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Group: streetfighter Message: 7313 From: brian fish Date: 5/16/2000
Subject: Re: [streetfighter] Boxing
Group: streetfighter Message: 7314 From: Rinaldo Gambetta Date: 5/16/2000
Subject: Re: [streetfighter] Boxing
Group: streetfighter Message: 7315 From: brian fish Date: 5/16/2000
Subject: Re: [streetfighter] Boxing
Group: streetfighter Message: 7316 From: Jade M Prout Date: 5/16/2000
Subject: Basic Grab
Group: streetfighter Message: 7317 From: Jens-Arthur Leirbakk Date: 5/17/2000
Subject: Re: [streetfighter] How Knock Down Works
Group: streetfighter Message: 7318 From: Jens-Arthur Leirbakk Date: 5/17/2000
Subject: Oh yeah... today's May 17th...
Group: streetfighter Message: 7319 From: Rinaldo Gambetta Date: 5/17/2000
Subject: Ages challenges: Joseph Masterson Vs Lars Ax.
Group: streetfighter Message: 7320 From: Rinaldo Gambetta Date: 5/17/2000
Subject: Ages Challenges: Sha Long Vs The Dragon Reborn.
Group: streetfighter Message: 7321 From: Jade M Prout Date: 5/17/2000
Subject: Def-Punch Costs
Group: streetfighter Message: 7322 From: Jade M Prout Date: 5/17/2000
Subject: Boxing/Jaw Punch
Group: streetfighter Message: 7323 From: brian fish Date: 5/17/2000
Subject: Re: [streetfighter] Def-Punch Costs
Group: streetfighter Message: 7324 From: Jade M Prout Date: 5/17/2000
Subject: Blindfighting
Group: streetfighter Message: 7325 From: Rinaldo Gambetta Date: 5/17/2000
Subject: Re: [streetfighter] Challenge!
Group: streetfighter Message: 7326 From: cliff rice Date: 5/17/2000
Subject: Re: [streetfighter] Ages challenges: Joseph Masterson Vs Lars Ax.
Group: streetfighter Message: 7327 From: cliff rice Date: 5/17/2000
Subject: Re: [streetfighter] Weird opponents!
Group: streetfighter Message: 7328 From: cliff rice Date: 5/17/2000
Subject: Re: [streetfighter] Toughest world warrior
Group: streetfighter Message: 7329 From: Ronny Anderssen Date: 5/17/2000
Subject: Re: [streetfighter] Soul Blade, Calibur
Group: streetfighter Message: 7330 From: Ronny Anderssen Date: 5/17/2000
Subject: Re: [streetfighter] Blindfighting
Group: streetfighter Message: 7331 From: Dustin Wolfe Date: 5/17/2000
Subject: Re: [streetfighter] Blindfighting
Group: streetfighter Message: 7332 From: Joseph Scott Pittman Date: 5/17/2000
Subject: Re: [streetfighter] Questions
Group: streetfighter Message: 7333 From: Joseph Scott Pittman Date: 5/17/2000
Subject: Re: [streetfighter] Blindfighting
Group: streetfighter Message: 7334 From: Don Vernatter Date: 5/18/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
Group: streetfighter Message: 7335 From: Don Vernatter Date: 5/18/2000
Subject: Re: [streetfighter] Toughest world warrior
Group: streetfighter Message: 7336 From: brian fish Date: 5/18/2000
Subject: Re: [streetfighter] Toughest world warrior
Group: streetfighter Message: 7337 From: arkondloc@aol.com Date: 5/18/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
Group: streetfighter Message: 7338 From: Steve Karstensen Date: 5/18/2000
Subject: Re: [streetfighter] Toughest world warrior
Group: streetfighter Message: 7339 From: brian fish Date: 5/18/2000
Subject: Re: [streetfighter] Toughest world warrior
Group: streetfighter Message: 7340 From: Steve Karstensen Date: 5/18/2000
Subject: Re: [streetfighter] Toughest world warrior
Group: streetfighter Message: 7341 From: cliff rice Date: 5/18/2000
Subject: Unlock shin akuma in SF: A 3
Group: streetfighter Message: 7342 From: brian fish Date: 5/18/2000
Subject: Re: [streetfighter] Unlock shin akuma in SF: A 3
Group: streetfighter Message: 7343 From: cliff rice Date: 5/18/2000
Subject: Cappin Kirk
Group: streetfighter Message: 7344 From: Jade M Prout Date: 5/18/2000
Subject: Bison
Group: streetfighter Message: 7345 From: brian fish Date: 5/18/2000
Subject: Re: [streetfighter] Bison
Group: streetfighter Message: 7346 From: anton_figueroa@juno.com Date: 5/18/2000
Subject: Re: [streetfighter] Toughest world warrior
Group: streetfighter Message: 7347 From: cliff rice Date: 5/18/2000
Subject: Re: [streetfighter] Unlock shin akuma in SF: A 3
Group: streetfighter Message: 7348 From: arkondloc@aol.com Date: 5/18/2000
Subject: Re: [streetfighter] Bison
Group: streetfighter Message: 7349 From: cliff rice Date: 5/18/2000
Subject: Re: [streetfighter] Bison
Group: streetfighter Message: 7350 From: cliff rice Date: 5/18/2000
Subject: Purdy pictures.
Group: streetfighter Message: 7351 From: anton_figueroa@juno.com Date: 5/18/2000
Subject: Re: [streetfighter] Bison
Group: streetfighter Message: 7352 From: anton_figueroa@juno.com Date: 5/18/2000
Subject: Re: [streetfighter] Bison
Group: streetfighter Message: 7353 From: Rinaldo Gambetta Date: 5/19/2000
Subject: Re: [streetfighter] Cappin Kirk
Group: streetfighter Message: 7354 From: arkondloc@aol.com Date: 5/19/2000
Subject: Re: [streetfighter] Bison
Group: streetfighter Message: 7355 From: arkondloc@aol.com Date: 5/19/2000
Subject: Re: [streetfighter] Bison
Group: streetfighter Message: 7356 From: Steve Karstensen Date: 5/19/2000
Subject: For those of us who haven't moved on...
Group: streetfighter Message: 7357 From: Knight of the Black Rose Date: 5/19/2000
Subject: Re: [streetfighter] Bison
Group: streetfighter Message: 7358 From: brian fish Date: 5/19/2000
Subject: Re: [streetfighter] Bison
Group: streetfighter Message: 7359 From: cliff rice Date: 5/19/2000
Subject: Re: [streetfighter] Cappin Kirk
Group: streetfighter Message: 7360 From: cliff rice Date: 5/19/2000
Subject: Re: [streetfighter] Bison
Group: streetfighter Message: 7361 From: cliff rice Date: 5/19/2000
Subject: Contradictions.
Group: streetfighter Message: 7362 From: Steve Karstensen Date: 5/19/2000
Subject: Re: [streetfighter] Contradictions.



Group: streetfighter Message: 7313 From: brian fish Date: 5/16/2000
Subject: Re: [streetfighter] Boxing
Why not make the clinch the basic grab move? I think that is basically what
it is, a fast grab that doesn't do very much and if they're stronger than
you, more often than not, they can just throw you off. . . . .
Group: streetfighter Message: 7314 From: Rinaldo Gambetta Date: 5/16/2000
Subject: Re: [streetfighter] Boxing
But clich at last I think is a susteinted hold...

brian fish wrote:

> Why not make the clinch the basic grab move? I think that is basically what
> it is, a fast grab that doesn't do very much and if they're stronger than
> you, more often than not, they can just throw you off. . . . .
>
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Group: streetfighter Message: 7315 From: brian fish Date: 5/16/2000
Subject: Re: [streetfighter] Boxing
The basic grab is a sustained hold I do believe. . . . . .I don't think it
says anywhere that it is not, and since they already have a basic throw, it
is reasonable to assume grab is a sustained hold
Group: streetfighter Message: 7316 From: Jade M Prout Date: 5/16/2000
Subject: Basic Grab
brian fish wrote:
>The basic grab is a sustained hold I do believe. . . . . .I don't think it says anywhere that it is not, and since they already have a basic throw, it is reasonable to assume grab is a sustained hold

It also doesn't say that it IS... then again, there is NO description of the Basic Grab, which has led me to beleive it should simply be ignored.

But given White Wolf's track record, it would make sense that it is supposed to be a Sustained Hold and the description was omitted by accident...hmm...


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7317 From: Jens-Arthur Leirbakk Date: 5/17/2000
Subject: Re: [streetfighter] How Knock Down Works
On Tue, 16 May 2000, brian fish wrote:

> That penalty is pretty honking severe, ESPECIALLY at upper levels. Trust
> me, when everyone gets block at high levels, and they start getting moves
> that do ridiculous amounts of damage, they are handy to have. Not acting
> the next turn if you've already gone would make grapplers too powerful,
> Zangief is bad enough, does he really need help??

Actually, I play with KD ruining combos, as well. And THAT turns out to be
a killer in my campaign. Granted, we don't use the rules exactly as they
are given, but losing the combo often means that the character has to
start over and over again, instead of doing powerful maneuvers at an
increased Speed. So now, the players in my campaign dread meeting the
type of opponents that can't be dizzied, and they dread meeting opponents
with Baton Sweep. (That's Fist Sweep, but used with a Baton Blunt.)

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 7318 From: Jens-Arthur Leirbakk Date: 5/17/2000
Subject: Oh yeah... today's May 17th...
and that's the 4th of July for Norway, if you know what I mean :) Lot of
walking around, waving flags, being very patriotic.

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 7319 From: Rinaldo Gambetta Date: 5/17/2000
Subject: Ages challenges: Joseph Masterson Vs Lars Ax.
This Joseph Masterson revenge Lars Ax feel this time.

Joseph Masterson Player: Cliff Rice Style: Boxing/Sambo Country:
Germany.

Appearance: Joseph Is only about 5'11" But is abseenly huge muscled he
wears elbow pads
and combat boodt in the ring his hands are taped up. He has brown hair
cut similarly
like balrogs and wears ripped blue jeans.

Quote before fight: "Come Face me little man" (Pops his knuckles)

Vs

Lars Ax Player: Npc Style: Wrestiling Country: Norway

Appearance: Lars Ax is a giant nordic type with well builded muscles, he

wear only a wrestiling pants and use military boots at his torso is a
printed some
nordic runes, a good luck charm (he think this).
His size is about 7'11" 400 lbs, and of course he carry his wrestiling
champion belt.

Quote before fight: Look with curious to opponent and close hands in a
fight stance.

Arena: Guardian Island beach nobody is looking.
Fighters are 3 hexes from each other.

Move 1- Joseph Masterson block and Lars Ax move 3 hexes and make Ear Pop
for combo and Joseph Masterson receive: no damage...
Move 2- Lars Ax try to make a Widowmaker but Joseph Masterson is more
faster and make a Shockwave and Lars Ax receive: 4 points of damage and
suffer knockdown but he stand up in this turn.
Move 3- Lars Ax try to make a Piledriver but Joseph Masterson is more
faster and make a Siberian Suplex
And Lars Ax receive: 4 points of damage and 3 points of damage and Lars
Ax suffer knockodown but he stand up in this turn.
Move 4- Joseph Masterson try to make Neck Choke for combo (start turn
punch) but Lars Ax is more faster and make a Widowmaker and Joseph
Masterson receive: 7 points of damage and Joseph Masterson suffer
knockodown but he stand up in this turn but his combo is broken.
Move 5- Joseph Masterson try to make a Turn Punch but Lars Ax is more
faster with a Jab Punch and Joseph Masterson receive: 5 points of damage
and Joseph Masterson hit his Turn Punch and Lars Ax receive: 8 points of
damage and colapse falling over the ground is knockout.
Joseph Masterson wins by knockout.
Joseph Masterson signature: Lift a defeated opponent over head And
presses him a few times.
Group: streetfighter Message: 7320 From: Rinaldo Gambetta Date: 5/17/2000
Subject: Ages Challenges: Sha Long Vs The Dragon Reborn.
I take some time to do this fight and wait for no mistakes in this time
well Joseph or can call you Joe? Sha Long have corage when I ask what
you will do in the last mail you only say aproach and start the plan (I
realy think the guy lost his mind he will be crushed by Cartwheel Kick
but the good luck and physical resistence of Sha Long help a lot
Toughskin is a true rabit foot). When I can´t remember say Speed of
Mongoose is a good manuver but is right you must stay 1 turn "charging"
and nothing more the bonus is good but I don´t known if it worth I realy
think a combo of block for something give more results.

Sha Long (pronounced Shay-Long) Player: J. Scott Pittman Style: Kung Fu
Country: China ?

Appearance: Sha Long appears as an old man, with a receding hairline and
long hair that drapes down his back. His narrow eyes seem bright and
wise. He wears a
long robe that almost completely hides his body, but what does show of
his arms and hands are covered with tatoos of some ancient language. He
stands firmly on
his white-shoed feet and bows deeply.

Quote before fight: "I have heard of you, and know of you. Face me to
find if you are indeed a warrior."

Vs

The Dragon Reborn Style: Jeet Kune Do Player Jens Arthur Leirbakk
Country: Unknown.

Appearance: The Dragon Reborn is an Asian-looking man with an uncanny
resemblance to a certain dead, famous martial artist. His animal-like
grace and speed is familiar, yet not. Sometimes, when looking at him
through the corner of your eye, you imagine seeing a faint shimmer
around
him - as if a dragon was coiling and uncoiling through him at times. A
ghost dragon? Nevertheless, his quick, easy steps suggest that his
martial
art value speed over power - something that isn't unusual when talking
about Jeet Kune Do.

Quote: "Boards don't hit back", "I'll be honored to test your Kung Fu
against mine".

Arena: Guardian Island beach no one is near except the fighters.
Fighters are 3 hexes from each other.

Move 1- Sha Long aproach from Dragon Reborn and move 3 hexes and The
Dragon Reborn start Speed of Mongoose for combo.
Move 2- The Dragon Reborn is more faster using Cartwheel Kick than Sha
Long using Lightining Leg with Zen No Mind (PBEM version) and Toughskin
so Sha Long receive: 1 point of damage, 1 point of damage, 2 points of
damage, a botch... and The Dragon Reborn lost his balance and the
sequence of his Cartwheel Kick and Sha Long hit his Lightining Leg and
The Dragon Reborn receive: 3 points of damage, 4 points of damage and 4
points of damage.
Move 3- The Dragon Reborn start Speed of Mongoose for combo and Sha Long
make Lightining Leg with Zen No Mind (PBEM version) more Toughskin and
The Dragon Reborn receive: 3 points of damage, 2 points of damage and 2
points of damage with this last hit The Dragon Reborn colapse and fall
over the ground.
Sha Long wins by knockout.
Sha Long signature: Sha Long's eyes glow red and smoke curls from his
nostrils, but he stands, palms together, in peace. "True power comes
from within. Be at peace and you will find this truth. Let it serve you
as it has done me this day."
Group: streetfighter Message: 7321 From: Jade M Prout Date: 5/17/2000
Subject: Def-Punch Costs
>fishbn@... writes:
>> if it says 4 I'd go with 4, remember, some styles have deflecting punch (1)
>> listed, and thats an any (1) move

on the chart on p103 deflecting punch is listed as being available to any style for 1, but the description on page 115 says "Any 2"

I'm inclined to beleive it's 2. It makes more sense (it's too useful a move to be a giveaway) and the chart on 103 doesn't even list Kippup or any of the Boxing maneuvers (Head Butt Hold, Jumping Shoulder Butt) so I wouldn't trust it very far. As soon as they started making supplements, the chart became useless. The book is kind of a mess in general, but if you cross-index your information you can usually find a logical conclusion.


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7322 From: Jade M Prout Date: 5/17/2000
Subject: Boxing/Jaw Punch
>> >Jaw Punch or Knockout Punch:
>
>Maybe it should be something like Heart Punch (does high damage only calculated for KO not for actual damage). But, I think a move to KO someone more quickly would simply be unbalancing to the game (isn't that what regular damage in the game does?).

True... plus, if you punch someone in the jaw, you're going to do real damage. That's why I suggested Aggravated Damage... if you get your jaw busted, you are INJURED, and you sure as hell don't want to get punched again anytime soon!

Dashing Punch is a pretty good representation of what I think Rinaldo is looking for. It even says in the description: "...he would dash across the ring and blast his opponent with a knockout punch before the opponent realized the fight had begun." That sounds like what he was originally going for...

But if a boxer is knocked out early in a fight by a single punch, it could just have been a Fierce Punch that wasn't blocked. Inexperienced boxers (in real life) sometimes "zig" when they should have "zagged" and end up throwing their body-weight right into an incoming fist. That'll rattle anyone's cage!



Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7323 From: brian fish Date: 5/17/2000
Subject: Re: [streetfighter] Def-Punch Costs
I would agree with you, look at esquives and displacement, they listed
styles that could get displacement, without listing them as able to get
esquives
Group: streetfighter Message: 7324 From: Jade M Prout Date: 5/17/2000
Subject: Blindfighting
Chris Hoffmann wrote:

>I don't think the damage modifier of the maneuver should be included in that
>limitation. A dragon punch will always hit harder than a jab in the same
>place.

Sure, if you connect with it... it's hard to hit someone you can't see. Everyone hits automatically in SF, but the "Damage" roll reflects your accuracy more than anything else. A Fierce Punch is always a Fierce Punch no matter how much damage you roll. So whether you're throwing a Jab or a Dragon Punch (which involves spinning and jumping, very hard when you can't see squat) the point is, did you actually HIT? Anyway, this was just a quick-fix we came up with when we realized there were no rules for blindfighting.

>> If you're going to do it by adjusting difficulties, though, I'd have it just
>> be Base 11 minus 1 for each dot in Blindfighting so if you don't have
>> Blindfighting you can't hit, and with a 5 it's just like daylight...
>
>And with an eight you'd need a three... I don't think I like that...

You wouldn't adjust the difficulty below it's original 6. I accidentally omitted that because, well, who would spend the points to raise their Blindfighting to 8 anyway?


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7325 From: Rinaldo Gambetta Date: 5/17/2000
Subject: Re: [streetfighter] Challenge!
13/16/10 for talents/skills/knownledges
Sorry for the long time to reply.

Jade M Prout wrote:

> Rinaldo Gambetta wrote:
> > 3- Hymamoto Suzuki- Player (Jade M Prout)
> > 5- Ghost Bear- Player (Jeff Y)
> >folks challenge everybody I say this because knownledge is power belive me in this point.
>
> Okay! I still have to plan my tactics, though, and make some last minute changes... how many points for Talents, Skills, and Knowledges? I forgot again. Let me know, and I'll give you the complete character with tactics...
>
> When I'm done, I'd like to challenge Ghost Bear, assuming he's a Native American Wrestler... I want to see how good a wrestler Suzuki really is. (He's a Japanese peasant born with Gigantism who found fame and fortune in Sumo)
>
> Angelfire for your free web-based e-mail. http://www.angelfire.com
>
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Group: streetfighter Message: 7326 From: cliff rice Date: 5/17/2000
Subject: Re: [streetfighter] Ages challenges: Joseph Masterson Vs Lars Ax.
WOO HOO!

Jessy Venturas Song Body Rulz starts playing.

Sceen: By josephs trailer the gawkers and Reporters
are present.
Weazley reporter: So you have finaly taken lar's Belt.

Joseph: Ay I sure did Lad it was A gruling Battle But
it is Funaly Mine. HA HA HA!

Joseph flexes for the croud. Than go's off to train.


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Group: streetfighter Message: 7327 From: cliff rice Date: 5/17/2000
Subject: Re: [streetfighter] Weird opponents!
I cant say i agree about your zombies theory. Maby the
RE games take place in the same world a streetfighter
and the fire arms arent vary deadly. So maby hifg
health levels. but not high stamina. Zombies probably
could noy be Dizzyed.

Cliff
--- Chris Hoffmann <staredown@...> wrote:
> --- Rinaldo Gambetta <rinaldo.gambetta@...>
> wrote:
> the question a undead opponent suffer less damage
> than a
> > live
> > opponent?
>
> In Call of Cthulhu, zombies take no damage. Instead
> you take the damage you
> do, multiply it by four and that is the percentile
> chance of destroying a
> zombie. If these were honest to goodness dead
> zombies (as opposed to the ones
> you find in Resident Evil), that's how I'd handle
> it. Resident Evil zombies
> get high stamina and health levels.
>
> =====
> staredown@...
> http://members.xoom.com/staredown
>
> "We don't expect kittens to fight wildcats and win
> --we merely expect them to try."
> -- Robert Heinlein
>
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Group: streetfighter Message: 7328 From: cliff rice Date: 5/17/2000
Subject: Re: [streetfighter] Toughest world warrior
Blanka he's Damn good al around.

Cliff
--- brian fish <fishbn@...> wrote:
> Coming off that particular line of thought, other
> than Bison, who do you
> guys think is the toughest world warrior? My vote is
> for Chun Li, that girl
> is a freeking monster. . . . . .
>
>


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Group: streetfighter Message: 7329 From: Ronny Anderssen Date: 5/17/2000
Subject: Re: [streetfighter] Soul Blade, Calibur
This scares me actually... Because my character, when I sat down and calculated the XP I've used on him in our campaign, came out at about :
750 XP!!!!! That's a lot... It yhink... ^_^


-----Ronin-----



--

On Mon, 15 May 2000 12:46:48 Knight of the Black Rose wrote:
acually did figure it out once. If memory serves, Chun-Li was built
with a
'dainty' 250 and Zangief is closer to 450.
Knight of the Black Rose
"Until all is lost, personal holocaust,
Foreclosure of a Dream"


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7330 From: Ronny Anderssen Date: 5/17/2000
Subject: Re: [streetfighter] Blindfighting
In our campaignwe simpy used :
blind fighting = max dots of techniques you could use in rolls...

Eg. a fighter with three BF, could only use punch 3, even with her Punch of 6... Though break, eh... ^_^

-----Ronin-----

--

On Mon, 15 May 2000 07:17:41 Joseph Scott Pittman wrote:
>>But I use a much simpler system. Roll Perception + Blindfighting
(Difficulty 6). This is the maximum number of dice you can roll to attack.

What if you roll more dice than you had with sight?

>> You can only attack an opponent who has just attacked you, or who is in
the same hex as you are.

No wild shot attacks that might hit by chance at a distance? What if someone
was closer to you, and making a lot of noise, like firing a automatic
weapon? You can't attack them?

>> Finally, you can't abort while blinded. It's not perfect, but I hardly
ever use it...

What about masters of the martial arts who have a ratibng of 5 in
blindfighting? They cant abort to block?

joespitt


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7331 From: Dustin Wolfe Date: 5/17/2000
Subject: Re: [streetfighter] Blindfighting
In the Player's Guide, Air Blast mentions a successful Blind Fighting roll
(Perception + Blind Fighting). In my chronicles, Blind Fighting is used to
only acertain the location of the opponent. As long as it is successful,
then attacks can be made as normal.


>In our campaignwe simpy used :
>blind fighting = max dots of techniques you could use in rolls...
>
>Eg. a fighter with three BF, could only use punch 3, even with her Punch of
6... Though break, eh... ^_^
>
>-----Ronin-----
>
>--
>
>On Mon, 15 May 2000 07:17:41 Joseph Scott Pittman wrote:
>>>But I use a much simpler system. Roll Perception + Blindfighting
>(Difficulty 6). This is the maximum number of dice you can roll to attack.
>
>What if you roll more dice than you had with sight?
>
>>> You can only attack an opponent who has just attacked you, or who is in
>the same hex as you are.
>
>No wild shot attacks that might hit by chance at a distance? What if
someone
>was closer to you, and making a lot of noise, like firing a automatic
>weapon? You can't attack them?
>
>>> Finally, you can't abort while blinded. It's not perfect, but I hardly
>ever use it...
>
>What about masters of the martial arts who have a ratibng of 5 in
>blindfighting? They cant abort to block?
>
>joespitt
>
>
>Angelfire for your free web-based e-mail. http://www.angelfire.com
>
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>
Group: streetfighter Message: 7332 From: Joseph Scott Pittman Date: 5/17/2000
Subject: Re: [streetfighter] Questions
Styles that have a same cost as any tend to make me assume that they are
listed there for purposes of telling the player that he must know the
Maneuver to master his style. The cost stays the same.

joespitt

----- Original Message -----
From: <arkondloc@...>
To: <streetfighter@egroups.com>
Sent: Monday, May 15, 2000 6:50 PM
Subject: Re: [streetfighter] Questions


> In a message dated 5/15/00 8:34:16 PM Central Daylight Time,
> fishbn@... writes:
>
> > if it says 4 I'd go with 4, remember, some styles have deflecting punch
(1)
> > listed, and thats an any (1) move
>
> That would make an interesting solution for Widowmaker ( Any: 1; Savate:
2).
>
> I'm not sure whoever wrote this Style read the rest of the rules....
>
> ------------------------------------------------------------------------
> Was the salesman clueless? Productopia has the answers.
> http://click.egroups.com/1/3019/6/_/17512/_/958441862/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7333 From: Joseph Scott Pittman Date: 5/17/2000
Subject: Re: [streetfighter] Blindfighting
>>In our campaignwe simpy used :
blind fighting = max dots of techniques you could use in rolls...

>>Eg. a fighter with three BF, could only use punch 3, even with her Punch
of 6... Though break, eh... ^_^

What if your character had a Technique of 2 in each type, and a
Blindfighting of 2? He's not that skilled at blindfighting, yet he has no
penalty when blinded...

joespitt



----- Original Message -----
From: Ronny Anderssen <cybermage@...>
To: <streetfighter@egroups.com>
Sent: Wednesday, May 17, 2000 5:26 PM
Subject: Re: [streetfighter] Blindfighting


> In our campaignwe simpy used :
> blind fighting = max dots of techniques you could use in rolls...
>
> Eg. a fighter with three BF, could only use punch 3, even with her Punch
of 6... Though break, eh... ^_^
>
> -----Ronin-----
>
> --
>
> On Mon, 15 May 2000 07:17:41 Joseph Scott Pittman wrote:
> >>But I use a much simpler system. Roll Perception + Blindfighting
> (Difficulty 6). This is the maximum number of dice you can roll to
attack.
>
> What if you roll more dice than you had with sight?
>
> >> You can only attack an opponent who has just attacked you, or who is in
> the same hex as you are.
>
> No wild shot attacks that might hit by chance at a distance? What if
someone
> was closer to you, and making a lot of noise, like firing a automatic
> weapon? You can't attack them?
>
> >> Finally, you can't abort while blinded. It's not perfect, but I hardly
> ever use it...
>
> What about masters of the martial arts who have a ratibng of 5 in
> blindfighting? They cant abort to block?
>
> joespitt
>
>
> Angelfire for your free web-based e-mail. http://www.angelfire.com
>
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> http://click.egroups.com/1/3019/6/_/17512/_/958609622/
> ------------------------------------------------------------------------
>
>
Group: streetfighter Message: 7334 From: Don Vernatter Date: 5/18/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
>From: "Dustin Wolfe" <lancer1@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: Re: [streetfighter] Re: Let�s call it a question.
>Date: Fri, 12 May 2000 13:48:14 -0500
>
>Actually, I believe what he means by "sacred blood" is -not- a reference to
>the same blood such as a brother and sister would have, instead it means
>that she has the blood of Indians/Native Americans. If you have doubts
>because of how pale her skin is, I'm a great example of this...I have
>plenty
>of Native American blood in me, but if you were ever to see me walking down
>the street, you would never think I was anything more then just another
>white guy.
>
>
>
> >
> >> It was my impression that Juli's real name was Julia and that
> >she
> >> was his fiancee,
> >
> >Thunder Hawk's ending:
> >
> >T. Hawk: "The demons are gone... Now, Julia... Let's go home..."
> >Juli: "Ugh... ah... Aaaahhhh... Bison... Sir... Bison..."
> >T. Hawk: "Julia..."
> >T. Hawk: "However long it may take, I promise that I will save you."
> >
> >Ok! Until here she could be his fiancee, but read the following lines:
> >
> >T. Hawk: "Like myself, sacred blood must be running through your
> >body..."
> >
> >That's why I think that they are brother and sister, but I could be
> >wrong... who knows?
> >
> >> meaning that the Psycho Squad are not clones per se, but
> >> were kidnapped by that pedophile Bison and were injected with his
> >> DNA and brainwashed to form a harem of sorts.
> >
> >Well it can be thatthe Psycho Squad could be clones of Bison, Cammy
> >and Juli
> >
> >Juli's ending:
> >
> >Cammy: "I'm the only one... who can activate the Psycho Drive now..."
> >(NOTE: Cammy didn't lose her memory in Juli's ending)
> >Cammy: "And... Only one can survive..."
> >Cammy: "You will survive... and live..."
> >
> >So I could understand that when Bison died, Juni and the other clones
> >died as well, with the exception of Juli and Cammy. It's possible
> >that
> >Cammy isn't Bison's completely clone.
> >
> >> Also, his death was supposed to cause Juli and Juni's death but in
> >>
> >their endings, they fought their programming and overcame it, so they
> >survived. And in T. Hwak's ending, he takes Juli(a) back to Mexico,
> >so if she had died, that would be pretty gross (and smelly, too).
> >> Also, Cammy saved the other clones by freeing them from the Psycho
> >Drive.
> >
> >Each ending could be a "universe" in the SF universe.
> >
> >> M. Bison and Rose, hm..., at first it seemed that they were
> >students
> >> together learning Ler Drit, then I was told that she was his
> >> student, he was her student, they were brother and sister, she was
> >a
> >> clone, etc., but I think the truth is that they were students of
> >Ler
> >> Drit together and they were romantically involved while they were
> >> training until his went to the "Dark Side". She was then sent to
> >> either bring him back (which was before SF1), or to kill him (Alpha
> >>1-3).
> >
> >Bison was teaching Rose Ler Drit, but when she realised that this was
> >a evil power, she decides to leave him. It's possibly that someone
> >else has sent he to deal with Bison (Alpha 1 storyline). But WHO.
> >
I like your reasoning, but the only problem I have is how could Rose NOT
know Bison was evil. She's psychic!!

> >WHY CAPCOM CANNOT MAKE STORIES WITHOUT SO MANY
> >ERRORS/MISTAKES/COMPLICATIONS ETC????
> >
> >VEGA
> >
> >
> >------------------------------------------------------------------------
> >Would you like to save big on your phone bill -- and keep on saving
> >more each month? Join beMANY! Our huge buying group gives you Long
>Distance
> >rates which fall monthly, plus an extra $60 in FREE calls!
> >http://click.egroups.com/1/2567/6/_/17512/_/958150970/
> >------------------------------------------------------------------------
> >
> >
>

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Group: streetfighter Message: 7335 From: Don Vernatter Date: 5/18/2000
Subject: Re: [streetfighter] Toughest world warrior
>From: brian fish <fishbn@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Toughest world warrior
>Date: Mon, 15 May 2000 13:56:58 -0400
>
>Coming off that particular line of thought, other than Bison, who do you
>guys think is the toughest world warrior? My vote is for Chun Li, that girl
>is a freeking monster. . . . . .
>
I like Chun Li too, but has anyone seen Cammy in Street Fighter Alpha 3!?!
She's too cool for school! Her level 3 super, Killerbee Assualt/Phantom
Layette (depends on who you ask) is fun to watch, and her other supers are
practically unstoppable. She was the only character I could get to level 32
on the World Tour with (close second belonging to Rolento, lv 31--his
advancing triple staff spin proved to be quite an asset)
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Group: streetfighter Message: 7336 From: brian fish Date: 5/18/2000
Subject: Re: [streetfighter] Toughest world warrior
I actually got Ken to Lv 32 on World Tour, it was VERY tough. I usually
play Ryu, but Ken has the Knee Basher with is a multi hitting grab, so in
the levels were you have to beat your opponents with combos I usually just
did that. I had a HELL of a time beating Shin Akuma, that guy is a freakin
MONSTER. . . . .
Group: streetfighter Message: 7337 From: arkondloc@aol.com Date: 5/18/2000
Subject: Re: [streetfighter] Re: Let´s call it a question.
In a message dated 5/18/00 11:46:02 AM Central Daylight Time,
devernatter@... writes:

> I like your reasoning, but the only problem I have is how could Rose NOT
> know Bison was evil. She's psychic!!

In my opinion Bison was not evil when Rose first met him, and the human
potential for self-delusion kept her from realizing it afterwards.
Group: streetfighter Message: 7338 From: Steve Karstensen Date: 5/18/2000
Subject: Re: [streetfighter] Toughest world warrior
Best way I found to beat World Tour is to use Ken and select X-ism as
your fighting style. X-ism characters are balanced for raw damage
output, which is what your score is mostly based on. Ken has some
easy-to-perform natural combos, and his X-ism Super is a killer once
your damage gets upgraded. Strive for fast rounds and lots of Perfects
(which isn't difficult if you time it right).

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Thursday, May 18, 2000 12:58 PM
To: streetfighter@egroups.com
Subject: Re: [streetfighter] Toughest world warrior


I actually got Ken to Lv 32 on World Tour, it was VERY tough. I usually
play Ryu, but Ken has the Knee Basher with is a multi hitting grab, so
in
the levels were you have to beat your opponents with combos I usually
just
did that. I had a HELL of a time beating Shin Akuma, that guy is a
freakin
MONSTER. . . . .


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Group: streetfighter Message: 7339 From: brian fish Date: 5/18/2000
Subject: Re: [streetfighter] Toughest world warrior
X ism is a waste versus Bison though because you have no air blocking, I
like X ism on some levels, but I think in order to unlock Shin Akuma you
have to be at least level 8 in all three isms. I personally like A-ism the
best because it is well rounded and you have the option of a few different
supers. . . . .
Group: streetfighter Message: 7340 From: Steve Karstensen Date: 5/18/2000
Subject: Re: [streetfighter] Toughest world warrior
Bison gave me no problems when I was using X-ism. You just need to play
smarter. ;)

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Thursday, May 18, 2000 1:35 PM
To: streetfighter@egroups.com
Subject: RE: [streetfighter] Toughest world warrior


X ism is a waste versus Bison though because you have no air blocking, I
like X ism on some levels, but I think in order to unlock Shin Akuma you
have to be at least level 8 in all three isms. I personally like A-ism
the
best because it is well rounded and you have the option of a few
different
supers. . . . .


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Group: streetfighter Message: 7341 From: cliff rice Date: 5/18/2000
Subject: Unlock shin akuma in SF: A 3
1. Go to world tour mode.
2. reach atleast level 30 before your second battle
with super bison.
3. Defeat guile in the next battle.(Unlocks guile)
4. Defeat evil ryu in the next battle.(unlicks evil
ryu)
5. Defeat Shin akuma in next battle. (Unlocks Shin
akuma.)


A little off topic i know but i hope it is helpfull.

Cliff

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Group: streetfighter Message: 7342 From: brian fish Date: 5/18/2000
Subject: Re: [streetfighter] Unlock shin akuma in SF: A 3
Are you sure you don't need to have a certain level in the various isms? I
have Shin Akuma, but I never stuck to one particular ism when I was
fighting so I am pretty sure they're all at 8+. .. .
Group: streetfighter Message: 7343 From: cliff rice Date: 5/18/2000
Subject: Cappin Kirk
This is for a chucke.

Name: James Tiberious Kirk.
Style: Brawling.
Stable: The united federation of planets.
Concept: Starfleet captan.
Signature: His snappy uniform.

Str: 3
Dex: 3
Sta: 4
Cha: 6 (He dose get all the chicks.)
Man: 1 (I..Can't..Talk..At..Normal..Rate)
App: 2
Per: 3
Int: 3
Wit: 4

Alertness: 4, Leadership: 5, Insight: 1, Subterfuge:
3, Blind fighting: 2, Survival: 3, Stealth: 2,
Medicine: 1
Science: 3, Investagation: 3

Backgrounds: Allies: 5, Starfleet rank: 4

Techniques: Punch: 3, Kick: 2, Block: 2, Athletics: 2
Grab: 3, Phazer: 5

Maneuvers: Buffalo punch, Drunken monky roll, Throw,
Gutt punch. Foot sweep.

Combos: Gutt punch-buffalo punch (Dizzy) Drunken monky
roll-throw, Jab-feirce-Buffalo punch (dizzy)

Chi: 2, Will: 8 Health: 13 Honor: 6 Glory: 10


And for ronaoldo (I hope i spelled it right.)

Vulcan neck pinch
Requirements: Grab: 1, Focus: 4
Learn: Vulcans: 3, Any: 6
the fughter preforms a nerve pinch and renders his
opponent unconsous.
System: This maneuver must be used on a suprised or
dizzied opponent. due to the fact that tence muscles
are less suceptable to the nerve pinch. The warior
rolls Strength + focus vs stamina if successfull the
oponent is rendered unconsous for a number of turns
equal to the number of successes scored.
Cost: 1 chi
Speed: -2
Damage: None
Move: 1


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Group: streetfighter Message: 7344 From: Jade M Prout Date: 5/18/2000
Subject: Bison
arkondloc wrote:

>In my opinion Bison was not evil when Rose first met him, and the human potential for self- delusion kept her from realizing it afterwards.
>> I like your reasoning, but the only problem I have is how could Rose NOT know Bison was evil. She's psychic!!

Bison's possibly the most powerful psychic on earth... I'm sure he could mask his true thoughts somehow. Besides, if she trusted him, she wouldn't bother to do an evil-scan on him.


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 7345 From: brian fish Date: 5/18/2000
Subject: Re: [streetfighter] Bison
His eyes have no pupils and he laughs maniacally whenever he does damage,
how EXACTLY can she not realize he's evil??
Group: streetfighter Message: 7346 From: anton_figueroa@juno.com Date: 5/18/2000
Subject: Re: [streetfighter] Toughest world warrior
On Thu, 18 May 2000 13:34:54 -0400 brian fish <fishbn@...>
writes:
> X ism is a waste versus Bison though because you have no air
> blocking, I

This doesn't matter vs Bison. Computer Bison's Super Psycho Crusher can't
be airblocked by anything. (And he'd be really easy/simple to beat if it
weren't for that one move that needs guarding against.) Unless, there may
be a special power you can gain through World Tour to block it (but I
don't recall one).

Tony
Group: streetfighter Message: 7347 From: cliff rice Date: 5/18/2000
Subject: Re: [streetfighter] Unlock shin akuma in SF: A 3
Damn right im sure because the ism's only go to 6
once i got him using sagat he was at level 6 A-ism
and level 1 on everything else however his normal
level was 34.I stuck to one ism the whole way threw. I
defeated certain people who required a certian ism to
beat by timeing them out.

Cliff

--- brian fish <fishbn@...> wrote:
> Are you sure you don't need to have a certain level
> in the various isms? I
> have Shin Akuma, but I never stuck to one particular
> ism when I was
> fighting so I am pretty sure they're all at 8+. ..
> .
>
>


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Group: streetfighter Message: 7348 From: arkondloc@aol.com Date: 5/18/2000
Subject: Re: [streetfighter] Bison
In a message dated 5/18/00 4:01:22 PM Central Daylight Time,
fishbn@... writes:

> His eyes have no pupils and he laughs maniacally whenever he does damage,
> how EXACTLY can she not realize he's evil??

IMNSHO: Because he wasn't always like that. He once loooked and acted like
anyone else, and that was when Rose met him. I don't think he changed
over-night, but over years, until Rose couldn't deny it anymore. By the time
he reached 'no pupils and laughs maniacally' Rose already knew someone had to
stop him. She tried, and perished.
Group: streetfighter Message: 7349 From: cliff rice Date: 5/18/2000
Subject: Re: [streetfighter] Bison
I heared somewhere that rose and bison were related.
I think they were cousans. Maby he was evil then but
she just thought that she could change him.

(Screwed up character Fact: In my SF game one of the
characters is the son of M. Bison & Rose this is
before i found out they were cousans.)

Cliff

--- arkondloc@... wrote:
> In a message dated 5/18/00 4:01:22 PM Central
> Daylight Time,
> fishbn@... writes:
>
> > His eyes have no pupils and he laughs maniacally
> whenever he does damage,
> > how EXACTLY can she not realize he's evil??
>
> IMNSHO: Because he wasn't always like that. He once
> loooked and acted like
> anyone else, and that was when Rose met him. I
> don't think he changed
> over-night, but over years, until Rose couldn't deny
> it anymore. By the time
> he reached 'no pupils and laughs maniacally' Rose
> already knew someone had to
> stop him. She tried, and perished.
>


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Group: streetfighter Message: 7350 From: cliff rice Date: 5/18/2000
Subject: Purdy pictures.
In my source book i would like to have some pictures
so if anyone would I would apreceate it if they whould
look for some for me. I would greatly apriceate it.
and would give Kudos to anyone who submitted some are
or perhaps even a link. Please send them directly to
me not the list. (shinzite@...)

Cliff

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Group: streetfighter Message: 7351 From: anton_figueroa@juno.com Date: 5/18/2000
Subject: Re: [streetfighter] Bison
I think we're thinking Rose met Bison before he found the meteorite and
created Shadowloo. Maybe he had pupils before?

On Thu, 18 May 2000 16:59:34 -0400 brian fish <fishbn@...>
writes:
> His eyes have no pupils and he laughs maniacally whenever he does
> damage,
> how EXACTLY can she not realize he's evil??
>
>
>
------------------------------------------------------------------------
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>
>
Group: streetfighter Message: 7352 From: anton_figueroa@juno.com Date: 5/18/2000
Subject: Re: [streetfighter] Bison
> he reached 'no pupils and laughs maniacally' Rose already knew
> someone had to
> stop him. She tried, and perished.

I don't believe she's dead. At the end of SFA3, Guy takes her away and
says she's still alive. (What was her ending in the other games? I never
saw them.) I know she dies in Bison's ending, but like most of his
endings, I assumed those were merely fanciful "what if evil wins"
endings.

Tony
Group: streetfighter Message: 7353 From: Rinaldo Gambetta Date: 5/19/2000
Subject: Re: [streetfighter] Cappin Kirk
This sounds good but I add ear pop to his manuvers list and thanks for
Vulcano pinch.

cliff rice wrote:

> This is for a chucke.
>
> Name: James Tiberious Kirk.
> Style: Brawling.
> Stable: The united federation of planets.
> Concept: Starfleet captan.
> Signature: His snappy uniform.
>
> Str: 3
> Dex: 3
> Sta: 4
> Cha: 6 (He dose get all the chicks.)
> Man: 1 (I..Can't..Talk..At..Normal..Rate)
> App: 2
> Per: 3
> Int: 3
> Wit: 4
>
> Alertness: 4, Leadership: 5, Insight: 1, Subterfuge:
> 3, Blind fighting: 2, Survival: 3, Stealth: 2,
> Medicine: 1
> Science: 3, Investagation: 3
>
> Backgrounds: Allies: 5, Starfleet rank: 4
>
> Techniques: Punch: 3, Kick: 2, Block: 2, Athletics: 2
> Grab: 3, Phazer: 5
>
> Maneuvers: Buffalo punch, Drunken monky roll, Throw,
> Gutt punch. Foot sweep.
>
> Combos: Gutt punch-buffalo punch (Dizzy) Drunken monky
> roll-throw, Jab-feirce-Buffalo punch (dizzy)
>
> Chi: 2, Will: 8 Health: 13 Honor: 6 Glory: 10
>
> And for ronaoldo (I hope i spelled it right.)
>
> Vulcan neck pinch
> Requirements: Grab: 1, Focus: 4
> Learn: Vulcans: 3, Any: 6
> the fughter preforms a nerve pinch and renders his
> opponent unconsous.
> System: This maneuver must be used on a suprised or
> dizzied opponent. due to the fact that tence muscles
> are less suceptable to the nerve pinch. The warior
> rolls Strength + focus vs stamina if successfull the
> oponent is rendered unconsous for a number of turns
> equal to the number of successes scored.
> Cost: 1 chi
> Speed: -2
> Damage: None
> Move: 1
>
> __________________________________________________
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> Send instant messages & get email alerts with Yahoo! Messenger.
> http://im.yahoo.com/
>
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Group: streetfighter Message: 7354 From: arkondloc@aol.com Date: 5/19/2000
Subject: Re: [streetfighter] Bison
In a message dated 5/18/00 10:10:40 PM Central Daylight Time,
anton_figueroa@... writes:

> I don't believe she's dead. At the end of SFA3, Guy takes her away and
> says she's still alive. (What was her ending in the other games? I never
> saw them.) I know she dies in Bison's ending, but like most of his
> endings, I assumed those were merely fanciful "what if evil wins"
> endings.

In Street Fighter Alpha 2, Bison killed Rose. In SFA 3, Capcom stopped
caring about the story and just threw anything they wanted in. Like so much
of Street Fighter continuity, the official material is so full of
contradictions that you are free to use what ever you want in your Chronicle.
I happen to think the story is stronger if Rose died.
Group: streetfighter Message: 7355 From: arkondloc@aol.com Date: 5/19/2000
Subject: Re: [streetfighter] Bison
In a message dated 5/18/00 9:07:16 PM Central Daylight Time,
anton_figueroa@... writes:

> I think we're thinking Rose met Bison before he found the meteorite and
> created Shadowloo. Maybe he had pupils before?

I hate the Meterorite Explaination.

My explaination is: Bison and Rose were members of an order dedicated to
Psychic power. They were working as a pair, and each teaching the other,
until at some point they were faced with a difficult moral choice. One
choice leads to another, and another.... ("For want of a nail", "Slippery
slope", "Domino Effect"; whatever you want to call it).

The Chain Reaction ended with Rose wrecked by Guilt, the Order in ruins, and
Bison Turning ever-inward, seeking some justification, but instead unlocking
a Dark side of his Powers.

I never heard that they were cousins, and would love to know your source on
it. (Of course, even if they were, that doesn't mean they KNEW...). I
prefer to think of Bison as a man who faced his inner demons and lost, rather
than "Meteor Power".
Group: streetfighter Message: 7356 From: Steve Karstensen Date: 5/19/2000
Subject: For those of us who haven't moved on...
Street Fighter EX Plus Alpha 2 is slated for a May 26th release for the
PSX.

Oh, and I'm still playing Jackie Chan's Stuntmaster. It's a great game.

Stephen Karstensen
Applications Consultant
Concurrent Technologies
(908)604-6100 x216

Warning, this is a plot complication!
Warning, this is a plot complication!
- The Ship's Computer, "Star Drek"
Group: streetfighter Message: 7357 From: Knight of the Black Rose Date: 5/19/2000
Subject: Re: [streetfighter] Bison
>I hate the Meterorite Explaination.

It is horribly cheesy.
Knight of the Black Rose
"Until all is lost, personal holocaust,
Foreclosure of a Dream"
Group: streetfighter Message: 7358 From: brian fish Date: 5/19/2000
Subject: Re: [streetfighter] Bison
Doesn't that explanation basically ignore the previous explanation: That
Bison was a colonel or something in the Russian military who helped set up
a government in Asia??

>My explaination is: Bison and Rose were members of an order dedicated to
>Psychic power. They were working as a pair, and each teaching the other,
>until at some point they were faced with a difficult moral choice. One
>choice leads to another, and another.... ("For want of a nail", "Slippery
>slope", "Domino Effect"; whatever you want to call it).
>
>The Chain Reaction ended with Rose wrecked by Guilt, the Order in ruins, and
>Bison Turning ever-inward, seeking some justification, but instead unlocking
>a Dark side of his Powers.
>
>I never heard that they were cousins, and would love to know your source on
>it. (Of course, even if they were, that doesn't mean they KNEW...). I
>prefer to think of Bison as a man who faced his inner demons and lost,
rather
>than "Meteor Power".
Group: streetfighter Message: 7359 From: cliff rice Date: 5/19/2000
Subject: Re: [streetfighter] Cappin Kirk
Oh ear pop i totaly forgot about that move.

Cliff

--- Rinaldo Gambetta <rinaldo.gambetta@...>
wrote:
> This sounds good but I add ear pop to his manuvers
> list and thanks for
> Vulcano pinch.
>


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Group: streetfighter Message: 7360 From: cliff rice Date: 5/19/2000
Subject: Re: [streetfighter] Bison
Yeah the psychic order theory is sound. the russians
were trying to use psychics to spy during the cold
war.
read the book by willian dick calle the new solviet
psychic phenomonon. Maby that was the solviet group
rose and bison belonged to. Ocourding to the book many
people waent mad trying to master their pstchic powers
(Maby Power Mad...Hmmmm)This theory is much cooler
than. Look i found a plutoneium mine better go in
"Gasp" wow a big glowing meteior aint it shiny. theory

Cliff

--- brian fish <fishbn@...> wrote:
> Doesn't that explanation basically ignore the
> previous explanation: That
> Bison was a colonel or something in the Russian
> military who helped set up
> a government in Asia??
>
> >My explaination is: Bison and Rose were members of
> an order dedicated to
> >Psychic power. They were working as a pair, and
> each teaching the other,
> >until at some point they were faced with a
> difficult moral choice. One
> >choice leads to another, and another.... ("For
> want of a nail", "Slippery
> >slope", "Domino Effect"; whatever you want to call
> it).
> >
> >The Chain Reaction ended with Rose wrecked by
> Guilt, the Order in ruins, and
> >Bison Turning ever-inward, seeking some
> justification, but instead unlocking
> >a Dark side of his Powers.
> >
> >I never heard that they were cousins, and would
> love to know your source on
> >it. (Of course, even if they were, that doesn't
> mean they KNEW...). I
> >prefer to think of Bison as a man who faced his
> inner demons and lost,
> rather
> >than "Meteor Power".
>
>
>


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Group: streetfighter Message: 7361 From: cliff rice Date: 5/19/2000
Subject: Contradictions.
To hell with CAPCOM and WHITE-WOLF. WE should all get
togeather and decide how it go's im sick of all the
contradicting crap. We should just sit down and
decide.
Mabt we could make a pole or something?

Cliff

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Group: streetfighter Message: 7362 From: Steve Karstensen Date: 5/19/2000
Subject: Re: [streetfighter] Contradictions.
why don't you just decide how you want it for YOUR game world and who
CARES what's considered official? I've wrought holy hell with many
established characters' storylines and added entirely new elements, as
any good gamemaster should. In my world, United Enforcement is just as
big an enemy as Shadoloo, and I've named Vermilion (of Battle Arena
Toshinden) as Triat leader for North America instead of that fellow
whose name I forget listed in Secrets of Shadoloo. It's YOUR game. Do
what you want with it.

-----Original Message-----
From: cliff rice [mailto:shinzite@...]
Sent: Friday, May 19, 2000 2:36 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Contradictions.


To hell with CAPCOM and WHITE-WOLF. WE should all get
togeather and decide how it go's im sick of all the
contradicting crap. We should just sit down and
decide.
Mabt we could make a pole or something?

Cliff

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Send instant messages & get email alerts with Yahoo! Messenger.
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