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Group: streetfighter Message: 7613 From: Don Vernatter Date: 6/2/2000
Subject: (no subject)
Group: streetfighter Message: 7614 From: brian fish Date: 6/2/2000
Subject: Re: [streetfighter] (unknown)
Group: streetfighter Message: 7615 From: Chris Hoffmann Date: 6/2/2000
Subject: Re: [streetfighter] (unknown)
Group: streetfighter Message: 7616 From: Christian Conkle Date: 6/2/2000
Subject: Re: here are three good SF web wites
Group: streetfighter Message: 7617 From: Spirto Date: 6/2/2000
Subject: Re: [streetfighter] Re: here are three good SF web wites
Group: streetfighter Message: 7618 From: Rinaldo Gambetta Date: 6/2/2000
Subject: Re: [streetfighter] Ages Challenges.
Group: streetfighter Message: 7619 From: Chris Hoffmann Date: 6/2/2000
Subject: Re: [streetfighter] Ages Challenges: Sha Long Vs The Dragon Reborn.
Group: streetfighter Message: 7620 From: Chris Hoffmann Date: 6/2/2000
Subject: Re: [streetfighter] Ages Challenges.
Group: streetfighter Message: 7621 From: Chris Hoffmann Date: 6/2/2000
Subject: Re: [streetfighter] Ages Challenges: Sha Long Vs The Dragon Reborn.
Group: streetfighter Message: 7622 From: Chris Hoffmann Date: 6/2/2000
Subject: Re: [streetfighter] (unknown)
Group: streetfighter Message: 7623 From: Knight of the Black Rose Date: 6/2/2000
Subject: Re: [streetfighter] Music
Group: streetfighter Message: 7624 From: Don Vernatter Date: 6/2/2000
Subject: (no subject)
Group: streetfighter Message: 7625 From: Fred Chagnon Date: 6/2/2000
Subject: Re: [streetfighter] (unknown)
Group: streetfighter Message: 7626 From: Don Vernatter Date: 6/2/2000
Subject: Remy
Group: streetfighter Message: 7627 From: firefirefi@aol.com Date: 6/2/2000
Subject: Re: [streetfighter] (unknown)
Group: streetfighter Message: 7628 From: Jade M Prout Date: 6/2/2000
Subject: Lee Yung VS Suzuki...
Group: streetfighter Message: 7629 From: VEGA/Bison Date: 6/2/2000
Subject: Does anyone......
Group: streetfighter Message: 7630 From: brian fish Date: 6/2/2000
Subject: Re: [streetfighter] Remy
Group: streetfighter Message: 7631 From: Josh Diemert Date: 6/2/2000
Subject: Re: [streetfighter] Remy
Group: streetfighter Message: 7632 From: Dustin Wolfe Date: 6/2/2000
Subject: Re: [streetfighter] Remy
Group: streetfighter Message: 7633 From: J. Scott Pittman Date: 6/2/2000
Subject: Re: [streetfighter] Remy
Group: streetfighter Message: 7634 From: kinjin@altavista.com Date: 6/2/2000
Subject: Re: [streetfighter] Remy
Group: streetfighter Message: 7635 From: Rinaldo Gambetta Date: 6/2/2000
Subject: Re: [streetfighter] Lee Yung VS Suzuki...
Group: streetfighter Message: 7636 From: Rinaldo Gambetta Date: 6/2/2000
Subject: Re: [streetfighter] Ages Challenges: Sha Long Vs The Dragon Reborn.
Group: streetfighter Message: 7637 From: Rinaldo Gambetta Date: 6/2/2000
Subject: Re: [streetfighter] Ages Challenges.
Group: streetfighter Message: 7638 From: azathoth05@aol.com Date: 6/2/2000
Subject: Re: [streetfighter] (unknown)
Group: streetfighter Message: 7639 From: azathoth05@aol.com Date: 6/2/2000
Subject: Re: [streetfighter] super moves
Group: streetfighter Message: 7640 From: Aaron Greene Date: 6/3/2000
Subject: Re: [streetfighter] Music
Group: streetfighter Message: 7641 From: Robert Pascuttini Date: 6/3/2000
Subject: Re: [streetfighter] SF2 and SFZ: Different timelines
Group: streetfighter Message: 7642 From: Robert Pascuttini Date: 6/3/2000
Subject: Re: [streetfighter] Digest Number 80
Group: streetfighter Message: 7643 From: J. Scott Pittman Date: 6/3/2000
Subject: Re: [streetfighter] Remy
Group: streetfighter Message: 7644 From: Robert Pascuttini Date: 6/3/2000
Subject: Re: [streetfighter] Capoeira rules
Group: streetfighter Message: 7645 From: Robert Pascuttini Date: 6/3/2000
Subject: Re: [streetfighter] Mike Haggar
Group: streetfighter Message: 7646 From: Robert Pascuttini Date: 6/3/2000
Subject: Women getting drunk easier.
Group: streetfighter Message: 7647 From: Robert Pascuttini Date: 6/3/2000
Subject: Re: [streetfighter] Mike Haggar
Group: streetfighter Message: 7648 From: Robert Pascuttini Date: 6/3/2000
Subject: Re: [streetfighter] Mike Haggar
Group: streetfighter Message: 7649 From: Robert Pascuttini Date: 6/3/2000
Subject: Re: [streetfighter] Re: here are three good SF web wites
Group: streetfighter Message: 7650 From: brian fish Date: 6/3/2000
Subject: Re: [streetfighter] Remy
Group: streetfighter Message: 7651 From: brian fish Date: 6/3/2000
Subject: Re: [streetfighter] Capoeira rules
Group: streetfighter Message: 7652 From: J. Scott Pittman Date: 6/3/2000
Subject: Re: [streetfighter] Remy
Group: streetfighter Message: 7653 From: Don Vernatter Date: 6/3/2000
Subject: Re: [streetfighter] Remy
Group: streetfighter Message: 7654 From: Don Vernatter Date: 6/3/2000
Subject: Re: [streetfighter] Remy
Group: streetfighter Message: 7655 From: Rinaldo Gambetta Date: 6/3/2000
Subject: Cheating Maka Wara.
Group: streetfighter Message: 7656 From: Rinaldo Gambetta Date: 6/3/2000
Subject: Re: [streetfighter] Music
Group: streetfighter Message: 7657 From: Rinaldo Gambetta Date: 6/3/2000
Subject: Ages Missing Fighters.
Group: streetfighter Message: 7658 From: firefirefi@aol.com Date: 6/3/2000
Subject: Re: [streetfighter] Remy
Group: streetfighter Message: 7659 From: J. Scott Pittman Date: 6/3/2000
Subject: Re: [streetfighter] Music
Group: streetfighter Message: 7660 From: Knight of the Black Rose Date: 6/3/2000
Subject: Re: [streetfighter] web page comments
Group: streetfighter Message: 7661 From: Dustin Wolfe Date: 6/3/2000
Subject: Re: [streetfighter] Mike Haggar
Group: streetfighter Message: 7662 From: firefirefi@aol.com Date: 6/3/2000
Subject: Re: [streetfighter] Mike Haggar



Group: streetfighter Message: 7613 From: Don Vernatter Date: 6/2/2000
Subject: (no subject)
Has anyone one played MTV: Music Generator for the Playstation? (don't
worry, this pertains to Street Fighter, somewhat) Well, I own it and I
found that it was really good. Anyway, I thought it would be cool to
compose a little fast paced dance music to play while we were playing. It
really kept us going. I plan on doing it again for our next session. How
do you feel about music while you're playing Street Fighter? Does it
distract you, or does it help keep your energy up.
________________________________________________________________________
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Group: streetfighter Message: 7614 From: brian fish Date: 6/2/2000
Subject: Re: [streetfighter] (unknown)
I personally don't use music, myself and my friends that play it are very
tactical, and rely on our poker faces. I think music and pretty much
anything else would be a distraction. Of course it wouldn't be a problem if
my GM wasn't the most easily distracted person on the face of the planet, I
have to snap my fingers some time to get him to focus back on the game.
Group: streetfighter Message: 7615 From: Chris Hoffmann Date: 6/2/2000
Subject: Re: [streetfighter] (unknown)
--- brian fish <fishbn@...> wrote:
> I personally don't use music, myself and my friends that play it are very
> tactical, and rely on our poker faces. I think music and pretty much
> anything else would be a distraction. Of course it wouldn't be a problem if
> my GM wasn't the most easily distracted person on the face of the planet, I
> have to snap my fingers some time to get him to focus back on the game.

I use Manowar (Number One was written for Street Fighter, no not really, but it
sure sounds like it), Offspring (yes, Offspring), and Helloween (Keeper of the
Seven Keys) for mood in my SF campaigns.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 7616 From: Christian Conkle Date: 6/2/2000
Subject: Re: here are three good SF web wites
--- In streetfighter@egroups.com, Fred Chagnon <seagull@n...> wrote:
> ] http://www.mecha.com/~conkle/sfighter/index.html
>
> Speaking of this site, Where is Mr. Conkle? I haven't seen him post
in
> awhile.
>
> Christian, you still with us?
>

Sorry, I'm not really. I changed my subscription to Web-only last
year. I wasn't playing or contributing anything to Street Fighter and
I needed to clean up my inbox.

In fact, I think I'm on probationary status on this list.

Christian Conkle
conkle@...
Group: streetfighter Message: 7617 From: Spirto Date: 6/2/2000
Subject: Re: [streetfighter] Re: here are three good SF web wites
From: "Christian Conkle" <conkle@...>
>Sorry, I'm not really. I changed my subscription to Web-only last
>year. I wasn't playing or contributing anything to Street Fighter and
>I needed to clean up my inbox.
>
>In fact, I think I'm on probationary status on this list.
>
>Christian Conkle
>conkle@...
>

Only if it was a self imposed probationary, because I didnt place you on
probation and no one else could. Actually I dont think I have ever put
anyone on probation, you guys are all great. Ive only banned the one person
who was spamming the list trying to sell items.

MikeM

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Group: streetfighter Message: 7618 From: Rinaldo Gambetta Date: 6/2/2000
Subject: Re: [streetfighter] Ages Challenges.
Well folks I don´t have any intention in stop the tournament and I can wait for the people reply but for the people who already send me their characters I make npc´s challenges:
So let me see
Lee Yung (Kung Fu) challenge Hymamoto Suzuki.
Phillipe Brumwell (boxer) challenge Joseph Masterson.
Ernest Voss challenge Rebellion.

I known two of this npc´s are total unknown except Voss but I hope this give some action to me and for these players too I wait for the other missing fighters anytime and don´t worry I have time.



Rinaldo Gambetta wrote:

> The dammit hd problem (a format) remove all data and with this all characters I already recover some but not all and with this many challenges can´t happen.
> If I receive Jeff Y character I can make this bout but in this case I don´t receive it yet so I can´t do it for while.
> Well this the list of missing fighters.
>
> Rebellion (Chris Hoffmann)- status recovered.
> Joseph Masterson (Cliff Rice)- status recovered.
> Hymamoto Suzuki (Jade M Prout)- status recovered.
> The Dragon Reborn (Jens Arthur Leirbakk)- status need the character.
> Delta (Josh Diemert)- status need the character.
> Jim "Razorback"Bob Joe (Francis Black)- status need the character.
> Sha Long (J.Scott Pittman)- stauts need the character.
> The Rony Anderssen Character- status need the characeter.
> Dennis Bryant- status need the character.
> Jeff Y- status need the charater.
> Luis Character- status need the character now I realy forgot the rest people don´t get offend I´m realy don´t remember the names of some fighters.
>
> Well my e-mail works fine now and I just wait for the characters, thanks people.
>
> Jade M Prout wrote:
>
> > (Hey Rinaldo, sorry to hear about the hd problem, hope it's worked out soon...)
> >
> > Announcement from Hyamamoto Suzuki's manager:
> >
> > "Ghost Bear has accepted challenge from Giant Suzuki! Where is Ghost Bear? Where he at? Suzuki gonna put him in a hurt-locker and throw away key! Do not bring children to fight, or they will grow up irrevocably scarred and maladjusted from the grisly horror that will surely unfold!
> >
> > "But until then, Suzuki would like to read for you selection from his new book of haiku..."
> >
> > Suzuki, the size of Andre the Giant, emerges from a tent... and the crowd murmurs in amazement. He's simply huge. He is wearing a gold-embroidered black silk robe and matching hand-painted sandals. He clears his throat and begins:
> >
> > "Wrestlers beware...
> > In action, I am like a
> > lawnmower of death!"
> >
> > His manager again: "You hear that, sucka?"
> >
> > Angelfire for your free web-based e-mail. http://www.angelfire.com
> >
> > ------------------------------------------------------------------------
> > Accurate impartial advice on everything from laptops to table saws.
> > http://click.egroups.com/1/4634/6/_/17512/_/959905176/
> > ------------------------------------------------------------------------
>
> ------------------------------------------------------------------------
> Special Offer-Earn 300 Points from MyPoints.com for trying @Backup
> Get automatic protection and access to your important computer files.
> Install today:
> http://click.egroups.com/1/4874/6/_/17512/_/959950961/
> ------------------------------------------------------------------------
Group: streetfighter Message: 7619 From: Chris Hoffmann Date: 6/2/2000
Subject: Re: [streetfighter] Ages Challenges: Sha Long Vs The Dragon Reborn.
--- Rinaldo Gambetta <rinaldo.gambetta@...> wrote:

<rinaldo@...>:
200.248.215.2 does not like recipient.

Why? I think I'm likeable.

Remote host said: 550 5.1.1 <rinaldo@...>... User unknown
Giving up on 200.248.215.2.

I think that there's a problem with your rinaldo@... account (which
is the one you used to tell me you got my character. Your
rinaldo.gambetta@... seems to be working just fine.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 7620 From: Chris Hoffmann Date: 6/2/2000
Subject: Re: [streetfighter] Ages Challenges.
--- Rinaldo Gambetta <rinaldo@...> wrote:
> Well folks I don�t have any intention in stop the tournament and I can wait
> for the people reply but for the people who already send me their characters
> I make npc�s challenges:
> So let me see
> Lee Yung (Kung Fu) challenge Hymamoto Suzuki.
> Phillipe Brumwell (boxer) challenge Joseph Masterson.
> Ernest Voss challenge Rebellion.

Is this the offensive little man who advised me to assassinate a skilled and
honorable opponent? I was just about to challenge him.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 7621 From: Chris Hoffmann Date: 6/2/2000
Subject: Re: [streetfighter] Ages Challenges: Sha Long Vs The Dragon Reborn.
--- Chris Hoffmann <staredown@...> wrote something incredible
stupid:

that should have gone straight to Rinaldo and not the list.

Gomen.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 7622 From: Chris Hoffmann Date: 6/2/2000
Subject: Re: [streetfighter] (unknown)
--- Don Vernatter <devernatter@...> wrote:
> Just in case anyone's interested, I have a web page that you can check out.
> It deals with converting Rival Schools into Street Fighter: the Storytelling
> Game. I have more stuff on the there than Chris Hoffman's link says.

Ah yes, I have been very negligent in updating my webpages. I changed the
description of your page.

Any other complaints?

Note: Complaints are _good!_ They say that I have errors on my page that I can
correct to improve it and it's ego boosting that people are paying enough
attention to it to complain. Just don't damn me with faint praise.)

> the address is:
> http://my.treeway.com/flashbulb
>
> Have Fun

Always.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Yahoo! Photos -- now, 100 FREE prints!
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Group: streetfighter Message: 7623 From: Knight of the Black Rose Date: 6/2/2000
Subject: Re: [streetfighter] Music
I have rarely used music with Street Fighter. When I do, I keep it quite low (such as when I played the Rurouni Kenshin soundtrack loudly, but in another room). I do plan on playing one piece of music for a specific scene in the future - a rather quiet and creepy piece of BGM from an Orochi stage in the KOF.
-
Knight of the Black Rose
"Until all is lost, personal holocaust,
Foreclosure of a Dream"
Group: streetfighter Message: 7624 From: Don Vernatter Date: 6/2/2000
Subject: (no subject)
For those of you who care, here is a move list for Remy in Street Fighter 3:
3rd Strike.
Name: Remy
Country: France
Sytle: Special Forces
Signature: blue hair
Concept: French Goth
Quote: "Don't you know that the path you're taking will lead you nowhere?!"

Str:5 Cha:2 Per:4
Dex:4 man:4 Int:4
Sta:4 App:2 Wit:4

Punch:5
Kick:5
Block:4
Gab:4
Athletics:4
Focus:5

Moves:
jump,*air recovery, *grab-sidekick, *grab-triple strike, air block, parry,
air parry, roll, power uppercut, *launching uppercut, overhead roundouse,
sonic boom(light of virtues), *crouching sonic boom, *double sonic boom,
flash kick(rising rage flash), *improved flash kick, *cold blue kick, *sonic
break(light of justice), *somersult justice(supreme rising rage flash),*blue
nocturne

Combos:fierce, jab, improved flash kick(dizzy),fierce(air), foot sweep,
flash kick(dizzy); fierce(air),forward, sonic boom(high or low); power
uppercut, flash kick(dizzy); power uppercut, cold blue kick, sonic boom,
sonic break(dizzy); .power uppercut, flash kick, somersault justice(dizzy)

New Moves
Launcher
Prerequisites:Punch or Kick 4, Strength 4, Power Uppercut or Hanstand kick
Power Points: Any 3
Acts like a knockdown. If any damage is taken, unless the character is
blocking, they will be launched into the air. The next turn they are still
in the air and will have a -2 speed to their next move (which must be
aerial), unless they have Air Recovery, in which case their speed will only
be -1. They can only be hit that turn by a move that hits airborne
opponents.
Cost:none
Speed:-1
Damage:-1
Move:1
Special:The speed and damage modifiers are added to those for whatever move
you attach launcher to. Blocking characters cannot be launched.

Air Recovery
Prerequisites: Athletics 2, Jump
power Points: Any 1
This is like a kippup for launching maneuvers. The speed reduction after a
launch is now only -1.
Cost:none
Speed:none
Damage:none
Move:none

Crouching Projectile
Prerequisites: A projectile Maneuver
Power Points:-1 from cost of projectile
This projectile can't be dodged as easily on the ground, but can be dodged
easier in the air.
System: When this projectile is avoided by ground evasion like esquives,
the dodge dice pool is halved, when it is avoided with an aerial maneuver
like jump, the dodge dice pool is doubled.
Cost: as per projectile
Speed: ditto
Damage: ditto
Move: ditto

Double Projectile
Prereq: a projectile maneuver, the crouching variant
Power Point:same as cost for maneuver
The fighter sends out two projectiles, one high, one low.
System:the projectiles can be sent in any direction, but they must be
announced before the move happens.
Cost:double the cost for projectile
Speed: as per projectile
Damage: ditto
Move:0

Improved Flash Kick
Prerequisites: flash kick
Power Points: same as cost for flash kick
A flash kick that hits twice.
Cost:1 Chi, 1 Willpower
Speed:-2
Damage:+4 (x2)
Move:0

Cold Blue Kick
Prerequisites: Kick 3, Athletcis 2
Power Points: Wu Shu, Capoeira, Special Forces, Savate 3, Any 4
The fighter dashes in a does a short hop, using th emomentum of the jum to
drive her foot into her opponents face.
System: This move can avoid sweeping attacks. It will hit grounded and
crouching opponents, but not aerial ones.
Cost: 1 Will
Speed: +1
Damage: +2
Move: +1

Blue Nocturne (Super)
Prerequisits: Punch 5, Kick 5, Flash Kick, Parry
Power Points: Special Forces, Shootfighting 5, Any 6
The fighter waits for the next attack. When he is attacked, he immediately
parries and goes into a combination of attacks ending with a flash kick.
System: The fighter spends a turn activating blue nocturne, then the next
time he is attacked he must do a parry, then he gets to attack. If his
parry fails, he takes damage and only does the flash kick. (Pretty risky ,
but it's worth it)
Cost:1-3 levels of Super Bar
Speed: +0 (to activate), +3(to Parry)
Damage:+0 (2x level), +4 (flash kick)
Move:1 each attack, 2 for flash kick
Special: damage alternates between punch and kick in the first part of the
combo, any fighter hit by this (not blocking ) suffers a knockdown.

The other moves not in the sourcebooks are covered in some websites (like
the supers are from Chris Hoffman's site) If anyone remembers where parry,
roll, and those grab-attack combos are from, contact me. Thanx!

Remy seems a lot like Guile in his specials and his style of play. It is
rumored that he is the illegitimate son of Guile when he was on duty
overseas, and he dropped out of boarding school to get revenge on the
Tournament that caused Guile to leave his family. He seems to not care
about the fight, or honor and glory, only about beatin' down some Street
Fighters(especially military ones).
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Group: streetfighter Message: 7625 From: Fred Chagnon Date: 6/2/2000
Subject: Re: [streetfighter] (unknown)
| Has anyone one played MTV: Music Generator for the Playstation? (don't
| worry, this pertains to Street Fighter, somewhat) Well, I own it and I
| found that it was really good. Anyway, I thought it would be cool to
| compose a little fast paced dance music to play while we were playing. It
| really kept us going. I plan on doing it again for our next session. How
| do you feel about music while you're playing Street Fighter? Does it
| distract you, or does it help keep your energy up.

Music is good at times...especially during combat situations.
Crystal Method kicks ass. Especially Keep Hope Alive, and High Roller. (I
believe both of these songs were present in Romeo Must Die). The Mortal
Kombat soundtracks are great too.

_______________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson
Group: streetfighter Message: 7626 From: Don Vernatter Date: 6/2/2000
Subject: Remy
I posted some stats for Remy but I forgot one important thing, disposibles!
Well, here they are.

Chi 8
Willpower 10
Health 20
Super Meter Level 3
Honor 3
Glory 6
Rank 8?? (I'm really not sure. Actually, I'm not even sure REmy is really
part of the Street Fighter Circuit.)

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Group: streetfighter Message: 7627 From: firefirefi@aol.com Date: 6/2/2000
Subject: Re: [streetfighter] (unknown)
In a message dated 00-06-02 10:27:03 EDT, you write:

<< --- brian fish <fishbn@...> wrote:
> I personally don't use music, myself and my friends that play it are very
> tactical, and rely on our poker faces. I think music and pretty much
> anything else would be a distraction. Of course it wouldn't be a problem if
> my GM wasn't the most easily distracted person on the face of the planet, I
> have to snap my fingers some time to get him to focus back on the game.

I use Manowar (Number One was written for Street Fighter, no not really, but
it
sure sounds like it), Offspring (yes, Offspring), and Helloween (Keeper of
the
Seven Keys) for mood in my SF campaigns. >>

Wow, there's another Manowar and Helloween fan out there? Cool. I just put on
whatever music feels right on that particular day.
Group: streetfighter Message: 7628 From: Jade M Prout Date: 6/2/2000
Subject: Lee Yung VS Suzuki...
Rinaldo Gambetta wrote:

>Lee Yung (Kung Fu) challenge Hymamoto Suzuki.

>I known this npc4s are total unknown but I hope this give some action to me and for these players too I wait for the other missing fighters anytime and don4t worry I have time.
------------------------------------------------

Suzuki's manager speaks:

"So... Ghost Bear scared of Suzuki's haiku!!! Giant Suzuki not only world's most powerful Sumo Wrestler... also world's strongest poet!!!

"Now who is this Lee Yung? Suzuki told me just this morning that he would like a Chinaman for breakfast!!! I tell him 'Chill out, Homie, that not politically correct!' But he nevertheless starved himself all day, and now he is illin' from mad hunger and want to lay the smack down!!!

"Suffice to say, Sukuki accepts Lee Yung's challenge and looks forward to a full stomach!!! But now, he would like to read for you a love poem..."

Suzuki emerges from his tent and rises to his full height of seven and a half feet, clearing his throat before beginning:

"Aoitorio oikakeruno...
aoitoriwa kieteshimau...
futarino <love> eienni...
eienno koibitotachi"

"Ah-yeah, that's right... a ladies' man too!!!"

PS: Rinaldo, I think Ill send you new tactics. The ones I sent you were specifically for fighting Ghost Bear. I'll do it tonight or tomorrow.


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7629 From: VEGA/Bison Date: 6/2/2000
Subject: Does anyone......
I'd like to know if anyone here has the Dreamcast version of Street
Fighter Alpha 3 (I mean the american version, not the import.) and
Street Fighter 3 W Impact (It can be the japanese version)?

If anyone has those games, please reply.

Vega
Group: streetfighter Message: 7630 From: brian fish Date: 6/2/2000
Subject: Re: [streetfighter] Remy
Might I inquire whats up with the super meter thing? I didn't see that in
any of the books. . . .
Group: streetfighter Message: 7631 From: Josh Diemert Date: 6/2/2000
Subject: Re: [streetfighter] Remy
--- brian fish <fishbn@...> wrote:
> Might I inquire whats up with the super meter thing?
> I didn't see that in
> any of the books. . . .

The Super Meter was a concept which Capcom came up
with after they conspired with White Wolf to create
the Storytelling Game.

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Group: streetfighter Message: 7632 From: Dustin Wolfe Date: 6/2/2000
Subject: Re: [streetfighter] Remy
Where did you come up with that? Considering that when the Super Meter first
appeared in Capcom games, there were also Super Moves, then the Storytelling
Game would have Super Moves as well, especially if it was working with White
Wolf on it...in any event, your information is incorrect. The Super Meter is
just a rip-off of the Power Meter that has been used in SNK games before
ever making it to the Street Fighter games.
As to answer the question of what the Super Meter is: In the actual games,
everytime you punch or kick (even without making contact), you get more of
the Super Meter filled up...when it is full (or in some cases as levels 1,
2, or 3), the character can use much more powerful attacks, such as Akuma's
Raging Demon.


>The Super Meter was a concept which Capcom came up
>with after they conspired with White Wolf to create
>the Storytelling Game.
Group: streetfighter Message: 7633 From: J. Scott Pittman Date: 6/2/2000
Subject: Re: [streetfighter] Remy
Just my opinion here, but it seems to me that higher ranked character's
battles are over VERY quickly. Who needs to add "super moves" to the mix?
It's not like battles are slow in Street Fighter....

joespitt

----- Original Message -----
From: Dustin Wolfe <lancer1@...>
To: <streetfighter@egroups.com>
Sent: Thursday, June 01, 2000 4:44 PM
Subject: Re: [streetfighter] Remy


> Where did you come up with that? Considering that when the Super Meter
first
> appeared in Capcom games, there were also Super Moves, then the
Storytelling
> Game would have Super Moves as well, especially if it was working with
White
> Wolf on it...in any event, your information is incorrect. The Super Meter
is
> just a rip-off of the Power Meter that has been used in SNK games before
> ever making it to the Street Fighter games.
> As to answer the question of what the Super Meter is: In the actual games,
> everytime you punch or kick (even without making contact), you get more of
> the Super Meter filled up...when it is full (or in some cases as levels 1,
> 2, or 3), the character can use much more powerful attacks, such as
Akuma's
> Raging Demon.
>
>
> >The Super Meter was a concept which Capcom came up
> >with after they conspired with White Wolf to create
> >the Storytelling Game.
>
>
>
> ------------------------------------------------------------------------
> Best friends, most artistic, class clown Find 'em here:
> http://click.egroups.com/1/4054/6/_/17512/_/959989745/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7634 From: kinjin@altavista.com Date: 6/2/2000
Subject: Re: [streetfighter] Remy
On Fri, 02 June 2000, "J. Scott Pittman" wrote:

>
> Just my opinion here, but it seems to me that higher ranked character's
> battles are over VERY quickly. Who needs to add "super moves" to the mix?
> It's not like battles are slow in Street Fighter....
>
> joespitt
>
> ----- Original Message -----
> From: Dustin Wolfe <lancer1@...>
> To: <streetfighter@egroups.com>
> Sent: Thursday, June 01, 2000 4:44 PM
> Subject: Re: [streetfighter] Remy
>
>
> > Where did you come up with that? Considering that when the Super Meter
> first
> > appeared in Capcom games, there were also Super Moves, then the
> Storytelling
> > Game would have Super Moves as well, especially if it was working with
> White
> > Wolf on it...in any event, your information is incorrect. The Super Meter
> is
> > just a rip-off of the Power Meter that has been used in SNK games before
> > ever making it to the Street Fighter games.
> > As to answer the question of what the Super Meter is: In the actual games,
> > everytime you punch or kick (even without making contact), you get more of
> > the Super Meter filled up...when it is full (or in some cases as levels 1,
> > 2, or 3), the character can use much more powerful attacks, such as
> Akuma's
> > Raging Demon.
> >
> >
> > >The Super Meter was a concept which Capcom came up
> > >with after they conspired with White Wolf to create




ryo here!

hey! man, the high ranked charcaters battle quickly because of their history remeber streetfighter2, super,and alpha series games well over the years of making sf 2 games each character who make it to the next fighting game, those charcaters will have more moves and become stronger! so bud go check out ryu and ken history and see how strong they are now in sf3: 2impact and third strike.


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Group: streetfighter Message: 7635 From: Rinaldo Gambetta Date: 6/2/2000
Subject: Re: [streetfighter] Lee Yung VS Suzuki...
"You will have fear of the dark?" this the only question from the chinese monk and for the surprise of sumo fighter Suzuki he note a great detail Yung is blind. I wait for your tatics soon this could be a great fight.

Jade M Prout wrote:

> Rinaldo Gambetta wrote:
>
> >Lee Yung (Kung Fu) challenge Hymamoto Suzuki.
>
> >I known this npc4s are total unknown but I hope this give some action to me and for these players too I wait for the other missing fighters anytime and don4t worry I have time.
> ------------------------------------------------
>
> Suzuki's manager speaks:
>
> "So... Ghost Bear scared of Suzuki's haiku!!! Giant Suzuki not only world's most powerful Sumo Wrestler... also world's strongest poet!!!
>
> "Now who is this Lee Yung? Suzuki told me just this morning that he would like a Chinaman for breakfast!!! I tell him 'Chill out, Homie, that not politically correct!' But he nevertheless starved himself all day, and now he is illin' from mad hunger and want to lay the smack down!!!
>
> "Suffice to say, Sukuki accepts Lee Yung's challenge and looks forward to a full stomach!!! But now, he would like to read for you a love poem..."
>
> Suzuki emerges from his tent and rises to his full height of seven and a half feet, clearing his throat before beginning:
>
> "Aoitorio oikakeruno...
> aoitoriwa kieteshimau...
> futarino <love> eienni...
> eienno koibitotachi"
>
> "Ah-yeah, that's right... a ladies' man too!!!"
>
> PS: Rinaldo, I think Ill send you new tactics. The ones I sent you were specifically for fighting Ghost Bear. I'll do it tonight or tomorrow.
>
> Angelfire for your free web-based e-mail. http://www.angelfire.com
>
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Group: streetfighter Message: 7636 From: Rinaldo Gambetta Date: 6/2/2000
Subject: Re: [streetfighter] Ages Challenges: Sha Long Vs The Dragon Reborn.
Ops now I found the mistake sorry Chris...

Chris Hoffmann wrote:

> --- Rinaldo Gambetta <rinaldo.gambetta@...> wrote:
>
> <rinaldo@...>:
> 200.248.215.2 does not like recipient.
>
> Why? I think I'm likeable.
>
> Remote host said: 550 5.1.1 <rinaldo@...>... User unknown
> Giving up on 200.248.215.2.
>
> I think that there's a problem with your rinaldo@... account (which
> is the one you used to tell me you got my character. Your
> rinaldo.gambetta@... seems to be working just fine.
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Photos -- now, 100 FREE prints!
> http://photos.yahoo.com
>
> ------------------------------------------------------------------------
> Missing old school friends? Find them here:
> http://click.egroups.com/1/4055/6/_/17512/_/959960869/
> ------------------------------------------------------------------------
Group: streetfighter Message: 7637 From: Rinaldo Gambetta Date: 6/2/2000
Subject: Re: [streetfighter] Ages Challenges.
Ernest Voss look for Rebellion with a sarcastic smile and say:
"You still breathing it´s pure glück (luck), now between me and you what kind of
creature is you a normal human cannot reach this size, but like my old mother tell
the David and Goliath history the giant fall in the end..."

Chris Hoffmann wrote:

> --- Rinaldo Gambetta <rinaldo@...> wrote:
> > Well folks I don´t have any intention in stop the tournament and I can wait
> > for the people reply but for the people who already send me their characters
> > I make npc´s challenges:
> > So let me see
> > Lee Yung (Kung Fu) challenge Hymamoto Suzuki.
> > Phillipe Brumwell (boxer) challenge Joseph Masterson.
> > Ernest Voss challenge Rebellion.
>
> Is this the offensive little man who advised me to assassinate a skilled and
> honorable opponent? I was just about to challenge him.
>
> =====
> staredown@... http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Photos -- now, 100 FREE prints!
> http://photos.yahoo.com
>
> ------------------------------------------------------------------------
> Accurate impartial advice on everything from laptops to table saws.
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> ------------------------------------------------------------------------
Group: streetfighter Message: 7638 From: azathoth05@aol.com Date: 6/2/2000
Subject: Re: [streetfighter] (unknown)
actually I still have a Manowar patch on my denim jacket and at least one
person stops me to say "Death to false metal" every time I wear it. I saw
them in concert and they were incredible, so don't doubt that they're still
popular. Just because we true metalheads don't always have decent radio
stations representing us doesn't mean we're not out there. And as far as
music goes KMFDM plays nicely as does Korn (course since "Blind" is in SF the
animated movie that's a given)
Group: streetfighter Message: 7639 From: azathoth05@aol.com Date: 6/2/2000
Subject: Re: [streetfighter] super moves
I think the supers are a bit of overkill. I have nothing against them for
long time characters who have little left to learn to be used when down to 3
or less health in a moment of extreme drama or something like that but as a
regular game mechanic they can get out of hand very quickly.
Group: streetfighter Message: 7640 From: Aaron Greene Date: 6/3/2000
Subject: Re: [streetfighter] Music
>From: Knight of the Black Rose <anton_figueroa@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Music
>Date: Fri, 2 Jun 2000 12:28:45 -0400 (EDT)
>
>I have rarely used music with Street Fighter. When I do, I keep it quite
>low (such as when I played the Rurouni Kenshin soundtrack loudly, but in
>another room). I do plan on playing one piece of music for a specific scene
>in the future - a rather quiet and creepy piece of BGM from an Orochi stage
>in the KOF.
>-
>Knight of the Black Rose
>"Until all is lost, personal holocaust,
>Foreclosure of a Dream"
>

i recently got the 'Street Fighter Artist Album' with music from the
animated movie, original in japanese. this music is perfect for background
music and for key moments in your story.

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Group: streetfighter Message: 7641 From: Robert Pascuttini Date: 6/3/2000
Subject: Re: [streetfighter] SF2 and SFZ: Different timelines
Ohh I see and your right it is Z.


>From: "Dustin Wolfe" <lancer1@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: Re: [streetfighter] SF2 and SFZ: Different timelines
>Date: Mon, 29 May 2000 23:13:46 -0500
>
>You misunderstand. Not Alpha Z. The reason that I put in "Alpha/Z" is that
>they are both the exact same game. Z is used instead of alpha in Japan. At
>least I'm pretty sure about that, since I saw previews of Street Fighter Z
>and it turned out to be Alpha here.
>
>-----Original Message-----
>From: Robert Pascuttini <rpascuttini@...>
>To: streetfighter@egroups.com <streetfighter@egroups.com>
>Date: Monday, May 29, 2000 10:36 PM
>Subject: Re: [streetfighter] SF2 and SFZ: Different timelines
>
>
> >What the heck is street
> >Fighter Alpha Z series?
>
>

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Group: streetfighter Message: 7642 From: Robert Pascuttini Date: 6/3/2000
Subject: Re: [streetfighter] Digest Number 80
Im really starting to hate that movie. but its as good a source as any.
Karan where do you live? In a major city. If so there might be a capoeria
school near by.


>From: "Fred Chagnon" <fchagnon@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: Re: [streetfighter] Digest Number 80
>Date: Tue, 30 May 2000 09:29:19 -0400
>
>| By the way, i'm looking for serious rules for playing capoeira. the ones
>in
>| the core rulebook... just stinks. any of you have capoeira rules
>| (maneuvers...) on their site?
>
>
>I recommend watching the movie called Only the Strong. It's a karate-kid
>wannabe movie that's based all around the Capoeira style and culture. You
>may learn what you want there.
>
>| And i'd like to ask a question to everyone here. Do you practice any
>martial
>| art in the real life? Which one? How long?
>| I am practicing Shaolin Kung Fu (serious style) since seven years now :
>| Dragon, Canon, Tiger, Monkey, Crane and Mantis styles, and many Tao...
>
>I'm a Shotokan practisioner like every second street fighter. :)
>Have been for two years.
>
>Cheers
>

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Group: streetfighter Message: 7643 From: J. Scott Pittman Date: 6/3/2000
Subject: Re: [streetfighter] Remy
Ryo Wrote:
> hey! man, the high ranked charcaters battle quickly because of their
history remeber streetfighter2, super,and alpha series games well over the
years of making sf 2 games each character who make it to the next fighting
game, those charcaters will have more moves and become stronger! so bud go
check out ryu and ken history and see how strong they are now in sf3:
2impact and third strike.

I don't doubt that in the video games the characters have become even more
powerful, but the role-play game isn't the video game. Players want "super
moves", but no crouching block, one of the most seen and basic Maneuvers on
the games (especialy the ones the game was based on!)! Sounds like players
wanting super-powerful characters with little way of defending against their
new attacks....

joespitt
Group: streetfighter Message: 7644 From: Robert Pascuttini Date: 6/3/2000
Subject: Re: [streetfighter] Capoeira rules
So whats wrong with that its soulds like a pretty neat character concept.


>From: brian fish <fishbn@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Capoeira rules
>Date: Tue, 30 May 2000 18:39:46 -0400
>
>Could have been worse, we have a guy in our game who is trying to go focus
>with special forces, I mean they get like one whole chi, come on now, but
>he decided he wanted to do something different. . . .
>

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Group: streetfighter Message: 7645 From: Robert Pascuttini Date: 6/3/2000
Subject: Re: [streetfighter] Mike Haggar
Why cant a brawler have special manuevers. Hell sagat never had tiger
uppercut until SFA as far as I know.


>From: "Don Vernatter" <devernatter@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Mike Haggar
>Date: Wed, 31 May 2000 07:22:57 EDT
>
>I've heard Cody being called a "brawler" meaning he has no style, but that
>wouldn't account for his tornado uppercut (reminds me of Joe Higashi). I
>think he should fight in either Western Kickboxing or some American form of
>Karate (I really don't want ANOTHER Shotokan fighter in the group).
>
>
> >From: "Fred Chagnon" <fchagnon@...>
> >Reply-To: streetfighter@egroups.com
> >To: <streetfighter@egroups.com>
> >Subject: Re: [streetfighter] Mike Haggar
> >Date: Tue, 30 May 2000 14:17:31 -0400
> >
> >| Final Fight came out on SNES and Capcom's CPS-1 arcade board. I
>heartily
> >| recommend finding a good CPS-1 emulator (maim should work) if your
> >computer can
> >| handle it.
> >
> >
> >Yeah I have MAME32. It should handle it.
> >On the subject of Final Fight, I'm not sure I've ever seen any conversion
> >of
> >Cody, unless I've complete;y missed a page with all the SFA3 coversions.
> >I've attempted one of my own, but I put cody down as a Shotokan fighter.
> >
> >What style would you guys figure Cody practices? I like the new aspect of
> >him being a convict in SFA3 and would like to have him in one of the
> >adventures I'm writing since it involves having one of the characters
> >arrested and thrown in Jail.
> >
> >_________________________________________________________
> >Fred Chagnon Customer Network Specialist
> >fchagnon@... AT&T Canada
> >416.341.5347 Internet & E-Business Services
> >
> >
> >
>
>________________________________________________________________________
>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>

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Group: streetfighter Message: 7646 From: Robert Pascuttini Date: 6/3/2000
Subject: Women getting drunk easier.
Not in hong kong. In Hk the women drink better than the men.


>nah, from what I've seen Drunken Fist (my favorite style, can you
>tell?!) relies more on balance than anything else. It's mostly footwork
>and the strikes require a combination of agility and strength (at least,
>8 Drunken Genii does). I've heard conflicting stories about how it's
>easier to fight with that style if you actually *are* drunk, though, and
>since women are usually smaller than men they may get more drunk easier.
>Who knows?

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Group: streetfighter Message: 7647 From: Robert Pascuttini Date: 6/3/2000
Subject: Re: [streetfighter] Mike Haggar
Dont be so miffed Dustin. The thing about final fight was that it was
supposed to be the original version of SF2.


>From: "Dustin Wolfe" <lancer1@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: Re: [streetfighter] Mike Haggar
>Date: Wed, 31 May 2000 12:39:50 -0500
>
>Nah. Definately not Western Kickboxing or Shotokan. I think it really sucks
>that Capcom decided to put in a character from Final Fight and screw with
>him that way. At least Guy was a good FF to SF conversion. Anyway, I'm
>working on a new style that will be somewhat of a combination of karate and
>boxing.
>
>
> >I've heard Cody being called a "brawler" meaning he has no style, but
>that
> >wouldn't account for his tornado uppercut (reminds me of Joe Higashi). I
> >think he should fight in either Western Kickboxing or some American form
>of
> >Karate (I really don't want ANOTHER Shotokan fighter in the group).
>
>
>

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Group: streetfighter Message: 7648 From: Robert Pascuttini Date: 6/3/2000
Subject: Re: [streetfighter] Mike Haggar
Everything???? What do you mean by that?


>From: Jens-Arthur Leirbakk <leirbakk@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Mike Haggar
>Date: Thu, 1 Jun 2000 12:50:21 +0200 (METDST)
>
>On Wed, 31 May 2000, Don Vernatter wrote:
>
> > I've heard Cody being called a "brawler" meaning he has no style, but
>that
> > wouldn't account for his tornado uppercut (reminds me of Joe Higashi).
>I
> > think he should fight in either Western Kickboxing or some American form
>of
> > Karate (I really don't want ANOTHER Shotokan fighter in the group).
> >
>
>Well, then, give him Kyokushinkai Karate, Ashihara Karate, Full-Contact
>Karate, Mishima Karate (heh), or any of the TaeKwon-Do styles out
>there. Perhaps even Jeet Kune Do. When in doubt, choose Jeet Kune
>Do. EVERYTHING is Jeet Kune Do.
>
>---
>Jens-Arthur Leirbakk
>leirbakk@...
>
>

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Group: streetfighter Message: 7649 From: Robert Pascuttini Date: 6/3/2000
Subject: Re: [streetfighter] Re: here are three good SF web wites
Hey Christian good to hear from you again. Havnt seen you in a while.


>From: "Christian Conkle" <conkle@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: here are three good SF web wites
>Date: Fri, 02 Jun 2000 14:47:04 -0000
>
>--- In streetfighter@egroups.com, Fred Chagnon <seagull@n...> wrote:
> > ] http://www.mecha.com/~conkle/sfighter/index.html
> >
> > Speaking of this site, Where is Mr. Conkle? I haven't seen him post
>in
> > awhile.
> >
> > Christian, you still with us?
> >
>
>Sorry, I'm not really. I changed my subscription to Web-only last
>year. I wasn't playing or contributing anything to Street Fighter and
>I needed to clean up my inbox.
>
>In fact, I think I'm on probationary status on this list.
>
>Christian Conkle
>conkle@...
>
>

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Group: streetfighter Message: 7650 From: brian fish Date: 6/3/2000
Subject: Re: [streetfighter] Remy
Um, don't we already have "super moves" Are you forgetting the Flaming
Dragon punch, Dragon kick, Repeating fireball, and inferno strike?
Group: streetfighter Message: 7651 From: brian fish Date: 6/3/2000
Subject: Re: [streetfighter] Capoeira rules
It's kinda of a waste, I am big on playing to the strengths of your
character. In and of itself, there is nothing wrong with it I guess, I was
just bringing it up because it was rather peculiar. The focus moves
available to pec forces characters are not exactly the best, and they are
REALLY expensive relative to other styles. . .
Group: streetfighter Message: 7652 From: J. Scott Pittman Date: 6/3/2000
Subject: Re: [streetfighter] Remy
My point exactly.....

joespitt

----- Original Message -----
From: brian fish <fishbn@...>
To: <streetfighter@egroups.com>
Sent: Saturday, June 03, 2000 8:52 AM
Subject: Re: [streetfighter] Remy


> Um, don't we already have "super moves" Are you forgetting the Flaming
> Dragon punch, Dragon kick, Repeating fireball, and inferno strike?
>
>
> ------------------------------------------------------------------------
> Best friends, most artistic, class clown Find 'em here:
> http://click.egroups.com/1/4054/6/_/17512/_/960047522/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7653 From: Don Vernatter Date: 6/3/2000
Subject: Re: [streetfighter] Remy
I personally like the Super Meter concept intorduced by Chris Hoffman,
that's why I included it. If you want you could town blue nocturne down by
making it something similar to Hokuto reversal in EX.


>From: "J. Scott Pittman" <joespitt@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: Re: [streetfighter] Remy
>Date: Sat, 3 Jun 2000 09:07:34 -0700
>
>Ryo Wrote:
> > hey! man, the high ranked charcaters battle quickly because of their
>history remeber streetfighter2, super,and alpha series games well over the
>years of making sf 2 games each character who make it to the next fighting
>game, those charcaters will have more moves and become stronger! so bud go
>check out ryu and ken history and see how strong they are now in sf3:
>2impact and third strike.
>
>I don't doubt that in the video games the characters have become even more
>powerful, but the role-play game isn't the video game. Players want "super
>moves", but no crouching block, one of the most seen and basic Maneuvers on
>the games (especialy the ones the game was based on!)! Sounds like players
>wanting super-powerful characters with little way of defending against
>their
>new attacks....
>
>joespitt
>

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Group: streetfighter Message: 7654 From: Don Vernatter Date: 6/3/2000
Subject: Re: [streetfighter] Remy
Well, I consider those SPECIAL moves, super moves are ones that cost Super
Meter Power rather than CHi or Willpower to pull off, although inferno
strike could be considered a super move (I'll have to check that out).

>From: brian fish <fishbn@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: Re: [streetfighter] Remy
>Date: Sat, 03 Jun 2000 11:52:16 -0400
>
>Um, don't we already have "super moves" Are you forgetting the Flaming
>Dragon punch, Dragon kick, Repeating fireball, and inferno strike?
>

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Group: streetfighter Message: 7655 From: Rinaldo Gambetta Date: 6/3/2000
Subject: Cheating Maka Wara.
Maka Wara
Prerequisites: Block ****

Description: Both Japanese and Chinese martial arts incorporate training methods for turning a fighter's body surfaces and bones as hard as iron. This training,
called Maka Wara in Japanese, involves the fighter striking his hands, forearms, shins, etc. into progressively harder surfaces: padded wood, bare wood, bricks,
stone, and finally metal. The repeated blows causes the fighter's bones to harden over time until they become like rods of iron. The training is facilitated by a secret
herbal formula called dit da jow in Chinese. The herbal remedy helps heal the bruises that form on the fighter's arms and legs, allowing him to train again the next day.

No one likes to punch or kick a rod of iron, but that is essentially what an opponent must do to overcome a Maka Wara master.

System: Character who possess Maka Wara do not have to fill out a Combat Card for the power. Instead, they invoke the power whenever they use a Blocking
Technique and an opponent strikes them with a punch or kick. The Maka Wara fighter takes damage as normal, but immediately rolls a damage test against his
opponent, who has just injured herself by striking the iron-hard arms or legs of the Maka Wara fighter. The fighter rolls damage using a Dice Pool of (Stamina +
Block) -3. The attacker's Soak total is then subtracted. If the defender is attacked with a weapon or Grab Technique maneuver, the attacker does not take damage.

Cost: None
Speed: See description above.
Damage: See description above.
Move: See description above.

I underline the part of this text to say in my vision Maka Wara isn´t perfect you can pass and fool a Maka Wara guy only using manuvers like Lunging Punch or Reversal Frontal Kick both ignore block... So If some manuvers ignore block and for Maka Wara do his efect only while the fighter make a block what happen in this case I think the poor Maka Wara guy receive his damage and the other guy only hit his manuver sad but at this time I think this way sure I could hear the other persons ideas and if someone bring a good view point I could change my mind but this fact is curious isn´t it?

Group: streetfighter Message: 7656 From: Rinaldo Gambetta Date: 6/3/2000
Subject: Re: [streetfighter] Music
Music is good myself I use classical music like that one from Krauser stage in
Fatal Fury II, Geese Howard stage music is a good one too and Mortal Kombat I
make a good efect.

Aaron Greene wrote:

> >From: Knight of the Black Rose <anton_figueroa@...>
> >Reply-To: streetfighter@egroups.com
> >To: streetfighter@egroups.com
> >Subject: Re: [streetfighter] Music
> >Date: Fri, 2 Jun 2000 12:28:45 -0400 (EDT)
> >
> >I have rarely used music with Street Fighter. When I do, I keep it quite
> >low (such as when I played the Rurouni Kenshin soundtrack loudly, but in
> >another room). I do plan on playing one piece of music for a specific scene
> >in the future - a rather quiet and creepy piece of BGM from an Orochi stage
> >in the KOF.
> >-
> >Knight of the Black Rose
> >"Until all is lost, personal holocaust,
> >Foreclosure of a Dream"
> >
>
> i recently got the 'Street Fighter Artist Album' with music from the
> animated movie, original in japanese. this music is perfect for background
> music and for key moments in your story.
>
> ________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
> ------------------------------------------------------------------------
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> ------------------------------------------------------------------------
Group: streetfighter Message: 7657 From: Rinaldo Gambetta Date: 6/3/2000
Subject: Ages Missing Fighters.
The Hd problem is dammit thing but now I recover the fighters.
I already got back Rebellion, Hymamoto Suzuki, Delta and Joseph Masterson.

Hey people give me a force to continue the job only if the 13 pc fighters
I can start this tournament.
Missing List:
Dennis Bryant character I don´t remember the name of fighter.
Ronny Andersen character I don´t remember the name of fighter.
Francis Black character I don´t remember the name of fighter.
Sha Long - J.Scott Pitman character.
All Oha- Luis character.
The Dragon Reborn- Jens Arthur Leirbakk character.
Ghost Bear- Jeff Y character.
And after I recover this people I still need 2 pc fighters to full the
rooster and start the tournament.
Group: streetfighter Message: 7658 From: firefirefi@aol.com Date: 6/3/2000
Subject: Re: [streetfighter] Remy
In a message dated 00-06-03 10:09:25 EDT, you write:

<< I don't doubt that in the video games the characters have become even more
powerful, but the role-play game isn't the video game. Players want "super
moves", but no crouching block, one of the most seen and basic Maneuvers on
the games (especialy the ones the game was based on!)! Sounds like players
wanting super-powerful characters with little way of defending against their
new attacks....

joespitt >>

Maybe it's just because I haven't enjoyed an SF game much since Super, but I
think Super moves are just lame for Street Fighter. After all that time of SF
being "the most balanced fighting game", they come out with those
super-trendy super moves that tend to throw strategy out the window.
Group: streetfighter Message: 7659 From: J. Scott Pittman Date: 6/3/2000
Subject: Re: [streetfighter] Music
Great Music includes:

Duel of the Fates - John Willaims from Star Wars: Episode 1
Various peices from the Mortal Kombat CD and the Mortal Kombat: Movie Score
CD
Various songs from the Matrix Soundtrack
There are lots of others as well, but I think you will find these certain
CDs to be great!

joespitt

----- Original Message -----
From: Rinaldo Gambetta <rinaldo@...>
To: <streetfighter@egroups.com>
Sent: Friday, June 02, 2000 10:10 PM
Subject: Re: [streetfighter] Music


> Music is good myself I use classical music like that one from Krauser
stage in
> Fatal Fury II, Geese Howard stage music is a good one too and Mortal
Kombat I
> make a good efect.
>
> Aaron Greene wrote:
>
> > >From: Knight of the Black Rose <anton_figueroa@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: streetfighter@egroups.com
> > >Subject: Re: [streetfighter] Music
> > >Date: Fri, 2 Jun 2000 12:28:45 -0400 (EDT)
> > >
> > >I have rarely used music with Street Fighter. When I do, I keep it
quite
> > >low (such as when I played the Rurouni Kenshin soundtrack loudly, but
in
> > >another room). I do plan on playing one piece of music for a specific
scene
> > >in the future - a rather quiet and creepy piece of BGM from an Orochi
stage
> > >in the KOF.
> > >-
> > >Knight of the Black Rose
> > >"Until all is lost, personal holocaust,
> > >Foreclosure of a Dream"
> > >
> >
> > i recently got the 'Street Fighter Artist Album' with music from the
> > animated movie, original in japanese. this music is perfect for
background
> > music and for key moments in your story.
> >
> > ________________________________________________________________________
> > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
> >
> > ------------------------------------------------------------------------
> > CLICK HERE***SPECIAL OFFER***$60 in FREE calls
> > ***SPECIAL OFFER***CLICK HERE
> > http://click.egroups.com/1/4127/6/_/17512/_/960007333/
> > ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
> eGroups members: $60 in FREE calls! Join beMANY!
> And pay less each month for long distance.
> http://click.egroups.com/1/4122/6/_/17512/_/960052283/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7660 From: Knight of the Black Rose Date: 6/3/2000
Subject: Re: [streetfighter] web page comments
My players have followed my links to your page and have asked me where
you have character sheets, combat cards, or other stuff for download. The
links on your page to such items don't seem to work. (I recall lots of
broken links when I was there myself.) Not to say that there wasn't
plenty of stuff that did work and was good.

Tony
Group: streetfighter Message: 7661 From: Dustin Wolfe Date: 6/3/2000
Subject: Re: [streetfighter] Mike Haggar
Nah, I wasn't miffed, I was just saying that it sucked. But where do you get
that Final Fight was supposed to be the original version of SF2? Especially
when it's so drastically different from the original Street Fighter?

-----Original Message-----
From: Robert Pascuttini <rpascuttini@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, June 03, 2000 8:20 AM
Subject: Re: [streetfighter] Mike Haggar


>Dont be so miffed Dustin. The thing about final fight was that it was
>supposed to be the original version of SF2.
Group: streetfighter Message: 7662 From: firefirefi@aol.com Date: 6/3/2000
Subject: Re: [streetfighter] Mike Haggar
In a message dated 00-06-03 15:41:20 EDT, you write:

<< Nah, I wasn't miffed, I was just saying that it sucked. But where do you
get
that Final Fight was supposed to be the original version of SF2? Especially
when it's so drastically different from the original Street Fighter? >>

Original name of Final Fight was Street Fighter '89, but changed to Final
Fight before it was released. That's why they tied it in by saying Haggar is
a "former Street Fighter"