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Group: streetfighter Message: 7713 From: brian fish Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Group: streetfighter Message: 7714 From: Dustin Wolfe Date: 6/5/2000
Subject: Re: [streetfighter] Remy
Group: streetfighter Message: 7715 From: Chris Hoffmann Date: 6/5/2000
Subject: Re: [streetfighter] Warrior's Pride: Garbled!
Group: streetfighter Message: 7716 From: Chris Hoffmann Date: 6/5/2000
Subject: Re: Warrior's Pride: Garbled!
Group: streetfighter Message: 7717 From: Knight of the Black Rose Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Group: streetfighter Message: 7718 From: Knight of the Black Rose Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Group: streetfighter Message: 7719 From: Don Vernatter Date: 6/5/2000
Subject: Re: [streetfighter] Remy
Group: streetfighter Message: 7720 From: Don Vernatter Date: 6/5/2000
Subject: Re: [streetfighter] Street Fighter EX2 Plus
Group: streetfighter Message: 7721 From: Steve Karstensen Date: 6/5/2000
Subject: Re: [streetfighter] Street Fighter EX2 Plus
Group: streetfighter Message: 7722 From: Josh Diemert Date: 6/5/2000
Subject: Re: [streetfighter] Remy
Group: streetfighter Message: 7723 From: Josh Diemert Date: 6/5/2000
Subject: Re: [streetfighter] Mike Haggar
Group: streetfighter Message: 7724 From: Josh Diemert Date: 6/5/2000
Subject: Re: [streetfighter] Music
Group: streetfighter Message: 7725 From: Steve Karstensen Date: 6/5/2000
Subject: Re: [streetfighter] Music
Group: streetfighter Message: 7726 From: Josh Diemert Date: 6/5/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
Group: streetfighter Message: 7727 From: Steve Karstensen Date: 6/5/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
Group: streetfighter Message: 7728 From: J. Scott Pittman Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Group: streetfighter Message: 7729 From: J. Scott Pittman Date: 6/5/2000
Subject: Re: [streetfighter] Warrior's Pride: Garbled!
Group: streetfighter Message: 7730 From: Josh Diemert Date: 6/5/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
Group: streetfighter Message: 7731 From: J. Scott Pittman Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Group: streetfighter Message: 7732 From: J. Scott Pittman Date: 6/5/2000
Subject: Re: [streetfighter] Remy
Group: streetfighter Message: 7733 From: Steve Karstensen Date: 6/5/2000
Subject: Re: [streetfighter] Remy
Group: streetfighter Message: 7734 From: Steve Karstensen Date: 6/5/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
Group: streetfighter Message: 7735 From: ajsolis@aol.com Date: 6/5/2000
Subject: Re: [streetfighter] Remy
Group: streetfighter Message: 7736 From: azathoth05@aol.com Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Group: streetfighter Message: 7737 From: Knight of the Black Rose Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Group: streetfighter Message: 7738 From: azathoth05@aol.com Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Group: streetfighter Message: 7739 From: Don Vernatter Date: 6/6/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
Group: streetfighter Message: 7740 From: Don Vernatter Date: 6/6/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
Group: streetfighter Message: 7741 From: Don Vernatter Date: 6/6/2000
Subject: Re: [streetfighter] Mike Haggar
Group: streetfighter Message: 7742 From: Steve Karstensen Date: 6/6/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
Group: streetfighter Message: 7743 From: Josh Diemert Date: 6/6/2000
Subject: Re: [streetfighter] Mike Haggar
Group: streetfighter Message: 7744 From: Josh Diemert Date: 6/6/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
Group: streetfighter Message: 7745 From: Jade M Prout Date: 6/6/2000
Subject: Cheating Maka Wara...
Group: streetfighter Message: 7746 From: Jade M Prout Date: 6/6/2000
Subject: Block vs. Athletics!
Group: streetfighter Message: 7747 From: Knight of the Black Rose Date: 6/6/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Group: streetfighter Message: 7748 From: Knight of the Black Rose Date: 6/6/2000
Subject: SF EX Alpha 2
Group: streetfighter Message: 7749 From: Josh Diemert Date: 6/6/2000
Subject: So you want to be a World Warrior?
Group: streetfighter Message: 7750 From: Dustin Wolfe Date: 6/6/2000
Subject: Re: [streetfighter] SF EX Alpha 2
Group: streetfighter Message: 7751 From: J. Scott Pittman Date: 6/7/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
Group: streetfighter Message: 7752 From: Soldar Date: 6/7/2000
Subject: Re: [streetfighter] SF EX Alpha 2
Group: streetfighter Message: 7753 From: J. Scott Pittman Date: 6/7/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Group: streetfighter Message: 7754 From: herve Date: 6/7/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
Group: streetfighter Message: 7755 From: Steve Karstensen Date: 6/7/2000
Subject: Re: [streetfighter] SF EX Alpha 2
Group: streetfighter Message: 7756 From: Steve Karstensen Date: 6/7/2000
Subject: Re: [streetfighter] Block vs. Athletics!
Group: streetfighter Message: 7757 From: Rinaldo Gambetta Date: 6/7/2000
Subject: Maka Wara and Athletics.
Group: streetfighter Message: 7758 From: Rinaldo Gambetta Date: 6/7/2000
Subject: Ages Challenges.
Group: streetfighter Message: 7759 From: Jade M Prout Date: 6/7/2000
Subject: End of Block vs. Athletics!
Group: streetfighter Message: 7760 From: Steve Karstensen Date: 6/7/2000
Subject: Re: [streetfighter] End of Block vs. Athletics!
Group: streetfighter Message: 7761 From: Jade M Prout Date: 6/7/2000
Subject: Ages and Ages
Group: streetfighter Message: 7762 From: Dustin Wolfe Date: 6/7/2000
Subject: Re: [streetfighter] So you want to be a World Warrior?



Group: streetfighter Message: 7713 From: brian fish Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
They already have a dodge in street fighter, it's called esquives, I think
it's in the street fighter guide. . . .
Group: streetfighter Message: 7714 From: Dustin Wolfe Date: 6/5/2000
Subject: Re: [streetfighter] Remy
Well I usually just say special moves, rather then super moves. I consider
the super combos just super moves...that's probably from playing the Marvel
and the Vs. games; some super "combos" only have a single move that hits
several times.


>Thats true those are called super moves.
>What he was reffering to was the super combo's.
Group: streetfighter Message: 7715 From: Chris Hoffmann Date: 6/5/2000
Subject: Re: [streetfighter] Warrior's Pride: Garbled!
--- Dustin Wolfe <lancer1@...> wrote:
> If you just click on the link and try to read the .txt version of WP #3
> online, it will come up garbled. But if you save it and open it in wordpad,
> it looks great.

!@%^ #&$@ $&^@ !$%@ and damn it!

Well... it looked fine under _Netscape_!

Actually, I think I know what the problems is, and I should have it corrected
by the end o' da day.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 7716 From: Chris Hoffmann Date: 6/5/2000
Subject: Re: Warrior's Pride: Garbled!
--- In streetfighter@egroups.com, Chris Hoffmann <staredown@r...>
wrote:

> Actually, I think I know what the problems is, and I should have it
corrected
> by the end o' da day.

Problem fixed (at least under IE 4.7). Sorry about the screw-up.
Group: streetfighter Message: 7717 From: Knight of the Black Rose Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
I have to disagree here, in the Street Fighter system. Move allows you to
get out of the way, Block allows you tp defend yourself with your physical
body. That's why you add Block, not Athletics, to your Stamina.

--Many of the block moves I've learned in karate involve moving the body, guiding attacks past you with your blocks. This DOES involve stepping to the side. It wouldn't be as drastic as stepping out of your hex. The martial arts that use the attacker's energy against them, especially use this sort of defense.
Anyhow, those who have practiced martial arts would know this. Holding your arms in front of you to take less damage is not all that blocking is.

As for dodging, I simply say, "Abort to jump."
--
Knight of the Black Rose
"Until all is lost, personal holocaust,
Foreclosure of a Dream"
Group: streetfighter Message: 7718 From: Knight of the Black Rose Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
I have to disagree here, in the Street Fighter system. Move allows you to
get out of the way, Block allows you tp defend yourself with your physical
body. That's why you add Block, not Athletics, to your Stamina.

--Many of the block moves I've learned in karate involve moving the body, guiding attacks past you with your blocks. This DOES involve stepping to the side. It wouldn't be as drastic as stepping out of your hex. The martial arts that use the attacker's energy against them, especially use this sort of defense.
Anyhow, those who have practiced martial arts would know this. Holding your arms in front of you to take less damage is not all that blocking is.

As for dodging, I simply say, "Abort to jump."
--
Knight of the Black Rose
"Until all is lost, personal holocaust,
Foreclosure of a Dream"
Group: streetfighter Message: 7719 From: Don Vernatter Date: 6/5/2000
Subject: Re: [streetfighter] Remy
The Super Meter is from the Alpha series. I personally like the craziness
of adding supers to the mix. I only introduced them recently to my players
and they seem to like them, although they didn't like being hit by them
though. I use the system from Chris Hoffman's Alpha Conversions. It's
pretty simple and it doesn't detract from the action. Like I said before,
for those of you who don't like supers you can just omit them from the
character, but Blue Nocturne is a move that should be kept. All it is is
basically a reversal or parry that involves multiple hits. Make it cost 1
Willpower and reduce the hits to two or three at around the same damage and
it should work out fine.


>From: brian fish <fishbn@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Remy
>Date: Fri, 02 Jun 2000 17:11:57 -0400
>
>Might I inquire whats up with the super meter thing? I didn't see that in
>any of the books. . . .
>

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Group: streetfighter Message: 7720 From: Don Vernatter Date: 6/5/2000
Subject: Re: [streetfighter] Street Fighter EX2 Plus
Okay, so you liked it, huh? It got lame reviews in some of the magazines I
read, but so did the first one, and I thought it was okay. I saw that for
the home version they brought back Pullum and Darun, and introduced Area and
V. Rosso. But I guess Allen and Blair didn't make it back. Oh well, Sharon
kinda looks like she'd play like Blair, and Allen is a useless character
except for that Triple Break and Justice Fist. But there is one thing that
bothers me. I read in Hokuto bio that she was part of Guy's (Alpha) ninja
clan. If that's so, who does her brother Kairi play EXACTLY like Ryu and
Ken (although he looks much cooler). Also, I thought I read that Nanase was
Hokuto sister too. I wish Arika would put a little more effort into the
stories behind the characters. The thing that pissed me off the most about
EX is the endings. I beat the game with every character, and for some all I
could think of was "What the heck is that?" I felt kind of cheated. I hope
they remedy that problem in 2. Also, does anyone have stats for the EX2
characters Nanase, Hayate, Sharon, Shadowgeist, Area, and Volcano Rosso? I
would appreciate it if you would post anything you have. Thanks.
Don


>From: "Steve Karstensen" <skarsten@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Street Fighter EX2 Plus
>Date: Sun, 4 Jun 2000 10:49:59 -0400
>
>Bought it yesterday. look for a review later this week. First
>impressions:
>Way-improved graphics over last one, tons of cool characters.
>

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Group: streetfighter Message: 7721 From: Steve Karstensen Date: 6/5/2000
Subject: Re: [streetfighter] Street Fighter EX2 Plus
I'm going to be doing stats for many of the new characters soon.

-----Original Message-----
From: Don Vernatter [mailto:devernatter@...]
Sent: Monday, June 05, 2000 1:11 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Street Fighter EX2 Plus


Okay, so you liked it, huh? It got lame reviews in some of the
magazines I
read, but so did the first one, and I thought it was okay. I saw that
for
the home version they brought back Pullum and Darun, and introduced Area
and
V. Rosso. But I guess Allen and Blair didn't make it back. Oh well,
Sharon
kinda looks like she'd play like Blair, and Allen is a useless character

except for that Triple Break and Justice Fist. But there is one thing
that
bothers me. I read in Hokuto bio that she was part of Guy's (Alpha)
ninja
clan. If that's so, who does her brother Kairi play EXACTLY like Ryu
and
Ken (although he looks much cooler). Also, I thought I read that Nanase
was
Hokuto sister too. I wish Arika would put a little more effort into the

stories behind the characters. The thing that pissed me off the most
about
EX is the endings. I beat the game with every character, and for some
all I
could think of was "What the heck is that?" I felt kind of cheated. I
hope
they remedy that problem in 2. Also, does anyone have stats for the EX2

characters Nanase, Hayate, Sharon, Shadowgeist, Area, and Volcano Rosso?
I
would appreciate it if you would post anything you have. Thanks.
Don


>From: "Steve Karstensen" <skarsten@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Street Fighter EX2 Plus
>Date: Sun, 4 Jun 2000 10:49:59 -0400
>
>Bought it yesterday. look for a review later this week. First
>impressions:
>Way-improved graphics over last one, tons of cool characters.
>

________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com


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Group: streetfighter Message: 7722 From: Josh Diemert Date: 6/5/2000
Subject: Re: [streetfighter] Remy
What I meant was, Capcom came out with it AFTER the
Storytelling Game came out. Sorry. (I think. Anyone
know when the Storytelling Game was first published?)

Also, did anyone know that Darkstalkers may have been
inspired by the World of Darkness? It came out
shortly after the Storytelling Game was published, and
was endorsed by White Wolf. Just a thought.


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Group: streetfighter Message: 7723 From: Josh Diemert Date: 6/5/2000
Subject: Re: [streetfighter] Mike Haggar
--- Robert Pascuttini <rpascuttini@...> wrote:
> Why cant a brawler have special manuevers. Hell
> sagat never had tiger
> uppercut until SFA as far as I know.


Sagat had his Tiger Upper all the way back in Street
Fighter II: The World Warriors.

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Group: streetfighter Message: 7724 From: Josh Diemert Date: 6/5/2000
Subject: Re: [streetfighter] Music
--- "J. Scott Pittman" <joespitt@...> wrote:
> Great Music includes:
>
> Duel of the Fates - John Willaims from Star Wars:
> Episode 1
> Various peices from the Mortal Kombat CD and the
> Mortal Kombat: Movie Score
> CD
> Various songs from the Matrix Soundtrack
> There are lots of others as well, but I think you
> will find these certain
> CDs to be great!
>
> joespitt
>

Ah yes, Duel of the Fates. An excellent piece to play
when your characters are going up against a Ler Drit
practitioner in an old Gothic cathedral. Either that,
or Saberwulf's theme from Killer Instinct. (Which,
BTW, if you got KI for the SNES, it came with a
soundtrack of in-game music. Every arena, as well as
a few others.)

I also tend to base my music choices on setting and
locale. If the players are at a well-to-do affair,
Classical is the way to go. If they're at a dance
club, then Techno/Industrial, etc. Also, certain
teams have certain "themes" I am trying to find. My
PC's, the Dragon Warriors, each have their own theme
song:

Siege, a former Shadowlaw Agent:
Survivor: Eye of the Tiger
Jackie, a Muay Thai "working mom:
Pat Benatar: Hit Me with Your Best Shot
Eiji, a fire elemental:
Metallica: Fight Fire with Fire
Masaru, a wisecracking Raccoon hybrid:
Eurythmics: Sweet Dreams (Are Made of These)

I also love using Anime background music or J-pop, if
it's really good, and it fits the story.

So you can see, I don't limit myself to any one style
of music for gaming. Anything that fits the
atmosphere, I will try to use.

Josh

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Group: streetfighter Message: 7725 From: Steve Karstensen Date: 6/5/2000
Subject: Re: [streetfighter] Music
KI CD. oh yea, I'd forgotten about that. great CD...

-----Original Message-----
From: Josh Diemert [mailto:boomergold@...]
Sent: Monday, June 05, 2000 3:34 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Music



--- "J. Scott Pittman" <joespitt@...> wrote:
> Great Music includes:
>
> Duel of the Fates - John Willaims from Star Wars:
> Episode 1
> Various peices from the Mortal Kombat CD and the
> Mortal Kombat: Movie Score
> CD
> Various songs from the Matrix Soundtrack
> There are lots of others as well, but I think you
> will find these certain
> CDs to be great!
>
> joespitt
>

Ah yes, Duel of the Fates. An excellent piece to play
when your characters are going up against a Ler Drit
practitioner in an old Gothic cathedral. Either that,
or Saberwulf's theme from Killer Instinct. (Which,
BTW, if you got KI for the SNES, it came with a
soundtrack of in-game music. Every arena, as well as
a few others.)

I also tend to base my music choices on setting and
locale. If the players are at a well-to-do affair,
Classical is the way to go. If they're at a dance
club, then Techno/Industrial, etc. Also, certain
teams have certain "themes" I am trying to find. My
PC's, the Dragon Warriors, each have their own theme
song:

Siege, a former Shadowlaw Agent:
Survivor: Eye of the Tiger
Jackie, a Muay Thai "working mom:
Pat Benatar: Hit Me with Your Best Shot
Eiji, a fire elemental:
Metallica: Fight Fire with Fire
Masaru, a wisecracking Raccoon hybrid:
Eurythmics: Sweet Dreams (Are Made of These)

I also love using Anime background music or J-pop, if
it's really good, and it fits the story.

So you can see, I don't limit myself to any one style
of music for gaming. Anything that fits the
atmosphere, I will try to use.

Josh

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Group: streetfighter Message: 7726 From: Josh Diemert Date: 6/5/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
--- Steve Karstensen <skarsten@...> wrote:
> ....you think that's bad, NO Athletics maneuvers are
> affected by Maka Wara. Have fun fighting Blanka...


Where did you guys come up with the thought that you
can't block Athletics moves? Or that Maka Wara won't
affect someone using an Athletics move to hit?

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Group: streetfighter Message: 7727 From: Steve Karstensen Date: 6/5/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
"Or that Maka Wara won't
affect someone using an Athletics move to hit?"

I'd take a wild stab and say that it's the section under Maka Wara in
the rulebook that reads

"Instead, they invoke the power whenever they use a Blocking
Technique and an opponent strikes them with a punch or kick."

-----Original Message-----
From: Josh Diemert [mailto:boomergold@...]
Sent: Monday, June 05, 2000 3:41 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Cheating Maka Wara.



--- Steve Karstensen <skarsten@...> wrote:
> ....you think that's bad, NO Athletics maneuvers are
> affected by Maka Wara. Have fun fighting Blanka...


Where did you guys come up with the thought that you
can't block Athletics moves? Or that Maka Wara won't
affect someone using an Athletics move to hit?

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Group: streetfighter Message: 7728 From: J. Scott Pittman Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
> They already have a dodge in street fighter, it's called esquives, I think
> it's in the street fighter guide. . . .

Right, it's a form of dodge, but it's only avalible to Savate (or Jeet Kune
Do). I thought a Dodge Maneuver should be avalible to anyone, so I made the
simpler, yet weaker, version in the Combatica.

joespitt

----- Original Message -----
From: brian fish <fishbn@...>
To: <streetfighter@egroups.com>
Sent: Sunday, June 04, 2000 9:37 PM
Subject: Re: [streetfighter] Block vs. Athletics!


> They already have a dodge in street fighter, it's called esquives, I think
> it's in the street fighter guide. . . .
>
>
> ------------------------------------------------------------------------
> Best friends, most artistic, class clown Find 'em here:
> http://click.egroups.com/1/4054/6/_/17512/_/960179811/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7729 From: J. Scott Pittman Date: 6/5/2000
Subject: Re: [streetfighter] Warrior's Pride: Garbled!
excellent. Mine still looked garbled anyway! Can't wait to see the newer
version.

joespitt

----- Original Message -----
From: Chris Hoffmann <staredown@...>
To: <streetfighter@egroups.com>
Sent: Monday, June 05, 2000 6:28 AM
Subject: Re: [streetfighter] Warrior's Pride: Garbled!


>
> --- Dustin Wolfe <lancer1@...> wrote:
> > If you just click on the link and try to read the .txt version of WP #3
> > online, it will come up garbled. But if you save it and open it in
wordpad,
> > it looks great.
>
> !@%^ #&$@ $&^@ !$%@ and damn it!
>
> Well... it looked fine under _Netscape_!
>
> Actually, I think I know what the problems is, and I should have it
corrected
> by the end o' da day.
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Photos -- now, 100 FREE prints!
> http://photos.yahoo.com
>
> ------------------------------------------------------------------------
> Failed tests, classes skipped, forgotten locker combinations.
> Remember the good 'ol days
> http://click.egroups.com/1/4053/6/_/17512/_/960211687/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7730 From: Josh Diemert Date: 6/5/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
--- Steve Karstensen
<skarstensen@...> wrote:
>
> "Or that Maka Wara won't
> affect someone using an Athletics move to hit?"
>
> I'd take a wild stab and say that it's the section
> under Maka Wara in
> the rulebook that reads
>
> "Instead, they invoke the power whenever they use a
> Blocking
> Technique and an opponent strikes them with a punch
> or kick."
>

So it won't affect someone attacking you with moves
like, lessee, Air Smash, Rolling Attack, Vertical
Rolling Attack, Beast Roll, and Diving Hawk, since
these hit with the body.

But it could affect Flying Heel Stomp, Flying Punch,
Flying Body Spear (comes at you feet first, so...),
Tumbling Attack (hits target with tumbling fists and
feet, not body), Cannon Drill (see Flying Body Spear),
etc....

Right or Wrong?

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Group: streetfighter Message: 7731 From: J. Scott Pittman Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
--Many of the block moves I've learned in karate involve moving the body,
guiding attacks past you with your blocks. This DOES involve stepping to the
side.

But is this purely athletcis? Purely physical? Nope. But most importantly,
you have to remember that Street Fighter isn't real fighting, it's based on
the video game, where blocking is holding out your hands to take less
damage. =)

>It wouldn't be as drastic as stepping out of your hex. The martial arts
that use the attacker's energy against them, especially use this sort of
defense.

Hmmm... most of the blocks I've seen are blocking with the arms and hands.
Otherwise it's a throw or something like a backroll throw.

Anyhow, those who have practiced martial arts would know this. Holding your
arms in front of you to take less damage is not all that blocking is.

Never said it was. My statement was: "Block allows you tp defend yourself
with your physical
body." I think that includes using your body to deflect, if not directly
counter, attacks.

As for dodging, I simply say, "Abort to jump."
But is a dodge always a jump? What about ducking, or weaving the torso to
the side? Those are commonly-seen dodge Maneuvers in video games and movies.
With the Dodge maneuver from the Combatica, you can dodge, using your
Athletics Technique ti increase your defense, without leaving your hex. It's
not as great as a Block however (so players can't use it as a replacement
for Block). See the description for more details.

joespitt

----- Original Message -----
From: Knight of the Black Rose <anton_figueroa@...>
To: <streetfighter@egroups.com>
Sent: Monday, June 05, 2000 9:33 AM
Subject: Re: [streetfighter] Block vs. Athletics!


> I have to disagree here, in the Street Fighter system. Move allows you to
> get out of the way, Block allows you tp defend yourself with your physical
> body. That's why you add Block, not Athletics, to your Stamina.
>
> --Many of the block moves I've learned in karate involve moving the body,
guiding attacks past you with your blocks. This DOES involve stepping to the
side. It wouldn't be as drastic as stepping out of your hex. The martial
arts that use the attacker's energy against them, especially use this sort
of defense.
> Anyhow, those who have practiced martial arts would know this. Holding
your arms in front of you to take less damage is not all that blocking is.
>
> As for dodging, I simply say, "Abort to jump."
> --
> Knight of the Black Rose
> "Until all is lost, personal holocaust,
> Foreclosure of a Dream"
>
>
> ------------------------------------------------------------------------
> Failed tests, classes skipped, forgotten locker combinations.
> Remember the good 'ol days
> http://click.egroups.com/1/4053/6/_/17512/_/960222839/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7732 From: J. Scott Pittman Date: 6/5/2000
Subject: Re: [streetfighter] Remy
>>Also, did anyone know that Darkstalkers may have been
inspired by the World of Darkness? It came out
shortly after the Storytelling Game was published, and
was endorsed by White Wolf. Just a thought.

The Darkstalkers video game had "World of Darkness" on the game covering.
Saw it with mine own eyeballs.

joespitt



----- Original Message -----
From: Josh Diemert <boomergold@...>
To: <streetfighter@egroups.com>
Sent: Monday, June 05, 2000 12:12 PM
Subject: Re: [streetfighter] Remy


>
> What I meant was, Capcom came out with it AFTER the
> Storytelling Game came out. Sorry. (I think. Anyone
> know when the Storytelling Game was first published?)
>
> Also, did anyone know that Darkstalkers may have been
> inspired by the World of Darkness? It came out
> shortly after the Storytelling Game was published, and
> was endorsed by White Wolf. Just a thought.
>
>
> __________________________________________________
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>
Group: streetfighter Message: 7733 From: Steve Karstensen Date: 6/5/2000
Subject: Re: [streetfighter] Remy
according to the folks at White Wolf, it was purely a marketing move
done due to the similarities between some of the characters in
Darkstalkers and some of the archetypes in the World of Darkness. No
further relationship is implied.

-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Monday, June 05, 2000 6:05 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Remy


>>Also, did anyone know that Darkstalkers may have been
inspired by the World of Darkness? It came out
shortly after the Storytelling Game was published, and
was endorsed by White Wolf. Just a thought.

The Darkstalkers video game had "World of Darkness" on the game
covering.
Saw it with mine own eyeballs.

joespitt



----- Original Message -----
From: Josh Diemert <boomergold@...>
To: <streetfighter@egroups.com>
Sent: Monday, June 05, 2000 12:12 PM
Subject: Re: [streetfighter] Remy


>
> What I meant was, Capcom came out with it AFTER the
> Storytelling Game came out. Sorry. (I think. Anyone
> know when the Storytelling Game was first published?)
>
> Also, did anyone know that Darkstalkers may have been
> inspired by the World of Darkness? It came out
> shortly after the Storytelling Game was published, and
> was endorsed by White Wolf. Just a thought.
>
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Photos -- now, 100 FREE prints!
> http://photos.yahoo.com
>
>
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> http://click.egroups.com/1/4056/6/_/17512/_/960232432/
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Group: streetfighter Message: 7734 From: Steve Karstensen Date: 6/5/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
"So it won't affect someone attacking you with moves
like, lessee, Air Smash, Rolling Attack, Vertical
Rolling Attack, Beast Roll, and Diving Hawk, since
these hit with the body.

But it could affect Flying Heel Stomp, Flying Punch,
Flying Body Spear (comes at you feet first, so...),
Tumbling Attack (hits target with tumbling fists and
feet, not body), Cannon Drill (see Flying Body Spear),
etc....

Right or Wrong?"

Wrong. ;)

specifically:

Flying Heel Stomp - attacking with full body weight instead of a
chambered kick. just so happens the feet hit first.
Flying Punch - hitting from behind is difficult to Block (hence the
halved Stamina to soak)
Flying Body Spear (comes at you feet first, so...) - feet first, head
first, fists first; the description says they're all valid. See Heel
Stomp.
Tumbling Attack (hits target with tumbling fists and
feet, not body) - perhaps, but also can hit with the body.
Cannon Drill (see Flying Body Spear) - Hits too low to Block effectively
with the arms and legs.

but generally, I'd still say wrong for the simple reason that all
Athletics attacks require momentum and the full body weight instead of,
say, the chambering of a leg for a kick. As a result, Blocking them is
more avoidance (ref. previous posts on subject) than deflecting a limb,
and as a result the Maka Wara-style block is ineffective (deflecting the
limb with enough force to warrant Maka Wara damage is impossible; you're
essentially deflecting the entire body).
Group: streetfighter Message: 7735 From: ajsolis@aol.com Date: 6/5/2000
Subject: Re: [streetfighter] Remy
In a message dated 6/5/2000 3:06:24 PM Central Daylight Time,
joespitt@... writes:

>
> The Darkstalkers video game had "World of Darkness" on the game covering.
> Saw it with mine own eyeballs.
>
Actually that's Darkstalkers revenge.
Group: streetfighter Message: 7736 From: azathoth05@aol.com Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
You wanna dodge projectiles but stay on the ground and can't get Esquives?
Two words for ya!

Spinning Knuckle!!! That, backflip, and drunken monkey roll being the only
way to dodge a flying fireball, but at least Spinning knuckle lets you hit
back!
Group: streetfighter Message: 7737 From: Knight of the Black Rose Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
On Mon, 5 Jun 2000 15:01:56 -0700 "J. Scott Pittman"
<joespitt@...> writes:
> --Many of the block moves I've learned in karate involve moving the >
body,> guiding attacks past you with your blocks. This DOES involve >
stepping to the> side.
>
> But is this purely athletcis? Purely physical? Nope.

?? I'm just saying that the Block technique is sufficient, and I'd think
twice before saying Athletic attacks ignore Block. I don't see a need to
change the rules of the games and thought I'd offer my opinion on why
Block should be allowed to defend against Athletic maneuvers. (i.e. Block
is pretty generic so I feel it sufficient to represent defenses against
all it's usable against).

> Hmmm... most of the blocks I've seen are blocking with the arms and
> hands.
> Otherwise it's a throw or something like a backroll throw.

How is stepping to the side and guiding an enemy's punches or kicks (or
Diving Hawk maneuver) past you you a throw or backroll throw? I'm just
saying that many martial teach you to take a step when you block so that
you're not absorbing the full force of the attack. This could also be a
good excuse for the +2 speed after Block if you block, your blocking
throws them off balance, so you go before they do on the next round.

> Never said it was. My statement was: "Block allows you tp defend >
yourself> with your physical> body." I think that includes using your
body to deflect, if not > directly> counter, attacks.

> As for dodging, I simply say, "Abort to jump."
> But is a dodge always a jump?

No, but I think the mechanics of it is sufficient to represent whatever
you may want.
Rather than change game mechanics, I would simply expand upon the
description on how the existing game mechanics can represent a wider
variety of things.

Knight of the Black Rose
"Absolute Destiny Tango"
Group: streetfighter Message: 7738 From: azathoth05@aol.com Date: 6/5/2000
Subject: Re: [streetfighter] Block vs. Athletics!
I don't think anyone is suggesting that you can't block athletic maneuvers,
because you can. I think what everyone is trying to explain is why Maka Wara
blocks don't damage opponents performing athletic maneuvers that resemble
punches or kicks.
Group: streetfighter Message: 7739 From: Don Vernatter Date: 6/6/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
I agree with you there. I think the purpose of the move is to make an
opponent hurt his hands and feet while striking. Therefore, athletics
maneuvers that hit with the hands and feet should take damage, but moves
that hit with the body shoudn't.

>From: Josh Diemert <boomergold@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: RE: [streetfighter] Cheating Maka Wara.
>Date: Mon, 5 Jun 2000 12:54:01 -0700 (PDT)
>
>
>--- Steve Karstensen
><skarstensen@...> wrote:
> >
> > "Or that Maka Wara won't
> > affect someone using an Athletics move to hit?"
> >
> > I'd take a wild stab and say that it's the section
> > under Maka Wara in
> > the rulebook that reads
> >
> > "Instead, they invoke the power whenever they use a
> > Blocking
> > Technique and an opponent strikes them with a punch
> > or kick."
> >
>
>So it won't affect someone attacking you with moves
>like, lessee, Air Smash, Rolling Attack, Vertical
>Rolling Attack, Beast Roll, and Diving Hawk, since
>these hit with the body.
>
>But it could affect Flying Heel Stomp, Flying Punch,
>Flying Body Spear (comes at you feet first, so...),
>Tumbling Attack (hits target with tumbling fists and
>feet, not body), Cannon Drill (see Flying Body Spear),
>etc....
>
>Right or Wrong?
>
>__________________________________________________
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>Yahoo! Photos -- now, 100 FREE prints!
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Group: streetfighter Message: 7740 From: Don Vernatter Date: 6/6/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: RE: [streetfighter] Cheating Maka Wara.
>Date: Mon, 5 Jun 2000 16:23:00 -0400
>
>"So it won't affect someone attacking you with moves
>like, lessee, Air Smash, Rolling Attack, Vertical
>Rolling Attack, Beast Roll, and Diving Hawk, since
>these hit with the body.
>
>But it could affect Flying Heel Stomp, Flying Punch,
>Flying Body Spear (comes at you feet first, so...),
>Tumbling Attack (hits target with tumbling fists and
>feet, not body), Cannon Drill (see Flying Body Spear),
>etc....
>
>Right or Wrong?"
>
>Wrong. ;)
>
>specifically:
>
>Flying Heel Stomp - attacking with full body weight instead of a
>chambered kick. just so happens the feet hit first.
>Flying Punch - hitting from behind is difficult to Block (hence the
>halved Stamina to soak)
>Flying Body Spear (comes at you feet first, so...) - feet first, head
>first, fists first; the description says they're all valid. See Heel
>Stomp.
>Tumbling Attack (hits target with tumbling fists and
>feet, not body) - perhaps, but also can hit with the body.
>Cannon Drill (see Flying Body Spear) - Hits too low to Block effectively
>with the arms and legs.
>
>but generally, I'd still say wrong for the simple reason that all
>Athletics attacks require momentum and the full body weight instead of,
>say, the chambering of a leg for a kick. As a result, Blocking them is
>more avoidance (ref. previous posts on subject) than deflecting a limb,
>and as a result the Maka Wara-style block is ineffective (deflecting the
>limb with enough force to warrant Maka Wara damage is impossible; you're
>essentially deflecting the entire body).

But blocking in Street Fighter is standing there with your arms in front of
your face or whatever, not moving, because that is dodging, or Esquives, or
rolling or jumping, or something that uses athletics instead of block.
Also, even though body spear and cannon drill use momentum as force instead
of actually kicking or punching, the attack is still focused on a small
area, whereas a rolling attack or an air smash hits with the entire body.

________________________________________________________________________
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Group: streetfighter Message: 7741 From: Don Vernatter Date: 6/6/2000
Subject: Re: [streetfighter] Mike Haggar
Alpha is a prequel to II, that's what Robert means. It actually happened
before SFII.


>From: Josh Diemert <boomergold@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Mike Haggar
>Date: Mon, 5 Jun 2000 12:19:49 -0700 (PDT)
>
>
>--- Robert Pascuttini <rpascuttini@...> wrote:
> > Why cant a brawler have special manuevers. Hell
> > sagat never had tiger
> > uppercut until SFA as far as I know.
>
>
>Sagat had his Tiger Upper all the way back in Street
>Fighter II: The World Warriors.
>
>__________________________________________________
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>Yahoo! Photos -- now, 100 FREE prints!
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Group: streetfighter Message: 7742 From: Steve Karstensen Date: 6/6/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
"But blocking in Street Fighter is standing there with your arms in
front of
your face or whatever, not moving, because that is dodging, or Esquives,
or
rolling or jumping, or something that uses athletics instead of block."

and therein lies the fundamental flawed assumption. If you insist that
Blocking in Street Fighter uses no body movements other than that of
your limbs in order to deflect an attack, then you will not agree with
my reasonings on Athletics maneuvers no matter how much I discuss it.
As I interpret Block to include dodging (leaning aside to cause a punch
to whiff will not cause you to leave your hex and therefore would never
fall under the jurisdiction of Athletics) I say that you must use a
combination of dodge/deflect to handle Athletics attacks, and as a
result Maka Wara will not work. And that's where I'll leave it.

-----Original Message-----
From: Don Vernatter [mailto:devernatter@...]
Sent: Tuesday, June 06, 2000 12:11 PM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Cheating Maka Wara.





>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: RE: [streetfighter] Cheating Maka Wara.
>Date: Mon, 5 Jun 2000 16:23:00 -0400
>
>"So it won't affect someone attacking you with moves
>like, lessee, Air Smash, Rolling Attack, Vertical
>Rolling Attack, Beast Roll, and Diving Hawk, since
>these hit with the body.
>
>But it could affect Flying Heel Stomp, Flying Punch,
>Flying Body Spear (comes at you feet first, so...),
>Tumbling Attack (hits target with tumbling fists and
>feet, not body), Cannon Drill (see Flying Body Spear),
>etc....
>
>Right or Wrong?"
>
>Wrong. ;)
>
>specifically:
>
>Flying Heel Stomp - attacking with full body weight instead of a
>chambered kick. just so happens the feet hit first.
>Flying Punch - hitting from behind is difficult to Block (hence the
>halved Stamina to soak)
>Flying Body Spear (comes at you feet first, so...) - feet first, head
>first, fists first; the description says they're all valid. See Heel
>Stomp.
>Tumbling Attack (hits target with tumbling fists and
>feet, not body) - perhaps, but also can hit with the body.
>Cannon Drill (see Flying Body Spear) - Hits too low to Block
effectively
>with the arms and legs.
>
>but generally, I'd still say wrong for the simple reason that all
>Athletics attacks require momentum and the full body weight instead of,
>say, the chambering of a leg for a kick. As a result, Blocking them is
>more avoidance (ref. previous posts on subject) than deflecting a limb,
>and as a result the Maka Wara-style block is ineffective (deflecting
the
>limb with enough force to warrant Maka Wara damage is impossible;
you're
>essentially deflecting the entire body).

But blocking in Street Fighter is standing there with your arms in front
of
your face or whatever, not moving, because that is dodging, or Esquives,
or
rolling or jumping, or something that uses athletics instead of block.
Also, even though body spear and cannon drill use momentum as force
instead
of actually kicking or punching, the attack is still focused on a small
area, whereas a rolling attack or an air smash hits with the entire
body.

________________________________________________________________________
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Group: streetfighter Message: 7743 From: Josh Diemert Date: 6/6/2000
Subject: Re: [streetfighter] Mike Haggar
--- Don Vernatter <devernatter@...> wrote:
> Alpha is a prequel to II, that's what Robert means.
> It actually happened
> before SFII.
>


So Alpha happens between I and II. Interesting...

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Group: streetfighter Message: 7744 From: Josh Diemert Date: 6/6/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
Okay, let's see if this is straight...

"Block" is a generic term used to describe any of the
BASIC means of defense, whether it's a simple stop
(i.e. grabbing someone's fist in your hand),
deflection (knocking said fist off to the side), or
slight movement out of the way (ducking off to the
side of said punch), or a combination of all three.
Okay, that I understand. I then also understand how
Maka Wara won't work on Athletics Maneuvers because
it's hard to stop a charging bull with something the
size of a stick of wood. Thanks for clearing that
confusion for me Steve.... Don't let it happen again
;)

Josh

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Group: streetfighter Message: 7745 From: Jade M Prout Date: 6/6/2000
Subject: Cheating Maka Wara...
Wow, I actually AGREE with someone... Blanka is the only Street Fighter I can think of who puts his hands over his face to Block. Essentially, a Blocking character is in a "ready" position, watching his/her opponent like a hawk and dealing with incoming attacks on the fly. Why would you get a +2 speed bonus after spending a turn curled up in a fetal position?

As it's written, Maka Wara only inflicts damage to opponents using Punch or Kick techniques, and it seems to work just fine without making exceptions.

Steve Karstensen wrote:
>...If you insist that Blocking in Street Fighter uses no body movements other than that of your limbs in order to deflect an attack, then you will not agree with my reasonings...
>...I interpret Block to include dodging (leaning aside to cause a punch to whiff will not cause you to leave your hex and therefore would never fall under the jurisdiction of Athletics)...



Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7746 From: Jade M Prout Date: 6/6/2000
Subject: Block vs. Athletics!
>Knight of the Black Rose wrote:
>(in response to J. Scott Pittman)
>> --Many of the block moves I've learned in karate involve moving the body, guiding attacks past you with your blocks. This DOES involve stepping to the side.

Yep... and it should probably be assumed that Maka Wara not only hardens your tissue (and/or kills nerve endings,) but also teaches you to put that hardened tissue in the way of Punches and Kicks (Trivia Fact: many Muay Thai veterans are crippled by the age of 30)

>I'm just saying that many martial [arts] teach you to take a step when you block so that you're not absorbing the full force of the attack. This could also be a good excuse for the +2 speed after Block if you block, your blocking throws them off balance, so you go before they do on the next round.

Yes again... what was it that Bruce Lee said? To paraphrase: "A good kung-fu man should always be like water. Try to hit it... it moves out of the way. Try to grab it... it slips through your fingers." Of course, with Maka Wara you aren't necessarily trying to get out of the way, but your training compensates for that.



Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7747 From: Knight of the Black Rose Date: 6/6/2000
Subject: Re: [streetfighter] Block vs. Athletics!
> Yep... and it should probably be assumed that Maka Wara not only
hardens your tissue (and/or kills nerve endings,) but also teaches you to
put that hardened tissue in the way of Punches and Kicks

Agreed.

> (Trivia Fact: many Muay Thai veterans are crippled by the age of 30)

Wow.

Tony
Group: streetfighter Message: 7748 From: Knight of the Black Rose Date: 6/6/2000
Subject: SF EX Alpha 2
Somebody on the list said they recently got SF EX Plus Alpha 2.
Is the American release out already?
I haven't seen it in stores but thought it was for the 25th of last
month.

I was hoping to get it to help with the mood of making some of the
characters from it (some relatively low level versions - 50-75 XP).

Tony
Group: streetfighter Message: 7749 From: Josh Diemert Date: 6/6/2000
Subject: So you want to be a World Warrior?
Something of interest a friend of mine came up with,
and I think it works well. Here, for your approval,
is a means of running the Grand Tournament, and how
your PC's can stand a chance of becoming World
Warriors. (Remember, these are his words, not mine,
so don't blame me if it's not understandable.)

-------------------------------------------------------

BECOMING A WORLD WARRIOR:

To become a World Warrior, a fighter must beat five of
the existing World Warriors in officially monitored
matches. These matches must all be fought within a
one-year period. If the fighter loses a match, they
may challenge that World Warrior once more. If the
fighter loses ten matches, they must wait one year
before beginning the process all over again. Because
these matches must be officially sanctioned, they have
become known as 'Sanction Matches'. Thus, if a World
Warrior recieves a 'Sanction Challenge', they know
they are dealing with another hopeful. Sanction
matches are always 2 out of 3 rounds, and a fighter
must be at least Rank 8 in their current Division to
have the authority to make 'Sanction Challenges'.
Note that if a fighter does not issue a Sanction
Challenge, and then beats a World Warrior, the win
does not count toward the process. This is also true
if the match is not officially monitored. World
Warriors may accept or decline normal challenges at
their discretion, but if they decline a Sanction
Challenge, it is treated as a forfeit in the favor of
the challenger, but counts only as a 1/2 point,
instead of the full point a win would result in.

THE GRAND TOURNAMENT:

There can only be 32 World Warriors at the same time
(not counting the Grand Master). The top four placers
(not including the current Grand Master, but possibly
including the former Grand Master) from the previous
tournament do not participate in the first phase, a
round-robin process that eliminates all but eight
fighters. These eight are paired off, and the four
winners proceed to the next phase. These four placers
are randomly paired off against the four top placers
from the previous tournament in a single elimination
mini-tourney, with the final winner moving on to face
the Grand Master in a final showdown 2 out of 3 match,
with the winner becoming (or remaining) Grand Master!
Also, at the end of the round-robin portion of the
tournament, the bottom 9 placers forfeit their World
Warrior status, and must go through the process
mentioned above in order to recapture it.

-------------------------------------------------------

And there you have it. What do you think, sirs?

Josh

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Group: streetfighter Message: 7750 From: Dustin Wolfe Date: 6/6/2000
Subject: Re: [streetfighter] SF EX Alpha 2
Yeah, the United States release is out, as I saw it at the local Wal-Mart a
few days ago. Unfortunately, my PSX decided to die on me, which really
screws with my progress in Front Mission 3 :P


>Somebody on the list said they recently got SF EX Plus Alpha 2.
>Is the American release out already?
>I haven't seen it in stores but thought it was for the 25th of last
>month.
>
>I was hoping to get it to help with the mood of making some of the
>characters from it (some relatively low level versions - 50-75 XP).
>
>Tony
Group: streetfighter Message: 7751 From: J. Scott Pittman Date: 6/7/2000
Subject: Re: [streetfighter] Ages Missing Fighters.
Sorry, Rinaldo. I've been working on my EPICS stuff pretty hard lately, I'll
get that character to you soon.

Scott

----- Original Message -----
From: Rinaldo Gambetta <rinaldo@...>
To: <streetfighter@egroups.com>
Sent: Friday, June 02, 2000 10:17 PM
Subject: [streetfighter] Ages Missing Fighters.


> The Hd problem is dammit thing but now I recover the fighters.
> I already got back Rebellion, Hymamoto Suzuki, Delta and Joseph
Masterson.
>
> Hey people give me a force to continue the job only if the 13 pc
fighters
> I can start this tournament.
> Missing List:
> Dennis Bryant character I don´t remember the name of fighter.
> Ronny Andersen character I don´t remember the name of fighter.
> Francis Black character I don´t remember the name of fighter.
> Sha Long - J.Scott Pitman character.
> All Oha- Luis character.
> The Dragon Reborn- Jens Arthur Leirbakk character.
> Ghost Bear- Jeff Y character.
> And after I recover this people I still need 2 pc fighters to full the
> rooster and start the tournament.
>
>
>
> ------------------------------------------------------------------------
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> or less? Join beMANY! Our huge buying group gives you rates which
> fall monthly, plus an extra $60 in FREE calls!
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> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7752 From: Soldar Date: 6/7/2000
Subject: Re: [streetfighter] SF EX Alpha 2
Yup, picked it up on the 1st or 2nd.
----- Original Message -----
From: "Knight of the Black Rose"
Subject: [streetfighter] SF EX Alpha 2


> Somebody on the list said they recently got SF EX Plus Alpha 2.
> Is the American release out already?
> I haven't seen it in stores but thought it was for the 25th of last
> month.
Group: streetfighter Message: 7753 From: J. Scott Pittman Date: 6/7/2000
Subject: Re: [streetfighter] Block vs. Athletics!
I'm just saying the characters on the video game don't syep to the side...
any of them. That's not to say you can't make up a character that has that
ability to weave out of the way, but it seems that some other Maneuver would
be appropriate. When playing and you announce "I'll Block", your mind fills
with images of those guys on the video game putting their hands in front of
them. I would say just change the name of the Maneuver, but, well, it's a
basic Block.
Yes, of course anyone who has practiced martial arts knows that just
sticking your arms out isn't all there is to blocking. I should assume most
people who have even rarely watched martal arts know that, too, it doesn't
exactly take a master to figure it out.
Anyway, I'm all for creative role-playing, and I say you're right when you
boil it down, you can see the basic Block in any way you want. When compared
to the video game the storytelling game was patterned after, though, you
can't really use that argument. Most of those guys do just curl up into a
ball when blocking.

joespitt
Group: streetfighter Message: 7754 From: herve Date: 6/7/2000
Subject: Re: [streetfighter] Cheating Maka Wara.
About makawara (sorry for my english =P ).

My opinion is that makawara is effective against attack that involve a great
energy developped on a small contact surface. That is the case of most punch
and kick, the contact area between the attacker and the defender is , in
general small.
I think that athletics attacks don't need such to be effective, they involve a
important weight , launched at some speed, to deal damage. Even with flying
heel stomp, or body spear, the important is not the area of contact, but the
momentum of the body when he strikes the ennemy.

So that could explain why makawara is effective against kick and punch ( great
energy over a small area of skin) and not versus athletics.

I hope i am clear, agains, english is not my first language, so i hope at least
you unerstood what i attempted to say =P

Herve
Group: streetfighter Message: 7755 From: Steve Karstensen Date: 6/7/2000
Subject: Re: [streetfighter] SF EX Alpha 2
It was originally slated for release on the 25th (two Fridays ago) but
got bumped back to June 1st. I got my copy at my local EBX.

-----Original Message-----
From: Dustin Wolfe [mailto:lancer1@...]
Sent: Monday, June 05, 2000 11:04 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] SF EX Alpha 2


Yeah, the United States release is out, as I saw it at the local
Wal-Mart a
few days ago. Unfortunately, my PSX decided to die on me, which really
screws with my progress in Front Mission 3 :P


>Somebody on the list said they recently got SF EX Plus Alpha 2.
>Is the American release out already?
>I haven't seen it in stores but thought it was for the 25th of last
>month.
>
>I was hoping to get it to help with the mood of making some of the
>characters from it (some relatively low level versions - 50-75 XP).
>
>Tony



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Group: streetfighter Message: 7756 From: Steve Karstensen Date: 6/7/2000
Subject: Re: [streetfighter] Block vs. Athletics!
the video game characters also aren't affected by screen boundaries when
attacked by multipile-hit maneuvers (all hail the Cartwheel Kick, pH3ar
my 133tness) and get pushed back when hit with a Fierce. Your point?

(translation: parallels cannot be drawn unless drawn *very* selectively.
the video game and roleplaying game are two different animals entirely.)

-----Original Message-----
From: J. Scott Pittman [mailto:joespitt@...]
Sent: Wednesday, June 07, 2000 1:42 AM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Block vs. Athletics!


I'm just saying the characters on the video game don't syep to the
side...
any of them. That's not to say you can't make up a character that has
that
ability to weave out of the way, but it seems that some other Maneuver
would
be appropriate. When playing and you announce "I'll Block", your mind
fills
with images of those guys on the video game putting their hands in front
of
them. I would say just change the name of the Maneuver, but, well, it's
a
basic Block.
Yes, of course anyone who has practiced martial arts knows that just
sticking your arms out isn't all there is to blocking. I should assume
most
people who have even rarely watched martal arts know that, too, it
doesn't
exactly take a master to figure it out.
Anyway, I'm all for creative role-playing, and I say you're right when
you
boil it down, you can see the basic Block in any way you want. When
compared
to the video game the storytelling game was patterned after, though, you
can't really use that argument. Most of those guys do just curl up into
a
ball when blocking.

joespitt



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Group: streetfighter Message: 7757 From: Rinaldo Gambetta Date: 6/7/2000
Subject: Maka Wara and Athletics.
Right Maka Wara don´t work against Athletics manuvers this what I understand
another thing don´t work against a manuver with ignore block efect.
Well this what I understand.
Group: streetfighter Message: 7758 From: Rinaldo Gambetta Date: 6/7/2000
Subject: Ages Challenges.
Well I make three challenges but I don´t make them because I only wait for the
tactics or change of them by his players (Rebellion, Joseph Masterson and
Hymamoto Suzuki), if they want change or not just tell me.
Group: streetfighter Message: 7759 From: Jade M Prout Date: 6/7/2000
Subject: End of Block vs. Athletics!
Steve wrote:
>
>>-----Original Message-----
>>From: J. Scott Pittman
>>...it seems that some other Maneuver would be appropriate. When playing and you announce "I'll Block", your mind fills with images of those guys on the video game putting their hands in frontof them...
>
>...parallels cannot be drawn unless drawn *very* selectively. the video game and roleplaying game are two different animals entirely...

ughhh... Here is the bottom friggin' line: You CAN Block ANY Athletics Maneuver (except maybe Flying BABY Spear... anyone else catch that?) but Maka Wara ONLY inflicts damage if the opponent uses Punch or Kick maneuvers.

As for what Blocking is, or what part of who hits what part of who, or momentum , who CARES?
The rules, for a change, are crystal-clear here.
Ask a Wing Chun Kung Fu expert and an NFL linebacker what Blocking is, and you'll get two completely different- -but completely VALID- -descriptions. That seems to be what's going on here now.

And of COURSE you can Block Diving Hawk... "Unblockables" are from TEKKEN, not SF.

By the way... wasn't someone working on a TEKKEN conversion? I'm a monster in Tekken 2 and I have a Strategy Guide with all the combos and stuff... love to help. Although you guys are probably all about Eddy and Xiaoyu...


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7760 From: Steve Karstensen Date: 6/7/2000
Subject: Re: [streetfighter] End of Block vs. Athletics!
"ughhh... Here is the bottom friggin' line: You CAN Block ANY Athletics
Maneuver (except maybe Flying BABY Spear... anyone else catch that?) but
Maka Wara ONLY inflicts damage if the opponent uses Punch or Kick
maneuvers."

would someone *kindly* point out where I've said anything to the
CONTRARY OF THE ABOVE STATEMENT BECAUSE I AM UNDER THE IMPRESSION THAT
IS WHAT I HAVE BEEN SAYING THE WHOLE FUCKING TIME.

The quip about using the video game as guidance for the roleplaying game
was to support the notion that you CAN'T BECAUSE THEY WORK TOTALLY
DIFFERENT WAYS.

A little tip here, Jade: if you're going to go off on someone, pick
someone you disagree with next time. And try to understand the
discussion first, too. It helps.
Group: streetfighter Message: 7761 From: Jade M Prout Date: 6/7/2000
Subject: Ages and Ages
Rinaldo Gambetta wrote:
>
>Well I make three challenges but I don4t make them because I only wait for the
>tactics or change of them by his players (Rebellion, Joseph Masterson and
>Hymamoto Suzuki), if they want change or not just tell me.
>

Sweet mother of christ... I sent new tactics for Suzuki VS Lee Yung to both of your e-mail addresses. Didn't they get through? Just use my old tactics, if you still have them. Suzuki is hungrier than ever! Suzuki wants to watch the other fights, if possible, and use Insight + Perception to try to see what the other fighters' maneuvers are like.

PS: If anyone was offended by Suzuki's manager, I apologize. He's loosely based on the character "G-Fresh" from the movie "Orgazmo." It's just really funny when Japanese people act black.


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7762 From: Dustin Wolfe Date: 6/7/2000
Subject: Re: [streetfighter] So you want to be a World Warrior?
*Snaps fingers*
Well heck. here I am in need of material for the next Warrior's Pride and
this goes here. Ah well...guess you can't have everything, huh?
Although I really do need submissions...if I don't gat any pretty soon, the
next WP will be late again...but for once, it won't be my fault. So please,
I really need some stuff.

-----Original Message-----
From: Josh Diemert <boomergold@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, June 06, 2000 10:20 PM
Subject: [streetfighter] So you want to be a World Warrior?


>Something of interest a friend of mine came up with,
>and I think it works well. Here, for your approval,
>is a means of running the Grand Tournament, and how
>your PC's can stand a chance of becoming World
>Warriors. (Remember, these are his words, not mine,
>so don't blame me if it's not understandable.)
>
>-------------------------------------------------------
>
>BECOMING A WORLD WARRIOR:
>
>To become a World Warrior, a fighter must beat five of
>the existing World Warriors in officially monitored
>matches. These matches must all be fought within a
>one-year period. If the fighter loses a match, they
>may challenge that World Warrior once more. If the
>fighter loses ten matches, they must wait one year
>before beginning the process all over again. Because
>these matches must be officially sanctioned, they have
>become known as 'Sanction Matches'. Thus, if a World
>Warrior recieves a 'Sanction Challenge', they know
>they are dealing with another hopeful. Sanction
>matches are always 2 out of 3 rounds, and a fighter
>must be at least Rank 8 in their current Division to
>have the authority to make 'Sanction Challenges'.
>Note that if a fighter does not issue a Sanction
>Challenge, and then beats a World Warrior, the win
>does not count toward the process. This is also true
>if the match is not officially monitored. World
>Warriors may accept or decline normal challenges at
>their discretion, but if they decline a Sanction
>Challenge, it is treated as a forfeit in the favor of
>the challenger, but counts only as a 1/2 point,
>instead of the full point a win would result in.
>
>THE GRAND TOURNAMENT:
>
>There can only be 32 World Warriors at the same time
>(not counting the Grand Master). The top four placers
>(not including the current Grand Master, but possibly
>including the former Grand Master) from the previous
>tournament do not participate in the first phase, a
>round-robin process that eliminates all but eight
>fighters. These eight are paired off, and the four
>winners proceed to the next phase. These four placers
>are randomly paired off against the four top placers
>from the previous tournament in a single elimination
>mini-tourney, with the final winner moving on to face
>the Grand Master in a final showdown 2 out of 3 match,
>with the winner becoming (or remaining) Grand Master!
>Also, at the end of the round-robin portion of the
>tournament, the bottom 9 placers forfeit their World
>Warrior status, and must go through the process
>mentioned above in order to recapture it.
>
>-------------------------------------------------------
>
>And there you have it. What do you think, sirs?
>
>Josh
>
>__________________________________________________
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