The Red Cyclone, Zangief, was shown today in Street Fighter V for the first time. [Read more…]
You can own a piece of SF:STG history!
A short time ago on social media I posted the original cover art asking if anyone had the source or a larger image. Since then I found both myself, on an art auction site. It’s pretty cool seeing it in a frame on a legit auction site, heh. Also the scan is large enough to admire the brush strokes.
It looks like it was last bought for $875.00 and the current owner is taking offers. [link]
KEVIN MURPHY (American, 20th Century)
Streetfighter: The Storytelling Game, manual cover, 1994
Oil on board
27 x 20.5 in.
Signed lower right
From the Frank Collection.
White Wolf’s Street Fighter: The Storytelling Game role-playing game was published in 1994. Based on the world of the Street Fighter video games, it used a variant of the storyteller system popularized in White Wolf’s World of Darknessgames. Now out of print, it remains popular for its concise rules and accurate emulation of the game.
No apparent condition issues. Not examined under UV. Framed to an overall size of 29.75 x 22.75 inches.
Just updated The G-File!
- Finished off the remaining half of the SF3 characters/maneuvers/styles (Programming, Senjutsu)
- Tons of editing/typos/etc
- Benjamin Terry has helped with editing, and writing Chapter 5 character bios (Alex, Dudley, Elena so far)
I just realized the official Street Fighter Vine account gives some hints about fighting style and story in their animated bios!
Occupation: Eldest son of a wealthy Middle Eastern Family
Fight Style: Parkour
Skills: Puzzle solving
Occupation: Emissary of the Gods
Fight Style: Violent taking advantage of physique
Skills: Animal possession
We may have an Air Elemental on our hands!
New character Rashid has been revealed, I’ll post new info as it becomes available!
The prophecies spoke of this…
(Rest assured, I will let you know when it is available publicly)
For those of you who haven’t been following this project it’s basically a nicely formatted, printable, (and ctrl+f searchable) PDF re-release of the game system organized into one volume covering the game system. The volume covers the game setting/rules/mechanics (everything you need to play) but NPCs, Adventures, etc will be available later in the “SF:20 Companion”.
Rather than just leaving the source material disjointed like the official releases, forcing players to look for moves in several different places, all the information is organized logically by chapter. So for example all the special maneuvers from the Core, Players Guide, Secrets of Shadoloo, Contenders, Shades of Gray, and Perfect Warrior, can now simply be found in Chapter Eight: Special Maneuvers. No flipping back and fourth. One stop shopping.
Besides just compiling, formatting and reorganizing, he also deals with the errors and omissions of the original release very gracefully. He carefully explains his decision making process (which usually involves his impressive knowledge of White Wolf mechanics) and allows you to go with his logic, or decide your way is better. That’s a perfect representation of the games “Golden Rule” (there are no rules, do what you want) and I much prefer it over the “THIS IS THE RULING!” version of making calls.
The Book breaks down as follows:
Chapter One: Introduction
Hello, this book is ____, original book overview, chapter overview, the world of street fighter, championship role call, styles summary, geography, summary of shadoloo…
Chapter Two: Playing Street Fighter
What is storytelling, dice, rolls, difficulties, examples…
Chapter Three: Character Creation
Pretty similar to the core character creation section but expanded with the new styles etc…
Chapter Four: Character Traits
All the attributes, abilities, backgrounds (including the new stuff like animal hybrids, and various staff members etc)
Chapter Five: The Expendables
Chi, willpower, renown, rank
Chapter Six: Styles of the Street Fighters
All of the styles.
Chapter Seven: Combat & Supplemental Rules
All of the combat rules, including duelists, weapons, stunts, fighting under water, etc…
Chapter Eight: Special Maneuvers
All of the special maneuvers
Chapter Nine: Storytelling
How to DM this crazy game.
This is my favorite chapter, where the author goes over all his design decisions, error corrections, errata, etc. Also introduces the reader to the SF:STG fandom with links etc.
For the record, there have been a few other character announcements for SF5 that I have not covered them here because I don’t consider them “newsworthy” (it’s a no-brainer that Ken is in). Getting to see R.Mika again however, is pretty unexpected after such a long time!
It looks like now instead of having a huge wrestling ring appear to jump off of (Alpha3) she simply has a tag team partner that comes in for certain moves. This is a nice way to continue her tradition of dragging corny and unorthodox wrestling elements into a street fight, while also fitting into the game better in my opinion. The wrestling ring was hillarious but it really worked better as a cartoony hand-drawn sprite. In 3d it would be a little weird.