STREET FIGHTER THE STORYTELLING GAME COMBAT CHART GENERATOR VERSION: 11 Table of Contents: 1) General Info 2) Changes by version 3) Contact 1) General Info Fill in the information below and put a check mark by the moves you have. You will get a table showing the speed, damage, move, and special effects of all your moves (even basic moves). Requires JavaScript and you must allow the new-window/pop-up. 2) Changes by version Version 1 Has all the moves from the main sourcebook Suffered from a Printing bug and a Dim Mak bug Version 2 Has all the moves from the main sourcebook Has a Printing bug Fixed a Dim Mak bug Version 3 Has all the moves from EVERY book! Has printing bug still Accomodates Animal Hybrids Does not yet Accomodate Cyborgs Version 4 Has all the moves from EVERY book! Fixed printing bug Accomodates Animal Hybrids Accomodates Cyborgs Fixed a shitload of typo's Seperated the script and the html file. This should make the page load faster when I put it online. It took to long before because the script being in the html made it so BIG. Version 5 A few asthetic changes. Changed combos for better chart generation. "Project Dhalsim" now proof-reads for you! Version 5.5 (Fixing some fuck ups) Corrected a few moves from "Shades of Grey" that I had completely forgot to add modifiers for! (Forward Backflip Kick, Face Slam, and Flying Tackle) In Version 5 these 3 moves will all incorrectly read as if their speed, damage, and move were all +0 with no descriptive text. Fixed script so it shows your elemental rating at the bottom of your chart (with all your other stats) Fixed script so that "Dhalsim" checks your Blocks. Version 6 Corrected ANOTHER Dim Mak bug (thanks Herve!) Made it so now the main window changes when the new one opens Got rid of the auto checking "Dhalsim" in favor of manually clicking a button to check the script. This speeds it up as it doesn't need to run the script when you do every little thing now. Fixed an error with prerequisite checking on focus moves that had non focus move Maneuvers as prerequisites. Version 7 Updated the old URL and email listed, with my new ones Fixed the "Back" button, which didn't work anymore in newer browsers Changed layout for usability Added title tags to focus moves for reference and usability Combined the javascript file and the html file into one, so that only a single file is needed Tested in IE, Firefox, Chrome, Opera and Safari Version 8 Made the prerequisite checking function loop, so you don't have to click "add prerequisites" more than once More layout tweaks, looking much closer to the books now. Added "check all" boxes to catagories Added auto print dialog when new window opens Fixed popup issue so you can now generate more than once without reloading Tool now checks animal hybrid background against how many hybrid basic maneuvers you have Updated really old code for W3C compliance (Was originally validating at 5543 Errors, 488 warnings) Changed the way combos are printed out, so if you have none you won't still see "Combos: " Added a dropdown for normal fonts (Thanks Caias Ward for the feedback!). Added some spaces to text formatting to keep column widths down (Thanks Caias Ward for the feedback!). Changed the branding in the footer to suggest you download my fonts to work with this. Version 9 Added support for Savate (+1 Damage on Kicks) Changed some verbiage Changed default print to unchecked Cleaned up elements and converted to HTML5 Added responsive CSS Added noscript tag Added embedded fonts Version 10 "The T" has correctly pointed out that Turn Punch damage has a bug, so I fixed it. Thanks man! Version 11 Ben Terry tidied up some minor typos in a number of maneuver descriptions Pin now properly shows the description for itself, rather than the description of "Improved Pin" Grappling Defense previously was listed as having a Damage. This now displays properly as Soak. 3) Contact Page: http://sfrpg.com Email: matt@sfrpg.com