf's
| Vampire: The Masquerade. It even has a multiplayer mode that lets you
| run your own chronicles, and an editing kit will be released next week
| to let you make your own levels/NPCS/whatever.
|
| -----Original Message-----
| From: Robert Pascuttini [mailto:rpascuttini@...]
| Sent: Thursday, June 15, 2000 10:12 PM
| To: streetfighter@egroups.com
| Subject: Re: [streetfighter] Vampire: Redemption
|
|
| What game is this??
|
|
| >From: Steve Karstensen <skarstensen@...>
| >Reply-To: streetfighter@egroups.com
| >To: streetfighter@egroups.com
| >Subject: [streetfighter] Vampire: Redemption
| >Date: Mon, 12 Jun 2000 12:59:54 -0400
| >
| >
| >this game rocks. The Storyteller mode is pure genius. I wonder if we
| >can lobby for a Street Fighter version? :)
| >
| >Stephen Karstensen
| >Applications Consultant
| >Concurrent Technologies
| >(908)604-6100 x216
| >
| >Warning, this is a plot complication!
| >Warning, this is a plot complication!
| > - The Ship's Computer, "Star Drek"
|
| ________________________________________________________________________
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|
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|
| ------------------------------------------------------------------------
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|
|
|
Group: streetfighter Message: 8015 From: Steve Karstensen Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
just as a note, when I got my wife into Street Fighter she requested a
Wu Shu swordswoman. I made her a fairly straightforward character with
3 dots in Sword and a Chinese broadsword using the stats from Contenders
for a regular Broadsword (-1/+4/+0 I think).

Quite simply, the woman kicked ass. ;)

Well, until the players got slaughtered by a platoon of Battle Droids,
but hey. No one's perfect.

-----Original Message-----
From: Jens-Arthur Leirbakk [mailto:leirbakk@...]
Sent: Friday, June 16, 2000 10:10 AM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Ages Missing Fighters.


On Thu, 15 Jun 2000, brian fish wrote:

> Like the Tai Chi sword, NO WAY that thing is speed -1, it should be
like
> spd +1 or 2, damage +2, those things are BAD ASS!!

You mean a Wu Shu Jien, or Chinese Broadsword? :) Anyways, they're
probably something similar to the Rapier, actually, or +0 and +3 or
something like that ;)

---
Jens-Arthur Leirbakk
leirbakk@...



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Group: streetfighter Message: 8016 From: Steve Karstensen Date: 6/16/2000
Subject: Re: [streetfighter] Vampire: Redemption
Yes, it is. It just came out last week. More info can be found at
www.planetvampire.com

Be warned, though; it's a hefty install. minimum install is 720 megs,
average is 950, and full is 1.25 gig.

-----Original Message-----
From: Fred Chagnon [mailto:seagull@...]
Sent: Friday, June 16, 2000 10:12 AM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Vampire: Redemption


Is this a computer game?
If so, I'll have to get my hands on it. Just another RPG to tide me over
until the realease of Diablo II.

I can't quite put my my brain around the idea of a Street Fighter RPG
computer game. How would that work?
THoughts?

_______________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson

----- Original Message -----
From: "Steve Karstensen" <skarstensen@...>
To: <streetfighter@egroups.com>
Sent: Friday, June 16, 2000 8:39 AM
Subject: RE: [streetfighter] Vampire: Redemption


|
| It's a Diablo-style RPG by Nihilistic Software based on White Wolf's
| Vampire: The Masquerade. It even has a multiplayer mode that lets you
| run your own chronicles, and an editing kit will be released next week
| to let you make your own levels/NPCS/whatever.
|
| -----Original Message-----
| From: Robert Pascuttini [mailto:rpascuttini@...]
| Sent: Thursday, June 15, 2000 10:12 PM
| To: streetfighter@egroups.com
| Subject: Re: [streetfighter] Vampire: Redemption
|
|
| What game is this??
|
|
| >From: Steve Karstensen <skarstensen@...>
| >Reply-To: streetfighter@egroups.com
| >To: streetfighter@egroups.com
| >Subject: [streetfighter] Vampire: Redemption
| >Date: Mon, 12 Jun 2000 12:59:54 -0400
| >
| >
| >this game rocks. The Storyteller mode is pure genius. I wonder if
we
| >can lobby for a Street Fighter version? :)
| >
| >Stephen Karstensen
| >Applications Consultant
| >Concurrent Technologies
| >(908)604-6100 x216
| >
| >Warning, this is a plot complication!
| >Warning, this is a plot complication!
| > - The Ship's Computer, "Star Drek"
|
|
________________________________________________________________________
| Get Your Private, Free E-mail from MSN Hotmail at
http://www.hotmail.com
|
|
|
------------------------------------------------------------------------
| beMANY! has a new way to save big on your phone bill -- and keep on
| saving more each month: Our huge buying group gives you Long Distance
| rates which fall monthly, plus an extra $60 in FREE calls!
| http://click.egroups.com/1/3821/6/_/17512/_/961121511/
|
------------------------------------------------------------------------
|
|
|
------------------------------------------------------------------------
| Find long lost high school friends:
| http://click.egroups.com/1/5535/6/_/17512/_/961159249/
|
------------------------------------------------------------------------
|
|
|


------------------------------------------------------------------------
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Group: streetfighter Message: 8017 From: Jens-Arthur Leirbakk Date: 6/16/2000
Subject: Re: [streetfighter] Vampire: Redemption
On Fri, 16 Jun 2000, Fred Chagnon wrote:

> Is this a computer game?
> If so, I'll have to get my hands on it. Just another RPG to tide me over
> until the realease of Diablo II.
>
> I can't quite put my my brain around the idea of a Street Fighter RPG
> computer game. How would that work?
> THoughts?

Well, Tobal No. 1 (and 2, for that matter) has a quest mode. I'd guess
that a good way to do it might be to use the basic premise for Tobal No. 1
(run around somewhere, fighting encounters), getting XP to increase your
techniques, as well as having masters teach you new maneuvers (like 36
Chambers of Shaolin did on the Amiga). You might also include something
like an edit mode of your moves, so that you could exchange the moves you
had available on your pad/joystick/whatever with new moves, when and if
they became available.

Personally, I thing it might work out quite nicely.

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 8018 From: Spirto Date: 6/16/2000
Subject: Re: [streetfighter] foreigner!
>Une autre qui parle francais!
>Just out of curiosity are there any other Canadians? Sometimes I feel so
>alone. :)
>

You not alone Fred, after all I AM CANADIAN! (sorry, its from a beer
comercial.)

MikeM
________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 8019 From: Chris Hoffmann Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
--- Steve Karstensen <skarstensen@...> wrote:
>
> then explain a *regular* knife's +2 Speed bonus to me. That one's
> puzzled me since day one...

Because regular knives are actually conduits of incredible mystical power that
magically pull your arm forward when you stab.

Or you could do what I did and give it Speed +0 and Damage +1.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 8020 From: Chris Hoffmann Date: 6/16/2000
Subject: Re: [streetfighter] foreigner!
--- Fred Chagnon <seagull@...> wrote:
> | sure!
> | I am from France, and Sf:Stg reached Paris in 94 or 95, I think!
>
> Une autre qui parle francais!
> Just out of curiosity are there any other Canadians? Sometimes I feel so
> alone. :)

I'm not Canadian, but occasionally when I go beyond my back yard I become an
illegal alien there...

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 8021 From: brian fish Date: 6/16/2000
Subject: Re: [streetfighter] Another Weird Question
Hey, that's more entertaining to me than every Ranma episode ever made:

Cold water!! Crap I'm a chick! (Or a duck or a monkey or a pig, or some
other non sense)

I'm gonna kill you!!!

Warm water, oh ok I'm back.. . . .

OK, now how do we fix this??
Group: streetfighter Message: 8022 From: brian fish Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
But look at the Other weapons, Katana is +1 (slower than a Tai Chi sword in
real life), Rapier is +2, Katar and Kris are +2 (why I dunno), Knife is +2.
. . . . . .
>
>--- brian fish <fishbn@...> wrote:
>> Like the Tai Chi sword, NO WAY that thing is speed -1, it should be like
>> spd +1 or 2, damage +2, those things are BAD ASS!!
>
>Oh, come on. Unless the weapon is self-propelled (like a spring knife),
>there's no way it should _add_ to your speed. Your saying that your hand
moves
>faster while holding a pound or so of metal than when it's empty? At best
the
>difference is negligable (+0). Can't comment on the damage though...
Group: streetfighter Message: 8023 From: brian fish Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
The Chinese name for it esapes me, its not the braodsword, but a very
light, kinda thin, rather short, straight bladed sword, it uses movements
very similar to fencing techniques (lots of wrist twists with very small
arm movements), it's actually my fav oriental weapon, even more than a
katana, kinda funny since I semi know how to use a katana. . . . . . . .
Group: streetfighter Message: 8024 From: Knight of the Black Rose Date: 6/16/2000
Subject: Re: [streetfighter] Re: Another Weird Question
>Variable Geo good? Just so you know it is a bad anime based on >a semi amusing hentai game, where women fight and the loser >loses her clothes. Good premise no? well they screwed it up..

Actually it's a level of humiliation equal to how bad the loser loses. (taking off clothes is just low level stuff ^^;;) , but the anime doesn't go too deep.

>and tried to make it cleaner and the plot made no sense.

Then you weren't paying attention or giving it a chance.

Variable Geo is one of the best animes based on a fighting game. It's actually very good (dramatic, well drawn, and intense implementation). If you don't think a good show could be made from that concept, you'll be pleasantly surprised. I never would have expected it.
I highly recommend it to everyone (but you need a good sense of humor - it is all after all based on an adult videogame). Good view of shadowy actions behind tournaments. Everyone won't like it, but I think anyone to whom it sounds interesting will like it. It's just fun.
It's not perverted enough to be considered a pervert anime though (there's some nudity but not much more than that).

>and as for Fist of the North Star Steve beat me to it.

Heh, it's a hacky slashy anime. I've never seen the whole thing so I can't really make an informed comment. I think the move Dim Mak can represent the whole "your head will explode in 5 seconds" pretty well.

Tony
Group: streetfighter Message: 8025 From: Knight of the Black Rose Date: 6/16/2000
Subject: Re: [streetfighter] Re: Another Weird Question
>Variable Geo good? Just so you know it is a bad anime based on >a semi amusing hentai game, where women fight and the loser >loses her clothes. Good premise no? well they screwed it up..

Actually, it's a level of humiliation equal to how bad the loser loses. Taking off clothes is just low level stuff (^^;;), but the anime doesn't go too deep.

>and tried to make it cleaner and the plot made no sense.

Then you weren't paying attention or giving it a chance.

Variable Geo is one of the best animes based on a fighting game. It's actually very good (dramatic, well drawn, and intense implementation). If you don't think a good show could be made from that concept, you'll be pleasantly surprised. I never would have expected it.
I highly recommend it to everyone (but you need a good sense of humor - it is all after all based on an adult videogame). Good view of shadowy actions behind tournaments. Everyone won't like it, but I think anyone to whom it sounds interesting will like it. It's just fun.
It's not perverted enough to be considered a pervert anime though (there's some nudity but not much more than that).

>and as for Fist of the North Star Steve beat me to it.

Heh, it's a hacky slashy anime. I've never seen the whole thing so I can't really make an informed comment. I think the move Dim Mak can represent the whole "your head will explode in 5 seconds" pretty well.

Tony
Group: streetfighter Message: 8026 From: brian fish Date: 6/16/2000
Subject: Re: [streetfighter] Vampire: Redemption
I had some ideas for a street fighter game a la most early role playing
games. You could travel to cities and you would have a number of options,
Challenge the world warrior, train at the dojo, work out at the gym, etc.
The fights could be alpha 3 ish, I dunno why no one has thought of it yet.
. . .

>Is this a computer game?
>If so, I'll have to get my hands on it. Just another RPG to tide me over
>until the realease of Diablo II.
>
>I can't quite put my my brain around the idea of a Street Fighter RPG
>computer game. How would that work?
>THoughts?
Group: streetfighter Message: 8027 From: Steve Karstensen Date: 6/16/2000
Subject: Re: [streetfighter] Another Weird Question
...and just how many episodes *have* you seen? They stop recycling that
plot after, oh, episode three of the first season.

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Friday, June 16, 2000 1:01 PM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Another Weird Question


Hey, that's more entertaining to me than every Ranma episode ever made:

Cold water!! Crap I'm a chick! (Or a duck or a monkey or a pig, or some
other non sense)

I'm gonna kill you!!!

Warm water, oh ok I'm back.. . . .

OK, now how do we fix this??


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Group: streetfighter Message: 8028 From: Steve Karstensen Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
I just figured it out. The reason why these weapons have, in essence,
the same Speed rating as a Jab is because when you attack with a
stabbing weapon you're pretty much making the same hand motion as a Jab.
And since you don't have to put as much of your own strength behind it,
you don't need to "wind up", hence the Maneuver bonus on top of it.

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Friday, June 16, 2000 1:04 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Ages Missing Fighters.


But look at the Other weapons, Katana is +1 (slower than a Tai Chi sword
in
real life), Rapier is +2, Katar and Kris are +2 (why I dunno), Knife is
+2.
. . . . . .
>
>--- brian fish <fishbn@...> wrote:
>> Like the Tai Chi sword, NO WAY that thing is speed -1, it should be
like
>> spd +1 or 2, damage +2, those things are BAD ASS!!
>
>Oh, come on. Unless the weapon is self-propelled (like a spring
knife),
>there's no way it should _add_ to your speed. Your saying that your
hand
moves
>faster while holding a pound or so of metal than when it's empty? At
best
the
>difference is negligable (+0). Can't comment on the damage though...



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Group: streetfighter Message: 8029 From: Steve Karstensen Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
I think I know what weapon you're talking about. I'll ask my wife for
the Chinese name.

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Friday, June 16, 2000 1:07 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Ages Missing Fighters.


The Chinese name for it esapes me, its not the braodsword, but a very
light, kinda thin, rather short, straight bladed sword, it uses
movements
very similar to fencing techniques (lots of wrist twists with very small
arm movements), it's actually my fav oriental weapon, even more than a
katana, kinda funny since I semi know how to use a katana. . . . . . . .


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Group: streetfighter Message: 8030 From: Steve Karstensen Date: 6/16/2000
Subject: Re: [streetfighter] Re: Another Weird Question
"I think the move Dim Mak can represent the whole "your head will
explode in 5 seconds" pretty well."

I was bored and came up with stats for the "Your head will explode"
thing. It required Dim Mak as a prereq. :)

-----Original Message-----
From: Knight of the Black Rose [mailto:anton_figueroa@...]
Sent: Friday, June 16, 2000 1:06 PM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Re: Another Weird Question


>Variable Geo good? Just so you know it is a bad anime based on >a semi
amusing hentai game, where women fight and the loser >loses her clothes.
Good premise no? well they screwed it up..

Actually it's a level of humiliation equal to how bad the loser loses.
(taking off clothes is just low level stuff ^^;;) , but the anime
doesn't go too deep.

>and tried to make it cleaner and the plot made no sense.

Then you weren't paying attention or giving it a chance.

Variable Geo is one of the best animes based on a fighting game. It's
actually very good (dramatic, well drawn, and intense implementation).
If you don't think a good show could be made from that concept, you'll
be pleasantly surprised. I never would have expected it.
I highly recommend it to everyone (but you need a good sense of humor -
it is all after all based on an adult videogame). Good view of shadowy
actions behind tournaments. Everyone won't like it, but I think anyone
to whom it sounds interesting will like it. It's just fun.
It's not perverted enough to be considered a pervert anime though
(there's some nudity but not much more than that).

>and as for Fist of the North Star Steve beat me to it.

Heh, it's a hacky slashy anime. I've never seen the whole thing so I
can't really make an informed comment. I think the move Dim Mak can
represent the whole "your head will explode in 5 seconds" pretty well.

Tony


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Group: streetfighter Message: 8031 From: ajsolis@aol.com Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
In a message dated 6/16/2000 12:04:15 PM Central Daylight Time,
fishbn@... writes:

>
> But look at the Other weapons, Katana is +1 (slower than a Tai Chi sword
> in
> real life), Rapier is +2, Katar and Kris are +2 (why I dunno), Knife is +2.
> . . . . . .
Well, the speed bonus might be used to represent reach. After all, you
don't have to move so far to wollop someone over the head with a quarterstaff
than with your feet.
Group: streetfighter Message: 8032 From: slpstck@aol.com Date: 6/16/2000
Subject: Re: [streetfighter] Re: Another Weird Question
In a message dated 6/16/00 1:50:27 PM Eastern Daylight Time,
skarstensen@... writes:

<< I was bored and came up with stats for the "Your head will explode"
thing. It required Dim Mak as a prereq. :)
>>
:::grins::: would you be so kind as to send us these stats? i would love
them. hehehehehehe
Group: streetfighter Message: 8033 From: Steve Karstensen Date: 6/16/2000
Subject: Re: [streetfighter] Re: Another Weird Question
I would, if I didn't look at them an hour later, say "this is a really
stupid ability to give someone", and then ditch them.

;)

-----Original Message-----
From: slpstck@... [mailto:slpstck@...]
Sent: Friday, June 16, 2000 3:02 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Re: Another Weird Question


In a message dated 6/16/00 1:50:27 PM Eastern Daylight Time,
skarstensen@... writes:

<< I was bored and came up with stats for the "Your head will explode"
thing. It required Dim Mak as a prereq. :)
>>
:::grins::: would you be so kind as to send us these stats? i would love

them. hehehehehehe

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Group: streetfighter Message: 8034 From: Mark Radic Date: 6/16/2000
Subject: Re: foreigner!
Well Fred if it matters I'm Canadian. et je parle un peut de
francais. But I can't spell in French.

Mark


--- In streetfighter@egroups.com, Chris Hoffmann <staredown@r...>
wrote:
> --- Fred Chagnon <seagull@a...> wrote:
> > | sure!
> > | I am from France, and Sf:Stg reached Paris in 94 or 95, I think!
> >
> > Une autre qui parle francais!
> > Just out of curiosity are there any other Canadians? Sometimes I
feel so
> > alone. :)
>
> I'm not Canadian, but occasionally when I go beyond my back yard I
become an
> illegal alien there...
>
> =====
> staredown@r... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>
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Group: streetfighter Message: 8035 From: Rinaldo Gambetta Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
Isn´t Jiann the name of weapon? Is chinese long sword used with "fencing".

Steve Karstensen wrote:

> I think I know what weapon you're talking about. I'll ask my wife for
> the Chinese name.
>
> -----Original Message-----
> From: brian fish [mailto:fishbn@...]
> Sent: Friday, June 16, 2000 1:07 PM
> To: streetfighter@egroups.com
> Subject: Re: [streetfighter] Ages Missing Fighters.
>
> The Chinese name for it esapes me, its not the braodsword, but a very
> light, kinda thin, rather short, straight bladed sword, it uses
> movements
> very similar to fencing techniques (lots of wrist twists with very small
> arm movements), it's actually my fav oriental weapon, even more than a
> katana, kinda funny since I semi know how to use a katana. . . . . . . .
>
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Group: streetfighter Message: 8036 From: Yasuharu Konishi Date: 6/16/2000
Subject: Heart Punch - What's the point? I'll tell ya!
Absolutely. And remember, you don't lose honor for the
Dizzy itself, and Dizzies can turn the tables in any
fight... say your opponent is in the middle of a big
Combo, and you want to stop him before he gets to the
really nasty maneuver... Heart Punch is perfect. Pow,
he stops dead in his tracks.

And you dont have to attack while he's Dizzy. There
are plenty of other things you can do, like move away,
Regenerate, pull a knife or do the achey-breaky.

PS: If your opponent did the achey-breaky I think you
would be within your rights to pull a knife ;)

--- Robert Pascuttini <rpascuttini@...> wrote:
> But it doesnt matter outside of the tournament.
> YOu wont lose any honour. And its a matter of what
> you are willing to risk.
> Some fighters know it not honorable but will do it
> anyway. They can gain
> there honour other places.
>
>
> >From: firefirefi@...
> >Reply-To: streetfighter@egroups.com
> >I'm in the camp that says the Heart Punch is pretty
> useless too, at least
> >for
> >Players. You need Honor, and you don't get honor by
> hitting dizzied
> >opponents.

=====
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Group: streetfighter Message: 8037 From: Hudak, Mike Date: 6/16/2000
Subject: Re: [streetfighter] Heart Punch - What's the point? I'll tell ya!
> -----Original Message-----
> From: Yasuharu Konishi [mailto:robotomizer@...]
>
> And you dont have to attack while he's Dizzy. There
> are plenty of other things you can do, like move away,
> Regenerate, pull a knife or do the achey-breaky.
>
> PS: If your opponent did the achey-breaky I think you
> would be within your rights to pull a knife ;)
>
>

Great, I can just see it now.....

The Achy-Breaky Heart Punch........

<Quickly retreats back under his rock>


Mike Hudak
hudak.mike@...

Fact is, there's nothing out there you can't do.....
Yeah, even Santa Claus believes in you.....

Dr Teeth and the Electric Mayhem,"Can you picture that", Muppet Movie
Soundtrack
<>
<>
<>"Watch "Echoes Through Penn's Woods" on public TV -- www.dep.state.pa.us
(directLINK "Echoes")
Group: streetfighter Message: 8038 From: Fred Chagnon Date: 6/16/2000
Subject: Re: [streetfighter] Heart Punch - What's the point? I'll tell ya!
| And you dont have to attack while he's Dizzy. There
| are plenty of other things you can do, like move away,
| Regenerate, pull a knife or do the achey-breaky.

The Heart Punch is considered by most, a dirty move...much like the ear pop.
Just because you don't buffalo punch your dizzied opponent into next week,
does not mean that you wouldn't lose honor for using the Heart Punch
initially.

I think that the use of the heart punch itself constitutes the honor
penalty...depending on whether it's inside or outside the ring of course.

(My fighter tends to fight quite dirty outside the ring :P)


_______________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 8039 From: Yasuharu Konishi Date: 6/16/2000
Subject: Block vs. Athletics!
I saw a show called Strange Universe that featured a
bunch of guys lifting weights with their... uh...
little buddies. They said it was an art called "Chi
Kung" Apparently they attach the weights with a hook
(ow!) or slipknot (ow!) while squatting over them,
then stand up straight, pulling the weights off the
ground with them. They only hold it up for a few
moments before squatting again. They said it also gave
them increased sexual stamina and could even make
their, y'know, a little longer... It was absolutely
insane.

So what do they do, apply the Dit Da Jow ointment to
their... uh... little buddies? I bet it tingles :)

--- Robert Pascuttini <rpascuttini@...> wrote:
> Nope Im talking about maka Wara. The Chi Kung
> toughening also uses the
> Dit dat jow. Same effect different process.
> Maka wara is just the japanese way of saying it.
>
>
> >From: Steve Karstensen
> <skarstensen@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: RE: [streetfighter] Block vs. Athletics!
> >Date: Mon, 12 Jun 2000 13:10:05 -0400
> >
> >
> >I think the type of toughening you're referring to
> here is what winds up
> >as Toughskin in the game. 1 Chi = +2 Soak. Maka
> Wara is a weird one...
> >
> >-----Original Message-----
> >From: Robert Pascuttini
> [mailto:rpascuttini@...]
> >Sent: Sunday, June 11, 2000 10:48 PM
> >To: streetfighter@egroups.com
> >Subject: Re: [streetfighter] Block vs. Athletics!
> >
> >
> >Hey ..
> >Actually no. It doesnt just harden the tissue. This
> one of the reasons
> >I was saying earlier that Body toughing is a tricky
> area.
> >Bones grow and change just like flesh and Chi Kung
> trains body toughing
> >without hardening the skin.
> >
> >
> > >Yep... and it should probably be assumed that
> Maka Wara not only
> >hardens
> > >your tissue (and/or kills nerve endings,) but
> also teaches you to put
> >that
> > >hardened tissue in the way of Punches and Kicks
> (Trivia Fact: many Muay
> >
> > >Thai veterans are crippled by the age of 30)
> > >
> > > >I'm just saying that many martial [arts] teach
> you to take a step
> >when
> > >you block so that you're not absorbing the full
> force of the attack.
> >This
> > >could also be a good excuse for the +2 speed
> after Block if you block,
> >your
> > >blocking throws them off balance, so you go
> before they do on the next
> > >round.
> > >
> > >Yes again... what was it that Bruce Lee said? To
> paraphrase: "A good
> > >kung-fu man should always be like water. Try to
> hit it... it moves out
> >of
> > >the way. Try to grab it... it slips through your
> fingers." Of course,
> >with
> > >Maka Wara you aren't necessarily trying to get
> out of the way, but your
> >
> > >training compensates for that.
> > >
> > >
> > >
> > >Angelfire for your free web-based e-mail.
> http://www.angelfire.com
> >
>
>________________________________________________________________________
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> http://www.hotmail.com
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> >
>
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Group: streetfighter Message: 8040 From: Steve Karstensen Date: 6/16/2000
Subject: Re: [streetfighter] Block vs. Athletics!
The film "Dragon from Shaolin" offers us a similar scene, where two
ten-year-old boys put on a Kung Fu show for a crowd, and one of them
starts spinning a brick tied to a string from his Old Fella.

Apparently, Chi Kung covers far more ground than mere healing and
meditation.

And yes, I'm sure if you attached a honking great weight to John Thomas
it'd make him longer.

-----Original Message-----
From: Yasuharu Konishi [mailto:robotomizer@...]
Sent: Friday, June 16, 2000 4:07 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Block vs. Athletics!


I saw a show called Strange Universe that featured a
bunch of guys lifting weights with their... uh...
little buddies. They said it was an art called "Chi
Kung" Apparently they attach the weights with a hook
(ow!) or slipknot (ow!) while squatting over them,
then stand up straight, pulling the weights off the
ground with them. They only hold it up for a few
moments before squatting again. They said it also gave
them increased sexual stamina and could even make
their, y'know, a little longer... It was absolutely
insane.

So what do they do, apply the Dit Da Jow ointment to
their... uh... little buddies? I bet it tingles :)

--- Robert Pascuttini <rpascuttini@...> wrote:
> Nope Im talking about maka Wara. The Chi Kung
> toughening also uses the
> Dit dat jow. Same effect different process.
> Maka wara is just the japanese way of saying it.
>
>
> >From: Steve Karstensen
> <skarstensen@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: RE: [streetfighter] Block vs. Athletics!
> >Date: Mon, 12 Jun 2000 13:10:05 -0400
> >
> >
> >I think the type of toughening you're referring to
> here is what winds up
> >as Toughskin in the game. 1 Chi = +2 Soak. Maka
> Wara is a weird one...
> >
> >-----Original Message-----
> >From: Robert Pascuttini
> [mailto:rpascuttini@...]
> >Sent: Sunday, June 11, 2000 10:48 PM
> >To: streetfighter@egroups.com
> >Subject: Re: [streetfighter] Block vs. Athletics!
> >
> >
> >Hey ..
> >Actually no. It doesnt just harden the tissue. This
> one of the reasons
> >I was saying earlier that Body toughing is a tricky
> area.
> >Bones grow and change just like flesh and Chi Kung
> trains body toughing
> >without hardening the skin.
> >
> >
> > >Yep... and it should probably be assumed that
> Maka Wara not only
> >hardens
> > >your tissue (and/or kills nerve endings,) but
> also teaches you to put
> >that
> > >hardened tissue in the way of Punches and Kicks
> (Trivia Fact: many Muay
> >
> > >Thai veterans are crippled by the age of 30)
> > >
> > > >I'm just saying that many martial [arts] teach
> you to take a step
> >when
> > >you block so that you're not absorbing the full
> force of the attack.
> >This
> > >could also be a good excuse for the +2 speed
> after Block if you block,
> >your
> > >blocking throws them off balance, so you go
> before they do on the next
> > >round.
> > >
> > >Yes again... what was it that Bruce Lee said? To
> paraphrase: "A good
> > >kung-fu man should always be like water. Try to
> hit it... it moves out
> >of
> > >the way. Try to grab it... it slips through your
> fingers." Of course,
> >with
> > >Maka Wara you aren't necessarily trying to get
> out of the way, but your
> >
> > >training compensates for that.
> > >
> > >
> > >
> > >Angelfire for your free web-based e-mail.
> http://www.angelfire.com
> >
>
>_______________________________________________________________________
_
> >Get Your Private, Free E-mail from MSN Hotmail at
> http://www.hotmail.com
> >
> >
>
>-----------------------------------------------------------------------
-
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> and 20 friends,
> >$15,000 and a suite at Bellagio for New Year's. Or
> win 2 roundtrip
> >tickets anywhere in the U.S. given away daily.
> Click here for a chance
> >win.
>
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> >
>
>
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Group: streetfighter Message: 8041 From: Yasuharu Konishi Date: 6/16/2000
Subject: Block vs. Athletics!
(temporarily speechless)

...anyway, I am by no means fluent in Chinese, but
doesn't Chi Kung translate into something like Energy
Form? I bet mind over matter has a lot to do with it.

(deftly changing the subject)

When I think of Maka Wara, the thing that comes to
mind is the scene from KICKBOXER in which Van Damme
hears a noise and sees dust falling from the ceiling.
He investigates and discovers the noise is Tong Po
repeatedly kicking a concrete support beam, causing
the entire building to tremble...

Since Maka Wara requires Block 4, your soak is already
huge (when you Block, you hardly feel it) and it ends
up hurting the guy who's hitting you more than it
hurts you. If Chi Kung and Maka Wara mean the same
thing, then it would also be a mind over matter thing
in addition to any secret herbs or spices...

Although I'm still laughing trying to imagine the
process of applying Dit Da Jow to your third arm :)

--- Steve Karstensen
<skarstensen@...> wrote:
>
> The film "Dragon from Shaolin" offers us a similar
> scene, where two
> ten-year-old boys put on a Kung Fu show for a crowd,
> and one of them
> starts spinning a brick tied to a string from his
> Old Fella.
>
> Apparently, Chi Kung covers far more ground than
> mere healing and
> meditation.
>
> And yes, I'm sure if you attached a honking great
> weight to John Thomas
> it'd make him longer.
>
> -----Original Message-----
> From: Yasuharu Konishi
> [mailto:robotomizer@...]
> Sent: Friday, June 16, 2000 4:07 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Block vs. Athletics!
>
>
> I saw a show called Strange Universe that featured a
> bunch of guys lifting weights with their... uh...
> little buddies. They said it was an art called "Chi
> Kung" Apparently they attach the weights with a hook
> (ow!) or slipknot (ow!) while squatting over them,
> then stand up straight, pulling the weights off the
> ground with them. They only hold it up for a few
> moments before squatting again. They said it also
> gave
> them increased sexual stamina and could even make
> their, y'know, a little longer... It was absolutely
> insane.
>
> So what do they do, apply the Dit Da Jow ointment to
> their... uh... little buddies? I bet it tingles :)
>
> --- Robert Pascuttini <rpascuttini@...>
> wrote:
> > Nope Im talking about maka Wara. The Chi Kung
> > toughening also uses the
> > Dit dat jow. Same effect different process.
> > Maka wara is just the japanese way of saying it.
> >
> >
> > >From: Steve Karstensen
> > <skarstensen@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: streetfighter@egroups.com
> > >Subject: RE: [streetfighter] Block vs. Athletics!
> > >Date: Mon, 12 Jun 2000 13:10:05 -0400
> > >
> > >
> > >I think the type of toughening you're referring
> to
> > here is what winds up
> > >as Toughskin in the game. 1 Chi = +2 Soak. Maka
> > Wara is a weird one...
> > >
> > >-----Original Message-----
> > >From: Robert Pascuttini
> > [mailto:rpascuttini@...]
> > >Sent: Sunday, June 11, 2000 10:48 PM
> > >To: streetfighter@egroups.com
> > >Subject: Re: [streetfighter] Block vs. Athletics!
> > >
> > >
> > >Hey ..
> > >Actually no. It doesnt just harden the tissue.
> This
> > one of the reasons
> > >I was saying earlier that Body toughing is a
> tricky
> > area.
> > >Bones grow and change just like flesh and Chi
> Kung
> > trains body toughing
> > >without hardening the skin.
> > >
> > >
> > > >Yep... and it should probably be assumed that
> > Maka Wara not only
> > >hardens
> > > >your tissue (and/or kills nerve endings,) but
> > also teaches you to put
> > >that
> > > >hardened tissue in the way of Punches and Kicks
> > (Trivia Fact: many Muay
> > >
> > > >Thai veterans are crippled by the age of 30)
> > > >
> > > > >I'm just saying that many martial [arts]
> teach
> > you to take a step
> > >when
> > > >you block so that you're not absorbing the full
> > force of the attack.
> > >This
> > > >could also be a good excuse for the +2 speed
> > after Block if you block,
> > >your
> > > >blocking throws them off balance, so you go
> > before they do on the next
> > > >round.
> > > >
> > > >Yes again... what was it that Bruce Lee said?
> To
> > paraphrase: "A good
> > > >kung-fu man should always be like water. Try to
> > hit it... it moves out
> > >of
> > > >the way. Try to grab it... it slips through
> your
> > fingers." Of course,
> > >with
> > > >Maka Wara you aren't necessarily trying to get
> > out of the way, but your
> > >
> > > >training compensates for that.
> > > >
> > > >
> > > >
> > > >Angelfire for your free web-based e-mail.
> > http://www.angelfire.com
> > >
> >
>
>_______________________________________________________________________
> _
> > >Get Your Private, Free E-mail from MSN Hotmail at
> > http://www.hotmail.com
> > >
> > >
> >
>
>-----------------------------------------------------------------------
> -
> > >Go to Expedia.com to win airfare to Vegas for you
> > and 20 friends,
> > >$15,000 and a suite at Bellagio for New Year's.
> Or
> > win 2 roundtrip
> > >tickets anywhere in the U.S. given away daily.
> > Click here for a chance
> > >win.
> >
>
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> >
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> >
>
________________________________________________________________________
> > Get Your Private, Free E-mail from MSN Hotmail at
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> >
>
>
> =====
>
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> from the
> desk of The Robotomizer@...
>
....____________________________________________________________
> Get
> Right with "Bob" at Triple X Day draws ever
> nigher!!!
>
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Group: streetfighter Message: 8042 From: Yasuharu Konishi Date: 6/16/2000
Subject: Heart Punch - What's the point?
Really? Just because of the Dizzy? A Buffalo Punch has
the same chance to Dizzy, and is only slightly
slower... and it does real damage. I just think if you
behave honorably afterwards, Heart Punch isn't
dishonorable... Just a matter of opinion I guess. No
big whoop :)

--- Fred Chagnon <seagull@...> wrote:
> The Heart Punch is considered by most, a dirty
> move...much like the ear pop.
> Just because you don't buffalo punch your dizzied
> opponent into next week,
> does not mean that you wouldn't lose honor for using
> the Heart Punch
> initially.
>
> I think that the use of the heart punch itself
> constitutes the honor
> penalty...depending on whether it's inside or
> outside the ring of course.



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Group: streetfighter Message: 8043 From: J. Scott Pittman Date: 6/16/2000
Subject: Re: [streetfighter] Weird Question
Batman's at Dogs of War... I had made stats for him, and adjusted him until
everyone pretty much agreed on his stats.

he's at:
http://www.tsixroads.com/~joespitt/batman.htm


joespitt

----- Original Message -----
From: Robert Pascuttini <rpascuttini@...>
To: <streetfighter@egroups.com>
Sent: Thursday, June 15, 2000 7:45 PM
Subject: Re: [streetfighter] Weird Question


> We talked about batman before.. he would be a brute.
> HE would have 5's across the board. far as Im concerned
>
>
> >From: "Morgado, Mike" <mmorgado@...>
> >Reply-To: streetfighter@egroups.com
> >To: 'StreetFighter' <streetfighter@egroups.com>
> >Subject: [streetfighter] Weird Question
> >Date: Tue, 13 Jun 2000 09:35:05 -0400
> >
> >I know this is going to sound weird, but has anybody done conversions for
> >comic book characters? Last night I was thinking that some characters
would
> >fit perfectly into the SF genre. Characters like Electra, Shang-Chi,
Iron
> >Fist, maybe Batman, and Daredevil.
> >
> >Also on the comic front, for those of you who collect comics, I recommend
> >Dark Horse's BattleGods: Warriors of the Chaak. Very StreetFighterish.
> >
> >Thanks
> >
> >MikeM
>
> ________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
>
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>
Group: streetfighter Message: 8044 From: Yasuharu Konishi Date: 6/16/2000
Subject: Achey Breaky Heart Punch
Don't encourage me! My first character, "Rawhide," was
a redneck Western Kickboxer (get it, Western? Cowboys?
groan...) He called his Handstand Kick the "Buckin'
Bronco Kick" and his Slide Kick was the "Leg Lariat"

Of course, he had Buffalo Punch... and nobody liked
him
:)

--- "Hudak, Mike" <hudak.mike@...> wrote:

> Great, I can just see it now.....
>
> The Achy-Breaky Heart Punch........
>
> <Quickly retreats back under his rock>


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Group: streetfighter Message: 8045 From: J. Scott Pittman Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
mabye the knife is such a quick weapon because it acts just like a punch or
jab or whatever, but gives you a little extra reach without weighing you
down....

Scott

----- Original Message -----
From: Chris Hoffmann <staredown@...>
To: <streetfighter@egroups.com>
Sent: Friday, June 16, 2000 8:17 AM
Subject: RE: [streetfighter] Ages Missing Fighters.


> --- Steve Karstensen <skarstensen@...> wrote:
> >
> > then explain a *regular* knife's +2 Speed bonus to me. That one's
> > puzzled me since day one...
>
> Because regular knives are actually conduits of incredible mystical power
that
> magically pull your arm forward when you stab.
>
> Or you could do what I did and give it Speed +0 and Damage +1.
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>
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>
Group: streetfighter Message: 8046 From: Fred Chagnon Date: 6/16/2000
Subject: Re: [streetfighter] Heart Punch - What's the point?
| Really? Just because of the Dizzy? A Buffalo Punch has
| the same chance to Dizzy, and is only slightly
| slower...

This was my original question in this thread.

| and it does real damage. I just think if you
| behave honorably afterwards, Heart Punch isn't
| dishonorable... Just a matter of opinion I guess. No
| big whoop :)

_______________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 8047 From: azathoth05@aol.com Date: 6/16/2000
Subject: Re: [streetfighter] Vampire: Redemption
Actually there is a web page dedicated to the creation of a street fighter
rpg video game, but I don't remember the address. It was quite well done but
in the "we're looking for programmers stage". If I ever remember the address
I'll post it.

In a message dated 6/16/00 10:13:56 AM Eastern Daylight Time,
seagull@... writes:

<< I can't quite put my my brain around the idea of a Street Fighter RPG
computer game. How would that work?
THoughts? >>
Group: streetfighter Message: 8048 From: Knight of the Black Rose Date: 6/16/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
On Fri, 16 Jun 2000 08:17:05 -0700 (PDT) Chris Hoffmann
<staredown@...> writes:
> --- Steve Karstensen <skarstensen@...> wrote:
> >
> > then explain a *regular* knife's +2 Speed bonus to me. That one's
> > puzzled me since day one...

I guess it's supposed to represent the difficulty of fighting a
knife-armed person bare-handed and to represent reach (though that makes
more sense on swords and polearms... although I've also seen bonus Move
used to represent reach).

Tony
Group: streetfighter Message: 8049 From: Ronny Anderssen Date: 6/17/2000
Subject: Re: [streetfighter] Vampire: Redemption
Then you'd better try out the PSX game:Shaolin.
There you start out as a child, and travels the world to learn different techniques from kung fu temples. so you can beat the evil landlord.

Worth a try.

-----Ronin-----


--

On Fri, 16 Jun 2000 13:09:39 brian fish wrote:
I had some ideas for a street fighter game a la most early role playing
games. You could travel to cities and you would have a number of options,
Challenge the world warrior, train at the dojo, work out at the gym, etc.
The fights could be alpha 3 ish, I dunno why no one has thought of it yet.


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 8050 From: Yasuharu Konishi Date: 6/18/2000
Subject: Fighter Maker
Has anyone out there tried Fighter Maker for the
playstation? I wanted to check it out, but I had to
sell the playstation while between jobs :(

I don't think it had much in the way of Story, but I
think the premise was you could design your own
fighters with whatever moves you want and then battle
the computer or a friend... I was wondering if anyone
knew just how much freedom you have in the design
process. Is it like the create-a-wrestler mode in WWF
Warzone, where you have to pick an existing set of
moves? Or can you literally hand-pick your maneuvers?

--- Ronny Anderssen <cybermage@...> wrote:
> Then you'd better try out the PSX game:Shaolin.
> There you start out as a child, and travels the
> world to learn different techniques from kung fu
> temples. so you can beat the evil landlord.
>
> Worth a try.
>
> -----Ronin-----
>
>
> --
>
> On Fri, 16 Jun 2000 13:09:39 brian fish wrote:
> I had some ideas for a street fighter game a la most
> early role playing
> games. You could travel to cities and you would have
> a number of options,
> Challenge the world warrior, train at the dojo, work
> out at the gym, etc.
> The fights could be alpha 3 ish, I dunno why no one
> has thought of it yet.
>
>
> Angelfire for your free web-based e-mail.
> http://www.angelfire.com
>


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Group: streetfighter Message: 8051 From: Yasuharu Konishi Date: 6/18/2000
Subject: More about Kempo
Hey guys, I was just talking to a friend of mine the
other night and I found out he's been studying
Shotokan Karate and Shaolin Kempo since age nine...

He says he *can't stand* the stuff, and he wishes he
could forget what he knows because it's so brutal and
devastating. He said the Kempo he knows is all about
quickly killing or incapacitating an attacker--mostly
grabs to the windpipe, and strikes to the eyes and
knees. The Shotokan he knows was taught to him by a
vietnam vet who FORCED him to learn by constantly
attacking him (again, this is at age 9, no wonder he
hates it)

He's only been in one real fight, and he said it was
over pretty quick... he was cornered by some
vietnamese street kids, and the ringleader thought
he'd "make an example" of my friend. This vietnamese
kid was the most notorious fighter in town, but my
friend had never seen him before and didn't know to be
frightened. The kid went for a sweep, which didn't
work, so he told my friend to take the first shot...
He busted the kid's jaw, then grabbed a nerve center
in the kid's neck and forced him to the ground,
threatening to take out his eye. The kid ended up
buying him a beer! So all's well that ends well, I
guess :)

So if Kempo is a cheap imitation of Kung-Fu, I'd
*hate* to run into a real Kung Fu master!

=====
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Group: streetfighter Message: 8052 From: Steve Karstensen Date: 6/18/2000
Subject: Re: [streetfighter] Fighter Maker
I have Fighter Maker. It's pretty good. The downside is that you have to
select from one of twenty pre-built character models, so you can't customize
the fighter's appearance. however, you can create your own maneuvers from
scratch, or mix and match existing moves (there's a small stack of fighting
styles to choose from). The create-your-own maneuver mode is *really*
powerful. it's basically an animation utility where you edit your fighter's
motions frame by frame with the game filling in the blanks. you can also
set all the parameters like hit zone, sound effect, damage, and so forth.
there's no story whatsoever, though. but you can edit a fighter's profile
and name them and their style whatever you want. dunno what the point is
since unless you go to edit mode you never actually see the profile in-game.

oh, and each fighter takes a full memory card to store. the game doesn't
work with high-capacity cards, but some folks report success using a Dex
Drive.

-----Original Message-----
From: Yasuharu Konishi <robotomizer@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Sunday, June 18, 2000 3:24 PM
Subject: [streetfighter] Fighter Maker


>Has anyone out there tried Fighter Maker for the
>playstation? I wanted to check it out, but I had to
>sell the playstation while between jobs :(
>
>I don't think it had much in the way of Story, but I
>think the premise was you could design your own
>fighters with whatever moves you want and then battle
>the computer or a friend... I was wondering if anyone
>knew just how much freedom you have in the design
>process. Is it like the create-a-wrestler mode in WWF
>Warzone, where you have to pick an existing set of
>moves? Or can you literally hand-pick your maneuvers?
>
>--- Ronny Anderssen <cybermage@...> wrote:
>> Then you'd better try out the PSX game:Shaolin.
>> There you start out as a child, and travels the
>> world to learn different techniques from kung fu
>> temples. so you can beat the evil landlord.
>>
>> Worth a try.
>>
>> -----Ronin-----
>>
>>
>> --
>>
>> On Fri, 16 Jun 2000 13:09:39 brian fish wrote:
>> I had some ideas for a street fighter game a la most
>> early role playing
>> games. You could travel to cities and you would have
>> a number of options,
>> Challenge the world warrior, train at the dojo, work
>> out at the gym, etc.
>> The fights could be alpha 3 ish, I dunno why no one
>> has thought of it yet.
>>
>>
>> Angelfire for your free web-based e-mail.
>> http://www.angelfire.com
>>
>
>
>=====
>____________________________________________________________... from the
desk of The Robotomizer@...
...____________________________________________________________ Get Right
with "Bob" at Triple X Day draws ever nigher!!!
>
>__________________________________________________
>Do You Yahoo!?
>Send instant messages with Yahoo! Messenger.
>http://im.yahoo.com/
>
>------------------------------------------------------------------------
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>your files online. Try it now and receive 300 MyPoints.
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>
Group: streetfighter Message: 8053 From: Knight of the Black Rose Date: 6/18/2000
Subject: SF EX Plus 2
I'm disappointed by the lack of character endings in the SF EX 2 game
(there was no animation or story). Seeing as how I'm willing to play a
RPG based on SF, I'm somewhat interested in the story. It would be easier
to work character in with character backgrounds and stories.

The manual said there were different endings for each character too.
Simply a picture of the character and something similar to "please play
again" doesn't count as an "ending" by my count. Is there more to this
game than I've seen? (I didn't change the game options when I played or
anything.)

Tony
Group: streetfighter Message: 8054 From: Fred Chagnon Date: 6/18/2000
Subject: Re: [streetfighter] Fighter Maker
Interesting. Perhaps I should get this Fighter Maker.
How much luck have you had creating the Street Fighter repretoire of moves?

I have a memory card that holds 15 slots. Would it take a whole one of
those...or are you reffering to the standard cards that hold 3 slots.

_______________________________________________________
Fred Chagnon "Only in RPGs does fighting
fchagnon@... make you a better person."
fchagnon@... - Peter Olafson

----- Original Message -----
From: "Steve Karstensen" <skarsten@...>
To: <streetfighter@egroups.com>
Sent: Sunday, June 18, 2000 3:49 PM
Subject: Re: [streetfighter] Fighter Maker


| I have Fighter Maker. It's pretty good. The downside is that you have to
| select from one of twenty pre-built character models, so you can't
customize
| the fighter's appearance. however, you can create your own maneuvers from
| scratch, or mix and match existing moves (there's a small stack of
fighting
| styles to choose from). The create-your-own maneuver mode is *really*
| powerful. it's basically an animation utility where you edit your
fighter's
| motions frame by frame with the game filling in the blanks. you can also
| set all the parameters like hit zone, sound effect, damage, and so forth.
| there's no story whatsoever, though. but you can edit a fighter's profile
| and name them and their style whatever you want. dunno what the point is
| since unless you go to edit mode you never actually see the profile
in-game.
|
| oh, and each fighter takes a full memory card to store. the game doesn't
| work with high-capacity cards, but some folks report success using a Dex
| Drive.
|
| -----Original Message-----
| From: Yasuharu Konishi <robotomizer@...>
| To: streetfighter@egroups.com <streetfighter@egroups.com>
| Date: Sunday, June 18, 2000 3:24 PM
| Subject: [streetfighter] Fighter Maker
|
|
| >Has anyone out there tried Fighter Maker for the
| >playstation? I wanted to check it out, but I had to
| >sell the playstation while between jobs :(
| >
| >I don't think it had much in the way of Story, but I
| >think the premise was you could design your own
| >fighters with whatever moves you want and then battle
| >the computer or a friend... I was wondering if anyone
| >knew just how much freedom you have in the design
| >process. Is it like the create-a-wrestler mode in WWF
| >Warzone, where you have to pick an existing set of
| >moves? Or can you literally hand-pick your maneuvers?
| >
| >--- Ronny Anderssen <cybermage@...> wrote:
| >> Then you'd better try out the PSX game:Shaolin.
| >> There you start out as a child, and travels the
| >> world to learn different techniques from kung fu
| >> temples. so you can beat the evil landlord.
| >>
| >> Worth a try.
| >>
| >> -----Ronin-----
| >>
| >>
| >> --
| >>
| >> On Fri, 16 Jun 2000 13:09:39 brian fish wrote:
| >> I had some ideas for a street fighter game a la most
| >> early role playing
| >> games. You could travel to cities and you would have
| >> a number of options,
| >> Challenge the world warrior, train at the dojo, work
| >> out at the gym, etc.
| >> The fights could be alpha 3 ish, I dunno why no one
| >> has thought of it yet.
| >>
| >>
| >> Angelfire for your free web-based e-mail.
| >> http://www.angelfire.com
| >>
| >
| >
| >=====
| >____________________________________________________________... from the
| desk of The Robotomizer@...
| ...____________________________________________________________ Get
Right
| with "Bob" at Triple X Day draws ever nigher!!!
| >
| >__________________________________________________
| >Do You Yahoo!?
| >Send instant messages with Yahoo! Messenger.
| >http://im.yahoo.com/
| >
| >------------------------------------------------------------------------
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| >@Backup is the most convenient way to securely protect and access
| >your files online. Try it now and receive 300 MyPoints.
| >http://click.egroups.com/1/5668/6/_/17512/_/961356278/
| >------------------------------------------------------------------------
| >
| >
|
|
| ------------------------------------------------------------------------
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| With iKena you and your friends can see the Web together.
| iKena software is quick to download, simple to install, easy to use.
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| ------------------------------------------------------------------------
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|
|
Group: streetfighter Message: 8055 From: Thomas Merton Date: 6/18/2000
Subject: Re: [streetfighter} speed bonus for weapons
like
> > spd +1 or 2, damage +2, those things are BAD ASS!!
>
>Oh, come on. Unless the weapon is self-propelled (like a spring knife),
>there's no way it should _add_ to your speed. Your saying that your hand
>moves
>faster while holding a pound or so of metal than when it's empty? At best
>the
>difference is negligable (+0). Can't comment on the damage though...

Well, if we want to nitpick, the range on certain weapons would close the
distance between you and an opponent, therefore letting you hit them sooner
(faster). So, if a weapon is light enough, it might actually give you a
speed bonus.


________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Group: streetfighter Message: 8056 From: J. Scott Pittman Date: 6/18/2000
Subject: Re: [streetfighter] Fighter Maker
What game console is fighter maker for again?

Scott

----- Original Message -----
From: Fred Chagnon <seagull@...>
To: <streetfighter@egroups.com>
Sent: Sunday, June 18, 2000 4:27 PM
Subject: Re: [streetfighter] Fighter Maker


> Interesting. Perhaps I should get this Fighter Maker.
> How much luck have you had creating the Street Fighter repretoire of
moves?
>
> I have a memory card that holds 15 slots. Would it take a whole one of
> those...or are you reffering to the standard cards that hold 3 slots.
>
> _______________________________________________________
> Fred Chagnon "Only in RPGs does fighting
> fchagnon@... make you a better person."
> fchagnon@... - Peter Olafson
>
> ----- Original Message -----
> From: "Steve Karstensen" <skarsten@...>
> To: <streetfighter@egroups.com>
> Sent: Sunday, June 18, 2000 3:49 PM
> Subject: Re: [streetfighter] Fighter Maker
>
>
> | I have Fighter Maker. It's pretty good. The downside is that you have
to
> | select from one of twenty pre-built character models, so you can't
> customize
> | the fighter's appearance. however, you can create your own maneuvers
from
> | scratch, or mix and match existing moves (there's a small stack of
> fighting
> | styles to choose from). The create-your-own maneuver mode is *really*
> | powerful. it's basically an animation utility where you edit your
> fighter's
> | motions frame by frame with the game filling in the blanks. you can
also
> | set all the parameters like hit zone, sound effect, damage, and so
forth.
> | there's no story whatsoever, though. but you can edit a fighter's
profile
> | and name them and their style whatever you want. dunno what the point
is
> | since unless you go to edit mode you never actually see the profile
> in-game.
> |
> | oh, and each fighter takes a full memory card to store. the game
doesn't
> | work with high-capacity cards, but some folks report success using a Dex
> | Drive.
> |
> | -----Original Message-----
> | From: Yasuharu Konishi <robotomizer@...>
> | To: streetfighter@egroups.com <streetfighter@egroups.com>
> | Date: Sunday, June 18, 2000 3:24 PM
> | Subject: [streetfighter] Fighter Maker
> |
> |
> | >Has anyone out there tried Fighter Maker for the
> | >playstation? I wanted to check it out, but I had to
> | >sell the playstation while between jobs :(
> | >
> | >I don't think it had much in the way of Story, but I
> | >think the premise was you could design your own
> | >fighters with whatever moves you want and then battle
> | >the computer or a friend... I was wondering if anyone
> | >knew just how much freedom you have in the design
> | >process. Is it like the create-a-wrestler mode in WWF
> | >Warzone, where you have to pick an existing set of
> | >moves? Or can you literally hand-pick your maneuvers?
> | >
> | >--- Ronny Anderssen <cybermage@...> wrote:
> | >> Then you'd better try out the PSX game:Shaolin.
> | >> There you start out as a child, and travels the
> | >> world to learn different techniques from kung fu
> | >> temples. so you can beat the evil landlord.
> | >>
> | >> Worth a try.
> | >>
> | >> -----Ronin-----
> | >>
> | >>
> | >> --
> | >>
> | >> On Fri, 16 Jun 2000 13:09:39 brian fish wrote:
> | >> I had some ideas for a street fighter game a la most
> | >> early role playing
> | >> games. You could travel to cities and you would have
> | >> a number of options,
> | >> Challenge the world warrior, train at the dojo, work
> | >> out at the gym, etc.
> | >> The fights could be alpha 3 ish, I dunno why no one
> | >> has thought of it yet.
> | >>
> | >>
> | >> Angelfire for your free web-based e-mail.
> | >> http://www.angelfire.com
> | >>
> | >
> | >
> | >=====
> | >____________________________________________________________... from
the
> | desk of The Robotomizer@...
> | ...____________________________________________________________ Get
> Right
> | with "Bob" at Triple X Day draws ever nigher!!!
> | >
> | >__________________________________________________
> | >Do You Yahoo!?
> | >Send instant messages with Yahoo! Messenger.
> | >http://im.yahoo.com/
> | >
> |
>------------------------------------------------------------------------
> | >Free @Backup service! Click here for your free trial of @Backup.
> | >@Backup is the most convenient way to securely protect and access
> | >your files online. Try it now and receive 300 MyPoints.
> | >http://click.egroups.com/1/5668/6/_/17512/_/961356278/
> |
>------------------------------------------------------------------------
> | >
> | >
> |
> |
> | ------------------------------------------------------------------------
> | Shop online together. Plan vacations. Visit your favorite sites.
> | With iKena you and your friends can see the Web together.
> | iKena software is quick to download, simple to install, easy to use.
> | http://click.egroups.com/1/5257/6/_/17512/_/961357668/
> | ------------------------------------------------------------------------
> |
> |
> |
>
>
> ------------------------------------------------------------------------
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> cleaning, painting and remodeling services in your area at our new FREE
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>
Group: streetfighter Message: 8057 From: J. Scott Pittman Date: 6/18/2000
Subject: Re: [streetfighter] Re: [streetfighter} speed bonus for weapons
I dunno... a light sword is heavier to use than a knife, but gives more
reach... one might argue that it could give you a +1, or even a +2 speed.
You would thank that a person with a sword of any type has a great advantage
in inititive over a person using a knife... In a real fight, I'd rather have
a sword... more than likely the person with the knife would take off
running, thinking you'd slash him rather than him being confident of getting
the first attack.
However, weapons vs. weapons in relation to speed doesnt seem to be the
case. Looks like the author was going for lightness of weapon + some reach
vs. an "average" opponent.

Scott

----- Original Message -----
From: Thomas Merton <thehurtin@...>
To: <streetfighter@egroups.com>
Sent: Sunday, June 18, 2000 4:46 PM
Subject: [streetfighter] Re: [streetfighter} speed bonus for weapons


>
>
> like
> > > spd +1 or 2, damage +2, those things are BAD ASS!!
> >
> >Oh, come on. Unless the weapon is self-propelled (like a spring knife),
> >there's no way it should _add_ to your speed. Your saying that your hand
> >moves
> >faster while holding a pound or so of metal than when it's empty? At
best
> >the
> >difference is negligable (+0). Can't comment on the damage though...
>
> Well, if we want to nitpick, the range on certain weapons would close the
> distance between you and an opponent, therefore letting you hit them
sooner
> (faster). So, if a weapon is light enough, it might actually give you a
> speed bonus.
>
>
> ________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
>
> ------------------------------------------------------------------------
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> http://click.egroups.com/1/5535/6/_/17512/_/961371982/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 8058 From: Dustin Wolfe Date: 6/18/2000
Subject: Re: [streetfighter] SF EX Plus 2
I'm betting that you have to beat it on Hard or higher...maybe you even have
to successfully beat both bonus rounds..I still can't win the bonus round
where you have to knock down the guy using Excel.


>I'm disappointed by the lack of character endings in the SF EX 2 game
>(there was no animation or story). Seeing as how I'm willing to play a
>RPG based on SF, I'm somewhat interested in the story. It would be easier
>to work character in with character backgrounds and stories.
>
>The manual said there were different endings for each character too.
>Simply a picture of the character and something similar to "please play
>again" doesn't count as an "ending" by my count. Is there more to this
>game than I've seen? (I didn't change the game options when I played or
>anything.)
Group: streetfighter Message: 8059 From: Dustin Wolfe Date: 6/18/2000
Subject: Re: [streetfighter] Fighter Maker
Ummm...a standard Memory Card holds 15 slots. There are also memory cards
that hold 30, 120, and 360 (or 300 and something) blocks. To my knowledge,
there *isn't* a Playstation memory card with only 3 slots, and if there
were, I think it would be a major waste of money. And yes, Fighter Maker
takes up a full 15 slots.



>Interesting. Perhaps I should get this Fighter Maker.
>How much luck have you had creating the Street Fighter repretoire of moves?
>
>I have a memory card that holds 15 slots. Would it take a whole one of
>those...or are you reffering to the standard cards that hold 3 slots.
Group: streetfighter Message: 8060 From: J. Scott Pittman Date: 6/18/2000
Subject: Re: [streetfighter] SF EX Plus 2
I have to wonder if Fighter Maker will come out for the PC...

Scott

----- Original Message -----
From: Dustin Wolfe <lancer1@...>
To: <streetfighter@egroups.com>
Sent: Saturday, June 17, 2000 4:51 PM
Subject: Re: [streetfighter] SF EX Plus 2


> I'm betting that you have to beat it on Hard or higher...maybe you even
have
> to successfully beat both bonus rounds..I still can't win the bonus round
> where you have to knock down the guy using Excel.
>
>
> >I'm disappointed by the lack of character endings in the SF EX 2 game
> >(there was no animation or story). Seeing as how I'm willing to play a
> >RPG based on SF, I'm somewhat interested in the story. It would be easier
> >to work character in with character backgrounds and stories.
> >
> >The manual said there were different endings for each character too.
> >Simply a picture of the character and something similar to "please play
> >again" doesn't count as an "ending" by my count. Is there more to this
> >game than I've seen? (I didn't change the game options when I played or
> >anything.)
>
>
>
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> or less? Join beMANY! Our huge buying group gives you rates which
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> ------------------------------------------------------------------------
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>
Group: streetfighter Message: 8061 From: herve Date: 6/19/2000
Subject: Re: [streetfighter] foreigner!
Fred Chagnon a écrit :

> | sure!
> | I am from France, and Sf:Stg reached Paris in 94 or 95, I think!
>
> Une autre qui parle francais!
> Just out of curiosity are there any other Canadians? Sometimes I feel so
> alone. :)
>
>

i am not canadian, i am from france too....does it make me speak
french........i guess yes =P
Group: streetfighter Message: 8062 From: Don Vernatter Date: 6/19/2000
Subject: Re: [streetfighter] SF EX Plus 2
An easy way to beat the Excel bonus round is to do yor excel while your
jumping in, hit him a few times then throw him just before it ends.
Anything you are in the midle of when the Excel ends sill damages him. BTW,
I've played the game and won both bonus rounds, and I still only got those
stupid "please play again" endings. The cool thing though is that you can
unlock those four characters at the bottom of the screen by repeatedly
beating the game. You get Garuda at 10, Shadowgeist at 15, Kairi at 20, and
Hayate at 25, but for the last two you have to meet and beat Bison II at
least once, which I have never done ;)


>From: "Dustin Wolfe" <lancer1@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: Re: [streetfighter] SF EX Plus 2
>Date: Sat, 17 Jun 2000 18:51:04 -0500
>
>I'm betting that you have to beat it on Hard or higher...maybe you even
>have
>to successfully beat both bonus rounds..I still can't win the bonus round
>where you have to knock down the guy using Excel.
>
>
> >I'm disappointed by the lack of character endings in the SF EX 2 game
> >(there was no animation or story). Seeing as how I'm willing to play a
> >RPG based on SF, I'm somewhat interested in the story. It would be easier
> >to work character in with character backgrounds and stories.
> >
> >The manual said there were different endings for each character too.
> >Simply a picture of the character and something similar to "please play
> >again" doesn't count as an "ending" by my count. Is there more to this
> >game than I've seen? (I didn't change the game options when I played or
> >anything.)
>
>

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