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Group: streetfighter Message: 5857 From: Steve Karstensen Date: 3/7/2000
Subject: Re: Introduction
Group: streetfighter Message: 5858 From: Steve Karstensen Date: 3/7/2000
Subject: Re: Random Queries
Group: streetfighter Message: 5859 From: Rinaldo Gambetta Date: 3/7/2000
Subject: Re: Some questions.
Group: streetfighter Message: 5860 From: Rinaldo Gambetta Date: 3/7/2000
Subject: Now I can make the final bout of Gateway.
Group: streetfighter Message: 5861 From: Steve Karstensen Date: 3/7/2000
Subject: Re: Now I can make the final bout of Gateway.
Group: streetfighter Message: 5862 From: Rinaldo Gambetta Date: 3/7/2000
Subject: Final Match: Tsui Hui Vs Artemis Steele.
Group: streetfighter Message: 5863 From: Rinaldo Gambetta Date: 3/7/2000
Subject: Award Cerimony.
Group: streetfighter Message: 5864 From: Steve Karstensen Date: 3/7/2000
Subject: Re: Final Match: Tsui Hui Vs Artemis Steele.
Group: streetfighter Message: 5865 From: Rinaldo Gambetta Date: 3/7/2000
Subject: Re: Final Match: Tsui Hui Vs Artemis Steele.
Group: streetfighter Message: 5866 From: Steve Karstensen Date: 3/7/2000
Subject: Gateway Tournament: Aftermath
Group: streetfighter Message: 5867 From: Steve Karstensen Date: 3/7/2000
Subject: thanks and congradulations.
Group: streetfighter Message: 5868 From: Steve Karstensen Date: 3/7/2000
Subject: Re: Final Match: Tsui Hui Vs Artemis Steele.
Group: streetfighter Message: 5869 From: Rinaldo Gambetta Date: 3/7/2000
Subject: Re: Final Match: Tsui Hui Vs Artemis Steele.
Group: streetfighter Message: 5870 From: Rinaldo Gambetta Date: 3/7/2000
Subject: Re: thanks and congradulations.
Group: streetfighter Message: 5871 From: Ronny Anderssen Date: 3/7/2000
Subject: Re: Random Queries
Group: streetfighter Message: 5872 From: downfall Date: 3/7/2000
Subject: Re: thanks and congradulations.
Group: streetfighter Message: 5873 From: Jeff Y Date: 3/7/2000
Subject: Re: Snk Styles.
Group: streetfighter Message: 5874 From: Jeff Y Date: 3/7/2000
Subject: Tournements?
Group: streetfighter Message: 5875 From: Jade M Prout Date: 3/7/2000
Subject: Re: Random Queries
Group: streetfighter Message: 5876 From: Jeff Y Date: 3/7/2000
Subject: Re: Snk Styles.
Group: streetfighter Message: 5877 From: Steve Karstensen Date: 3/7/2000
Subject: Re: Random Queries
Group: streetfighter Message: 5878 From: Jade M Prout Date: 3/7/2000
Subject: Re: Vega's Moves
Group: streetfighter Message: 5879 From: Steve Karstensen Date: 3/7/2000
Subject: Re: Vega's Moves
Group: streetfighter Message: 5880 From: Jade M Prout Date: 3/7/2000
Subject: Re: SF Movies...
Group: streetfighter Message: 5881 From: Steve Karstensen Date: 3/7/2000
Subject: Re: SF Movies...
Group: streetfighter Message: 5882 From: Jeff Y Date: 3/7/2000
Subject: Re: SF Movies...
Group: streetfighter Message: 5883 From: SlpStck@aol.com Date: 3/8/2000
Subject: YAY!
Group: streetfighter Message: 5884 From: W. Young Date: 3/8/2000
Subject: Re: YAY!
Group: streetfighter Message: 5885 From: Steve Karstensen Date: 3/8/2000
Subject: Re: SF Movies...
Group: streetfighter Message: 5886 From: Steve Karstensen Date: 3/8/2000
Subject: Re: YAY!
Group: streetfighter Message: 5887 From: Steve Karstensen Date: 3/8/2000
Subject: Coming later today
Group: streetfighter Message: 5888 From: Chris Hoffmann Date: 3/8/2000
Subject: Re: Coming later today
Group: streetfighter Message: 5889 From: ArkonDLoC@aol.com Date: 3/8/2000
Subject: Re: Coming later today
Group: streetfighter Message: 5890 From: Steve Karstensen Date: 3/8/2000
Subject: Re: Coming later today
Group: streetfighter Message: 5891 From: Rinaldo Gambetta Date: 3/8/2000
Subject: Re: Snk Styles.
Group: streetfighter Message: 5892 From: Rinaldo Gambetta Date: 3/8/2000
Subject: Re: Tournements?
Group: streetfighter Message: 5893 From: Rinaldo Gambetta Date: 3/8/2000
Subject: Re: thanks and congradulations.
Group: streetfighter Message: 5894 From: Rinaldo Gambetta Date: 3/8/2000
Subject: Re: Snk Styles.
Group: streetfighter Message: 5895 From: Steve Karstensen Date: 3/8/2000
Subject: Review: Pokemon Stadium
Group: streetfighter Message: 5896 From: Jeff Y Date: 3/8/2000
Subject: Re: Snk Styles.
Group: streetfighter Message: 5897 From: Steve Karstensen Date: 3/8/2000
Subject: Re: Snk Styles.
Group: streetfighter Message: 5898 From: Chris Hoffmann Date: 3/8/2000
Subject: Re: Review: Pokemon Stadium
Group: streetfighter Message: 5899 From: Ronny Anderssen Date: 3/8/2000
Subject: Re: Random Queries
Group: streetfighter Message: 5900 From: Steve Karstensen Date: 3/8/2000
Subject: Re: Random Queries
Group: streetfighter Message: 5901 From: Steve Karstensen Date: 3/8/2000
Subject: Re: Review: Pokemon Stadium
Group: streetfighter Message: 5902 From: Chris Hoffmann Date: 3/8/2000
Subject: Re: Random Queries
Group: streetfighter Message: 5903 From: Steve Karstensen Date: 3/8/2000
Subject: Re: Random Queries
Group: streetfighter Message: 5904 From: Ronny Anderssen Date: 3/8/2000
Subject: Re: Snk Styles.
Group: streetfighter Message: 5905 From: Ronny Anderssen Date: 3/8/2000
Subject: Re: Ages Info.
Group: streetfighter Message: 5906 From: Jeff Y Date: 3/8/2000
Subject: Air Throw



Group: streetfighter Message: 5857 From: Steve Karstensen Date: 3/7/2000
Subject: Re: Introduction
I preferred the first two because they told more story than the third. The
Motion Picture was just a load of pointless dialogue and wandering around,
and all of the fight scenes involved people just glowing and exploding at
each other. Did anyone *EVER* throw a single kick? There *is* such a thing
as too much Chi-based power, you know.

-----Original Message-----
From: Azathoth05@... [mailto:Azathoth05@...]
Sent: Monday, March 06, 2000 7:18 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Introduction


In a message dated 3/6/00 4:25:05 PM Eastern Standard Time,
skarstensen@... writes:

<< The first two Fatal Fury movies were great. The third sucked balls.
>>
Huh? the last one was the best! unless you've got the order off. Fatal
Fury: the motion picture, where they go after the armor of the gods is the
best because it's street fighter without a cheesy plot device. They just
rewrote Raiders of the lost ark and it is a much better plot than "bad guy
knows everyone's technique and beats up cast members for no reason" as
occurs
in the 2nd installment. The first one was simply lower quality on all
counts.

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Group: streetfighter Message: 5858 From: Steve Karstensen Date: 3/7/2000
Subject: Re: Random Queries
Your opponent has both arms around your waist in a suplex. Nothing else is
held. You can easily ("easily", in the sense of a world where people jump
twenty feet and throw fireballs, that is) shift your weight in your
opponent's grip and kick downward so your feet cushion the fall. Likewise
with a Pile Driver. Are your arms pinned? No. You can push downward and
do a handstand as your opponent drives your head into the ground.

-----Original Message-----
From: Azathoth05@... [mailto:Azathoth05@...]
Sent: Monday, March 06, 2000 7:23 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Random Queries


I've gotta go with common sense over the book in this one. A suplex and
especially a piledriver would restrict movement far too much to allow
breakfall to be effective. It's really meant to allow characters to jump
from helicopters onto rooftops and stuff, the other crap was just to entice
combat monsters to give it a look. If anyone read my Temple of Eternity
article in Warrior's Pride # 2(shameless plug :) they'd see some good uses
for breakfall-like when a yeti throws you off a cliff!

In a message dated 3/6/00 4:31:44 PM Eastern Standard Time,
skarstensen@... writes:

<< According to the rulebook, Breakfall protects against *any* maneuver
where
hitting the ground is a source of damage. ANY. What causes the damage of
a
suplex? Hitting the ground. I rest my case. In addition, if Breakfall
only worked against Throws, it would be utterly useless given the fact that
there are *very* few true "throws". I can think of maybe four; Throw, Back
Roll Throw, Hair Throw, and Air Throw. If I'm feeling generous I might
slap
Choke Throw in that category as well. All of the other specific defense
maneuvers (Grappling Defense, Punch Defense, etc) work against a much wider
range of maneuvers than Breakfall, and most of them cost less to buy.
>>

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Group: streetfighter Message: 5859 From: Rinaldo Gambetta Date: 3/7/2000
Subject: Re: Some questions.
Fine work here, I reading about Breakfall but is clear this only will work in manuvers who throw the character like throw and back roll throw and not in manuvers who cause damage and have knockdown efect like foot sweep and slide kick, but full info could be helpfull here.

Steve Karstensen wrote:

I don't see why you can't use Toughskin during a Pose.

Deflecting Kick and Air Block do not exist, although several people have
made stats for them.  Here's mine:

Deflecting Kick
(Same as Deflecting Punch, except works on kicks)
Speed: +1
Damage: +1
Move: 0

For Air Blocking I just allow people to abort in the middle of an Aerial
Maneuver; the Block counts as a Aerial Block for purposes of maneuvers that
affect Aerial Maneuvers, but otherwise is just a Block.

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
Sent: Tuesday, March 07, 2000 8:00 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Some questions.

I want make a pose but I don´t want receive much damage I can use toughskin
in the pose for this objective?
Exist a deflect kick?
We already talk about blocks before but exist a Air block?

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Group: streetfighter Message: 5860 From: Rinaldo Gambetta Date: 3/7/2000
Subject: Now I can make the final bout of Gateway.
I have all the info I need, now I can make this bout but I just want known
if people want this today or in the weekend, all right people just let me known
today or in weekend?
Experience is the power.
Group: streetfighter Message: 5861 From: Steve Karstensen Date: 3/7/2000
Subject: Re: Now I can make the final bout of Gateway.
eh, do it today. I've already delayed this thing unfairly for too long. :)

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
Sent: Tuesday, March 07, 2000 9:44 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Now I can make the final bout of Gateway.


I have all the info I need, now I can make this bout but I just want
known
if people want this today or in the weekend, all right people just let me
known
today or in weekend?
Experience is the power.






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Group: streetfighter Message: 5862 From: Rinaldo Gambetta Date: 3/7/2000
Subject: Final Match: Tsui Hui Vs Artemis Steele.
All fights are done except this one, people can´t wait and scream the
names of fighters in the final, bets so many bets.
The agents of Society of Dragon now are making a check up in the arena,
and it´s okay, all things are working well.
The old man and master of Society of Dragon stand up and say:

- This a great honor in realize the final bout, the tradiction of a non
armed combat, I wish good luck and win the most stronger fighter.

Tsui Hui Style: Drunken Boxing Country: China Player: Steve Karstensen.

Appearance: A thin Chinese girl in her late teens with long black hair
bound into two pigtails, wearing simple, loose-fitting clothes of a
Chinese peasant.

Quote before fight: Says nothing, simply upends her earthenware jug
and drains its contents, then tosses it to her ring assistant and wipes
her mouth on her sleeve, staggering slightly.

Vs

Artemis Steele Style: Jeet Kune Do Country: Usa Player: Josh
Diemert.

Appearance: Sex: Female Age: 26 Height: 6' Weight: 145 lbs
Measurements: 36-25-37 Blood Type: 0
Hair: Shoulder-length Golden Blond hair, loose and wavy
Eyes: Dark Blue
Complexion: Fair
Outfit:
Black Jacket over Form-fitting Blue Jumpsuit
Pair of Black Leather Belts crossed over hips
Black Calf High Boots

Quote before fight: ".....!!!"

Arena: The Hong Kong secret underground of Society of Dragon, many
people are watching, screaming and make bets on figthers.

Fighters are 3 hexes from each other and the ring bells and figth start.

Move 1- Artemis Steele block and Tsui Hui block.
Move 2- Tsui Hui abort for block and Artemis Steele move 3 hexes and
make a Scissor Kick and Tsui Hui receives: 3 points of damage and 1
point of damage.
Move 3- Artemis Steele make a Strong Punch but Tsui Hui avoid it using
Drunken Monkey Roll and move 1 hex back.
Move 4- Artemis Steele move 1 hex and make a Foot Sweep but Tsui Hui
avoid it using Drunken Monkey Roll and move 1 hex back.
Move 5- Tsui Hui make a Haymaker for combo (dizzy) and Artemis Steele
block and receives: 4 points of damage.
Move 6- Tsui Hui try to make a Haymaker for combo (dizzy) but Artemis
Steele is more faster and hit a Fierce punch and Tsui Hui receives: 2
points of damage and Tsui Hui hit her Haymaker for combo dizzy and
Artemis Steele receives: 4 points of damage and stun!!!
Move 7- Artemis Steele is dizzy and Tsui Hui make a pose:
Move 8- Tsui Hui block and Artemis Steele make a Flying Knee Thrust for
combo and Tsui Hui receives: 1 point of damage.
Move 9- Artemis Steele make a Roundhouse kick and Tsui Hui abort for
block and receives: 3 points of damage.
Move 10- Artemis Steele make a Foot Sweep and Tsui Hui abort for block
and receives: 2 points of damage and knockout.
Artemis Steele wins by knockout.
Artemis Steele receives 4 exp points 1 glory point.
Tsui Hui receives 3 exp points 1 honor point but lost 1 glory point.
Group: streetfighter Message: 5863 From: Rinaldo Gambetta Date: 3/7/2000
Subject: Award Cerimony.
It´s over say the old man and master of the Society of Dragon,
Artemis Steele breath with some difficult but she win, the unconscious
body of her opponent is the final evidence to say this, she can´t belive
in this the crowd claim and scream her name the champion...
After few minutes the place is cleaned and Tsui Hui recover and make
a with sure make a his respect for her opponent and congratulate Artemis
for her victory.
The old man and his staff appear and with a happy smile say:
- Artemis Steele you now is the champion of this tournament we honor
you with this sword a simbol of honor and respect, you fight with
winsdow and courage you deserve this title...
With this word and receiving the sword the people scream and now begin
to celebrate, this your moment Artemis Steele now it´s over, see you in
next Gateway tournament train well...
Group: streetfighter Message: 5864 From: Steve Karstensen Date: 3/7/2000
Subject: Re: Final Match: Tsui Hui Vs Artemis Steele.
question:

why did I abort to a Block against the last Foot Sweep? Was Block the
maneuver that I had listed for that turn in the tactics?

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
Sent: Tuesday, March 07, 2000 10:35 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Final Match: Tsui Hui Vs Artemis Steele.


All fights are done except this one, people can´t wait and scream the
names of fighters in the final, bets so many bets.
The agents of Society of Dragon now are making a check up in the arena,
and it´s okay, all things are working well.
The old man and master of Society of Dragon stand up and say:

- This a great honor in realize the final bout, the tradiction of a non
armed combat, I wish good luck and win the most stronger fighter.

Tsui Hui Style: Drunken Boxing Country: China Player: Steve Karstensen.

Appearance: A thin Chinese girl in her late teens with long black hair
bound into two pigtails, wearing simple, loose-fitting clothes of a
Chinese peasant.

Quote before fight: Says nothing, simply upends her earthenware jug
and drains its contents, then tosses it to her ring assistant and wipes
her mouth on her sleeve, staggering slightly.

Vs

Artemis Steele Style: Jeet Kune Do Country: Usa Player: Josh
Diemert.

Appearance: Sex: Female Age: 26 Height: 6' Weight: 145 lbs
Measurements: 36-25-37 Blood Type: 0
Hair: Shoulder-length Golden Blond hair, loose and wavy
Eyes: Dark Blue
Complexion: Fair
Outfit:
Black Jacket over Form-fitting Blue Jumpsuit
Pair of Black Leather Belts crossed over hips
Black Calf High Boots

Quote before fight: ".....!!!"

Arena: The Hong Kong secret underground of Society of Dragon, many
people are watching, screaming and make bets on figthers.

Fighters are 3 hexes from each other and the ring bells and figth start.

Move 1- Artemis Steele block and Tsui Hui block.
Move 2- Tsui Hui abort for block and Artemis Steele move 3 hexes and
make a Scissor Kick and Tsui Hui receives: 3 points of damage and 1
point of damage.
Move 3- Artemis Steele make a Strong Punch but Tsui Hui avoid it using
Drunken Monkey Roll and move 1 hex back.
Move 4- Artemis Steele move 1 hex and make a Foot Sweep but Tsui Hui
avoid it using Drunken Monkey Roll and move 1 hex back.
Move 5- Tsui Hui make a Haymaker for combo (dizzy) and Artemis Steele
block and receives: 4 points of damage.
Move 6- Tsui Hui try to make a Haymaker for combo (dizzy) but Artemis
Steele is more faster and hit a Fierce punch and Tsui Hui receives: 2
points of damage and Tsui Hui hit her Haymaker for combo dizzy and
Artemis Steele receives: 4 points of damage and stun!!!
Move 7- Artemis Steele is dizzy and Tsui Hui make a pose:
Move 8- Tsui Hui block and Artemis Steele make a Flying Knee Thrust for
combo and Tsui Hui receives: 1 point of damage.
Move 9- Artemis Steele make a Roundhouse kick and Tsui Hui abort for
block and receives: 3 points of damage.
Move 10- Artemis Steele make a Foot Sweep and Tsui Hui abort for block
and receives: 2 points of damage and knockout.
Artemis Steele wins by knockout.
Artemis Steele receives 4 exp points 1 glory point.
Tsui Hui receives 3 exp points 1 honor point but lost 1 glory point.

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Group: streetfighter Message: 5865 From: Rinaldo Gambetta Date: 3/7/2000
Subject: Re: Final Match: Tsui Hui Vs Artemis Steele.
Well you add this concern in the fight with Whisper: "abort to block any
knockdown manuver... And this order isn´t removed or I understand you want
abort in scissor kick case and in roundhouse kick case but I you don´t remove
your last concern about knockdown manuvers like foot sweep.
Group: streetfighter Message: 5866 From: Steve Karstensen Date: 3/7/2000
Subject: Gateway Tournament: Aftermath
Hui picked herself up off the mat. Her head was spinning... spinning even
moreso than usual. The crowd was applauding wildly, but she didn't hear it
through the ringing in her ears. Shaking off the drunken stupor, she dimly
realized that the fight was over, and she hadn't been conscious. Definitely
a first.

She turned dizzily, looking for the edge of the mat so she could exit the
arena. She turned the wrong way and found herself face to face with her
opponent.

They locked eyes for a second.

Hui made a fist, then touched it to the palm of her other hand, and bowed.

"You fought well. I have learned much from our conflict."

She turned to leave, her vision not as blurred as it once was. A small
figure in the front row of the crowd caught her eye.

"Sifu?"

"Well done." Su-Hua Chi tossed her a bottle of Tsingtao beer and smiled.
"And don't think I didn't see you ready to belt that girl when you stunned
her."

Hui tried to hide her surprise. Originally, she *had* debated changing her
tactics in order to press such an advantage... but during the fight, she did
not.

"Most fighters would. But you've learned to use your art with restraint.
And with an art as powerful as Drunken Fist, restraint is probably the
toughest thing to learn."

Hui looked down at the bottle of beer in her hand. Alcohol was the *last*
thing she wanted to see right now.

"Let's go home." The old man hauled himself off the bench with a grunt.
"You've missed a whole day's practice because of this contest. Can't let
all that winning go to your head."
He turned, paused, then looked back and smiled. "That's the wine's job.
Tonight, we will drink in celebration."

Hui groaned. Some things just never change.

Stephen Karstensen
Applications Consultant
Concurrent Technologies
(908)604-6100 x216

"NINJA STAR!"
- Trey Parker
Group: streetfighter Message: 5867 From: Steve Karstensen Date: 3/7/2000
Subject: thanks and congradulations.
I enjoyed the Gateway tournament, and would like to take a moment to extend
my congradulations to all of the other fighters who participated. You all
fought well. I'm just glad I didn't have to face Mr. Military again... hehe

Anyway, I'm very surprised I did as well as I did. Once again, good fights
all around, and good luck in Ages. While I will not be participating
myself, I will look forward to watching them.

Stephen Karstensen
Applications Consultant
Concurrent Technologies
(908)604-6100 x216

"NINJA STAR!"
- Trey Parker
Group: streetfighter Message: 5868 From: Steve Karstensen Date: 3/7/2000
Subject: Re: Final Match: Tsui Hui Vs Artemis Steele.
oh, okay. I remember now. never mind. :)

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
Sent: Tuesday, March 07, 2000 11:01 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Final Match: Tsui Hui Vs Artemis Steele.


Well you add this concern in the fight with Whisper: "abort to block any
knockdown manuver... And this order isn´t removed or I understand you want
abort in scissor kick case and in roundhouse kick case but I you don´t
remove
your last concern about knockdown manuvers like foot sweep.




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Group: streetfighter Message: 5869 From: Rinaldo Gambetta Date: 3/7/2000
Subject: Re: Final Match: Tsui Hui Vs Artemis Steele.
I never get ofend or anything like that, your fighter isn´t weak just not
common, any fighter is common everyone have his special touch, see ya dude.

Steve Karstensen wrote:

> oh, okay. I remember now. never mind. :)
>
> -----Original Message-----
> From: Rinaldo Gambetta [mailto:rinaldo.gambetta@...]
> Sent: Tuesday, March 07, 2000 11:01 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] Re: Final Match: Tsui Hui Vs Artemis Steele.
>
> Well you add this concern in the fight with Whisper: "abort to block any
> knockdown manuver... And this order isn´t removed or I understand you want
> abort in scissor kick case and in roundhouse kick case but I you don´t
> remove
> your last concern about knockdown manuvers like foot sweep.
>
> ------------------------------------------------------------------------
> Planning a party? iParty.com is your complete source for party planning and
> supplies, with everything you need to throw the perfect party!
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>
> eGroups.com Home: http://www.egroups.com/group/streetfighter/
> http://www.egroups.com - Simplifying group communications
>
> ------------------------------------------------------------------------
> Get paid for the computing stuff you know!
> Get answers for the stuff you don’t. And get $10 to spend on the site!
> http://click.egroups.com/1/2197/3/_/17512/_/952447399/
>
> -- 20 megs of disk space in your group's Document Vault
> -- http://www.egroups.com/docvault/streetfighter/?m=1
Group: streetfighter Message: 5870 From: Rinaldo Gambetta Date: 3/7/2000
Subject: Re: thanks and congradulations.
It´s good memory, I congratulate everyone too, and I hope my manage don´t disturb anyone, I known I left much to desire but I will work hard for the future but at last I can blame my language talents after all english isn´t my native tongue this the reason for the much english mistakes I just ask for the people forgive me for my bad english.

Steve Karstensen wrote:

I enjoyed the Gateway tournament, and would like to take a moment to extend
my congradulations to all of the other fighters who participated.  You all
fought well.  I'm just glad I didn't have to face Mr. Military again... hehe

Anyway, I'm very surprised I did as well as I did.  Once again, good fights
all around, and good luck in Ages.  While I will not be participating
myself, I will look forward to watching them.

Stephen Karstensen
Applications Consultant
Concurrent Technologies
(908)604-6100 x216

"NINJA STAR!"
   - Trey Parker

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Group: streetfighter Message: 5871 From: Ronny Anderssen Date: 3/7/2000
Subject: Re: Random Queries
--

On Mon, 6 Mar 2000 19:26:53 Azathoth05 wrote:


Remember that slide kick, foot sweep and the like deals damage before opponent falls, and breakfall is just a falling technique used in mastial arts as judo, jiujutsu, hapkido.

It works only against attacks that damages you when you hit the ground. Like throw and such.


-----Ronin-----


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 5872 From: downfall Date: 3/7/2000
Subject: Re: thanks and congradulations.
Steve Karstensen wrote:

> Anyway, I'm very surprised I did as well as I did. Once again, good fights
> all around, and good luck in Ages. While I will not be participating
> myself, I will look forward to watching them.

[Personally I would enjoy to continue the "gateway" campaign... more
fights witht he same characters. Is this going to happen?

-d.]

>
> Stephen Karstensen
> Applications Consultant
> Concurrent Technologies
> (908)604-6100 x216
>
> "NINJA STAR!"
> - Trey Parker
>
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Group: streetfighter Message: 5873 From: Jeff Y Date: 3/7/2000
Subject: Re: Snk Styles.
Geese's moves are the Violent Wave, and the Raging Storm. I don't know the
rest of his move 'cause it's been quite a while since i've played him.

the list is just the moves seen in the movies (although i did forget
crackshot...but I think that is in the books already. I'll have to look.)
but as soon as i get the chance i'm going to try to do the rest of them.
Prolly won't be untill the weekend though 'cause I have class during the
week.

Jeff


>From: Rinaldo Gambetta <rinaldo.gambetta@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Snk Styles.
>Date: Tue, 07 Mar 2000 09:56:11 -0300
>
><< text1.html >>

______________________________________________________
Group: streetfighter Message: 5874 From: Jeff Y Date: 3/7/2000
Subject: Tournements?
How does a person go about getting a character into these tournements?

Jeff
______________________________________________________
Group: streetfighter Message: 5875 From: Jade M Prout Date: 3/7/2000
Subject: Re: Random Queries
>>Azathoth05 wrote:
>>I've gotta go with common sense over the book in this one. A suplex and especially a piledriver would restrict movement far too much to allow breakfall to be effective.

A Suplex is actually a fairly easy bump to take: arch your back a little, extend your legs and bend your knees a bit, and you'll land on your feet, with your ass soaking up what your feet don't. But I think that's a case for Grappling Defense rather than Breakfall...

I see Breakfall as sort of like the D&D Monk ability, which I believe was borrowed from Kung Fu movies: any time you find yourself hurled through the air, you do a couple flips and land on your feet. Or maybe that's a case of Aborting to Jump...

>>skarstensen@... writes:
>> According to the rulebook, Breakfall protects against *any* maneuver where hitting the ground is a source of damage. ANY. What causes the damage of a suplex? Hitting the ground. I rest my case.

Oh, let's not get too LITERAL ;) When you get suplexed, you're crashing to the ground with your opponent holding onto you, with the combined weight of both bodies. Like I said, an experienced grappler can take it, but rolling with it is out of the question.

>>In addition, if Breakfall only worked against Throws, it would be utterly useless given the fact that there are *very* few true "throws". I can think of maybe four; Throw, Back Roll Throw, Hair Throw, and Air Throw. If I'm feeling generous I might slap Choke Throw in that category as well.

Utterly useless? After all our discourse on Air Throw and Choke Throw, here's a move that counters BOTH... Even if it only affected those five moves, it would be pretty cool... and yes, it has many out-of-tournament uses too.



Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 5876 From: Jeff Y Date: 3/7/2000
Subject: Re: Snk Styles.
Also...as to the comment about the kid beating the world warrior...

Remember that Terry and Andy had been training for 10 years to avenge their
father. For those ten years they had been perfecting their styles while
Geese had been building his empire, while he had at most developed an
improved violent wave technique.

Not to mention that he seriously underestimated Terry. Terry was no 3rd rank
'kid'. I would personally like to see Terry lose to Ryu (i hosenstly doubt
he'd win...but it would be one close, hell of a fight!)

Jeff


>From: "Jeff Y" <shinjo7@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Snk Styles.
>Date: Tue, 07 Mar 2000 19:48:08 GMT
>
><< text1.html >>

______________________________________________________
Group: streetfighter Message: 5877 From: Steve Karstensen Date: 3/7/2000
Subject: Re: Random Queries
" A Suplex is actually a fairly easy bump to take: arch your back a
little, extend your legs and bend your knees a bit, and you'll land on your
feet, with your ass soaking up what your feet don't. But I think that's a
case for Grappling Defense rather than Breakfall..."

why? you just reduced your damage by breaking your fall... which is what
Breakfall does. Grappling Defense protects you from getting crushed in
holds.

" Oh, let's not get too LITERAL ;) When you get suplexed, you're
crashing to the ground with your opponent holding onto you, with the
combined weight of both bodies. Like I said, an experienced grappler can
take it, but rolling with it is out of the question."

above you just gave an example on how to "roll" with it... IE, cushion the
fall.

" Utterly useless? After all our discourse on Air Throw and Choke Throw,
here's a move that counters BOTH... Even if it only affected those five
moves, it would be pretty cool... and yes, it has many out-of-tournament
uses too."

Yes, but consider that Suplex is more powerful than Throw (better speed,
which is essential for a Grab) and by your reasoning, Throw gets nerfed by
Breakfall and Suplex doesn't... who would take Throw, or Back-Roll Throw,
which is pretty expensive comparatively, instead of Suplex?
Group: streetfighter Message: 5878 From: Jade M Prout Date: 3/7/2000
Subject: Re: Vega's Moves
>-----Original Message-----
Steve: "nope. Vega's ground throw in the coin-op was a Suplex. I can double-check when I get home tonight, but from what I remember, Vega's Storytelling Game throws included Suplex and Air Throw; no sign of anything else on his character sheet. White Wolf goofs again. :p

Don't get me started on white wolf... I started looking for typos in the Masquerade book, and gave up after page 3... I'd filled a page with mistakes! Good old Rein-bullet-Hagen...

I'm still fascinated by this Vega thing (it's like watching bugs...) So do ANY of the converted SF characters have either Air Suplex or Choke Throw? Did WW make those moves up just to see how pretty they'd look in print? The stats for Choke Throw could just as easily describe a Tornado DDT, a Bulldog, or a Diving Clothesline, so it's nice to have around... Air Suplex, on the other hand, is just silly.


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 5879 From: Steve Karstensen Date: 3/7/2000
Subject: Re: Vega's Moves
none that I'm aware of, no.

-----Original Message-----
From: Jade M Prout [mailto:twitchboy@...]
Sent: Tuesday, March 07, 2000 4:13 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Vega's Moves


>-----Original Message-----
Steve: "nope. Vega's ground throw in the coin-op was a Suplex. I can
double-check when I get home tonight, but from what I remember, Vega's
Storytelling Game throws included Suplex and Air Throw; no sign of anything
else on his character sheet. White Wolf goofs again. :p

Don't get me started on white wolf... I started looking for typos in the
Masquerade book, and gave up after page 3... I'd filled a page with
mistakes! Good old Rein-bullet-Hagen...

I'm still fascinated by this Vega thing (it's like watching bugs...) So do
ANY of the converted SF characters have either Air Suplex or Choke Throw?
Did WW make those moves up just to see how pretty they'd look in print? The
stats for Choke Throw could just as easily describe a Tornado DDT, a
Bulldog, or a Diving Clothesline, so it's nice to have around... Air
Suplex, on the other hand, is just silly.


Angelfire for your free web-based e-mail. http://www.angelfire.com

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Group: streetfighter Message: 5880 From: Jade M Prout Date: 3/7/2000
Subject: Re: SF Movies...
Steve Karstensen wrote:
"...the incompetence of the US postal service. Or Viz Communications. Pick one, I'm pissed at them both.

Never do business with anyone who doesn't use UPS or FEDEX. Those vets at the PO didn't drink piss in Charlie's tiger cage just so they could come back and efficiently sort mail-order merchandise. They've got a lot of important drinking and shooting to take care of...

"I own and have almost memorized word for word the Street Fighter animated movie,"

Tragic, truly tragic...

"Ming-Na Wen. Red tights. 'nuff said."

If that don't make your pants tight, ask your physician about Viagra... I get so choked up every time I see her whupping Raul Julia's butt (god rest his soul!) She's not just hot, she's extra-spicy chicken vindaloo hot! C'mon, we all knew that movie was going to be garbage, but personally I think it was WICKED funny. Kylie Minogue trying to pull off a Thigh Press? Strains of Hawaiian guitar every time Honda appears? Dr. Boba from London Kills Me as a milquetoasty Dhalsim showing Blanka pictures of flowers and birthday parties? COME ON! That's funny!

"... they rated The Matrix as R when it was a clean PG-13 for sure..."

You must be 13! :p No movie studio is going to put out a serious film with a pg-13 rating. The big target audiences want to see the R stuff. The censors are idiots, yes, but the director usually has a pretty good idea what the rating's going to be. All it takes is some tits and guns, and BANG, it's an R movie... (that's what we get for living in a country founded by freaky religious outcasts) Anyway, The Matrix wasn't that great. Take away the FX and you've got a B-movie with a stiff, one-dimensional leading man. Every music video and TV commercial now uses that rotating-still effect. It's like a card trick; once you know how it's done, you feel foolish for ever being impressed by it in the first place.


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 5881 From: Steve Karstensen Date: 3/7/2000
Subject: Re: SF Movies...
Heh. in this case I have no choice. Viz is the only US company that
distributes English-language videos of Ranma 1/2. :p

Update: Viz claims they never got a PO-box notice. The PO Tracking service
claims they attempted delivery and left one. I can only assume a few days
from now my package will be returned...

oh well. At least I'm picking up my copy of Pokemon Stadium tonight.

-----Original Message-----
From: Jade M Prout [mailto:twitchboy@...]
Sent: Tuesday, March 07, 2000 5:07 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: SF Movies...


Steve Karstensen wrote:
"...the incompetence of the US postal service. Or Viz Communications. Pick
one, I'm pissed at them both.

Never do business with anyone who doesn't use UPS or FEDEX. Those vets at
the PO didn't drink piss in Charlie's tiger cage just so they could come
back and efficiently sort mail-order merchandise. They've got a lot of
important drinking and shooting to take care of...
Group: streetfighter Message: 5882 From: Jeff Y Date: 3/7/2000
Subject: Re: SF Movies...
>From: "Jade M Prout" <twitchboy@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: SF Movies...
>Date: Tue, 07 Mar 2000 17:07:05 -0500
>
><< text1.html >>

"Tragic, truly tragic..."

Not quite tragic. I have to hurt myself trying to practice a dragon punch on
the top of a mountain before it's tragic. I'm only up to sad as of yet...

"COME ON! That's funny!"

Ok...granted but still a high school graphics course could have done better
special effects in my driveway than one lousy wall of styraphome bricks and
a flash of blue light.

IMVHO the casting director and screen writers (i'll grant you that Ming-Na
Wen in red tights was a brownie point for him) should be dragged out inot
the street and shot. Repeatedly. I'm sorry but Jean Claud van Damm
(sp?...anyone care?) was the LAST person I would have cast to be guile. He
can't even get an american accent right for crying out loud. Raoul Julia
(RIP) was the absolute best choice for bison...but van Damn still had a
habbit of taking the time out of the movie to show off as much of his
bicepts and ass as possible when they made that movie (he's gotten better
since they did The Quest. I guess he took the hint that the movie kicked but
up untill he stepped into the ring. For once he couldn't say it was just the
other actors fault.)

"You must be 13! :p"

19 actually. Almost 20. My younger brother was only 14 when the matrix was
in theaters and we couldn't see it 5 billion times like we wanted to
(Episode One made up for it. 8 times in Theaters baby!!! And I'm not kidding
or ashamed either. Big Starwars Fan.)

Sometimes (ok...most of the time :p) i wish americans (I just live here ;p)
would pull their heads out of their butts every once in a while and smell
the facts. I love it that the legal system needs to find a reason (read:
motive) for everything that goes on in the US, but geze...can't anyone just
be crazy anymore? (although it does make big trials worth watching from time
to time ;) The defendent is busy foaming at the mouth and trying to knaw the
leg off his chair while the lawyers are like both trying to convince anyone
that he's not crazy and knew exactily what he was doing when he beat those
12 people to death with a plastic Barney doll.)

Ok...you DO realize that I was only about a quarter serious in that last
pharagraph...right? ;)

Jeff
______________________________________________________
Group: streetfighter Message: 5883 From: SlpStck@aol.com Date: 3/8/2000
Subject: YAY!
alright everyone... i know this isn't really on subject for anything, but i
just wanted to elt everyone know that today (march 7) is my 21st b-day!!!
Group: streetfighter Message: 5884 From: W. Young Date: 3/8/2000
Subject: Re: YAY!
Hey! Congrats!! Enjoy!
----- Original Message -----
From: <SlpStck@...>
To: <streetfighter@egroups.com>
Sent: Wednesday, March 08, 2000 12:12 AM
Subject: [streetfighter] YAY!


> alright everyone... i know this isn't really on subject for anything, but
i
> just wanted to elt everyone know that today (march 7) is my 21st b-day!!!
>
> ------------------------------------------------------------------------
> Get paid for the computing stuff you know!
> Get answers for the stuff you don't. And get $10 to spend on the site!
> http://click.egroups.com/1/2197/3/_/17512/_/952492364/
>
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>
>
Group: streetfighter Message: 5885 From: Steve Karstensen Date: 3/8/2000
Subject: Re: SF Movies...
Actually, when you think about it, the Street Fighter movie had a lot of
"big name" actors in it... Julia, van Damme, the highly desirable Ms. Wen,
and a few others I don't feel like naming. What scares me is not that they
were picked...

...but the fact that it was probably *their* idea to audition in the first
place.

Seriously. Can you imagine Ming-Na saying "Hmm, the Joy Luck Club was okay
if you like dramatic and poignant looks at the trials and tribulations of
several generations of Chinese women, but I think for my next project I want
to be a video game character in a *really* campy adaptation film. Hey look,
they're holding auditions for Street Fighter!"

Sure, the producers probably prostrated themselves before van Damme begging
and crying for him to lend his presence to the film... but what about
everyone else?

-----Original Message-----
From: Jeff Y [mailto:shinjo7@...]
Sent: Tuesday, March 07, 2000 8:11 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: SF Movies...




>From: "Jade M Prout" <twitchboy@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: SF Movies...
>Date: Tue, 07 Mar 2000 17:07:05 -0500
>
><< text1.html >>

"Tragic, truly tragic..."

Not quite tragic. I have to hurt myself trying to practice a dragon punch on

the top of a mountain before it's tragic. I'm only up to sad as of yet...

"COME ON! That's funny!"

Ok...granted but still a high school graphics course could have done better
special effects in my driveway than one lousy wall of styraphome bricks and
a flash of blue light.

IMVHO the casting director and screen writers (i'll grant you that Ming-Na
Wen in red tights was a brownie point for him) should be dragged out inot
the street and shot. Repeatedly. I'm sorry but Jean Claud van Damm
(sp?...anyone care?) was the LAST person I would have cast to be guile. He
can't even get an american accent right for crying out loud. Raoul Julia
(RIP) was the absolute best choice for bison...but van Damn still had a
habbit of taking the time out of the movie to show off as much of his
bicepts and ass as possible when they made that movie (he's gotten better
since they did The Quest. I guess he took the hint that the movie kicked but

up untill he stepped into the ring. For once he couldn't say it was just the

other actors fault.)

"You must be 13! :p"

19 actually. Almost 20. My younger brother was only 14 when the matrix was
in theaters and we couldn't see it 5 billion times like we wanted to
(Episode One made up for it. 8 times in Theaters baby!!! And I'm not kidding

or ashamed either. Big Starwars Fan.)

Sometimes (ok...most of the time :p) i wish americans (I just live here ;p)
would pull their heads out of their butts every once in a while and smell
the facts. I love it that the legal system needs to find a reason (read:
motive) for everything that goes on in the US, but geze...can't anyone just
be crazy anymore? (although it does make big trials worth watching from time

to time ;) The defendent is busy foaming at the mouth and trying to knaw the

leg off his chair while the lawyers are like both trying to convince anyone
that he's not crazy and knew exactily what he was doing when he beat those
12 people to death with a plastic Barney doll.)

Ok...you DO realize that I was only about a quarter serious in that last
pharagraph...right? ;)

Jeff
______________________________________________________

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Group: streetfighter Message: 5886 From: Steve Karstensen Date: 3/8/2000
Subject: Re: YAY!
go.

get drunk.

go on, be off with you.

scat.

shoo.

-----Original Message-----
From: SlpStck@... [mailto:SlpStck@...]
Sent: Wednesday, March 08, 2000 12:12 AM
To: streetfighter@egroups.com
Subject: [streetfighter] YAY!


alright everyone... i know this isn't really on subject for anything, but i
just wanted to elt everyone know that today (march 7) is my 21st b-day!!!

------------------------------------------------------------------------
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Group: streetfighter Message: 5887 From: Steve Karstensen Date: 3/8/2000
Subject: Coming later today
...my review of one of the finest fighting games I've played in some time:

...Pokemon Stadium.

Be afraid. Be VERY afraid.
Group: streetfighter Message: 5888 From: Chris Hoffmann Date: 3/8/2000
Subject: Re: Coming later today
--- Steve Karstensen <skarstensen@...> wrote:
>
> ...my review of one of the finest fighting games I've played in some time:
>
> ...Pokemon Stadium.
>
> Be afraid. Be VERY afraid.

Bah! I fear nothing! NOTHING! (except the IRS, they're evil man).

Pikachu? A little rodent who will be crushed under my iron (but well
insulated) heel!

Actually, I would very much like to see a Capcom/Game Freaks/Midway game set up
like King of Fighters or better yet, like Marvel vs. Capcom. Raiden, Blanka
and Pikachu all on the same team.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 5889 From: ArkonDLoC@aol.com Date: 3/8/2000
Subject: Re: Coming later today
In a message dated 3/8/00 8:08:40 AM Central Standard Time,
staredown@... writes:

<< Actually, I would very much like to see a Capcom/Game Freaks/Midway game
set up
like King of Fighters or better yet, like Marvel vs. Capcom. Raiden, Blanka
and Pikachu all on the same team. >>


I'm shocked.
Group: streetfighter Message: 5890 From: Steve Karstensen Date: 3/8/2000
Subject: Re: Coming later today
You would be, yes.

Repeatedly.

-----Original Message-----
From: ArkonDLoC@... [mailto:ArkonDLoC@...]
Sent: Wednesday, March 08, 2000 9:10 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Coming later today



I'm shocked.

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Group: streetfighter Message: 5891 From: Rinaldo Gambetta Date: 3/8/2000
Subject: Re: Snk Styles.
For what game the poligonal or drawing style game? in the poligonal he have the special defense for high, medium and low attacks, a good manuver he run the scenario and hit the opponent a few times and receive a knockdown then he get the guy from the ground and give another knockdown, and something about Flaming hands.
some grabs from him: Iron Claw, Throw and the pose one (he throw the guy very far away and cross arms in the end).
I don´t known the names only descriptions of manuvers the specials are like you say Raging Storm and Violent Wave but at last in poligonal he have other two he must first active flaming hands and after use a defense if he get the right defense the other guy receive a his special a great ball of energy, the other is a great sequence of hits.

Jeff Y wrote:

Geese's moves are the Violent Wave, and the Raging Storm. I don't know the
rest of his move 'cause it's been quite a while since i've played him.

the list is just the moves seen in the movies (although i did forget
crackshot...but I think that is in the books already. I'll have to look.)
but as soon as i get the chance i'm going to try to do the rest of them.
Prolly won't be untill the weekend though 'cause I have class during the
week.

Jeff

>From: Rinaldo Gambetta <rinaldo.gambetta@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Snk Styles.
>Date: Tue, 07 Mar 2000 09:56:11 -0300
>
><< text1.html >>

______________________________________________________

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Group: streetfighter Message: 5892 From: Rinaldo Gambetta Date: 3/8/2000
Subject: Re: Tournements?
Just e-mail me for enter in it I have two tournaments but I will run
only
one I finish the Gateway tournament a rank 1 characters tournament
without
merits and flaws.
My new one is Ages Tournament: A tournament for fighters of rank 9 (I
put
the pack here), without merits and flaws, and no cyborgs or hybrids.
Litle brief about ages: the situation a creature called guardian bring
persons from any time or place for a tournament the prize is a full and
no
limits wish (everything).

Pack:
Atributes 10/8/6 (none higher than 7)
Habilities 16/13/10 (none higher than 7)
Techniques 25 (none higher than 7)
Chi Willpower: per style
Initial Health 15
Glory and Honor 15 (make a division for this ex: Glory 9 Honor 6) (none
higher than 9).
Special Manuvers 25
Freebies 30
Backgrounds 15 (none higher than 7)

It´s valid spent freebies like normal initials the limitation is none of
dots can pass 7 limit.
This a initial pack for rank 9 fighters this like a new figther except
he
have more points to expent and more freebies make like a normal
character in
the beggining.




Jeff Y wrote:

> How does a person go about getting a character into these tournements?
>
> Jeff
> ______________________________________________________
>
> ------------------------------------------------------------------------
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Group: streetfighter Message: 5893 From: Rinaldo Gambetta Date: 3/8/2000
Subject: Re: thanks and congradulations.
If you want use the same character you can, just remake him using the rank 9 pack, I put it here again.
Atributes 10/8/6 (none higher than 7)
Habilities 16/13/10 (none higher than 7)
Techniques 25 (none higher than 7)
Chi Willpower: per style
Initial Health 15
Glory and Honor 15 (make a division for this ex: Glory 9 Honor 6)(none higher than 9).
Special Manuvers 25
Freebies 30
Backgrounds 15 (none higher than 7)

It´s valid spent freebies like normal initials the limitation is none of dots can pass 7 limit.
This a initial pack for rank 9 fighters this like a new figther except he have more points to expent and more freebies make like a normal character in the beggining.
 
 

downfall wrote:

Steve Karstensen wrote:

> Anyway, I'm very surprised I did as well as I did.  Once again, good fights
> all around, and good luck in Ages.  While I will not be participating
> myself, I will look forward to watching them.

  [Personally I would enjoy to continue the "gateway" campaign... more
fights witht he same characters. Is this going to happen?

-d.]

>
> Stephen Karstensen
> Applications Consultant
> Concurrent Technologies
> (908)604-6100 x216
>
> "NINJA STAR!"
   - Trey Parker
>
> ------------------------------------------------------------------------
> Planning a party? iParty.com is your complete source for party planning and
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Group: streetfighter Message: 5894 From: Rinaldo Gambetta Date: 3/8/2000
Subject: Re: Snk Styles.
All right this much time and Geese understimate Terry, and of course don´t pay his security very well (joke).
About Ryu and Terry isn´t much fair Terry have more "powerfull moves".

Jeff Y wrote:

Also...as to the comment about the kid beating the world warrior...

Remember that Terry and Andy had been training for 10 years to avenge their
father. For those ten years they had been perfecting their styles while
Geese had been building his empire, while he had at most developed an
improved violent wave technique.

Not to mention that he seriously underestimated Terry. Terry was no 3rd rank
'kid'. I would personally like to see Terry lose to Ryu (i hosenstly doubt
he'd win...but it would be one close, hell of a fight!)

Jeff

>From: "Jeff Y" <shinjo7@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Snk Styles.
>Date: Tue, 07 Mar 2000 19:48:08 GMT
>
><< text1.html >>

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Group: streetfighter Message: 5895 From: Steve Karstensen Date: 3/8/2000
Subject: Review: Pokemon Stadium
Overview: It's tournament time, and the Pokemon trainers have brought their
Pokemon. Battle it out in any number of gameplay combinations for the title
of Master Trainer.

Highs: Tons of characters, features, fighting styles, and tournament
options. Multi-player support. Simple control. Incredible graphics.
Announcer not as annoying as SF Alpha 3 (BIG Plus). Great party game.
Gameboy Emulator. Extensive Pokemon management features. Very strategic
gameplay. Combos.

Lows: No Pokemon calling out their names during special maneuvers. (Where's
my "Peeeee-kaaaaa-CHEWWWWWW!"?) many features rely on owning Pokemon Blue,
Red, or Yellow. possible to get royally screwed if your opponent has Pokemon
that counter yours. limited number of moves per Pokemon.

Graphics: Beyond believable. Pokemon Stadium showcases some of the best
graphics ever seen in a fighter, with clean, well-constructed polygon
models, incredible lighting and pyrotechnical effects, and unique combat
maneuvers. Every body slam, fire blast, and psychic attack is rendered in
some of the most full-color beauty I've ever seen.

Sound: The music is a very adventurous fanfare, perfect for a full-on brawl
between the species, and the sound effects themselves are very well done.
While there are no Pokemon cries, they still quack, growl, yelp, and offer
plenty of vocal personality. The announcer is far less cheesy than Alpha
3's, and offers some very varied commentary on the fight. He never gets old
and rarely gets repetitive. Hearing him shout "Wow! He's a one-hit
wonder!" when your Pokemon obliterates his foe in one hit is some real vocal
encouragement.

Control: Far simpler than most other fighters, you merely press the button
that corresponds to the move you want to pull off. It lends a very
strategic element to gameplay, one that you'll find more in the SF:STG than
in any SF video game.

Gameplay: A chess match with prettier graphics, I'd call it. Outcomes are
decided more on who executes the better strategy, from selecting your
Pokemon team to dictating the moves they pull off in battle, than
button-mashing or memorizing endless combo strings. Pokemon Stadium,
though, like all good fighters, has combos. Stun/Paralyze/Sleep your
opponent, then follow up with a heavy attack. Psychically disable the moves
your opponent has that could really spell destruction for your fighter.
There's some great depth here, and with the wide variety of combatants,
you'll never play the same game twice... especially not with the options you
can add to your events. There's even four-player support!

Originality: Pokemon Stadium offers 150 "animal hybrid" characters, some
with cybernetics or elemental powers (Blastoise has twin water cannons
hidden in his shell; Golem is an Earth elemental with flame powers), and
each fighter is guaranteed to have his own unique fighting style... from the
"Squirt-Fu" of the turtle group to the heavily Focus-based abilities of
Psyduck. You'll never get bored with the endless variety of combatants,
although some, on the surface, seem useless. (Magikarp just kinda... flops.
A lot. Harmlessly.)

Summary: A great arena beat-em-up for fans and non-fans alike, and one hell
of a party game. Pokemon Stadium may not be Tekken 3, but it's a brawl to
remember.

Stephen Karstensen
Applications Consultant
Concurrent Technologies
(908)604-6100 x216

"NINJA STAR!"
- Trey Parker
Group: streetfighter Message: 5896 From: Jeff Y Date: 3/8/2000
Subject: Re: Snk Styles.
Terry really doesn't have "more powerful moves". If you locked those two
into a small room and made them fight it out i'd at least have to give ryu
his super-fireball and/or Aerial Rave attack. Just to be fair.

Jeff

>From: Rinaldo Gambetta <rinaldo.gambetta@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Snk Styles.
>Date: Wed, 08 Mar 2000 12:24:16 -0300
>
>All right this much time and Geese understimate Terry, and of course don�t
>pay
>his security very well (joke).
>About Ryu and Terry isn�t much fair Terry have more "powerfull moves".
>
>Jeff Y wrote:
>
> > Also...as to the comment about the kid beating the world warrior...
> >
> > Remember that Terry and Andy had been training for 10 years to avenge
>their
> > father. For those ten years they had been perfecting their styles while
> > Geese had been building his empire, while he had at most developed an
> > improved violent wave technique.
> >
> > Not to mention that he seriously underestimated Terry. Terry was no 3rd
>rank
> > 'kid'. I would personally like to see Terry lose to Ryu (i hosenstly
>doubt
> > he'd win...but it would be one close, hell of a fight!)
> >
> > Jeff
> >
> > >From: "Jeff Y" <shinjo7@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: streetfighter@egroups.com
> > >Subject: [streetfighter] Re: Snk Styles.
> > >Date: Tue, 07 Mar 2000 19:48:08 GMT
> > >
> > ><< text1.html >>
> >
> > ______________________________________________________
> >
> > ------------------------------------------------------------------------
> > You have a voice mail message waiting for you at iHello.com:
> > http://click.egroups.com/1/2130/3/_/17512/_/952462096/
> >
> > -- Create a poll/survey for your group!
> > -- http://www.egroups.com/vote?listname=streetfighter&m=1
>
>
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______________________________________________________
Group: streetfighter Message: 5897 From: Steve Karstensen Date: 3/8/2000
Subject: Re: Snk Styles.
hmm. reminds me of the old "Darth Vader versus Data" threads on RASSM.

I'd have to say the fight would be no contest, but the victory would go to
whomever had the distance advantage.

If the fight begins at:

close range, Ryu wins, hands down. He's got the stamina to survive a
serious beating and his strikes and blocks are pretty much without equal.
Terry, on the other hand, can barely swing without channeling enough chi
into his strike to flatten a small truck... and his maneuvers take too long
to announce/execute. Ryu would beat him senseless before he could even yell
out his activation words.

long range, Terry wins. In the time it'd take Ryu to close to striking
range, Terry'd just yell "Mega-super-ultra-explosive-death ATTAAAAAACK" and
conjure a small nuclear explosion. Then, assuming Ryu survived, Terry would
meet Ryu's weakened advance with a Burning Knuckle and flatten him.

Boring. Now, who'd win in a fight between Mai Shiranui and Rainbow Mika?

Answer: Who cares? Just as long as it's in a mud pit. ;)

-----Original Message-----
From: Jeff Y [mailto:shinjo7@...]
Sent: Wednesday, March 08, 2000 12:24 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Snk Styles.


Terry really doesn't have "more powerful moves". If you locked those two
into a small room and made them fight it out i'd at least have to give ryu
his super-fireball and/or Aerial Rave attack. Just to be fair.

Jeff

>From: Rinaldo Gambetta <rinaldo.gambetta@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Snk Styles.
>Date: Wed, 08 Mar 2000 12:24:16 -0300
>
>All right this much time and Geese understimate Terry, and of course don´t
>pay
>his security very well (joke).
>About Ryu and Terry isn´t much fair Terry have more "powerfull moves".
>
>Jeff Y wrote:
>
> > Also...as to the comment about the kid beating the world warrior...
> >
> > Remember that Terry and Andy had been training for 10 years to avenge
>their
> > father. For those ten years they had been perfecting their styles while
> > Geese had been building his empire, while he had at most developed an
> > improved violent wave technique.
> >
> > Not to mention that he seriously underestimated Terry. Terry was no 3rd
>rank
> > 'kid'. I would personally like to see Terry lose to Ryu (i hosenstly
>doubt
> > he'd win...but it would be one close, hell of a fight!)
> >
> > Jeff
> >
> > >From: "Jeff Y" <shinjo7@...>
> > >Reply-To: streetfighter@egroups.com
> > >To: streetfighter@egroups.com
> > >Subject: [streetfighter] Re: Snk Styles.
> > >Date: Tue, 07 Mar 2000 19:48:08 GMT
> > >
> > ><< text1.html >>
> >
> > ______________________________________________________
> >
> > ------------------------------------------------------------------------
> > You have a voice mail message waiting for you at iHello.com:
> > http://click.egroups.com/1/2130/3/_/17512/_/952462096/
> >
> > -- Create a poll/survey for your group!
> > -- http://www.egroups.com/vote?listname=streetfighter&m=1
>
>
>------------------------------------------------------------------------
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Group: streetfighter Message: 5898 From: Chris Hoffmann Date: 3/8/2000
Subject: Re: Review: Pokemon Stadium
--- Steve Karstensen <skarstensen@...> wrote:

(Magikarp just kinda... flops.

That's something I've been wondering about. Magikarp's initial move is called
splash, and I have _never_ seen it do anything, even to fire pokemon. Is it
just a joke move, or does it do something in the right circumstances?

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
__________________________________________________
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Group: streetfighter Message: 5899 From: Ronny Anderssen Date: 3/8/2000
Subject: Re: Random Queries
--

On Tue, 7 Mar 2000 15:56:45 Steve Karstensen wrote:




With a throw you can get the opponent on a distance, which you can't with the suplex...
That's why people still take throws..


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 5900 From: Steve Karstensen Date: 3/8/2000
Subject: Re: Random Queries
true... but for many styles that have Suplex at one Power Point, I'd prefer
to have that move that's faster, just as cheap, and can't be nerfed by
Breakfall.

-----Original Message-----
From: Ronny Anderssen [mailto:cybermage@...]
Sent: Wednesday, March 08, 2000 1:58 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Random Queries



--

On Tue, 7 Mar 2000 15:56:45 Steve Karstensen wrote:




With a throw you can get the opponent on a distance, which you can't with
the suplex...
That's why people still take throws..


Angelfire for your free web-based e-mail. http://www.angelfire.com

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Group: streetfighter Message: 5901 From: Steve Karstensen Date: 3/8/2000
Subject: Re: Review: Pokemon Stadium
I have no idea. I fought a Magikarp in Stadium last night and the announcer
said when it did its Splash move "Oh, what point is there in SPLASHING?!"

Maybe it can evolve other moves along the line somehow, but initially is as
useless as, well, a real fish out of water.

Funny how there's more Pokemon discussion on THIS group than on the REAL
Pokemon E-Group I belong to. :p

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Wednesday, March 08, 2000 1:34 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Review: Pokemon Stadium


--- Steve Karstensen <skarstensen@...> wrote:

(Magikarp just kinda... flops.

That's something I've been wondering about. Magikarp's initial move is
called
splash, and I have _never_ seen it do anything, even to fire pokemon. Is it
just a joke move, or does it do something in the right circumstances?

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 5902 From: Chris Hoffmann Date: 3/8/2000
Subject: Re: Random Queries
--- Ronny Anderssen <cybermage@...> wrote:
>
>
> --
>
> On Tue, 7 Mar 2000 15:56:45 Steve Karstensen wrote:
> With a throw you can get the opponent on a distance, which you can't with the
> suplex...
> That's why people still take throws..

I take it because I like to have my Sanbo characters have some kind of
projectile:) I love winning fights like that.

=====
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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 5903 From: Steve Karstensen Date: 3/8/2000
Subject: Re: Random Queries
okay, well aside from public safety, the colusseum, the sewer system, and
the aqueduct, what have the Romans ever done for us?

-----Original Message-----
From: Chris Hoffmann [mailto:staredown@...]
Sent: Wednesday, March 08, 2000 2:16 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Random Queries


--- Ronny Anderssen <cybermage@...> wrote:
>
>
> --
>
> On Tue, 7 Mar 2000 15:56:45 Steve Karstensen wrote:
> With a throw you can get the opponent on a distance, which you can't with
the
> suplex...
> That's why people still take throws..

I take it because I like to have my Sanbo characters have some kind of
projectile:) I love winning fights like that.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 5904 From: Ronny Anderssen Date: 3/8/2000
Subject: Re: Snk Styles.
--

On Tue, 07 Mar 2000 09:56:11 Rinaldo Gambetta wrote:The only problem for working in Snk fighters most of them have a own style, and
we don4t have stats for them and of course the superbar problem, by the way
where is Geese manuvers? Sorry for ask but Geese Howard is my favourite
character in Fatal Fury Series, all right he is the bad guy but I just hate that
type of movie when the kid hero with some weeks of training arrive and just
smash the villan a guy who killed his own master (of hero too) or father (other
powerfull fighter), we see a the logical reply but he is the good guy, and I say
it doesn4t matter if we translate the fatal fury situation, Geese have years of
experience and Terry much less than that, is like we put a rank 4 character
against a rank 10 just a thought, the kid hero only win in the movies...


---------------------------------------------

Remember that in the world of Street fighter a fighter can beat rank 10 guys, even he is rank4 or so. Because if you go ALOT of scenarios(practice alot, travel the world) without fighting matches the fighter won't go up in rank.. But still gets alot of experience


-----Ronin-----



Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 5905 From: Ronny Anderssen Date: 3/8/2000
Subject: Re: Ages Info.
--

On Tue, 07 Mar 2000 09:45:36 Rinaldo Gambetta wrote:
--------------------------------------------------------------------------------


While I waiting for more characters in Ages Tournament, I need first
explain why I didn4t have make the final bout for Gateway tournament
last weekend, first in this case I ask for the players for new tactics
and spend of exp points, in normal stages if I don4t get a reply in a
time like a monday to saturday, I just use the last pattern of the
fighter, but in this case is different is the final, and I already near
to solve this, and when I recieve the info I need, I will make this
final bout.

About Ages tournament I think a special bonus like destroy the cars
but in this case my version of this is called knock the dumbs or more
direct thing in 20 seconds some thugs will appear and the pc fighter
need knockout them before the time limit end, but is just a idea.



--------------------------------------------

Hey, how do I join this Ages Tournament...
I'd really like to try...



Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 5906 From: Jeff Y Date: 3/8/2000
Subject: Air Throw
Is there any good way to use the air throw special maneuver without mind
reading or hints from the GM? My ninja edge has been reduced to either going
on a constant 7 just incase an opponent in range goes aerial, or begging
Josh to let me make an Insight roll to see if anyone is about to jump. I
don't think i've ever used my air throw...

How does everyone else get around it. You can't abort to it, and it takes
either a bit of luck or a lot of patients to even get into a position to use
it.

Jeff

Well...I guess I could just beg our Racoon hybrid/speed demon to buy tearing
bite and then make a team combo ;p
______________________________________________________