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Group: streetfighter Message: 6057 From: Dennis Bryant Date: 3/21/2000
Subject: Re: I think I could open the "Friendly" season again.
Group: streetfighter Message: 6058 From: Dennis Bryant Date: 3/21/2000
Subject: Re: Thunder Strike
Group: streetfighter Message: 6059 From: Rinaldo Gambetta Date: 3/21/2000
Subject: Re: I think I could open the "Friendly" season again.
Group: streetfighter Message: 6060 From: Steve Karstensen Date: 3/21/2000
Subject: Re: Thunder Strike
Group: streetfighter Message: 6061 From: brian fish Date: 3/21/2000
Subject: Re: Thunder Strike
Group: streetfighter Message: 6062 From: Josh Diemert Date: 3/21/2000
Subject: Battle On!
Group: streetfighter Message: 6063 From: Jeff Y Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
Group: streetfighter Message: 6064 From: Steve Karstensen Date: 3/21/2000
Subject: Re: Battle On!
Group: streetfighter Message: 6065 From: Mike Morgado Date: 3/21/2000
Subject: Hexmap Battle Royal
Group: streetfighter Message: 6066 From: brian fish Date: 3/21/2000
Subject: Re: Battle On!
Group: streetfighter Message: 6067 From: Steve Karstensen Date: 3/21/2000
Subject: Re: Hexmap Battle Royal
Group: streetfighter Message: 6068 From: Mike Morgado Date: 3/21/2000
Subject: Streetfighter.com
Group: streetfighter Message: 6069 From: Steve Karstensen Date: 3/21/2000
Subject: Re: Streetfighter.com
Group: streetfighter Message: 6070 From: brian fish Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
Group: streetfighter Message: 6071 From: brian fish Date: 3/21/2000
Subject: Re: Hexmap Battle Royal
Group: streetfighter Message: 6072 From: Steve Karstensen Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
Group: streetfighter Message: 6073 From: Josh Diemert Date: 3/21/2000
Subject: Re: Hexmap Battle Royal
Group: streetfighter Message: 6074 From: Josh Diemert Date: 3/21/2000
Subject: Re: Streetfighter.com
Group: streetfighter Message: 6075 From: brian fish Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
Group: streetfighter Message: 6076 From: brian fish Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
Group: streetfighter Message: 6077 From: Jeff Y Date: 3/21/2000
Subject: Re: Fish's explination
Group: streetfighter Message: 6078 From: Steve Karstensen Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
Group: streetfighter Message: 6079 From: Steve Karstensen Date: 3/21/2000
Subject: Re: Fish's explination
Group: streetfighter Message: 6080 From: brian fish Date: 3/21/2000
Subject: Re: Fish's explination
Group: streetfighter Message: 6081 From: brian fish Date: 3/21/2000
Subject: Re: Fish's explination
Group: streetfighter Message: 6082 From: brian fish Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
Group: streetfighter Message: 6083 From: Steve Karstensen Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
Group: streetfighter Message: 6084 From: brian fish Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
Group: streetfighter Message: 6085 From: Chris Nelson Date: 3/21/2000
Subject: Re: Hexmap Battle Royal
Group: streetfighter Message: 6086 From: Steve Karstensen Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
Group: streetfighter Message: 6087 From: Mike Morgado Date: 3/21/2000
Subject: Street Fighter Web Ring
Group: streetfighter Message: 6088 From: Fred Chagnon Date: 3/21/2000
Subject: Re: Street Fighter Web Ring
Group: streetfighter Message: 6089 From: Joseph Scott Pittman Date: 3/21/2000
Subject: Re: Street Fighter Web Ring
Group: streetfighter Message: 6090 From: Joseph Scott Pittman Date: 3/21/2000
Subject: Re: Hexmap Battle Royal
Group: streetfighter Message: 6091 From: Mike Morgado Date: 3/21/2000
Subject: Re: Street Fighter Web Ring
Group: streetfighter Message: 6092 From: Azathoth05@aol.com Date: 3/21/2000
Subject: Re: Hexmap Battle Royal
Group: streetfighter Message: 6093 From: Jens-Arthur Leirbakk Date: 3/22/2000
Subject: [street fighter] My character for the Ages tournament
Group: streetfighter Message: 6094 From: Jens-Arthur Leirbakk Date: 3/22/2000
Subject: Re: Hexmap Battle Royal
Group: streetfighter Message: 6095 From: Jens-Arthur Leirbakk Date: 3/22/2000
Subject: Re: My New Campaign (House Rules)
Group: streetfighter Message: 6096 From: Forge Date: 3/22/2000
Subject: Re: Battle On!
Group: streetfighter Message: 6097 From: Rinaldo Gambetta Date: 3/22/2000
Subject: Re: [street fighter] My character for the Ages tournament
Group: streetfighter Message: 6098 From: Rinaldo Gambetta Date: 3/22/2000
Subject: Ages fighters list.
Group: streetfighter Message: 6099 From: Mike Morgado Date: 3/22/2000
Subject: Re: Street Fighter Web Ring
Group: streetfighter Message: 6100 From: brian fish Date: 3/22/2000
Subject: Re: My New Campaign (House Rules)
Group: streetfighter Message: 6101 From: Steve Karstensen Date: 3/22/2000
Subject: Re: My New Campaign (House Rules)
Group: streetfighter Message: 6102 From: Yu Ominae Date: 3/22/2000
Subject: Re: My New Campaign (House Rules)
Group: streetfighter Message: 6103 From: Chris Hoffmann Date: 3/22/2000
Subject: Re: My New Campaign (House Rules)
Group: streetfighter Message: 6104 From: Chris Hoffmann Date: 3/22/2000
Subject: Re: Hexmap Battle Royal
Group: streetfighter Message: 6105 From: Steve Karstensen Date: 3/22/2000
Subject: Re: Hexmap Battle Royal
Group: streetfighter Message: 6106 From: brian fish Date: 3/22/2000
Subject: Re: Ages fighters list.



Group: streetfighter Message: 6057 From: Dennis Bryant Date: 3/21/2000
Subject: Re: I think I could open the "Friendly" season again.
>Pc´s
>- Dennis Bryant Character: I wait for a one using the rank 9 pack.

um, which character is that? I don't remember ever submiting one for a 'friendly' season, or any other. but it sounds interesting, what sort of rules you thinking for characters?

DarkLight
Group: streetfighter Message: 6058 From: Dennis Bryant Date: 3/21/2000
Subject: Re: Thunder Strike
>Is the fact that Dragon Punch knocks an opponent back a hex actually worth
>3-4 points?
>
>What do you think?

could be something about how hard it's meant to be to learn, Dragon punch is meant to be a really rare move. & learning the correct way to a dragon punch compared to the correct way to jump on someone, I know which sounds harder to learn.

DarkLight
Group: streetfighter Message: 6059 From: Rinaldo Gambetta Date: 3/21/2000
Subject: Re: I think I could open the "Friendly" season again.
Your character you send before is a rank 6 and his construction is by normal rules, for Ages all characters are using this pack, well for a fair thing and to avoid a unbalancing I
sugest you make a character using this pack and send the fighter to my e-mail.

Characters pack: Rank 9.

Atributes 10/8/6 (none higher than 7)
Habilities 16/13/10 (none higher than 7)
Techniques 25 (none higher than 7)
Chi Willpower: per style
Initial Health 15
Glory and Honor 15 (make a division for this ex: Glory 9 Honor 6) none
higher than 9.
Special Manuvers 25
Freebies 30
Backgrounds 15 (none higher than 7)

It´s valid spent freebies like normal initials the limitation is none of dots can pass 7 limit.
This a initial pack for rank 9 fighters this like a new figther except
he have more points to expent and more freebies make like a normal
character in the beggining.

Well the "friendly" matches are fights without value (you don´t receive exp) and are only like test fights but rules are like the book I don´t use house rules you just select a
opponent from the list and send me your 20 movements (Strategy) to me.
Note: If the opponent is a pc I need first ask to his manager if he acept the challenge.
I work in Friendly fights before the first tournament Gateway is a form of test for it these fights don´t enter in the fighter glory honor roster is just for fun, and it make a
great sucess in the past I can say I make more an less 40 fights for this type of event and people love it, of course this serve to me remove some mistakes in my manage of the fights,
and this much important, just choose a opponent from the list.

Pc´s
- Jim "Razorblack" Bob Joe- Player (Francis Black)
- Rebellion- Player (Chris Hoffman)
- Hymamoto Suzuki- Player (Jade M Prout)
- Delta- Player (Josh Diemert)
- Ghost Bear- Player (Jeff Y)
- Joseph Masterson - Player (Cliff Rice)
- Dennis Bryant Character: I wait for a one using the rank 9 pack.

Npc´s
- Ernest Voss
- Tom Sawyer
- Gregori Tzarovich
- Chaotic
- Plague
- Lee Yung
- Maso
- Julian Del Solar III
- Van Seddar




Dennis Bryant wrote:

> >Pc´s
> >- Dennis Bryant Character: I wait for a one using the rank 9 pack.
>
> um, which character is that? I don't remember ever submiting one for a 'friendly' season, or any other. but it sounds interesting, what sort of rules you thinking for characters?
>
> DarkLight
>
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Group: streetfighter Message: 6060 From: Steve Karstensen Date: 3/21/2000
Subject: Re: Thunder Strike
I think that;

+6 Damage Modifier with a base of 4 for Punch equals a minimum of, say 13
damage (no fighter will most likely take DP with a strength of less than 3)
+0 Speed Modifier (Speed is usually King; witness all the Block-to combos
out there... including Block to Dragon Punch)
Knockdown versus Aerial (lots of powerful attacks are Aerial, and many are
slower than DP)
and 1 hex Knockback for all ground-based opponents (effectively immunizing
you to being grabbed except by everyone's favorite, Suplex, and pretty much
negating ANY maneuver you interrupt)

...warrants the four point cost. Don't you?

Thunderstrike gets NONE of these bonuses (except a slightly lower damage
rating). AND, it has the stipulation that requires you to use it like a
Grab. I think the point costs are dead on.

Far as commentary on Jeff's house rules; I don't do house rules. I'll let
the other chuckleheads argue over this one.

*curls up in a corner and whines* mommy make it stop...

-----Original Message-----
From: Dennis Bryant [mailto:darklight@...]
Sent: Tuesday, March 21, 2000 7:47 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Thunder Strike



>Is the fact that Dragon Punch knocks an opponent back a hex actually worth
>3-4 points?
>
>What do you think?

could be something about how hard it's meant to be to learn, Dragon punch is
meant to be a really rare move. & learning the correct way to a dragon punch
compared to the correct way to jump on someone, I know which sounds harder
to learn.

DarkLight

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Group: streetfighter Message: 6061 From: brian fish Date: 3/21/2000
Subject: Re: Thunder Strike
At 04:46 AM 3/21/00 -0800, you wrote:
>
>>Is the fact that Dragon Punch knocks an opponent back a hex actually worth
>>3-4 points?
>>
>>What do you think?

It's not just the fact that it knocks opponents back a hex, it is a
requirement for the flaming dragon punch, knocks down arial opponents and
does respectable damage, EVEN if the opponnent blocks. It also has less
difficult requirements than the kick version, flying thrust kick. . . . .
Group: streetfighter Message: 6062 From: Josh Diemert Date: 3/21/2000
Subject: Battle On!
Okay, here it is, the modified version of the Pokemon
TV theme, rewritten slightly to fit the concept of
Street Fighter better. (I'm no Andrew Lloyd Weber or
Steve Vai, but I think it works.)

Battle On! (sung to the Pokemon TV theme)

I want to be the very best,
like no one ever was.
To fight them is my real test,
to beat them is my cause.

I will travel around the world
searching far and wide.
To battle on, to understand,
the power that's inside.

Chorus:
Battle On! (Gotta fight 'em all)
It's you and me
I know it's my destiny
Battle On!
Oh, you're my best friend
In a world we must defend
Battle On! (Gotta fight em' all)
Our heart's so true
Our courage will follow through
You teach me and I'll teach you
Battle On! (Gotta fight 'em all)
Gotta fight 'em all.

Every challenge along the way
with courage I will face.
I will battle every day
to claim my rightful place.

Come with me, the time is right,
there's no better team.
Arm in arm, we'll win the fight,
it's always been our dream.

(Chorus)

Guitar Solo

(Repeat Chorus)

BATTLE ON!!


And there you have it. Feel free to boo, cheer, or
whatever.

Josh

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Group: streetfighter Message: 6063 From: Jeff Y Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
Maybe you missed it in the first post but I'm "testing" these rules. I'm not
even using them all yet, and if I don't like what I see (read: if they don't
improve the gameplay for all involved) i'm going to drop them like a bad
habbit.

Ruin? Hell no. Improve? Maybe. Insane? I could verry well be screwing with a
good thing, but then again we're talking about opinions here and frankly I'm
not a believer in a perfect system.

Jeff

>From: brian fish <fishbn@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: My New Campaign (House Rules)
>Date: Tue, 21 Mar 2000 01:58:40 -0500
>
><< text1.html >>

______________________________________________________
Group: streetfighter Message: 6064 From: Steve Karstensen Date: 3/21/2000
Subject: Re: Battle On!
"And there you have it. Feel free to boo, cheer, or
whatever."

I'd rather just pretend it never existed. I think it would be better for
all involved.

*quietly sneaks a copy into his "add to SFC" folder when no one's looking*
Group: streetfighter Message: 6065 From: Mike Morgado Date: 3/21/2000
Subject: Hexmap Battle Royal
Hey guys,

In my last Street Fighter game, I was running a huge back alley brawl, when
I looked down at my hex map and realised it looked like crap. It wasnt the
picture on the map that made me think that, it was the fact that it was
littered with d6s, d8, and d20s to represent the PCs and their opponents.
So last weekend I went to the local hobby store to check out the miniatures,
to see if I could find some cool Streetfighterish ones for our battles.
Well I couldn't find squat. All they had were Warhammer miniatures. What
have you people used to represent Street Fighters on the hex map?

Also has anyone seen the Street Fighter action figures? They look pretty
sweet. A friend of mine picked some up for me, since we dont have any in my
neck of the woods. He got me Ryu, Ken, Cammy and Vega. But I have to wait
for him to get them out of storage :(

Later

MikeM
______________________________________________________
Group: streetfighter Message: 6066 From: brian fish Date: 3/21/2000
Subject: Re: Battle On!
Yeah. . . . um ok. . . .I mean I like pokemon as much as the next guy (I
will be watching it shortly), but COME ON!!! Tha' all I'm gonna say. . . . .
Group: streetfighter Message: 6067 From: Steve Karstensen Date: 3/21/2000
Subject: Re: Hexmap Battle Royal
I've found that Vampire: the Masquerade miniatures are great for use as
thugs, and some fantasy lines have ninja and the like.

Far as figures go, I have Vega and Cammy. :) I also have one of the old
X-Men Vs. Streetfighter line (Juggernaught vs. Chun Li) and strangely
enough, my local Software Etc. is carrying Japanese import figures.
Naturally, I bought Sakura. :)

-----Original Message-----
From: Mike Morgado [mailto:spirto@...]
Sent: Tuesday, March 21, 2000 3:38 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Hexmap Battle Royal


Hey guys,

In my last Street Fighter game, I was running a huge back alley brawl, when
I looked down at my hex map and realised it looked like crap. It wasnt the
picture on the map that made me think that, it was the fact that it was
littered with d6s, d8, and d20s to represent the PCs and their opponents.
So last weekend I went to the local hobby store to check out the miniatures,

to see if I could find some cool Streetfighterish ones for our battles.
Well I couldn't find squat. All they had were Warhammer miniatures. What
have you people used to represent Street Fighters on the hex map?

Also has anyone seen the Street Fighter action figures? They look pretty
sweet. A friend of mine picked some up for me, since we dont have any in my

neck of the woods. He got me Ryu, Ken, Cammy and Vega. But I have to wait
for him to get them out of storage :(

Later

MikeM
______________________________________________________

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Group: streetfighter Message: 6068 From: Mike Morgado Date: 3/21/2000
Subject: Streetfighter.com
I was just surfing the net, and on a whim I typed in www.streetfighter.com
Now I dont know if I should laugh or be scared.

"Buy my product or I'll dragon punch you into next week!"

MikeM
______________________________________________________
Group: streetfighter Message: 6069 From: Steve Karstensen Date: 3/21/2000
Subject: Re: Streetfighter.com
I'm at a loss for words.

That doesn't happen that often.

-----Original Message-----
From: Mike Morgado [mailto:spirto@...]
Sent: Tuesday, March 21, 2000 3:42 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Streetfighter.com


I was just surfing the net, and on a whim I typed in www.streetfighter.com
Now I dont know if I should laugh or be scared.

"Buy my product or I'll dragon punch you into next week!"

MikeM
______________________________________________________

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Group: streetfighter Message: 6070 From: brian fish Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
I agree with you the system has flaws mostly with the way dice perform and
there are ways to cheat the system (a punch that goes off at 10 and does 14
points of damage that you can do repeatedly, combining to dizzy and not
needing a combo), but I think in general, tinkering with it should be
minor. Like I said, I would lessen the dice usage not increase it. Making
the soak variable just increases the damage done. And I have to say again,
the two in one round thing is a HORRIBLE idea. . . . I would stay away from
it like the plague. The moves that hit more than once do it for a reason,
it just isn't possible two execute two elaborate moves in the time frame
they're talking about. Look at double hit kick, it is essentially two front
kicks, except it has a speed penalty. Or the lightning leg, basically three
front kicks in the same round, it has a speed penalty and you can't move at
all. Moves that multi hit do so for a reason, and there are enough cheap
loopholes in the system, don't give the players any other ones. . . . .
Group: streetfighter Message: 6071 From: brian fish Date: 3/21/2000
Subject: Re: Hexmap Battle Royal
I might be wrong, but didn't the street fighter book come with cutouts?
that's what we use, as for miniatures, good luck. . . . . .
Group: streetfighter Message: 6072 From: Steve Karstensen Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
"a punch that goes off at 10 and does 14
points of damage that you can do repeatedly, combining to dizzy and not
needing a combo"

...and how, may I ask, are you able to pull this off?
Group: streetfighter Message: 6073 From: Josh Diemert Date: 3/21/2000
Subject: Re: Hexmap Battle Royal
--- Mike Morgado <spirto@...> wrote:
>
> Hey guys,
>
> In my last Street Fighter game, I was running a huge
> back alley brawl, when
> I looked down at my hex map and realised it looked
> like crap. It wasnt the
> picture on the map that made me think that, it was
> the fact that it was
> littered with d6s, d8, and d20s to represent the PCs
> and their opponents.
> So last weekend I went to the local hobby store to
> check out the miniatures,
> to see if I could find some cool Streetfighterish
> ones for our battles.
> Well I couldn't find squat. All they had were
> Warhammer miniatures. What
> have you people used to represent Street Fighters on
> the hex map?

Our group rarely uses hexmaps for combat, mainly
because of the fact that:
1) We don't have enough mini's.
2) Coming up with locale maps is hard to do.
When we do use maps, we either use the figures that
came with the game, or dice (more often, we use dice,
since I forget the figs at home).

> Also has anyone seen the Street Fighter action
> figures? They look pretty
> sweet. A friend of mine picked some up for me,
> since we dont have any in my
> neck of the woods. He got me Ryu, Ken, Cammy and
> Vega. But I have to wait
> for him to get them out of storage :(

As for this, I have the following:
1) Hasbro/G.I. Joe versions of Chun-Li and M. Bison.
2) The special movie release Guile and M. Bison set.
3) 12" tall M. Bison Action Doll (along the lines of
the original G.I. Joe figures.





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Group: streetfighter Message: 6074 From: Josh Diemert Date: 3/21/2000
Subject: Re: Streetfighter.com
--- Steve Karstensen
<skarstensen@...> wrote:
>
>
> I'm at a loss for words.
>
> That doesn't happen that often.
>
> -----Original Message-----
> From: Mike Morgado [mailto:spirto@...]
> Sent: Tuesday, March 21, 2000 3:42 PM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Streetfighter.com
>
>
> I was just surfing the net, and on a whim I typed in
> www.streetfighter.com
> Now I dont know if I should laugh or be scared.
>
> "Buy my product or I'll dragon punch you into next
> week!"
>
> MikeM


For an even scarier site, try www.shinra.com (as in
Shinra Corp. from FF7).

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Group: streetfighter Message: 6075 From: brian fish Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
It's not my character, but you start with a rekka ken Jab (speed ten,
damage 7 for that character, could go up to nine), you give the character
Flame fist, and psychokinetic channeling (+5 to damage) and wear caestus
(+2 damage) pretty scary huh? Damage AT LEAST 11, upwards to 14. My GM is a
sadist. . . . since rekka ken automatically combines to dizzy and it goes
off faster than normal characters can BLOCK, you have to pray for a bad
roll. . . . .I HATE Kung Fu fighters. . . . .
Group: streetfighter Message: 6076 From: brian fish Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
My character is working on raising Stamina to 5, and working towards Iron
Claw basically just for that character. . . . . . . .
Group: streetfighter Message: 6077 From: Jeff Y Date: 3/21/2000
Subject: Re: Fish's explination
first of all, the block works perfectly fine the way it is outlined in the
main book. It is one of the main differences between high ranking warriors
and lower ranking ones. Changing it to a variable soak (a la breakfall)makes
it MUCH less useful. It is balanced the way it is, changing it would turn
the game into an offensive free for all. . . .
========================
Okay. IMHO block does not work perfectly the way it is. That's why I'm
trying something new with it. (It should also be noted that i am not a
believer in perfection. It's our flaws that make us unique and i wouldn't
trade any of my flaws for anything.)

In our campaigns the only time a person EVER blocked was when they wanted to
get the +2 speed bonus. That's wrong. The ability to block is suposed to
help a fighter win fights by neigating damage while he pounds his opponent
into something mushy. The way the book describes it, what you have is not
nearly the case.

I have actually never blocked with any character. Ever! Mainly because I
feel that it is not the way to win the fight. Unless you have maka wara you
can't deal damage when you block and simply avoiding damage by standing
there and soaking it is something you do when you have absolutely no other
choice (ie: you have a broken leg and you are down to 5 health out of 20.)

Usually when I am trying to avoid damage I move. Why take damage at all with
a higher soak when you can avoid it all together? Blocking is pointless
(unless they toss a projectile and you're stupid enough to move and not
jump...)

"But a block lasts the entire round!"

So what? If i'm only fighting a single opponent then it's completely
useless. If i move out of his effective range then he can't do anything to
me untill he closes again. If i'm fighting multiple opponents, unless i'm
surrounded i can usually move completely out of range of their attacks with
an athletics of 2.

I know that there's more to it...but I'm not going to worry about it just
yet (that and I can't remember the rest of the reasoning right now :p)
==============================
Secondly, the two in one system is just impossible. There already are
maneuvers in street fighter that hit more than once, and there is NO
PRECEDANCE for that in the game. It looks like just another cheap way for a
character to become an offensive power house VERY CHEAP.
==============================
The two in one system is the one i'm forseeing having the most problems
with. If any of them get flushed in a big hurry it will be this one. I am
also, however, not a believer in the impossible.
You also seem to be looking at this only on the one side...
The NPCs can learn them too...
Like the block rule, it SHOULD (my kingdom for italics...<sigh>) even
out...but it's going to get booted into the back alley and shot unless it
improves gameplay for ALL PLAYERS INVOLVED INCLUDING THE GM. Fun factor is
the main reason i even bothered comming up with these proposed rule changes
(besides that...there's no need to blow a gasget....

Brian Fish - "I have MAJOR problems with your first two rule mods"

...over something you don't even need to use. It's my game and I'll run it
as I see fit. I'll tell everyone what works and what crashed and burned so
you can decide for yourselves what someone else has been trying to do, but
please don't take everything i type personally.

If, however, you just ment to express your entire response in a completely
lighthearted tone...please be more careful with the caps (and feel free to
ignore about 60% of the end half of this post...) I play to have fun, and
fun is the first and last rule.

Jeff

PS: I'm just trying to prevent any kind of "heated" flaming in advance
instead of trying to put out the fires later. I've had stuff like this
happen before in other e-mail groups and on forums.

I hate flame wars...
>From: brian fish <fishbn@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: My New Campaign (House Rules)
>Date: Tue, 21 Mar 2000 01:58:40 -0500
>

______________________________________________________
Group: streetfighter Message: 6078 From: Steve Karstensen Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
ummm...

someone correct me if I'm wrong, but won't the ungodly Chi/Willpower costs
of the described maneuver keep it from being done "repeatedly"? It costs a
total of three disposables per strike. Assuming the fighter doesn't have
any other Chi-based maneuvers, that's five punches total. Just Block or use
Punch Defense every round after the first and he can't hurt you. (second
turn Block is automatically in effect regardless of opposing maneuver's
Speed.)

In addition, the use of a cestus on a non-duelist would result in Honor loss
(for PCs, anyway; you mentioned this was a Storyteller's character).

And finally... how can you effectively use Flaming Fist, Psychokinetic
Channeling, and a pair of cesti together without destroying the cesti or
heating them up to the point of being too uncomfortable to wear?

I thought you meant something that could be done repeatedly, as in,
infinitely. :p

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Tuesday, March 21, 2000 3:57 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: My New Campaign (House Rules)


It's not my character, but you start with a rekka ken Jab (speed ten,
damage 7 for that character, could go up to nine), you give the character
Flame fist, and psychokinetic channeling (+5 to damage) and wear caestus
(+2 damage) pretty scary huh? Damage AT LEAST 11, upwards to 14. My GM is a
sadist. . . . since rekka ken automatically combines to dizzy and it goes
off faster than normal characters can BLOCK, you have to pray for a bad
roll. . . . .I HATE Kung Fu fighters. . . . .


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Group: streetfighter Message: 6079 From: Steve Karstensen Date: 3/21/2000
Subject: Re: Fish's explination
Block, Movement, whatever. It's personal preference which to use.
Sometimes one works, sometimes another works. I'd rather be Blocking right
next to my opponent so I can Grab him instead of hoping he advances on me,
though.

And regarding flame wars... you're just lucky Jade hasn't noticed we're
having another rules discussion. Try to keep it down. :p

-----Original Message-----
From: Jeff Y [mailto:shinjo7@...]
Sent: Tuesday, March 21, 2000 4:04 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Fish's explination


first of all, the block works perfectly fine the way it is outlined in the
main book. It is one of the main differences between high ranking warriors
and lower ranking ones. Changing it to a variable soak (a la breakfall)makes

it MUCH less useful. It is balanced the way it is, changing it would turn
the game into an offensive free for all. . . .
========================
Okay. IMHO block does not work perfectly the way it is. That's why I'm
trying something new with it. (It should also be noted that i am not a
believer in perfection. It's our flaws that make us unique and i wouldn't
trade any of my flaws for anything.)

In our campaigns the only time a person EVER blocked was when they wanted to

get the +2 speed bonus. That's wrong. The ability to block is suposed to
help a fighter win fights by neigating damage while he pounds his opponent
into something mushy. The way the book describes it, what you have is not
nearly the case.

I have actually never blocked with any character. Ever! Mainly because I
feel that it is not the way to win the fight. Unless you have maka wara you
can't deal damage when you block and simply avoiding damage by standing
there and soaking it is something you do when you have absolutely no other
choice (ie: you have a broken leg and you are down to 5 health out of 20.)

Usually when I am trying to avoid damage I move. Why take damage at all with

a higher soak when you can avoid it all together? Blocking is pointless
(unless they toss a projectile and you're stupid enough to move and not
jump...)

"But a block lasts the entire round!"

So what? If i'm only fighting a single opponent then it's completely
useless. If i move out of his effective range then he can't do anything to
me untill he closes again. If i'm fighting multiple opponents, unless i'm
surrounded i can usually move completely out of range of their attacks with
an athletics of 2.

I know that there's more to it...but I'm not going to worry about it just
yet (that and I can't remember the rest of the reasoning right now :p)
==============================
Secondly, the two in one system is just impossible. There already
are
maneuvers in street fighter that hit more than once, and there is NO
PRECEDANCE for that in the game. It looks like just another cheap way for a
character to become an offensive power house VERY CHEAP.
==============================
The two in one system is the one i'm forseeing having the most problems
with. If any of them get flushed in a big hurry it will be this one. I am
also, however, not a believer in the impossible.
You also seem to be looking at this only on the one side...
The NPCs can learn them too...
Like the block rule, it SHOULD (my kingdom for italics...<sigh>) even
out...but it's going to get booted into the back alley and shot unless it
improves gameplay for ALL PLAYERS INVOLVED INCLUDING THE GM. Fun factor is
the main reason i even bothered comming up with these proposed rule changes
(besides that...there's no need to blow a gasget....

Brian Fish - "I have MAJOR problems with your first two rule mods"

...over something you don't even need to use. It's my game and I'll run it
as I see fit. I'll tell everyone what works and what crashed and burned so
you can decide for yourselves what someone else has been trying to do, but
please don't take everything i type personally.

If, however, you just ment to express your entire response in a completely
lighthearted tone...please be more careful with the caps (and feel free to
ignore about 60% of the end half of this post...) I play to have fun, and
fun is the first and last rule.

Jeff

PS: I'm just trying to prevent any kind of "heated" flaming in advance
instead of trying to put out the fires later. I've had stuff like this
happen before in other e-mail groups and on forums.

I hate flame wars...
>From: brian fish <fishbn@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: My New Campaign (House Rules)
>Date: Tue, 21 Mar 2000 01:58:40 -0500
>

______________________________________________________

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Group: streetfighter Message: 6080 From: brian fish Date: 3/21/2000
Subject: Re: Fish's explination
I got ya with the light hearted tone, I usually use all caps for emphasis,
Um as for blocking you have never aborted to a block rather than just take
something like the Hyperfist? My character also has lightfeet and musical
accompaniement so I can move two hexs and block, VERY useful for avoiding
pesky grapplers :) I don't block MUCH, but some moves, you just don't want
to get hit by, I love it for preventing multi hits, hundred hand slaps,
hyperfist, lightning leg, moves like that, especially if they're part of a
dizzy combo. . . .I learned pretty early on that speed and movement don't
account for everything. . . . .But the system is good because it lets you
deal with things as you prefer without having any one "best way"
Group: streetfighter Message: 6081 From: brian fish Date: 3/21/2000
Subject: Re: Fish's explination
Oh, and trying to move out of range, while it MIGHT work with a grappler,
I'd be wary if the opponent can move, I had someone try that except I have
athletics of 4, lightfeet, and musical accompaniement, meaning I can move
up to 10 hexs (well over max move for any character) and do 12 points of
damage twice, and the character that moved couldn't retaliate because they
just moved. . . . .
Group: streetfighter Message: 6082 From: brian fish Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
Oh no way, not infinitely, but one thing to remember about punch defense,
it has a speed of +2 so it won't work on the first round, and you're right,
the character can't do it infinitely, but I know for a fact my character
couldn't last long enough
Group: streetfighter Message: 6083 From: Steve Karstensen Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
er...

Punch Defense has a speed of +4.

You sure you're working off the same books as the rest of us?

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Tuesday, March 21, 2000 4:27 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: My New Campaign (House Rules)


Oh no way, not infinitely, but one thing to remember about punch defense,
it has a speed of +2 so it won't work on the first round, and you're right,
the character can't do it infinitely, but I know for a fact my character
couldn't last long enough


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Group: streetfighter Message: 6084 From: brian fish Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
My bad. . . .I dont actually have that maneuver, but the point is it is
useless against a speed 10 attack, (unless you just stand a block two,
three, etc turns in a row). . . . .
Group: streetfighter Message: 6085 From: Chris Nelson Date: 3/21/2000
Subject: Re: Hexmap Battle Royal
A friend of mine was in Japan about 2 years ago, & he bought me a set
of Super-Deformed SF character keychains. So I use them to represent
the World Warriors. As for the PCs thou, well, uh, which one of you is
the orange d6 again? No, not that organe d6, the other orange d6...
-Laters!
-Chris!


--- Mike Morgado <spirto@...> wrote:
>
> Hey guys,
>
> In my last Street Fighter game, I was running a huge back alley
> brawl, when
> I looked down at my hex map and realised it looked like crap. It
> wasnt the
> picture on the map that made me think that, it was the fact that it
> was
> littered with d6s, d8, and d20s to represent the PCs and their
> opponents.
> So last weekend I went to the local hobby store to check out the
> miniatures,
> to see if I could find some cool Streetfighterish ones for our
> battles.
> Well I couldn't find squat. All they had were Warhammer miniatures.
> What
> have you people used to represent Street Fighters on the hex map?
>
> Also has anyone seen the Street Fighter action figures? They look
> pretty
> sweet. A friend of mine picked some up for me, since we dont have
> any in my
> neck of the woods. He got me Ryu, Ken, Cammy and Vega. But I have
> to wait
> for him to get them out of storage :(
>
> Later
>
> MikeM
> ______________________________________________________
>
>
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Group: streetfighter Message: 6086 From: Steve Karstensen Date: 3/21/2000
Subject: Re: My New Campaign (House Rules)
sorry. I don't mean to be terse, but I wish I had a buck for every time
someone subscribed to this list and then spouted off on how broken the
system is because they've just come from a campaign that has a Storyteller
who doesn't have a fucking clue on how to run a balanced game. No, Blocks
are not particularly useful against a Speed 10 maneuver. On the other hand,
very few maneuvers that go off that quickly routinely do 14 dice of damage.
In addition, about a month ago, we had a discussion about whether or not you
can even USE Rekka Ken, Flaming Fist, and Psychokinetic Channeling on the
same maneuver. We even discussed Jump being added to those maneuvers as
well. I am of the opinion that you can't pile all of those Specials
together, and as I just brought up, use a Punch-based weapon on top of it.
If your Storyteller feels different, fine, it's his game; I used to have
interpretations of the rules that said any maneuver was a valid Abort
maneuver. When a friend of mine showed me how idiotic that was, I ditched
it right fast. If you have a problem with the way your Storyteller is
running the system, have a talk with him about it. If he refuses to see
your side of things, then vote with your feet, as it were. Otherwise,
accept it. It's not the system's fault. You mentioned before your GM is
generous with the XP and you could beat the World Warriors already... well
then, maybe he's trying to keep things at a high power level, which you
obviously don't agree with?

Think about it.

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Tuesday, March 21, 2000 4:43 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: My New Campaign (House Rules)


My bad. . . .I dont actually have that maneuver, but the point is it is
useless against a speed 10 attack, (unless you just stand a block two,
three, etc turns in a row). . . . .


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Group: streetfighter Message: 6087 From: Mike Morgado Date: 3/21/2000
Subject: Street Fighter Web Ring
Hmm, turns out that I cant email J. Scott Pittman, because my relay has been
used to spam him or some such. News to me. Anyone knows what this means
exactly?

----- The following addresses had permanent fatal errors -----
<joespitt@...>

----- Transcript of session follows -----
... while talking to eightof.tsixroads.com.:
>>> MAIL From:<morg@...>
<<< 550 your relay has been used to spam
554 <joespitt@...>... Service unavailable

I have never spammed anyone in my life. This kinda sucks. Oh, back to the
point, Ive added my page to the SF Webring, and added the HTML already. I
couldnt email you directly, so I thought I would just send it to the SF
list.

Thanks

MikeM
Group: streetfighter Message: 6088 From: Fred Chagnon Date: 3/21/2000
Subject: Re: Street Fighter Web Ring
] Hmm, turns out that I cant email J. Scott Pittman, because my relay
] has been used to spam him or some such. News to me. Anyone knows what
] this means exactly?

This means that someone used the same SMTP server you use (your company's
or your ISP's outgoing mail server) to SPAM him, to in order to prevent
this from happening again he has blocked all mail coming from that mail
sever.

___________________________________________________
Fred Chagnon "Only in RPGs does fighting
seagull@... make you a better person."
seagull@... - Peter Olafson.
Group: streetfighter Message: 6089 From: Joseph Scott Pittman Date: 3/21/2000
Subject: Re: Street Fighter Web Ring
Hey! I'm here, and i didnt block nuthin'. News to me, too! Weird.

Anyways, I had to reformatt my system, and now I can't seem to find the
queue to allow new members into the ring. I'm workin on it. The webring page
also claims that we are not a listed ring, even though we have enough pages
that we were supposed to be AUTOMATICALLY (or some spelling like that)
entered as a ring.
I'm working on the problems, and by golly, I'm going to add yer pages to
the ring. Please be patient. Thanks!!

J. Scott P.

-----Original Message-----
From: Mike Morgado <morg@...>
To: StreetFighter <streetfighter@egroups.com>
Date: Tuesday, March 21, 2000 2:21 PM
Subject: [streetfighter] Street Fighter Web Ring


>Hmm, turns out that I cant email J. Scott Pittman, because my relay has
been
>used to spam him or some such. News to me. Anyone knows what this means
>exactly?
>
>----- The following addresses had permanent fatal errors -----
><joespitt@...>
>
> ----- Transcript of session follows -----
>... while talking to eightof.tsixroads.com.:
>>>> MAIL From:<morg@...>
><<< 550 your relay has been used to spam
>554 <joespitt@...>... Service unavailable
>
>I have never spammed anyone in my life. This kinda sucks. Oh, back to the
>point, Ive added my page to the SF Webring, and added the HTML already. I
>couldnt email you directly, so I thought I would just send it to the SF
>list.
>
>Thanks
>
>MikeM
>
>
>------------------------------------------------------------------------
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>
>
Group: streetfighter Message: 6090 From: Joseph Scott Pittman Date: 3/21/2000
Subject: Re: Hexmap Battle Royal
White Wolf's Vampire figures make awesome fighters

-----Original Message-----
From: Josh Diemert <BoomerGold@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Tuesday, March 21, 2000 12:55 PM
Subject: [streetfighter] Re: Hexmap Battle Royal


>
>
>--- Mike Morgado <spirto@...> wrote:
>>
>> Hey guys,
>>
>> In my last Street Fighter game, I was running a huge
>> back alley brawl, when
>> I looked down at my hex map and realised it looked
>> like crap. It wasnt the
>> picture on the map that made me think that, it was
>> the fact that it was
>> littered with d6s, d8, and d20s to represent the PCs
>> and their opponents.
>> So last weekend I went to the local hobby store to
>> check out the miniatures,
>> to see if I could find some cool Streetfighterish
>> ones for our battles.
>> Well I couldn't find squat. All they had were
>> Warhammer miniatures. What
>> have you people used to represent Street Fighters on
>> the hex map?
>
>Our group rarely uses hexmaps for combat, mainly
>because of the fact that:
> 1) We don't have enough mini's.
> 2) Coming up with locale maps is hard to do.
>When we do use maps, we either use the figures that
>came with the game, or dice (more often, we use dice,
>since I forget the figs at home).
>
>> Also has anyone seen the Street Fighter action
>> figures? They look pretty
>> sweet. A friend of mine picked some up for me,
>> since we dont have any in my
>> neck of the woods. He got me Ryu, Ken, Cammy and
>> Vega. But I have to wait
>> for him to get them out of storage :(
>
>As for this, I have the following:
>1) Hasbro/G.I. Joe versions of Chun-Li and M. Bison.
>2) The special movie release Guile and M. Bison set.
>3) 12" tall M. Bison Action Doll (along the lines of
>the original G.I. Joe figures.
>
>
>
>
>
>__________________________________________________
>Do You Yahoo!?
>Talk to your friends online with Yahoo! Messenger.
>http://im.yahoo.com
>
>------------------------------------------------------------------------
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>SmartPlanet offers hundreds of courses to take on your time,
>in your space. Join for FREE today!
>http://click.egroups.com/1/1704/4/_/17512/_/953672105/
>
>-- Talk to your group with your own voice!
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>
>
Group: streetfighter Message: 6091 From: Mike Morgado Date: 3/21/2000
Subject: Re: Street Fighter Web Ring
Thanks,
 
And hey, Im nothing if not patient. 
 
MikeM
-----Original Message-----
From: Joseph Scott Pittman [mailto:joespitt@...]
Sent: Tuesday, March 21, 2000 10:49 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Street Fighter Web Ring

Hey! I'm here, and i didnt block nuthin'. News to me, too! Weird.

Anyways, I had to reformatt my system, and now I can't seem to find the
queue to allow new members into the ring. I'm workin on it. The webring page
also claims that we are not a listed ring, even though we have enough pages
that we were supposed to be AUTOMATICALLY (or some spelling like that)
entered as a ring.
  I'm working on the problems, and by golly, I'm going to add yer pages to
the ring. Please be patient. Thanks!!

J. Scott P.

-----Original Message-----
From: Mike Morgado morg@...
To: StreetFighter streetfighter@egroups.com
Date: Tuesday, March 21, 2000 2:21 PM
Subject: [streetfighter] Street Fighter Web Ring


>Hmm, turns out that I cant email J. Scott Pittman, because my relay has
been
>used to spam him or some such. News to me.  Anyone knows what this means
>exactly?
>
>----- The following addresses had permanent fatal errors -----
>joespitt@...
>
>   ----- Transcript of session follows -----
>... while talking to eightof.tsixroads.com.:
>>>> MAIL From:morg@...
><<< 550 your relay has been used to spam
>554 joespitt@...... Service unavailable
>
>I have never spammed anyone in my life.  This kinda sucks.  Oh, back to the
>point,  Ive added my page to the SF Webring, and added the HTML already.  I
>couldnt email you directly, so I thought I would just send it to the SF
>list.
>
>Thanks
>
>MikeM
>
>
>------------------------------------------------------------------------
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>Try @Backup FREE and recieve 300 points from mypoints.com Install now:
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>
>eGroups.com Home: http://www.egroups.com/group/streetfighter/
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>
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Group: streetfighter Message: 6092 From: Azathoth05@aol.com Date: 3/21/2000
Subject: Re: Hexmap Battle Royal
I like to use painted "Muscle Men" anybody else remember those? You'll never
find them, except at a garage sale or something. Also Warzone miniatures are
good for duelists since many of the Warzone figures sport swords and
claws(especially nice is Val Duval, sharp looking chick with two
nightsticks). And yes the new figures rock but I'm afraid to buy one b/c I
know I'd wind up getting them all.
<< What have you people used to represent Street Fighters on the hex map? >>
Group: streetfighter Message: 6093 From: Jens-Arthur Leirbakk Date: 3/22/2000
Subject: [street fighter] My character for the Ages tournament
Here's a little story introduction for The Dragon Reborn, my character for
the Ages tournament:

Suddenly, the Dragon Spirit was loose like a drifting ship on high seas.
The strong roots that had kept it in its Vessel were cut now, ripped up by
the final shuddering of the Vessel's soul. Filled with regret tinged with
sadness, the Dragon Spirit looked down at what had been its latest Vessel.
The Vessel which now was, undeniably, lost to it through the final enemy.
Death.

The Dragon Spirit allowed itself the luxury of mourning its Vessel. It had
been a fine Vessel, one capable of absorbing many of the Dragon Spirit's
teaching, and capable of proving some of the theories that the Dragon Spirit
had regarding the martial way. The Dragon Spirit had really liked the
adoration of the Vessel's many fans as well, as the Vessel had made a fairly
successful career of playing in various dramatical plays, known as 'movies'.

That had been quite a novel experience. There was nothing quite like it in
the Dragon Spirit's roughly one thousand years of experience - and the Spirit
had found the experience quite enjoyable. The Dragon Spirit smiled toothily,
its ethereal form winding its way through arcane planes. Perhaps its next
Vessel would not be quite as susceptible - not to mention allergic to the
point of poisoning - to the herbal remedies for pain and bruising that this
new age had to offer.

Soon, the Dragon Spirit found a new Vessel for its Spirit to inhabit, and
offer advice to. It was a capable Vessel, in excellent physical condition.
That it had some superficial likeness to its previous Vessel made the
decision easy. Perhaps this Vessel could absorb the fullness of the Dragon
Spirit's teachings?

Then, the Guardian appeared. Its promise of one wish fulfilled was tempting -
too tempting an offer to pass up. The Dragon Spirit and its Vessel are of
two minds regarding the wish, however - the Vessel desires to learn the
Spirit's teachings to the fullest, and the Spirit wishes to partake in
'movies' again. There is no confusion regarding the tournament. It must be
won!

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 6094 From: Jens-Arthur Leirbakk Date: 3/22/2000
Subject: Re: Hexmap Battle Royal
On Tue, 21 Mar 2000, brian fish wrote:

> I might be wrong, but didn't the street fighter book come with cutouts?
> that's what we use, as for miniatures, good luck. . . . . .

Sure, there are cutouts there. I supplement those cutouts with cutouts for
the Hero system (plenty of superheroes there), and I even found cutouts on
the 'web somewhere, complete with templates and all. Now, if I just got
the time, I'll make my own cutouts for my important NPCs, and perhaps for
a couple of PCs as well - if they're nice. Doesn't take much more than a
paint program (PSP 6.01 is nice, and so is PhotoShop), a colour printer, a
bit of glue and some transparent tape :) ... Oh, and some picture to
convert, obviously.

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 6095 From: Jens-Arthur Leirbakk Date: 3/22/2000
Subject: Re: My New Campaign (House Rules)
On Tue, 21 Mar 2000, brian fish wrote:

> It's not my character, but you start with a rekka ken Jab (speed ten,
> damage 7 for that character, could go up to nine), you give the character
> Flame fist, and psychokinetic channeling (+5 to damage) and wear caestus
> (+2 damage) pretty scary huh? Damage AT LEAST 11, upwards to 14. My GM is a
> sadist. . . . since rekka ken automatically combines to dizzy and it goes
> off faster than normal characters can BLOCK, you have to pray for a bad
> roll. . . . .I HATE Kung Fu fighters. . . . .

Umm... Isn't Psychokinetic Channeling +2 damage? Also, this must be a
Duelist, since he's using cesti. However, it could have been
worse. Remember Musical Accompaniment? :)

---
Jens-Arthur Leirbakk
leirbakk@...
Group: streetfighter Message: 6096 From: Forge Date: 3/22/2000
Subject: Re: Battle On!
Try this instead:

Ryu to be the very best..
Like no-one ever was
To fight as a warrior
But winning's not his cause

He will travel across the land
Searching far and wide
Each opponent, strong and brave
With a power thats inside,

Chorus:
(Fighting Ken)
Ooh its you or me..
I know its my destiny
(Fight Dhalsim)
Oh a move or two
With courage to follow through
(Fight Zangeif)
Who is Foe and Friend
In the world we must defend

Gotta Fight em all..
Ryu and Ken!


----- Original Message -----
From: Josh Diemert <BoomerGold@...>
To: <streetfighter@egroups.com>
Sent: Wednesday, March 22, 2000 7:13 AM
Subject: [streetfighter] Battle On!


> Okay, here it is, the modified version of the Pokemon
> TV theme, rewritten slightly to fit the concept of
> Street Fighter better. (I'm no Andrew Lloyd Weber or
> Steve Vai, but I think it works.)
>
> Battle On! (sung to the Pokemon TV theme)
>
> I want to be the very best,
> like no one ever was.
> To fight them is my real test,
> to beat them is my cause.
>
> I will travel around the world
> searching far and wide.
> To battle on, to understand,
> the power that's inside.
>
> Chorus:
> Battle On! (Gotta fight 'em all)
> It's you and me
> I know it's my destiny
> Battle On!
> Oh, you're my best friend
> In a world we must defend
> Battle On! (Gotta fight em' all)
> Our heart's so true
> Our courage will follow through
> You teach me and I'll teach you
> Battle On! (Gotta fight 'em all)
> Gotta fight 'em all.
>
> Every challenge along the way
> with courage I will face.
> I will battle every day
> to claim my rightful place.
>
> Come with me, the time is right,
> there's no better team.
> Arm in arm, we'll win the fight,
> it's always been our dream.
>
> (Chorus)
>
> Guitar Solo
>
> (Repeat Chorus)
>
> BATTLE ON!!
>
>
> And there you have it. Feel free to boo, cheer, or
> whatever.
>
> Josh
>
> __________________________________________________
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Group: streetfighter Message: 6097 From: Rinaldo Gambetta Date: 3/22/2000
Subject: Re: [street fighter] My character for the Ages tournament
Realy cleaver...
I understand his reasons to enter.

Jens-Arthur Leirbakk wrote:

> Here's a little story introduction for The Dragon Reborn, my character for
> the Ages tournament:
>
> Suddenly, the Dragon Spirit was loose like a drifting ship on high seas.
> The strong roots that had kept it in its Vessel were cut now, ripped up by
> the final shuddering of the Vessel's soul. Filled with regret tinged with
> sadness, the Dragon Spirit looked down at what had been its latest Vessel.
> The Vessel which now was, undeniably, lost to it through the final enemy.
> Death.
>
> The Dragon Spirit allowed itself the luxury of mourning its Vessel. It had
> been a fine Vessel, one capable of absorbing many of the Dragon Spirit's
> teaching, and capable of proving some of the theories that the Dragon Spirit
> had regarding the martial way. The Dragon Spirit had really liked the
> adoration of the Vessel's many fans as well, as the Vessel had made a fairly
> successful career of playing in various dramatical plays, known as 'movies'.
>
> That had been quite a novel experience. There was nothing quite like it in
> the Dragon Spirit's roughly one thousand years of experience - and the Spirit
> had found the experience quite enjoyable. The Dragon Spirit smiled toothily,
> its ethereal form winding its way through arcane planes. Perhaps its next
> Vessel would not be quite as susceptible - not to mention allergic to the
> point of poisoning - to the herbal remedies for pain and bruising that this
> new age had to offer.
>
> Soon, the Dragon Spirit found a new Vessel for its Spirit to inhabit, and
> offer advice to. It was a capable Vessel, in excellent physical condition.
> That it had some superficial likeness to its previous Vessel made the
> decision easy. Perhaps this Vessel could absorb the fullness of the Dragon
> Spirit's teachings?
>
> Then, the Guardian appeared. Its promise of one wish fulfilled was tempting -
> too tempting an offer to pass up. The Dragon Spirit and its Vessel are of
> two minds regarding the wish, however - the Vessel desires to learn the
> Spirit's teachings to the fullest, and the Spirit wishes to partake in
> 'movies' again. There is no confusion regarding the tournament. It must be
> won!
>
> ---
> Jens-Arthur Leirbakk
> leirbakk@...
>
> ------------------------------------------------------------------------
> You have a voice mail message waiting for you at iHello.com:
> http://click.egroups.com/1/2377/4/_/17512/_/953706383/
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Group: streetfighter Message: 6098 From: Rinaldo Gambetta Date: 3/22/2000
Subject: Ages fighters list.
Well update the list one more pc enter in the tournament I don´t known
how much fighters can do a nice tournament but I acept sugestions I
think about 16 or 24 or 32 fighters to do this but I need more people.

Pc´s
- Jim "Razorblack" Bob Joe- Player (Francis Black)
- Rebellion- Player (Chris Hoffman)
- Hymamoto Suzuki- Player (Jade M Prout)
- Delta- Player (Josh Diemert)
- Ghost Bear- Player (Jeff Y)
- Joseph Masterson - Player (Cliff Rice)
- Dennis Bryant Character: I wait for a one using the rank 9 pack.
- The Dragon Reborn (Jens-Arthur Leirbakk)

Npc´s
- Ernest Voss
- Tom Sawyer
- Gregori Tzarovich
- Chaotic
- Plague
- Lee Yung
- Maso
- Julian Del Solar III
- Van Seddar
- Thomas Watson
Group: streetfighter Message: 6099 From: Mike Morgado Date: 3/22/2000
Subject: Re: Street Fighter Web Ring
>From: Fred Chagnon <seagull@...>
>Reply-To: streetfighter@egroups.com
>To: StreetFighter <streetfighter@egroups.com>
>Subject: [streetfighter] Re: Street Fighter Web Ring
>Date: Tue, 21 Mar 2000 19:28:44 -0800 (PST)
>
>] Hmm, turns out that I cant email J. Scott Pittman, because my relay
>] has been used to spam him or some such. News to me. Anyone knows what
>] this means exactly?
>
>This means that someone used the same SMTP server you use (your company's
>or your ISP's outgoing mail server) to SPAM him, to in order to prevent
>this from happening again he has blocked all mail coming from that mail
>sever.
>
>___________________________________________________
>Fred Chagnon "Only in RPGs does fighting
>seagull@... make you a better person."
>seagull@... - Peter Olafson.
>

Thanks Fred.

By the way, last weekend I was in Toronto and stopped in the Silver Snail.
They had the Street Fighter Screen, Contenders, and the Perfect Warrior.

MikeM
______________________________________________________
Group: streetfighter Message: 6100 From: brian fish Date: 3/22/2000
Subject: Re: My New Campaign (House Rules)
Oh, no, it's a GM character, anyone can use a weapon, you only lose honor
if you do it in a tourney, and this is a GM character, that I ASSURE you
has no honor at all.The scary thing is that my GM said she was eventually
going to go off at ten and do a 20 point punch !!!!! I dunno how he was
gonna do that. . . .but I'm sure it's possible
Group: streetfighter Message: 6101 From: Steve Karstensen Date: 3/22/2000
Subject: Re: My New Campaign (House Rules)
Not without some heinous rules raping.

I'm bowing out of this discussion. Your Gamemaster has his head up his ass.
That's all I'm going to say on the subject.

-----Original Message-----
From: brian fish [mailto:fishbn@...]
Sent: Wednesday, March 22, 2000 9:51 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: My New Campaign (House Rules)


Oh, no, it's a GM character, anyone can use a weapon, you only lose honor
if you do it in a tourney, and this is a GM character, that I ASSURE you
has no honor at all.The scary thing is that my GM said she was eventually
going to go off at ten and do a 20 point punch !!!!! I dunno how he was
gonna do that. . . .but I'm sure it's possible


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Group: streetfighter Message: 6102 From: Yu Ominae Date: 3/22/2000
Subject: Re: My New Campaign (House Rules)
Okay I know this is not about the subject, but does anyone know where I can
get the streetfighter book(RPG) from. I had tried to get it from ebay but
was seriously out bidded. Any help would be appriciated.

>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: My New Campaign (House Rules)
>Date: Wed, 22 Mar 2000 09:58:15 -0500
>
>
>Not without some heinous rules raping.
>
>I'm bowing out of this discussion. Your Gamemaster has his head up his
>ass.
>That's all I'm going to say on the subject.
>
>-----Original Message-----
>From: brian fish [mailto:fishbn@...]
>Sent: Wednesday, March 22, 2000 9:51 AM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: My New Campaign (House Rules)
>
>
>Oh, no, it's a GM character, anyone can use a weapon, you only lose honor
>if you do it in a tourney, and this is a GM character, that I ASSURE you
>has no honor at all.The scary thing is that my GM said she was eventually
>going to go off at ten and do a 20 point punch !!!!! I dunno how he was
>gonna do that. . . .but I'm sure it's possible
>
>
>------------------------------------------------------------------------
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>http://click.egroups.com/1/2377/4/_/17512/_/953736731/
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>
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>

______________________________________________________
Group: streetfighter Message: 6103 From: Chris Hoffmann Date: 3/22/2000
Subject: Re: My New Campaign (House Rules)
--- Yu Ominae <yuominae@...> wrote:
>
> Okay I know this is not about the subject, but does anyone know where I can
> get the streetfighter book(RPG) from. I had tried to get it from ebay but
> was seriously out bidded. Any help would be appriciated.

Define 'seriously out bidded', please. How much are these things going for?

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

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Group: streetfighter Message: 6104 From: Chris Hoffmann Date: 3/22/2000
Subject: Re: Hexmap Battle Royal
*shrugs* I just use twenty-sidedes when I bother with a hex map in the first
place. It let's you keep track of health (or health lost in the case of NPCs).
Don't nudge the table.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
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Group: streetfighter Message: 6105 From: Steve Karstensen Date: 3/22/2000
Subject: Re: Hexmap Battle Royal
yea, that's pretty much what we do. If we have mini's available we use
them, otherwise we use dice, like in the case of massive amounts of NPCs.
Dice work best for the reasons mentioned (IE, lost health). :)

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Wednesday, March 22, 2000 10:39 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Hexmap Battle Royal


*shrugs* I just use twenty-sidedes when I bother with a hex map in the
first
place. It let's you keep track of health (or health lost in the case of
NPCs).
Don't nudge the table.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein

__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
http://im.yahoo.com

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Group: streetfighter Message: 6106 From: brian fish Date: 3/22/2000
Subject: Re: Ages fighters list.
OK, I broke down and made a fighter. . . . . . I'll give you the story
first, stats to follow:

Dmitri Karlov was a classicly trained Sambo Stylist who was physically
superior to any of his opponents in the ring, and his dazzling speed and
endurance, combined with some of the more flashy Sambo moves. He had never
been defeated as an amateur or a pro. He went on the street fighter
circuit, and using his supreme skills, he was able to go undefeated there
as well. His confidence in his abilities was rising, he was beginning to
think he was invincible. Then on day he was approached by a mysterious man.
This man challenged Dmitri to a match. Surely this puny looking old man
could be no match for a physical specimen as himself? The man turned on a
small stereo he had with him and proceeded to TROUNCE the larger, faster
Dmitri. His tactics were simple and effective, and Dmitri saw not only his
potent Sambo moves used against him, but other moves, he had seen other
fighters use as well. This man, whom Dmitri only knows as the "Old One",
had mastered Sambo, and then decided to switch to Jeet Kune Do to broaden
his horizon (he said he learned it from a chinaman who was living as an
actor in LA, could it be?) The Old One, took Dmitri back to his home in
Syberia and started refining his Sambo techniques, and teaching him the new
techniques of JKD. He made Dmitri block, and practice his rhythm and
footwork, along with performing endurance straining exercises in the
mountains of Syberia. When Dmitri returned to the US, and the street
fighter circuit, Everyone could see he had changed. He was more controlled,
calmer, he struck with with speed of lightning and hitting him was like
trying to punch through steel, one shotokan stylist actually knocked
himself out Dragon Punching him. Armed with both his Sambo techniques, and
the newly acquired techniques of Jeet Kune Do, he would be a very difficult
opponent indeed. . . . . . . .