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Group: streetfighter Message: 5657 From: Azathoth05@aol.com Date: 2/17/2000
Subject: Re: Jackie Chan's Stuntmaster released today
Group: streetfighter Message: 5658 From: Steve Karstensen Date: 2/17/2000
Subject: Re: Jackie Chan's Stuntmaster released today
Group: streetfighter Message: 5659 From: Chris Hoffmann Date: 2/17/2000
Subject: Online SF:STG game (different than you're thinking)
Group: streetfighter Message: 5660 From: Azathoth05@aol.com Date: 2/17/2000
Subject: Re: Jackie Chan's Stuntmaster released today
Group: streetfighter Message: 5661 From: Steve Karstensen Date: 2/18/2000
Subject: Re: Jackie Chan's Stuntmaster released today
Group: streetfighter Message: 5662 From: Steve Karstensen Date: 2/18/2000
Subject: Re: Online SF:STG game (different than you're thi nking)
Group: streetfighter Message: 5663 From: Rinaldo Gambetta Date: 2/18/2000
Subject: The Speed Demon: What I can do against it?
Group: streetfighter Message: 5664 From: Steve Karstensen Date: 2/18/2000
Subject: Re: The Speed Demon: What I can do against it?
Group: streetfighter Message: 5665 From: Rinaldo Gambetta Date: 2/18/2000
Subject: Advice to players in Gateway.
Group: streetfighter Message: 5666 From: jorge garcia Date: 2/18/2000
Subject: Re: Online SF:STG game (different than you're thinking)
Group: streetfighter Message: 5667 From: Andy Date: 2/18/2000
Subject: Re: The Speed Demon: What I can do against it?
Group: streetfighter Message: 5668 From: Rinaldo Gambetta Date: 2/19/2000
Subject: Again and now hope fair: Tsui Hui Vs Whisper.
Group: streetfighter Message: 5669 From: Rinaldo Gambetta Date: 2/19/2000
Subject: Re: The Speed Demon: What I can do against it?
Group: streetfighter Message: 5670 From: Robert Pascuttini Date: 2/19/2000
Subject: Re: Offical Rules
Group: streetfighter Message: 5671 From: Robert Pascuttini Date: 2/19/2000
Subject: Re: Super origen.
Group: streetfighter Message: 5672 From: Robert Pascuttini Date: 2/19/2000
Subject: Re: blind fighting
Group: streetfighter Message: 5673 From: Robert Pascuttini Date: 2/19/2000
Subject: Re: Offical Rules Discussion
Group: streetfighter Message: 5674 From: Robert Pascuttini Date: 2/19/2000
Subject: Re: blind fighting
Group: streetfighter Message: 5675 From: Robert Pascuttini Date: 2/19/2000
Subject: Re: Offical Rules Discussion
Group: streetfighter Message: 5676 From: Rinaldo Gambetta Date: 2/19/2000
Subject: The finals: Who and when.
Group: streetfighter Message: 5677 From: Azathoth05@aol.com Date: 2/19/2000
Subject: Re: Again and now hope fair: Tsui Hui Vs Whisper.
Group: streetfighter Message: 5678 From: Azathoth05@aol.com Date: 2/19/2000
Subject: Re: The finals: Who and when.
Group: streetfighter Message: 5679 From: Chris Krug-Iron Date: 2/19/2000
Subject: Re: Street fighter LARP
Group: streetfighter Message: 5680 From: Chris Krug-Iron Date: 2/19/2000
Subject: Re: Street fighter LARP
Group: streetfighter Message: 5681 From: Chris Krug-Iron Date: 2/19/2000
Subject: Re: Problem players...
Group: streetfighter Message: 5682 From: Chris Krug-Iron Date: 2/19/2000
Subject: Re: Offical Rules [can'o'worms]
Group: streetfighter Message: 5683 From: Rinaldo Gambetta Date: 2/19/2000
Subject: Re: Again and now hope fair: Tsui Hui Vs Whisper.
Group: streetfighter Message: 5684 From: Rinaldo Gambetta Date: 2/19/2000
Subject: Re: The finals: Who and when.
Group: streetfighter Message: 5685 From: Azathoth05@aol.com Date: 2/19/2000
Subject: Re: Again and now hope fair: Tsui Hui Vs Whisper.
Group: streetfighter Message: 5686 From: Rinaldo Gambetta Date: 2/20/2000
Subject: Re: Again and now hope fair: Tsui Hui VsWhisper.
Group: streetfighter Message: 5687 From: Rinaldo Gambetta Date: 2/20/2000
Subject: Someone have a Dictionary?
Group: streetfighter Message: 5688 From: Rinaldo Gambetta Date: 2/20/2000
Subject: E-mail change.
Group: streetfighter Message: 5689 From: Jade M Prout Date: 2/20/2000
Subject: Re: Spending EXP
Group: streetfighter Message: 5690 From: Francis Black Date: 2/20/2000
Subject: about Ages
Group: streetfighter Message: 5691 From: Steve Karstensen Date: 2/20/2000
Subject: Re: Again and now hope fair: Tsui Hui VsWhisper.
Group: streetfighter Message: 5692 From: Rinaldo Gambetta Date: 2/21/2000
Subject: Re: about Ages
Group: streetfighter Message: 5693 From: Steve Karstensen Date: 2/21/2000
Subject: Re: Someone have a Dictionary?
Group: streetfighter Message: 5694 From: Chris Hoffmann Date: 2/21/2000
Subject: Re: Someone have a Dictionary?
Group: streetfighter Message: 5695 From: Chris Hoffmann Date: 2/21/2000
Subject: Re: Spending EXP
Group: streetfighter Message: 5696 From: Chris Hoffmann Date: 2/21/2000
Subject: Re: Online SF:STG game (different than you're thi nking)
Group: streetfighter Message: 5697 From: Rinaldo Gambetta Date: 2/21/2000
Subject: Ages info
Group: streetfighter Message: 5698 From: Jade M Prout Date: 2/21/2000
Subject: Re: about Ages
Group: streetfighter Message: 5699 From: Azathoth05@aol.com Date: 2/22/2000
Subject: Re: Again and now hope fair: Tsui Hui VsWhisper.
Group: streetfighter Message: 5700 From: Azathoth05@aol.com Date: 2/22/2000
Subject: Re: Someone have a Dictionary?
Group: streetfighter Message: 5701 From: Azathoth05@aol.com Date: 2/22/2000
Subject: personal update
Group: streetfighter Message: 5702 From: Azathoth05@aol.com Date: 2/22/2000
Subject: Re: Warrior's Pride Submission
Group: streetfighter Message: 5703 From: Rinaldo Gambetta Date: 2/22/2000
Subject: Re: about Ages
Group: streetfighter Message: 5704 From: Rinaldo Gambetta Date: 2/22/2000
Subject: Npc´s background for Ages Tournament- today: Colonel Ernest Voss.
Group: streetfighter Message: 5705 From: Andy Date: 2/22/2000
Subject: Re: personal update
Group: streetfighter Message: 5706 From: radicm@yahoo.com Date: 2/22/2000
Subject: Re: about Ages



Group: streetfighter Message: 5657 From: Azathoth05@aol.com Date: 2/17/2000
Subject: Re: Jackie Chan's Stuntmaster released today
buyer beware-it's been getting horrible reviews. They say while the fighting
is fun, each level is plagued by a series of impossible jumps that you die if
you miss and have to start over again-similar to the complaints for mortal
kombat subzero
Group: streetfighter Message: 5658 From: Steve Karstensen Date: 2/17/2000
Subject: Re: Jackie Chan's Stuntmaster released today
really? oddly enough I haven't seen a single review that didn't solely
consist of "it's coming out soon". Can you provide me with a link to one of
these more in-depth articles?

-----Original Message-----
From: Azathoth05@... [mailto:Azathoth05@...]
Sent: Thursday, February 17, 2000 8:54 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Jackie Chan's Stuntmaster released today


buyer beware-it's been getting horrible reviews. They say while the
fighting
is fun, each level is plagued by a series of impossible jumps that you die
if
you miss and have to start over again-similar to the complaints for mortal
kombat subzero

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Group: streetfighter Message: 5659 From: Chris Hoffmann Date: 2/17/2000
Subject: Online SF:STG game (different than you're thinking)
Okay all you happy people, it's no where near
finished yet but if the subject line caught your
attention, point your browsers to
http://members.xoom.com/staredown/workingonit/game

You may have noticed that this is a wholly owned
subdivision of my own webpage, very observant.

The first thing you do is hit the new game button
and wait for the next page to load. Sometimes
it's fast, sometimes it's not so fast.

The only thing you can do here at the moment is
play around with the attributes of what would be
your character if it was ready.

Now, you're probably wondering why I'm putting
out this cruel tease when it's so far from
completion. Well, my huge ego aside, I really
don't know javascript (and that's what I'm using)
and I'm hoping that some of you are closet
Javascript Gods and are willing to lend a hand.

Specifically I need help with the following:

*Is there a way to pass variables between frames
without using form elements?

*Can you pass variables to a function by
reference (where the function can change the
value of the variable)?

*Can you set a variable as an integer so that the
browser doesn't automatically think it's a
string?

*Can you dynamically alter a frame size with
Javascript?

Do dogs have a Buddha nature? (Sorry, I just had
to throw that one in.)

The other reason is that I know enough that
Javascript is very browser dependent. I know
that this works under Netscape 4.61 and Internet
Explorer 4.0, so if you have different browsers
please give me a report and tell me if it likes
it or not.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 5660 From: Azathoth05@aol.com Date: 2/17/2000
Subject: Re: Jackie Chan's Stuntmaster released today
It was in the lastest issue of PSM-Playstation Monthly. Fantastic
magazine-very cheap to subscribe to ($1 an issue) and completely honest and
impartial when rating games and gear-most supermarkets of drug stores will
carry it-look for two ninjas on the cover and you've got the right issue

In a message dated 2/17/00 8:57:21 AM Eastern Standard Time,
skarstensen@... writes:

<< really? oddly enough I haven't seen a single review that didn't solely
consist of "it's coming out soon". Can you provide me with a link to one of
these more in-depth articles? >>
Group: streetfighter Message: 5661 From: Steve Karstensen Date: 2/18/2000
Subject: Re: Jackie Chan's Stuntmaster released today
unfortunately, the dude at Software Etc. told me when I went last night that
Stuntmaster has been pushed back like a month or so.

oh well.

-----Original Message-----
From: Azathoth05@... [mailto:Azathoth05@...]
Sent: Thursday, February 17, 2000 11:04 PM
To: streetfighter@egroups.com
Subject: [streetfighter] Re: Jackie Chan's Stuntmaster released today


It was in the lastest issue of PSM-Playstation Monthly. Fantastic
magazine-very cheap to subscribe to ($1 an issue) and completely honest and
impartial when rating games and gear-most supermarkets of drug stores will
carry it-look for two ninjas on the cover and you've got the right issue

In a message dated 2/17/00 8:57:21 AM Eastern Standard Time,
skarstensen@... writes:

<< really? oddly enough I haven't seen a single review that didn't solely
consist of "it's coming out soon". Can you provide me with a link to one of
these more in-depth articles? >>

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Group: streetfighter Message: 5662 From: Steve Karstensen Date: 2/18/2000
Subject: Re: Online SF:STG game (different than you're thi nking)
Fortunately for you, I do this sort of thing for a living. Onward!

"Specifically I need help with the following:"

okay, simple enough.

"*Is there a way to pass variables between frames
without using form elements?"

Any variable declared in a script becomes a property of the window that it
was declared in. To access variable foo declared in frame A from frame B,
you would say in frame B:

var new_foo = parent.frames[A].foo;

"*Can you pass variables to a function by
reference (where the function can change the
value of the variable)?"

only if they're global or have a higher scope than the function so that you
don't need to actually pass the value. There are no pointers in JavaScript,
which means passing values by reference can't be done.

"*Can you set a variable as an integer so that the
browser doesn't automatically think it's a
string?"

Javascript is a non-typed language and performs conversions where necessary.
In other words, no. :) How are you using this value that the browser treats
it as a string in all cases?

"*Can you dynamically alter a frame size with
Javascript?"

Not that I'm aware of. The document.frames object doesn't have properties
that you can directly manipulate.

"Do dogs have a Buddha nature? (Sorry, I just had
to throw that one in.)"

I'll ask my dog, but he's too busy letting people rub his belly for good
luck.

"The other reason is that I know enough that
Javascript is very browser dependent. I know
that this works under Netscape 4.61 and Internet
Explorer 4.0, so if you have different browsers
please give me a report and tell me if it likes
it or not."

... not if you write it correctly. Event handlers are browser dependant and
some versions of the Big Two handle things differently (bugs in past
versions, etc) but for the most part code written in one will work in the
other. The big difference I've found is that IE is *way* more forgiving of
badly-written code and will most often be able to guess what you intended.
Netscape, on the other hand, doesn't. Write your code properly and it will
work on nearly all recent platforms.
Group: streetfighter Message: 5663 From: Rinaldo Gambetta Date: 2/18/2000
Subject: The Speed Demon: What I can do against it?
I talking with Luis and he make a new Version of Danielle Garcia for
Ages Tournament with rank 9 this could be a headache, but I bet all
friendly fights and Gateway people remember that combo Slide Kick for
Suplex or Block Back Roll Throw, yup.. The judo lady will return bad to
me, but in Stf the maximum speed is 10 isn´t it? Don´t matter if in a
normal situation is could be more the maximum is 10, at last this what I
think...
That time in ages I expect more people and with this a lower number
of npc´s and more players, the only thing what I will ask is what your
character want (desire), and of course their stats (Sheet), like I said
before I don´t use hybrids and cyborgs, because I will be honest I don´t
known how work with it, I just want say I wait for the list people rank
9 character build them with that pack (I already put in the list)
Send to me: rinaldo@...
Group: streetfighter Message: 5664 From: Steve Karstensen Date: 2/18/2000
Subject: Re: The Speed Demon: What I can do against it?
no, there is no maximum speed. however, the style Danielle was using was a
home-grown style that had an advantage and no disadvantages to balance it.
+1 Speed to all grabs? Grabs can be difficult enough to defend against with
Block Combos without additional bonuses on top of it just for using a
certain style.

my recommendation is that if the character be allowed to compete, that the
bonus be dropped in the interest of fairness.

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo@...]
Sent: Friday, February 18, 2000 10:14 AM
To: streetfighter@egroups.com
Subject: [streetfighter] The Speed Demon: What I can do against it?


I talking with Luis and he make a new Version of Danielle Garcia for
Ages Tournament with rank 9 this could be a headache, but I bet all
friendly fights and Gateway people remember that combo Slide Kick for
Suplex or Block Back Roll Throw, yup.. The judo lady will return bad to
me, but in Stf the maximum speed is 10 isn´t it? Don´t matter if in a
normal situation is could be more the maximum is 10, at last this what I
think...
That time in ages I expect more people and with this a lower number
of npc´s and more players, the only thing what I will ask is what your
character want (desire), and of course their stats (Sheet), like I said
before I don´t use hybrids and cyborgs, because I will be honest I don´t
known how work with it, I just want say I wait for the list people rank
9 character build them with that pack (I already put in the list)
Send to me: rinaldo@...



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Group: streetfighter Message: 5665 From: Rinaldo Gambetta Date: 2/18/2000
Subject: Advice to players in Gateway.
Today I will make the fight between Tsui Hui and Whisper, and in
this weekend a selection to see who fight against who, so in this
weekend no fights but only at next weekend, regards to all, Rinaldo
Gambetta.



"Who want´s to live forever?"
Group: streetfighter Message: 5666 From: jorge garcia Date: 2/18/2000
Subject: Re: Online SF:STG game (different than you're thinking)
I know some javascript:
> *Is there a way to pass variables between frames
> without using form elements?
yeah, u declare the variables in both forms
this is what I use:

on frame1
function passval(id,val){
var t='parent.frames['frame2'].document.formName.'+id+'.value='+val;
eval(t);
}
<form name=formName1>
<input type=text name="age">
<input type=button value="send age" onClick="passval('age',document.fo
rmName1.age.value)">

If you don't understand, sendme an email to jorch 72 @ hotmail.com
(dont use spaces) And ill send examples, and a great javascript faq
with every trick
available.

> *Can you pass variables to a function by
> reference (where the function can change the
> value of the variable)?
Don't know about that, but I think that they are already
done that way, no??? Ill check.

> *Can you set a variable as an integer so that the
> browser doesn't automatically think it's a string?
You have to use convertions, but yes.

> *Can you dynamically alter a frame size with
> Javascript?
Don't know, let me check.

> Do dogs have a Buddha nature? (Sorry, I just had
> to throw that one in.)
I think so, but it would depend on the race of the dog.

> The other reason is that I know enough that
> Javascript is very browser dependent. I know
> that this works under Netscape 4.61 and Internet
> Explorer 4.0, so if you have different browsers
> please give me a report and tell me if it likes
> it or not.
It works on Explorer 5.0 and Netscape 4.7

bye,
Jorch
Group: streetfighter Message: 5667 From: Andy Date: 2/18/2000
Subject: Re: The Speed Demon: What I can do against it?
Almost correct Steve. This home grown Judo <which I shoudl mention should
normally be covered in the contenders by JuJitsu> had no disadvantages
agaist a +1 speed AND +1 damadge too all grabs.
I am backing you fully, in this should be rectified before competition
resumes.


>
> no, there is no maximum speed. however, the style Danielle was using was
a
> home-grown style that had an advantage and no disadvantages to balance it.
> +1 Speed to all grabs? Grabs can be difficult enough to defend against
with
> Block Combos without additional bonuses on top of it just for using a
> certain style.
>
> my recommendation is that if the character be allowed to compete, that the
> bonus be dropped in the interest of fairness.
>
> -----Original Message-----
> From: Rinaldo Gambetta [mailto:rinaldo@...]
> Sent: Friday, February 18, 2000 10:14 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] The Speed Demon: What I can do against it?
>
>
> I talking with Luis and he make a new Version of Danielle Garcia for
> Ages Tournament with rank 9 this could be a headache, but I bet all
> friendly fights and Gateway people remember that combo Slide Kick for
> Suplex or Block Back Roll Throw, yup.. The judo lady will return bad to
> me, but in Stf the maximum speed is 10 isn´t it? Don´t matter if in a
> normal situation is could be more the maximum is 10, at last this what I
> think...
> That time in ages I expect more people and with this a lower number
> of npc´s and more players, the only thing what I will ask is what your
> character want (desire), and of course their stats (Sheet), like I said
> before I don´t use hybrids and cyborgs, because I will be honest I don´t
> known how work with it, I just want say I wait for the list people rank
> 9 character build them with that pack (I already put in the list)
> Send to me: rinaldo@...
>
>
>
> ------------------------------------------------------------------------
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>
> ------------------------------------------------------------------------
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>
>
Group: streetfighter Message: 5668 From: Rinaldo Gambetta Date: 2/19/2000
Subject: Again and now hope fair: Tsui Hui Vs Whisper.
I promisse it to yesterday but I have few problems to solve but here
goes.

Tsui Hui Style: Drunken Boxing Country: China Player: Steve Karstensen.

Appearance: A thin Chinese girl in her late teens with long black hair
bound into two pigtails, wearing simple, loose-fitting clothes of a
Chinese peasant.

Quote before fight: Says nothing, simply upends her earthenware jug a
drains its contents, then tosses it to her ring assistant and wipes her
mouth on her sleeve, staggering slightly.

Vs

Whisper Style: Shotokan Karate Country: Unknown
Player:Azathoth05@...

Appearance: A man in a black gi. He wears a metal mask and has stringy
long red hair that flows down around his shoulders. He wears a red sash
and footwear, and circuits and wires race up and down the length of his
arms.

Quote before fight: "Test my strength!"

Arena: Society of Dragon secret underground, many people are there
screaming and make bets in the fighters.

Fighters are 3 hexes from each other, the ring bells and fight start.

Move 1- Tsui block and Whisper move 2 hexes back.
Move 2- Whisper block for combo and Tsui Hui move 3 hexes and make a
Strong punch but hit nothing.
Move 3- Tsui Hui make a Drunken Monkey Roll and move 1 hex back and
Whisper move 1 hex but don´t make Dragon punch.
Move 4- Tsui Hui make a Drunken Monkey Roll and move 1 hex ahead and
enter in Whisper hex and he block for combo.
Move 5- Whisper make a Dragon punch and Tsui Hui make a block (punch
defense) for combo and Tsui Hui receives: no damage...
Move 6- Tsui Hui make a Ducking fierce and Whisper block for combo just
in time and receives: 2 points of damage.
Move 7- Whisper make a Dragon punch and Tsui Hui make a block (punch
defense) for combo and Tsui Hui receives: 2 points of damage and Tsui
Hui going back 1 hex.
Move 8- Tsui Hui make a Ducking Fierce but hit nothing and Whisper block
for combo.
Move 9- Whisper move 1 hex and make a Dragon punch and Tsui Hui make a
block (punch defense) for combo and Tsui Hui receives: 2 points of
damage and going back 1 hex.
Move 10- Tsui Hui make a Ducking fierce but hit air and Whisper block
for combo.
Move 11- Whisper move 1 hex and make a Dragon punch and Tsui Hui block
(punch defense) for combo and receives: 1 point of damage and going back
1 hex.
Move 12- Tsui Hui make a Ducking fierce but hit air and Whisper block.
Move 13- Whisper move 1 hex make a Strong punch and hit Tsui Hui who
tried to make a Haymaker for combo but is too slow and she receives: 3
points of damage but Tsui Hui hit her Haymaker for combo and Whisper
receives: 4 points of damage.
Move 14- Whisper block and Tsui Hui hit a Haymaker and Whisper receives:
6 points of damage and stun!!!
Move 15- Tsui Hui make a pose: staggers sideways and lands in a
straight-arm punch stance. And Whisper is dizzy.
Move 16- Whisper block and Tsui Hui make a Drunken Monkey Roll and
retreat 1 hex back.
Move 17- Tsui Hui make a Haymaker for combo but Whisper is more faster
and hit a Strong punch and Tsui Hui receives: 4 points of damage but
Tsui Hui hit her Haymaker for combo and Whisper receives: 4 points of
damage and knockout.
Tsui Hui wins by knockout.
Tsui Hui receives 4 exp points 2 glory points and 1 honor point.
Whisper receives 3 exp points 1 honor point but lost 1 glory point
Group: streetfighter Message: 5669 From: Rinaldo Gambetta Date: 2/19/2000
Subject: Re: The Speed Demon: What I can do against it?
Yeah I understand and already talk with him maybe he made something else or correct her to Jiu Jutsu from the book, and Andy maybe you got a revenge with a rank 9 character, but I don´t known if I use manuvers from net books I heard from J.Scot Pittman about it some manuvers from his Combatica book are amazing, what do you think? Hey Karstensen I´d like to hear your thought about this one too, thanks folks.

Andy wrote:

Almost correct Steve. This home grown Judo <which I shoudl mention should
normally be covered in the contenders by JuJitsu> had no disadvantages
agaist a +1 speed AND +1 damadge too all grabs.
 I am backing you fully, in this should be rectified before competition
resumes.

>
> no, there is no maximum speed.  however, the style Danielle was using was
a
> home-grown style that had an advantage and no disadvantages to balance it.
> +1 Speed to all grabs?  Grabs can be difficult enough to defend against
with
> Block Combos without additional bonuses on top of it just for using a
> certain style.
>
> my recommendation is that if the character be allowed to compete, that the
> bonus be dropped in the interest of fairness.
>
> -----Original Message-----
> From: Rinaldo Gambetta [mailto:rinaldo@...]
> Sent: Friday, February 18, 2000 10:14 AM
> To: streetfighter@egroups.com
> Subject: [streetfighter] The Speed Demon: What I can do against it?
>
>
    I talking with Luis and he make a new Version of Danielle Garcia for
> Ages Tournament with rank 9 this could be a headache, but I bet all
> friendly fights and Gateway people remember that combo Slide Kick for
> Suplex or Block Back Roll Throw, yup.. The judo lady will return bad to
> me, but in Stf the maximum speed is 10 isn´t it? Don´t matter if in a
> normal situation is could be more the maximum is 10, at last this what I
> think...
    That time in ages I expect more people and with this a lower number
> of npc´s and more players, the only thing what I will ask is what your
> character want (desire), and of course their stats (Sheet), like I said
> before I don´t use hybrids and cyborgs, because I will be honest I don´t
> known how work with it, I just want say I wait for the list people rank
> 9 character build them with that pack (I already put in the list)
    Send to me: rinaldo@...
>
>
>
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Group: streetfighter Message: 5670 From: Robert Pascuttini Date: 2/19/2000
Subject: Re: Offical Rules
Ahh but they d have supers in the wwt. Not in the first SF
but in SFt2 I beleive.


>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Offical Rules
>Date: Tue, 8 Feb 2000 14:53:04 -0500
>
>
>
>yea, funny how the Alphas take place prior to the World Warrior tourney,
>and
>the fighters have Supers in the Alphas and not in the WWT.
>
>-----Original Message-----
>From: Andy [mailto:dlatrex@...]
>Sent: Tuesday, February 08, 2000 2:43 PM
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Offical Rules
>
>
>On the subject of "Supers", here's some trivia: Why did supers get put into
>the games?
>
>The most obvious reason is because Capcom wanted to make the game cooler,
>but how did they justify this in the "in game" contex?
>
>hehehee...I only found one location that explained the sudden appearance of
>the Super Arts, and to be honest, with a little thought it justifies their
>presence in the Alpha series, of 4 years prior.
>
>
> > >
> > > >One thing I think we should try to resolve is super rules. Do we
>want
> > > >them? If so which kind (game version)? All of them? Who's rules
> > > should
> > > >we use? All of them? etc.
> > >
> > > OK, for those who don't know, what exactly ARE super-rules, and what
> > > effects
> > > do they have to the game? Why are super-rules a good idea? Do they
> > > reflect
> > > an aspect of the video game? What pages have super-rules?
> >
> > Okely Dokely, Super rules simulate the super attacks introduced in Super
> > SF II Turbo and expanded on in the Alpha, EX, and Vs. serieses. To a
> > certain extent, these rules already exist. Repeating Fireball and
>Psycho
> > Crusher are both supers in the Alpha series, although in slightly
>modified
> > forms.
> >
> > Supers are useful in making the game more cinematic (yes, even more
> > cinematic) and even closer to it's anime and vidgame origens. I mean,
>how
> > much cooler is it to win a fight with a three hit fireball than with a
>one
> > hit jab punch?
> >
> > On a related note there are also Alpha Counters and Super Combos, which
> > don't fit in with the regular super rules, but use super energy to power
> > them.
> >
> > Most of these maneuvers do many hits (up to fifteen for a Raging Demon),
> > but little damage with each individual hit (can you say botches).
> >
>
>
>
>
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______________________________________________________
Group: streetfighter Message: 5671 From: Robert Pascuttini Date: 2/19/2000
Subject: Re: Super origen.
That doesnt make too much sense though. Alot of the characters who have
supers dont even know about Akuma.

My made up theory was this.
Because I beleived the SF1 and SF2 are tournaments they were limited in
there moves, in the same way traditionalists warriors dont use special
manuevers in there tournaments.
and because sfa series is more like a bunch of wandering warriors (as
described in the SFRPG as the flash fire tournament type)the characters are
not held back.

>From: "Andy" <dlatrex@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Super origen.
>Date: Tue, 8 Feb 2000 23:36:45 -0500
>
>
>Well, according to the much-less-that-satifactoraly-official-information
>that I have writen in a GAMETEK (!) instruction booklet for Super Street
>Fighter 2 Turbo (The first game to sport 'supers') it say that the world
>warriors were FORCED to learn the new techniques.
>
>The reason they had to was for survival; in order to combat Akuma. In every
>game the Akuma has been in, so have Supers, and never before akuma were
>they
>seen. This makes sense, if you want to go back to the alpha Series and
>re-write some history. If we reason that Akuma first poked his head around
>the circut back during the Alpha tourni, then it's safe to say that that is
>when the characters could start teaching themselves Super Arts. If you
>remeber, when akuma first showed up, he was the only one in the game NOT to
>have any super. As for why supers aren't present in the first SF2 games,
>that's simple; capcom made the games <and story> out of order.
>=P
>
>
>
> > --- Andy <dlatrex@...> wrote:
> > >
> > > On the subject of "Supers", here's some trivia: Why did supers get put
> > > into
> > > the games?
> > >
> > > The most obvious reason is because Capcom wanted to make the game
> > > cooler,
> > > but how did they justify this in the "in game" contex?
> > >
> > > hehehee...I only found one location that explained the sudden
>appearance
> > > of
> > > the Super Arts, and to be honest, with a little thought it justifies
> > > their
> > > presence in the Alpha series, of 4 years prior.
> >
> > Hmmmm, the only reason I can think of for the lack of super arts only
> > applies to Mr. Bison. In Rose's endings in either alpha 1 or two (can't
> > remember) she seals his power away at the cost of her life.
> >
> > Of course this shouldn't affect Ken/Ryu/Cammy/etc.
> >
> > Well don't kill us with suspence, give us the theory man!
> >
> > =====
> > staredown@... http://members.xoom.com/staredown
> >
> > "We don't expect kittens to fight wildcats and win
> > --we merely expect them to try."
> > -- Robert Heinlein
> > __________________________________________________
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______________________________________________________
Group: streetfighter Message: 5672 From: Robert Pascuttini Date: 2/19/2000
Subject: Re: blind fighting
Man. You guys make things to difficult.
Blindness is blindness whether temporary or not.

What you are reffering to in the temporary blindness description is
just as much "shock."
What is the diffrence between the blind power and someone shutting the
lights out in a warehouse on the players?

Yah sure you can do that.(in refference to the blindfighting rules)

>From: "Andy" <dlatrex@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: blind fighting
>Date: Wed, 9 Feb 2000 00:05:18 -0500
>
>
>And the blind goes on...I concur with you in that Wits is the Att. that
>should be used especially in combat situations.
>However in my eyes there are two types of blindness: Prepetual and
>Temporary.
>
>These are two type of blind fighting that should be treated differently in
>my opinion.
>Prepetual: A slight exaguration. What this means is that the surrounding in
>which the events are going on are poorly lit. Examples: In the woods at
>night, or in a warehouse with the lights off. Under these circumstances
><usualy> the fighters can expect to be 'blinded' in each turn, and should
>not be shocked with it each time.
>The system of increased difficulty from 6-to-10-to-unable to act, sounds
>fine to me. However, if you succed on a roll <let's
>say...wits+Blindfighting> then I say that you should be un-encumbered for
>the # of turns equal to your successes. This term might need modification
>(maybe turns equal #successes after lowering the Difficulty back down to
>6).
>
>Temporary: the only instances where I can think of this rule coming into
>play, are either Blind, Eye Rake, or some other maneuver that causes short
>term blindness.
>It seems to me that it should be more difficult to function in this type of
>blindness for three reasons:
>1. The fighter wasn't "excpecting" this, as just moments before he had full
>vision.
>2. If it is one of THOSE maneuvers then they roll for little to no damadge
>and are DESIGNED to be a cheap shot-blind.
>3. This type of blindness it temporary.
>
>IMO, since someone could have a BF talent from 0-8 (not 5 as most think)
>then all that should be rolled is the Blind Fighting rating. 3 successes
><not hard from my players to make usually> results in unhindered action. 2
>Successes puts it at difficulty 7. And one success makes it difficulty 8.
>If
>you don't get any, of course, you're treated like a dizzied opponent.
>In my games, the characters can take a pot-shot with a projectile if they
>wish, by rolling a D-6, down a stright hex line.
>
>This all of course is just my take on the matter.
>All feed-back is welcomed.
>
>
> >
> > Hey there!
> >
> > >>I checked out your web page and I love it,
> > thanks!
> >
> > >>but I have to say I still disagree with your blindfighting rules.
> > Its been listed multiple times in the books that when a character must
>react
> > in combat he uses wits not perception.
> >
> > In total darkness, which is the case of blindness, I must agree that
>Wits
> > applies more than Perception. Any comments on this by anyone else?
> >
> > >>I still also think its much easier for a story teller to simply assign
> > a difficulty to the level of darkness and the player try to roll to see
>if
> > he can succeed.
> >
> > Agreed in out-of-tourament fighting (normal role-playing), but in
>tournament
> > fights, there seems to be a need for a rule that is fair and consistant,
>but
> > can differ from round to round so you can't just make up a character
>that
> > causes blindness and kick butt or lose all the time, or just have the
>victim
> > making rolls that seem kinda average. Like everything else about street
> > fighter, the element of suprise in the dice rolls keeps tournament
>fighting
> > exciting.
> >
> > >>I also think characters should be allowed to jump to dodge most
> > projectiles.
> >
> > No arguments here on that one, I never said diffrent. The Jump Maneuver
>is
> > designed for just that purpose.
> >
> > J. Scott Pittman
> > Game Designer, Writer, Artist
> > Visit the Street Fighter:Dogs of War page at:
> > http://www.tsixroads.com/~joespitt/StreetFighter.htm
> > "Oh, you want a little fisticuffs?" - Mr. Furious
> >
> >
> > -----Original Message-----
> > From: Robert Pascuttini <rpascuttini@...>
> > To: streetfighter@egroups.com <streetfighter@egroups.com>
> > Date: Monday, February 07, 2000 6:50 PM
> > Subject: [streetfighter] Re: blind fighting
> >
> >
> > >Hey scott.
> > >I checked out your web page and I love it,
> > >but I have to say I still disagree with your blindfighting rules.
> > >Its been listed multiple times in the books that when a character must
> > react
> > >in combat he uses wits not perception.
> > >I still also think its much easier for a story teller to simply assign
> > >a difficulty to the level of darkness and the player try to roll to see
>if
> > >he can succeed.
> > >I also think characters should be allowed to jump to dodge most
> > projectiles.
> > >
> > >>From: "J. Scott Pittman" <joespitt@...>
> > >>Reply-To: streetfighter@egroups.com
> > >>To: <streetfighter@egroups.com>
> > >>Subject: [streetfighter] Re: blind fighting
> > >>Date: Tue, 25 Jan 2000 22:46:56 -0800
> > >>
> > >>
> > >>Dogs Of War (Street Fighter site):
> > >>
> > >>http://www.tsixroads.com/~joespitt/StreetFighter.htm
> > >>
> > >>Have Fun!
> > >>J. Scott Pittman
> > >>
> > >>-----Original Message-----
> > >>From: Robert Pascuttini <rpascuttini@...>
> > >>To: streetfighter@egroups.com <streetfighter@egroups.com>
> > >>Date: Tuesday, January 25, 2000 8:17 PM
> > >>Subject: [streetfighter] Re: blind fighting
> > >>
> > >>
> > >> >Ok Ill need the address for dogs of war again.
> > >> >but I doubt Ill agree.
> > >> >mainly because this is in perfect vein with the system.
> > >> >
> > >> >
> > >> >
> > >> >>From: "J. Scott Pittman" <joespitt@...>
> > >> >>Reply-To: streetfighter@egroups.com
> > >> >>To: <streetfighter@egroups.com>
> > >> >>Subject: [streetfighter] Re: blind fighting
> > >> >>Date: Sat, 8 Jan 2000 09:44:56 -0800
> > >> >>
> > >> >>
> > >> >>This is a good system for the role-playing aspect of any
>Storyteller
> > >> >>system,
> > >> >>but for a Storyteller to have to set a difficulty for the action in
>a
> > >> >>tournament combat could be unfair unless the number is always
> > >>consistent.
> > >>I
> > >> >>think Rinaldo, Diemert and myself came up with a better system.
>It's
>on
> > >> >>Dogs
> > >> >>of War.
> > >> >>
> > >> >>J. Scott Pittman
> > >> >>
> > >> >>P.S. - I had not realised it had been so long since I started
>moving!
> > >>Whew!
> > >> >>The holidays combined in there also, and like a month has gone by
>since
> > >>i
> > >> >>updated Dogs of ar or even provided one turn of Dark Streets.
>Promise
> > to
> > >> >>get
> > >> >>back on tack soon - what can I say, the beginning of the year did
>us
> > all
> > >>in
> > >> >>for a bit I think, even Rinaldo, who has to be the typingist person
>on
> > >>this
> > >> >>mailing list!
> > >> >>-----Original Message-----
> > >> >>From: Robert Pascuttini <rpascuttini@...>
> > >> >>To: streetfighter@egroups.com <streetfighter@egroups.com>
> > >> >>Date: Friday, January 07, 2000 11:55 PM
> > >> >>Subject: [streetfighter] Re: blind fighting
> > >> >>
> > >> >>
> > >> >> >Hey everyone. Sorry Ive been gone for so long but I had a long
>two
> > >>weeks
> > >> >>and
> > >> >> >wasnt able to resond.
> > >> >> >
> > >> >> >Anyways a good friend of mine came down over the time and the
>subject
> > >>of
> > >> >> >blind fighting came up. I know we drilled this one into the
>ground
> > >> >> >and I dont think this was mentioned, bu heres a go at working the
> > >>blind
> > >> >> >fighting. When my friend mentioned it It was so simple
> > >> >> >I was shocked.
> > >> >> >
> > >> >> >The story teller assigns the difficulty to the player for his
> > hitting
> > >> >> >success. the player than makes a roll of perception +
>blindfighting
> > >> >> >Or wits + blindfighting
> > >> >> >and reduces the difficulty by the number of success he received.
> > >> >> >minimum difficulty of 6.
> > >> >> >Tada.
> > >> >> >So a person with more dots in blindfighting than 5 simply has
>better
> > >> >>odds.
> > >> >> >______________________________________________________
> > >> >> >
> > >> >>
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______________________________________________________
Group: streetfighter Message: 5673 From: Robert Pascuttini Date: 2/19/2000
Subject: Re: Offical Rules Discussion
Ok I have to add my two bits here Ive inserted comments after every other
statement.

>Steve Karstensen wrote: All Block Special Maneuvers count as Blocks.
>Blocks are Abort Maneuvers. Therefore, Block Special Maneuvers are Abort
>Maneuvers.
>
>I WRITE: I'm not sure I agree with your logic here. Once again, it's White
>Wolf's fault for rushing out a slapdash product. The only place in the
>ENTIRE BOOK that says ANYTHING about this is on page 137 where it says
>"Finally, Block can be used as an Abort Maneuver." This is in the
>description of Blocks (plural) but the text says "Block," not "Blocks" or
>"A Block." It's really anybody's guess what that means... and it's
>ultimately the Storyteller who decides.


Rob.. I disagree with the logic as well. Thats like saying "wealth" is
genetic. Rich people are rich, when they have a kid he's rich aswell,
so "wealth" is a genetic.


>STEVE AGAIN: I've been playing that way for years and it's yet to cause any
>problems. Realism is not an option when you have Fireballs and Whirlwind
>Kicks. ;)

>ME: I've been playing without Fireballs or Whirlwind Kicks for years and I
>have yet to encounter problems with realism.

Rob.. Its because youve been playing that way, that it hasnt caused any
problems. Your used to it. Try it the other way.


>STEVO: If you can't defend yourself at a moment's notice with a Block or
>Block Special Maneuver, what's the point? Why should I bother to learn how
>to catch arrows if I have to be
>standing facing the archer and know he's about to fire ahead of time?
>
>ME: Uh... Okay, you got me. You're right. They should probably all be
>Abort Maneuvers. Woulda been nice for the BOOK to say that.

Rob.. Because thats how you block things. You have to recognize that you are
under attack.


>STEVARINO: Any maneuver that has movement as its effect constitutes
>performing a move, in my eyes. Otherwise, I can use Rolling Attack all day
>as an enhanced Move (+4 versus +3) at no penalty.
>
>ME: Blanka can! (if you've got magic fingers) But that's not the point...
>you only get to keep your Will/Chi if the target moves out of Range. If
>you have no target, your target can't move out of range (because he doesn't
>exist) so you HAVE to spend the Willpower. No Storyteller in his right
>mind would just let you Beast Roll around all day. He wouldn't need a rule
>to back him up.
>
>STEEEEEV: What if I throw Dragon Punches into midair? No damage rolls
>involved.
>
>ME: No target either. Besides, a Dragon punch is just an uppercut with a
>gay little spin on it. Face it, the rules don't say when to pay the
>cost... It's up to the Storyteller.

Rob: The idea of spending willpower for a move shows that it needs extra
Physical exertion to do. Look at all the moves that require willpower.

>S.K. The One-Willpower-Point-Rule is usually only applied to spending
>Willpower for automatic successes or extra damage dice.
>
>ME: Nowhere in the rules is there any mention of extra damage dice, OR
>exceptions to the 1-per-turn rule. IF you CHOOSE to allow the
>Willpower-bought-Automatic-Success in Combat (which the rules lean against)
>there's no reason to believe it's anything but an Automatic Success, and a
>marginal one at that; you don't roll dice for damage, you do 1 automatic
>point of damage and that's all.

Rob: Actually it does. Willpower cannot be used in combat to increase damage
by 1 success.

>
>I think it was a bad idea for White Wolf to use grade school children as
>playtesters.
>
>
>Angelfire for your free web-based e-mail. http://www.angelfire.com
>
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______________________________________________________
Group: streetfighter Message: 5674 From: Robert Pascuttini Date: 2/19/2000
Subject: Re: blind fighting
Well the original reason I said they should be able to dodge ,id because I
was thinking of darkness.
Being blinded... yes but It would be harder.


>From: "Forge" <milliken@...>
>Reply-To: streetfighter@egroups.com
>To: <streetfighter@egroups.com>
>Subject: [streetfighter] Re: blind fighting
>Date: Sat, 12 Feb 2000 18:13:40 +1100
>
>
>I dunno I think projectiles would be easy enough if blind (or blinded)
>anyway...
>assuming that you can HEAR them and know they're coming your way...
>(afterall when fighting I'm assuming characters have a hightened sense of
>awareness)
>Actually I think when you can't see, avoiding a projectile is likely to be
>the least of your problems, and your most likely to actually notice things
>you hear when you can't see (unless you've just been blinded or something
>and are still getting over the initial confusion of it)
>
>----- Original Message -----
>From: Robert Pascuttini <rpascuttini@...>
>To: <streetfighter@egroups.com>
>Sent: Saturday, February 12, 2000 12:47 PM
>Subject: [streetfighter] Re: blind fighting
>
>
> > Hey scott.
> >
> > Im sorry If i havnt quite responeded on time.
> > I dont have enough time in 1 day lately.
> >
> > > >>I still also think its much easier for a story teller to simply
>assign
> > >a difficulty to the level of darkness and the player try to roll to see
>if
> > >he can succeed.
> > >
> > >Agreed in out-of-tourament fighting (normal role-playing), but in
> > >tournament
> > >fights, there seems to be a need for a rule that is fair and
>consistant,
> > >but
> > >can differ from round to round so you can't just make up a character
>that
> > >causes blindness and kick butt or lose all the time, or just have the
> > >victim
> > >making rolls that seem kinda average. Like everything else about street
> > >fighter, the element of suprise in the dice rolls keeps tournament
>fighting
> > >exciting.
> >
> > Hmm interesting. Ill think about it.
> >
> > > >>I also think characters should be allowed to jump to dodge most
> > >projectiles.
> > >
> > >No arguments here on that one, I never said diffrent. The Jump Maneuver
>is
> > >designed for just that purpose.
> >
> > Ahhh.. I was reffering to the comment you made about being unable to
>avoid
> > projectiles in the dark with jump. :)
> >
> >
> > ______________________________________________________
> >
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Group: streetfighter Message: 5675 From: Robert Pascuttini Date: 2/19/2000
Subject: Re: Offical Rules Discussion
Guys try this. Once a move is finished the player cant abort.
His turn is done. So once a moving character has moved the max range(hes not
going to do anything else) so his turn is over.
I play that if a character does a move attack or not he cannot abort
after. His action that turn is spent.


>From: Jens-Arthur Leirbakk <leirbakk@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Offical Rules Discussion
>Date: Sat, 12 Feb 2000 11:42:22 +0100 (MET)
>
>
>On Thu, 10 Feb 2000 Azathoth05@... wrote:
>
> > I always played you can't abort to a jump if you've moved, and it's
>always
> > worked fine. Never had a player complain.
>
>Actually, I had _exactly_ this situation in my Street Fighter game last
>night. One character (a kung fu practitioner) was running away from
>self-destructing robots (had chosen a Movement maneuver), and, at the end
>of the Movement maneuver wanted to use a Willpower and abort to a Jump
>(to get up the stairs from where the Terminator-do people were). No way, I
>said, that's not possible. Okay, he said.
>
>Here's what *I* feel Aborting to a maneuver means:
>* When you pay that willpower to change maneuvers (aborting to an abort
>maneuver), you essentially change maneuvers! This does not refresh your
>'allotted move' or anything... oh darn. I'll explain by example what I
>mean.
>Example 1: I have chosen Movement, and have a move of, say, 9 with that
>maneuver. Because of other special maneuvers and so on, I have a basic
>Jump (an abort maneuver) with a move of 5. Okay. I start running along
>(Movement), and then suddenly decides jumping would be a good idea (some
>goon is right around the corner and tries to hose me with his AK-74). But
>when I do so, *I change my maneuver for that turn*. Thus, with a Jump my
>total allowed movement would be 5! Therefore, if I've run up to 5 Move
>with my Movement, I'd still have a remaining portion to Jump hexes
>with. However, if I've run more than 4 Move, I won't be able to Jump hexes
>because I've maxed out my movement. I'd still be considered Aerial to
>dodge the projectile attack, though - basically, I'd be jumping in my hex.
>
>I hope everyone understood what I meant. That's how I handle Aborts in my
>game.
>
>---
>Jens-Arthur Leirbakk
>leirbakk@...
>
>
>
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Group: streetfighter Message: 5676 From: Rinaldo Gambetta Date: 2/19/2000
Subject: The finals: Who and when.
Figths for the finals: Only 2 fighters go ahead and will fight for the title of the tournament.
When: Next weekend and will be specific saturday (or sunday but only if have some problem in saturday).

Mr.Military Vs Artemis Steele
Tsui Hui Vs Aori Hitomi

Litle note: Don´t have any problem in make specific tactics for your opponent because at this rate everyone known how your opponent fight (all fighters are watching the other fights).
Remember experience is power.

Group: streetfighter Message: 5677 From: Azathoth05@aol.com Date: 2/19/2000
Subject: Re: Again and now hope fair: Tsui Hui Vs Whisper.
wow I must've had some real bad rolls
Group: streetfighter Message: 5678 From: Azathoth05@aol.com Date: 2/19/2000
Subject: Re: The finals: Who and when.
well I would've probably lost to the hurricane kicker anyway, but hey rinaldo
if you get a chance Whisper will challenge Aori just for fun to see what
would have happened. I would have had to drop out anyway since I'm getting
married tomorrow and took two weeks off for the honeymoon. Oh yeah so if you
all keep getting "mailbox full" messages sorry but I don't plan to be
checking mail on the honeymoon.

Peace!

-Azathoth
Group: streetfighter Message: 5679 From: Chris Krug-Iron Date: 2/19/2000
Subject: Re: Street fighter LARP
Not bad, not bad at all. Of course, I was never "concrete" in all of
this...it was still pretty much ideas jotted down on paper. If you have any
other ideas, I'm open to suggestion.


>From: SlpStck@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Street fighter LARP
>Date: Mon, 7 Feb 2000 23:41:12 EST
>
>
>In a message dated 2/7/00 8:49:58 PM Eastern Standard Time,
>inrifrost@... writes:
>
><< DRAGON PUNCH
> Win all ties, add the bonus Traits Ferocious x2, Brawny x2, Brutal x3.
>Does
> 2 points of Lethal Damage. Cost 1 Willpower.
>
> REKKA KEN
> The ability to pre-empt an opponent's attack with one of your punches.
> Usable only three times a combat round. Cost 1 Willpower per punch.
>
> HYPER FIST, 100 HAND SLAP, LIGHTNING LEG
> All the same. 1 Willpower point for three attacks in a combat round.
> >>
>
>my versions...
>-DRAGON PUNCH - Pre: Uppercut, Jump, Punch 4
> Points: Shotokan Karate 4, Kung Fu & Muay Thai (TIGER UPPERCUT) 5
> A dramatic leaping uppercut.
> When the fighter hits with this maneuver, he automatically does one
>level
>of damage, and then does a static challenge to see if he causes another
>level. If the opponent has the merit, "Huge Size", the base damage is TWO
>levels, showing that the larger opponent is easier to hit more times.
>Anyone
>hit by the DRAGON PUNCH while in the air suffers a Knockdown.
> Cost: 1 Willpower
>
>-REKKA KEN - Pre: Straight Punch, Punch 4, Athletics 2
> Points: Kung Fu 4, Western Kickboxing, Boxing, Ninjitsu, & Wu Shu 5
> With the use of footwork and practice, the fighter of this move can
>increase the speed of his punches to near inhuman speed!
> When using this maneuver, the fighter PUNCHES (and only punches) first
>in
>the round, as long as no one uses ALACRITY, or any similar powers. Can be
>used up to THREE rounds in a row. If it is used for three rounds, the
>fighter
>MUST strut his stuff with zeal and overconfidence (but gaining him a point
>of
>GLORY). If he doesn't, he loses a point of GLORY.
> Cost: 1 Willpower per turn
>
>-HUNDRED HAND SLAP - Pre: Slap, Punch 5
> Points: Sumo 4, Kung Fu & Sanbo 5
> With this maneuver, the fighter hits his opponent a hundred times in a
>few seconds.
> When the fighter hits, he does three static challenges. If he fails
>two
>of them, or all three, this move does ONE level of damage. If he wins two,
>he
>does TWO levels of damage. If he wins all three, he does THREE levels of
>damage, and does another static challenge to see if his opponent is stunned
>from the force of the blows.
> Cost: 1 Willpower
>
> -HYPER FIST - Pre: Uppercut, Punch 4
> Points: Western Kickboxing & Boxing 4, Special Forces & Ler Drit 5
> Rapid, multiple uppercuts!
> See "HUNDRED HAND SLAP" above, but DOES NOT cause a stun if the
>fighter
>wins all static challenges.
> Cost: 1 Willpower
>
>-LIGHTNING LEG - Pre: Kick 5
> Points: Wu Shu 3, Kung Fu & Muay Thai 4, Capoeira, Savate, & Special
>Forces 5
> The pinnacle of kicking ability. The fighter kicks into the air dozens
>of
>times, causing a sound not unlike thunder as they do.
> See "HUNDRED HAND SLAP" above. However, the fighter only does TWO
>static
>challenges.
> Cost: 1 Willpower
>of course, remember these are only for LARP games, not revisions of the
>table
>top moves...
>
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______________________________________________________
Group: streetfighter Message: 5680 From: Chris Krug-Iron Date: 2/19/2000
Subject: Re: Street fighter LARP
Easy as pie. Points to you, dude!


>From: SlpStck@...
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Street fighter LARP
>Date: Mon, 7 Feb 2000 23:37:46 EST
>
>
>In a message dated 2/7/00 8:49:58 PM Eastern Standard Time,
>inrifrost@... writes:
>
><< Celerity and smack them with Puissance? >>
>brujah...
>
>------------------------------------------------------------------------
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>It�s easy. It�s fun. Best of all, it�s free.
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Group: streetfighter Message: 5681 From: Chris Krug-Iron Date: 2/19/2000
Subject: Re: Problem players...
I appreciate it, dude. It's just not a huge issue anymore, 'cause I've
moved to a different city as of late, got a job in a corp. (I feel like such
a sellout!). After that letter, actually, I got some pretty good (and
humorous!) advice from the guys on the listserve. Well, I took advice from
everyone I could. EVERYONE. All agreed with me that removing the character
from the game and sitting and talking with the guy was the best course of
action. So I implemented it. Guy never played in my game again. Boo Hoo.
Really. :|


>From: "Robert Pascuttini" <rpascuttini@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Problem players...
>Date: Mon, 07 Feb 2000 22:39:20 EST
>
>
>Chris
>I know this letters late for a dear abby response and I dont know if it can
>help but there a few things you can do.
>
>My brother picked up a book on handling situations with player characters.
>It gives a few god ideas, like if a player is a glory hog and tells every
>one what do to.
>
>Heres a list of a few things.
>
>-If a player is the best in the group, no one can beat him, he out matchs
>every one, then during the next battle all playyers can step back and let
>him take care of it. He's so big and bad and knows everything so let him
>handle it.
>
>-I play let the cards fall where they may. If he's going to play out of
>character then penalize him with lack of points for not playing in
>character. And since every action creates a result then let his own actions
>fall back on him, just like life. If he gets a goverments attention as you
>say then let them watch him for a while, kidnapp him,
>Take him apart and put him back on the streets. but to him its a huge black
>out. He wont rmember anything till he meets his own version of him self,
>with suped up abilties.
>
>-Another harsh option is to let him go on hs own story wise.
>What I mean by this is, if he wants do do something not related to the
>story , let him, he can sit to the side and wait for 3 hours or so
>while the rest of the group does whatever they do. or tel him "
>fine you do that but since I dont have time to handle it today, come back
>next week.". And when he trys to jump back in you can "say sorry the rest
>of
>the group is gone with no clue of where they went."
>Or you could let him back into the game.
>This option is great if he says you have no ay over his character.
>
>
>-you can also make a story that no matter what the players do, they cannot
>get off-track. You can make it seem like they are doing whatever they want,
>but they can't screw up. Just don't let them find out what you are doing.
>
>God luck
>
>>Hey, all. Consider this post to be a sort of "Dear Abby" for all you wise
>>and not-so wise Storytellers and players alike. I have a problem with one
>>of my players. This has been a problem for a number of months now, and
>>seems to have come to a sort of "breaking point": He has argued with me
>>incessantly during this time, debating nearly all of my rules calls when
>>it
>>comes to situations that his character's in (unless, of course, it's in
>>his
>>favor), even when I put my foot down and am absolutely sure that's the way
>>it should work. If anyone's got a rules lawyer in their game, it's me.
>>Even worse, the character he played doesn't mesh well at all with the way
>>the storyline in the game goes. I've had to reroute the entire game to
>>fit
>>his character in at points. Worse still, he played a completely maxed out
>>Cyborg and had caught the attention of two (count 'em!) governmental
>>agencies (such as the CIA and CSCIS...our own version of CIA), not to
>>mention that an agent had successfully infiltrated the team and was giving
>>his location to them at all times. When I showed a little consideration
>>and
>>asked him if he had a problem with his character being removed, he snapped
>>"YES! As a matter of fact, why DO you have a huge conspiracy plot to take
>>my character out anyway?" (Read: I don't like taking people's characters
>>out, but with the amount of dookie he had landed himself in just by
>>PLAYING
>>the character type...?). Character finally got removed. Not a problem.
>>I
>>got the reaction I expected. Now, he wants to make up another character,
>>and says that I have no say over the concept (even though I AM storyteller
>>and all).
>>
>>WhaddoIdo? He's a good friend of mine, but I've seriously thought about
>>giving him the boot.
>>
>>"Confused"
>>Chris Krug-Iron
>>______________________________________________________
>>
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______________________________________________________
Group: streetfighter Message: 5682 From: Chris Krug-Iron Date: 2/19/2000
Subject: Re: Offical Rules [can'o'worms]
>From: Steve Karstensen <skarstensen@...>
>Reply-To: streetfighter@egroups.com
>To: streetfighter@egroups.com
>Subject: [streetfighter] Re: Offical Rules [can'o'worms]
>Date: Wed, 9 Feb 2000 09:08:32 -0500
>
>
>by the way... had my second-ever character death last weekend while running
>The Perfect Warrior. Same player as last time, too. ;)

lol. If it was the pit, I'm going to die laughing hard here. Had one of my
PC's die during that as well.
______________________________________________________
Group: streetfighter Message: 5683 From: Rinaldo Gambetta Date: 2/19/2000
Subject: Re: Again and now hope fair: Tsui Hui Vs Whisper.
Punch defense help her a lot, but trust me your damage reduce the damage a lot, and good block, but farewell it´s a good match if you have more willpower.

Azathoth05@... wrote:

wow I must've had some real bad rolls

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Group: streetfighter Message: 5684 From: Rinaldo Gambetta Date: 2/19/2000
Subject: Re: The finals: Who and when.
You want it all right I work in it.  You will marry? man you the second guy in the list talking about this but after all this a good new congratulations friend and don´t worry just let the life show the way... :)

Azathoth05@... wrote:

well I would've probably lost to the hurricane kicker anyway, but hey rinaldo
if you get a chance Whisper will challenge Aori just for fun to see what
would have happened.  I would have had to drop out anyway since I'm getting
married tomorrow and took two weeks off for the honeymoon.  Oh yeah so if you
all keep getting "mailbox full" messages sorry but I don't plan to be
checking mail on the honeymoon.

Peace!

-Azathoth

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Group: streetfighter Message: 5685 From: Azathoth05@aol.com Date: 2/19/2000
Subject: Re: Again and now hope fair: Tsui Hui Vs Whisper.
ah, so she bought punch defense... I'm sorry, that just made me laugh. Have
fun vs your next opponent sucker-that's what you get for specializing.
Group: streetfighter Message: 5686 From: Rinaldo Gambetta Date: 2/20/2000
Subject: Re: Again and now hope fair: Tsui Hui VsWhisper.
Wait sorry if I mean something wrong but I can say to you that fighter always
have punch defense but just didn´t use wet. Dammit, I hate when this happen but I
just say she don´t buy it just for you she have it a long time ago (the
beginning).


Azathoth05@... wrote:

> ah, so she bought punch defense... I'm sorry, that just made me laugh. Have
> fun vs your next opponent sucker-that's what you get for specializing.
>
> ------------------------------------------------------------------------
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Group: streetfighter Message: 5687 From: Rinaldo Gambetta Date: 2/20/2000
Subject: Someone have a Dictionary?
I trying work in dialogues of some npcs but I don´t have these type of
books and chinese and a Japanese dictionary help me a lot.
Group: streetfighter Message: 5688 From: Rinaldo Gambetta Date: 2/20/2000
Subject: E-mail change.
Folks I don´t known but for who want contact me my e mail will change for:
rinaldo.gambetta@...
Group: streetfighter Message: 5689 From: Jade M Prout Date: 2/20/2000
Subject: Re: Spending EXP
This is most likely another one of those situations in which common sense should prevail over technicalities, but...

On page 65 there's a juicy tidbit that reads "As a player, you can spend your character's experience at any time." This would seem to indicate that I could buy more Health or Willpower in the middle of an important fight, or learn a new Combo to use against a tricky opponent...

So, while I believe him when he says Tsui Hui already had Punch Defense, I don't think it's an issue...


Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 5690 From: Francis Black Date: 2/20/2000
Subject: about Ages
Hey I just like to know if any body beside's my self a
fighter for the Ages and I would like to have an idea
when it starts.
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Group: streetfighter Message: 5691 From: Steve Karstensen Date: 2/20/2000
Subject: Re: Again and now hope fair: Tsui Hui VsWhisper.
I gave Hui Punch Defense when I created her.  All I did with my earned experience was upgrade my Haymaker combo and raise my Block rating. ;)
 
-----Original Message-----
From: Azathoth05@... <Azathoth05@...>
To: streetfighter@egroups.com <streetfighter@egroups.com>
Date: Saturday, February 19, 2000 11:53 PM
Subject: [streetfighter] Re: Again and now hope fair: Tsui Hui VsWhisper.

ah, so she bought punch defense...  I'm sorry, that just made me laugh.  Have 
fun vs your next opponent sucker-that's what you get for specializing.

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Group: streetfighter Message: 5692 From: Rinaldo Gambetta Date: 2/21/2000
Subject: Re: about Ages
I just want finish the Gateway tournament probaly more 2 weekends and get more players for it.

Francis Black wrote:

Hey I just like to know if any body beside's my self a
fighter for the Ages and I would like to have an idea
when it starts.
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Group: streetfighter Message: 5693 From: Steve Karstensen Date: 2/21/2000
Subject: Re: Someone have a Dictionary?
that just gave me an idea. I'll be adding "how to say XXX in such-and-such
language" to the misc. section of the new SF central sometime soon. First
on the list; different ways to say 'sensei'.

-----Original Message-----
From: Rinaldo Gambetta [mailto:rinaldo@...]
Sent: Sunday, February 20, 2000 7:30 AM
To: streetfighter@egroups.com
Subject: [streetfighter] Someone have a Dictionary?


I trying work in dialogues of some npcs but I don´t have these type of
books and chinese and a Japanese dictionary help me a lot.


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Group: streetfighter Message: 5694 From: Chris Hoffmann Date: 2/21/2000
Subject: Re: Someone have a Dictionary?
--- Steve Karstensen
<skarstensen@...> wrote:
>
>
> that just gave me an idea. I'll be adding "how
> to say XXX in such-and-such
> language" to the misc. section of the new SF
> central sometime soon. First
> on the list; different ways to say 'sensei'.

You mean the different Japanese dialects,
different languages altogether, or both?

=====
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"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 5695 From: Chris Hoffmann Date: 2/21/2000
Subject: Re: Spending EXP
--- Jade M Prout <twitchboy@...> wrote:
>
> This is most likely another one of those
> situations in which common sense should prevail
> over technicalities, but...
>
> On page 65 there's a juicy tidbit that reads
> "As a player, you can spend your character's
> experience at any time." This would seem to
> indicate that I could buy more Health or
> Willpower in the middle of an important fight,
> or learn a new Combo to use against a tricky
> opponent...

Personaly, I like that rule. It makes the game
more true to anime/manga.

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--we merely expect them to try."
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Group: streetfighter Message: 5696 From: Chris Hoffmann Date: 2/21/2000
Subject: Re: Online SF:STG game (different than you're thi nking)
--- Steve Karstensen
<skarstensen@...> wrote:
>
>
> Fortunately for you, I do this sort of thing
> for a living. Onward!

Lucky Duck!

Onward!
> "Specifically I need help with the following:"
>
> okay, simple enough.

Sure, make me feel more inept.

> "*Is there a way to pass variables between
> frames
> without using form elements?"
>
> Any variable declared in a script becomes a
> property of the window that it
> was declared in. To access variable foo
> declared in frame A from frame B,
> you would say in frame B:
>
> var new_foo = parent.frames[A].foo;

I tried this before, and it didn't work. Today I
rewrote the program and it worked. Must have
gained a level.

> "*Can you pass variables to a function by
> reference (where the function can change the
> value of the variable)?"
>
> only if they're global or have a higher scope
> than the function so that you
> don't need to actually pass the value. There
> are no pointers in JavaScript,
> which means passing values by reference can't
> be done.

Damn. So much for reducing my code size by 90%.

> "*Can you set a variable as an integer so that
> the
> browser doesn't automatically think it's a
> string?"

> Javascript is a non-typed language and performs
> conversions where necessary.
> In other words, no. :) How are you using this
> value that the browser treats
> it as a string in all cases?

It only comes up when I try to add numbers. I
add 3+4 and get 34 instead of 7 if I don't use
parseInt() on each variable I'm adding. It works
fine for subtraction and mod though. Haven't
tried * or /. Oh well.

> "*Can you dynamically alter a frame size with
> Javascript?"
>
> Not that I'm aware of. The document.frames
> object doesn't have properties
> that you can directly manipulate.

Yeah, that's what I figured.

> "Do dogs have a Buddha nature? (Sorry, I just
> had
> to throw that one in.)"
>
> I'll ask my dog, but he's too busy letting
> people rub his belly for good
> luck.

I have to meet this dog.

> "The other reason is that I know enough that
> Javascript is very browser dependent. I know
> that this works under Netscape 4.61 and
> Internet
> Explorer 4.0, so if you have different browsers
> please give me a report and tell me if it likes
> it or not."
>
> ... not if you write it correctly. Event
> handlers are browser dependant and
> some versions of the Big Two handle things
> differently (bugs in past
> versions, etc) but for the most part code
> written in one will work in the
> other. The big difference I've found is that
> IE is *way* more forgiving of
> badly-written code and will most often be able
> to guess what you intended.
> Netscape, on the other hand, doesn't. Write
> your code properly and it will
> work on nearly all recent platforms.

Hmmm. The book I'm using is pretty dated, maybe
that's what it's talking about.

=====
staredown@... http://members.xoom.com/staredown

"We don't expect kittens to fight wildcats and win
--we merely expect them to try."
-- Robert Heinlein
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Group: streetfighter Message: 5697 From: Rinaldo Gambetta Date: 2/21/2000
Subject: Ages info
Hello folks, like I said before I will make a tournament for fighters
with rank 9 or it´s mean more power just follow the packet listed down
and send me your fighter to me I don´t known how work with hybrids and
cyborgs (I don´t use them at last when I learn more about) but
elementals are good can be used without problems other backgrounds like
someones in J.Scot Pittman page or other elemental types can be used but
I need see first, I want start after Gateway tournament (note I don´t
give up from Gateway I just give a time), I need to finish it only two
weekends, but it´s no problem send to me your figthters a background
could be used but I´m not make anyone do it but this make the things
more fun, about npc´s in Gateway I use 32 fighters and 16 pc´s the rest
are npc´s now I hope for a large number of players to make a low number
of npc´s, of course I will use some but not the same number like in
Gateway tournament, a example of what a good background can do, Chris
Hoffmann and Gokiwa, the history of kid and his lost soul – I don´t put
the history here but is a good one and when Gokiwa don´t pass for other
stage I realy think dammit I hate throw good backgrounds in the garbage
and put the plot with Caothic , Aori and Unknowledge at the end he
recover his soul, I think for the character is most important than
tournament, but this show what a good background can do.
Ps: If someone have a enemy just talk to me.
My email: rinaldo@...
But I will change my email at end of this month for
rinaldo.gambetta@...
Thanks people, and keep fighting.
Another memory I have a English-German and German-English dictionary
if someone want it talk to me, and if someone have a Japanese or Chinese
dictionary it will be great, by the way Karstense how many different
ways you can talk sensei anyway.
Regards Rinaldo Gambetta.


Atributes 10/8/6 (none higher than 7)
Habilities 16/13/10 (none higher than 7)
Techniques 25 (none higher than 7)
Chi Willpower: per style
Initial Health 15
Glory and Honor 15 (make a division for this ex: Glory 9 Honor 6) (none
higher than 9)
Special Manuvers 25
Freebies 30
Backgrounds 15 (none higher than 7)

It´s valid spent freebies like normal initials the limitation is none of
dots can pass 7 limit.
This a initial pack for rank 9 fighters this like a new figther except
he have more points to expent and more freebies make like a normal
character in the beggining.
Group: streetfighter Message: 5698 From: Jade M Prout Date: 2/21/2000
Subject: Re: about Ages
Count me in for the Ages tournament, but tell me again what rank, how many points for character creation, and what year it takes place in. I think I want to be a Sumo Wrestler...

Rinaldo Gambetta wrote:
>I just want finish the Gateway tournament probaly more 2 weekends and get more players for it.



Angelfire for your free web-based e-mail. http://www.angelfire.com
Group: streetfighter Message: 5699 From: Azathoth05@aol.com Date: 2/22/2000
Subject: Re: Again and now hope fair: Tsui Hui VsWhisper.
LOL oh well that's different-then it must've just been bad rolls that made
the blocks look so much better
Group: streetfighter Message: 5700 From: Azathoth05@aol.com Date: 2/22/2000
Subject: Re: Someone have a Dictionary?
Can't wait-little things like that always add to a game. When I first
started studying Japanese all my Yakuza thugs were members of the Akaie
ryu-much cooler than saying red dragons,especially when they insult you in
Japanese to boot-let my studies lapse however but recently a ninja npc in a
street fighter campaign I ran rattled off a bunch of phrases to the players
in japanese-they bugged me forever to find out what he said and had to wait
for another npc to traslate after the fight. It definitely added something
to the experience, and was of relative importance to plot as well(they
would've been okay without the translation, but the translation gave them
some decent clues as well)

GM aides like that & name lists, etc. always help add flavor and save time
and are one of the best resources you can find on a page

In a message dated 2/21/00 9:09:55 AM Eastern Standard Time,
skarstensen@... writes:

<< that just gave me an idea. I'll be adding "how to say XXX in such-and-such
language" to the misc. section of the new SF central sometime soon. First
on the list; different ways to say 'sensei'. >>
Group: streetfighter Message: 5701 From: Azathoth05@aol.com Date: 2/22/2000
Subject: personal update
Oh yeah I'm married as of 2/20/00 (yesterday)-what a blast! I'm still
recovering. Nothing much has changed-She's passed out on the couch & I snuck
in here to check mail from you guys. Oh boy where do my loyalties lie? We
leave for Disneyworld on Thursday morning. I must say even though she
doesn't game she's come around to understanding how much I like it. I even
canceled the last two gaming nights figuring that we'd be too busy with
wedding stuff, and she told the guys to come over & play anyway! Course
everything hit the fan last minute and I spent the entire gaming session in
the other room trying to straighten out our honeymoon reservations but hey
she tried and that was beyond her control and that's what counts. So
remember guys-girls who game are hard to come by, but if you wind up with a
nice girl who understands your obsession and can accept it, or even love you
in spite of it, you won't be in bad shape at all. There, that's my damn
moral and that's all you get, cause I'm going to Disney!!!
YAAAAAAAAAAAAAAAAAY!!! :)
Group: streetfighter Message: 5702 From: Azathoth05@aol.com Date: 2/22/2000
Subject: Re: Warrior's Pride Submission
In a message dated 2/13/00 8:32:46 PM Eastern Standard Time,
This maneuver was mentioned earlier but never extrapolated on. It seems like
a great way to build a power meter for supers. I like the concept of supers
but have yet to see any rules I like. Most are either too extremely powerful
and unfit for game balance or are too complex and add unnecesary bookkeeping.
Does anyone have any rules they've tried or know a page with good rules?
<< Focus Power
Requirements: Focus. OOO
Learn: Any. 2
The fighter gathers his energy for a super move.
System: The Fighter Adds his focus to his power meter. >>
Group: streetfighter Message: 5703 From: Rinaldo Gambetta Date: 2/22/2000
Subject: Re: about Ages
I write about info in that mail called Ages Info, but if you don´t receive it just let me known.

Jade M Prout wrote:

Count me in for the Ages tournament, but tell me again what rank, how many points for character creation, and what year it takes place in.  I think I want to be a Sumo Wrestler...

Rinaldo Gambetta wrote:
>I just want finish the Gateway tournament probaly more 2 weekends and get more players for it.

Angelfire for your free web-based e-mail. http://www.angelfire.com

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Group: streetfighter Message: 5704 From: Rinaldo Gambetta Date: 2/22/2000
Subject: Npc´s background for Ages Tournament- today: Colonel Ernest Voss.
I will put some history for some npc´s in this tournament maybe
someone want make part or use some of this background to make his own.
Ps: The words in the background don´t have intention to ofend
someone.
Other idea I pick up musics and put with npc´s like a scenario music
isn´t musical acompaniment but give more life to character of course if
the fighter have musical acompaniment this could be his music.

File 1: Ernest Voss
Date of Birth: 19/3/1903 Berlim-Germany Blood type: AB Size: 6'0"
145 lbs.
Description: A blond hair type with a sarcastic smile, blue eyes and
white skin, always well dressed with his nazi SS uniform, have a cold
expression.

Intention with wish: Wants to conquer the world and replace Hitler
in the power and make the Germany the superior nation.

Quote before fight: Hmph! And adjust his gloves
Quote after fight (Win): Get out of my sight line.
Quote after figth (Lose): That time the win is yours but is only the
beggining.

History:

Voss is a great strategist and a master tactic, he always like his
nation and have a special attention to army, with age of 17 years he
enter in the German army, he start like a soldier but with his charisma
and tactic hability he begin to elevate his condiction and at age of 30
he reach the rank of colonel, always is good and working well but one
day he see a plan of another officer a stupid plan (he thought) all
soldiers will die (not he care about soldiers but without them is much
difficult win a war), but he don´t known this officer have some
influence with high ranks and when he see a lower rank making critics to
his perfect plan he talk with his friends and find a manner to make this
problem disappear and so Colonel Ernest Voss will be transfer from his
position, the year 1933 month may his new position is a new place called
Dachau a nazi concentrion camp, he is the superior officer here and give
orders. For Voss the army betray him after all that stupid plan of that
officer don´t work after all like he said before, but don´t problem here
he have a chance to do other things, without nothing to do he begin
study martial arts a japan aly instructor came to teach soldiers a new
mixed style, Voss work hard and passed 3 years he already be see like a
great fighter the instructor left, and Voss is alone but have a new
incentive he train hard everyday but the fun is gone and become boring.
All this change when one day a prisioner try to escape and is near
to
Voss because that the soldiers can´t use their guns against the
prisioner that one try to attack Voss with a punch, a pathetic effort
but give some action to Colonel Voss he avoid the punch and counter
attack with a strong kick at prisioner stomach this one fall at his
knee, he think with himself is it a good way to send this boring sense
away, and so he start to select prisioners (the more strongest) to fight
with him in a arena in the camp soldiers love it, and the prisioners
have the hope one of them can defeat that monster, ah another topic Voss
make the promisse with he lost he will let the winner go out with his
family, of course any of prisioners win the skill and style of Voss. In
the same year a scientist called Dr.Berg arrive to make some experiences
to test some ideas, Voss of course known everything what happens in the
lab, some medical experiences radiation and something with that the
project B.I.O.S, for giving a personal touch the major part of this
freak experiences come from the opponents of Voss, some can die but at
his office Voss can hear the scream of agony from the prisoners and
think with himself "Losers don´t have the rigth of life, but this can
fun", and smile.
A month pass and the experiences and Voss "habit" continue, all
things going good when a telephone ring in the Voss desk is from lab
Dr.Berg is afraid and bad can talk:
Dr.Berg: Voss you must send the troops here quickly a terrible thing
happen here.
Voss: Why what is going on?
Dr.Berg: He will begin to talk when a crush noise can be hear at the
other side and Dr.Berg scream of terror: No get away, leave me
alone...Leave me alone... Nooooo... and a noise of crush something.
Voss: Put the phone in the place and pick up again the phone calling
the troops but, something is wrong what is it guns noise... something is
going on,
but when he stand up of his chair the wall at his left side fall, and a
huge creature enter in the room.
Voss think with himself so this the new experience of Dr.Berg, that
freak monster, at the monster arm he can see a number code, and Voss
remember that code is from the last opponent he defeated, the scene is
clear in his mind like a movie, he is a easy opponent but when he give
the last and probaly the fatal hit a woman enter in the arena of
course the soldiers kill her quickly, the man in the arena scream in
pain and promisse revange the
woman is your wife, Voss think better and with a smile send the man for
Dr.Berg and he remember his own words: Pathetic being... you don´t have
a chance against me, your only option is scream, now soldiers remove
this
garbage from my sight and the soldiers pick up the man and leave the
place.
But now he is back and it appears he don´t forget somethings
because he run to me. Alright I don´t have time to this garbage and fast
draw quickly his Luger pistol, the monster is faster for his size and
jump to avoid the shoots, but when he will hit Voss a large number of
soldiers enter in the room and shoot against the monster, with this he
fall from the windown, Voss quickly give orders to find creature body
but the soldiers never find it. The project B.I.O.S and notes about it
will be study to known what Dr.Berg done and with that creature have a
weakness, of course without doctor to lead the work it the project will
be stopped and for avoid another monster around here all other doctor
speciements are killed in the same night.
At the same night Voss have a dream make a offer to him and realize his
wish the impossible, Voss acept and he wake
up in a beach it will be real? Hey I´m with my uniform but why my gun
dissapear
and a hight man with a cloak and all dressed (The face is under the
cloak), talk to him about Ages
Tournament, he is the guardian...

So this the first npc background if someone have ideas with it let
me known, I will work in another backgrounds.
Group: streetfighter Message: 5705 From: Andy Date: 2/22/2000
Subject: Re: personal update
Hey Big guy! Congradulations on now having una media naranja!
(Middle-orange, it's spanish for "significant other.)

Our next groom to be hasn't given any indication of when he's planning on
tying the knot...How much time left for Freedom Steve?
=)


> Oh yeah I'm married as of 2/20/00 (yesterday)-what a blast! I'm still
> recovering. Nothing much has changed-She's passed out on the couch & I
snuck
> in here to check mail from you guys. Oh boy where do my loyalties lie?
We
> leave for Disneyworld on Thursday morning. I must say even though she
> doesn't game she's come around to understanding how much I like it. I
even
> canceled the last two gaming nights figuring that we'd be too busy with
> wedding stuff, and she told the guys to come over & play anyway! Course
> everything hit the fan last minute and I spent the entire gaming session
in
> the other room trying to straighten out our honeymoon reservations but hey
> she tried and that was beyond her control and that's what counts. So
> remember guys-girls who game are hard to come by, but if you wind up with
a
> nice girl who understands your obsession and can accept it, or even love
you
> in spite of it, you won't be in bad shape at all. There, that's my damn
> moral and that's all you get, cause I'm going to Disney!!!
> YAAAAAAAAAAAAAAAAAY!!! :)
>
> ------------------------------------------------------------------------
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> http://click.egroups.com/1/1611/3/_/17512/_/951202466/
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> -- Talk to your group with your own voice!
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>
>
>
Group: streetfighter Message: 5706 From: radicm@yahoo.com Date: 2/22/2000
Subject: Re: about Ages
I'm working on a native american wrestler named Red Falcon.. and how
many rounds do we have to worry about? was it 10 or 20?


francis black <new_pai-@...> wrote:
original article:http://www.egroups.com/group/streetfighter/?start=5690
> Hey I just like to know if any body beside's my self a
> fighter for the Ages and I would like to have an idea
> when it starts.
> __________________________________________________
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> Talk to your friends online with Yahoo! Messenger.
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